I am trying to make an app for blackberry to do somethink on blackberry maps. When I start debugging on smilator it gives an error as insufficient network coverage.
I tried google.com on it's browser and it worked! But on my app it gives insufficient network error.
How this problem can be solved ?
I see two reasons for this problem.
Perhaps your simulator has "Low network coverage" setting set. Check BB Simulator options.
Most probably you forgot to launch MDS Simulator too. To provide internet access to BlackBerry simulator, launch MDS Simulator.
Related
Goal:
Connect iOS device (physical device) to macbook
Use Appium / IntelliJ / or any other software to capture app errors from the device
I run automation tests using simulated devices, however, it's proving to not be as affective as manual testing for I'm getting different results. What I want is to simply connect my device to my macbook, run something to log app errors as I interact with my test device.
My current set up to run automated tests:
Appium
IntelliJ - Using simulated devices (No longer wanting to do)
To view what's going on in the device, you'll need to use Xcode. The easiest way to obtain that is to use the Mac App Store application.
If you're able to build your app there is a lot more debugging you can do, but I'm assuming you're not able to do that based on what you've written and won't provide instruction on that.
Attach device
Launch Xcode
Click Window menu
Click Devices and Simulators
Unlock device
Click Open Console if you're looking to see live activity of the system (this is very noisy and unlikely to be of much use) or View Device Logs to see any crash reports.
I'm using Xcode 10.1, and I don't have a checkbox whether I want to connect through network or not on my device page (which was there in Xcode 9 and Xcode 10 beta). Search "connect via network xcode" on google images if you don't know what I mean.
However, I must debug the offline flow of my app (which is written in React-Native btw). Not just no-internet-connection, but turning off wifi and mobile-data, which will trigger a status change. By using the developer settings of the iPhone, I can make every call fail (100% loss), but cannot change the internet-status of the phone.
So I want the debugger to stay connected and either be able to:
debug the old-school way through the cable (if I turn off internet now, I get a red error screen and nothing is possible anymore), so I can disable wifi and mobile-data,
or simulating that status change on the phone.
Btw, I cannot use a simulator, since the app requires Bluetooth.
Thanks in advance!
Edit:
The checkbox is not there for older iPhone devices. With iPhone 7s, I do see the checkbox "connect via network". But enabling or disabling does not change the fact that your iPhone needs internet to debug. If I disable internet on the phone I get the following error:
Ok, I've found the problem. We are testing on a iPhone5, which is no longer officially supported by Apple. Which means that Apple has decided to cut features for iPhone5 so you would buy a new one (wonderful strategy =/). Hence debugging with a cable is no longer supported on iPhone5.
We tested with a iPhone6 from a colleague, and everything works fine.
Edit:
Altough the checkbox is there, and I can disable wifi for connection... The moment I turn off internet on the phone, the app crashes and says: "Runtime is not ready for debugging: make sure packager runtime is running"... so no solution yet...
I'm developing a mobile app using Flash Builder 4.6/AIR. I've been able to debug on the device (an iPhone 4s) just fine until now. I connect my iPhone to my mac with the USB corad, and debug.
All of a sudden I'm getting a black screen for close to a minute. Then I see the "Enter ip address or hostname" dialog. If I enter the ip address of my machine it doesn't matter. The window goes away for about 15 seconds, then comes back. Meanwhile, Flash Builder on my mac times out. The only way I can actually see the program running is if I hit 'Cancel' on that dialog. The app then launches, but I cannot set any breakpoints, cannot debug.
Everything I've found on the internet around this issue mentions it in reference to AIR for android -- not iOs. But I'm seeing it with iOs.
Anyone know what's going on here?
Thanks.
To make it easier for future readers, the official answer to this issue;
With the current (official) version of the AIR SKD (3.2) USB debugging is not supported on iOS devices. This is going to change with the future 3.3 release which (amongst others) adds USB debugging support:
"USB debugging for AIR iOS
This new feature allows the iOS developer to connect to the desktop via USB while debugging their mobile applications instead of relying on network connectivity."
With version 3.2, iOS debugging works over the local network, so both devices (the machine the debugger runs on and the iOS device) have to be in the same network so that they can communicate with each other.
See also the reply to What is the address of my Flash debugger?, it really helped me to resolve similar issue. Using 'ios-debug' mode was the way to go.
If you still have this problem using Android with the device connected to same wifi, try checking firewall rules. In my case FlashDevelop was blocked and I didn't suspected because of updates worked perfectly.
I want to test a project from the BlackBerry simulator, but our webservice runs on an external server that can only be accessed using the vpn from our PC's.
I can access the webservice from the Android simulator without doing anything special. However I cannot access the webservice from the BlackBerry simulator -- not even from the browser of the simulator -- though I am able to connect to other services on the web from the BlackBerry simulator.
What kind settings are there to fix this?
There's a network setting for the simulator that might be useful for situations like this. You could try manually assigning the vpn ip address you were given.
/ip-address={string}
IP address of the simulated handheld. This should be left blank under normal circumstances. If running on a PC with multiple IP addresses, one can be specified here to cause the simulator to use it.
Cheers
Ray
Ok...anyone bumping on the same problem...
Append ";deviceside=true" to the URL from which data is to be fetched
Has anybody got the BB simulator and MDS simulator to work?
I have the MDS installed and 4 BB phone sim's. For some reason, when I first install the BB sim it might work and then it will stop working.
Has anybody had this issue and know how to fix it?
The first time I used both, BlackBerry JDE 6.0.0 and its version of MDS-CS, it worked very well. After a couple of simulator reloads to test a Browser-Push application, the 9800 simulator stopped connecting with the Mobile Device Service Simulator. All rules are important, but in my case, rule #3 allowed me to connect the simulator's internet browser after deactivating the WiFi connection
MDS should be running before you start the simulator; and it listens on port 8080, so make sure nothing else is listening on that port before you start it.
The simulator seems to pick up the MDS location from the rimpublic.property file (under MDS/config), which is part of the MDS install, and rimpublic.property needs to have the machine's fully qualified host name in it, not localhost.
If you've started your simulator without the MDS running, you will need to remove the .dmp files in [installroot]/[phonemodel]. This problem often happens with BlackBerry JDE version 6.0.0.
These rules seem to have work for me so far.
Well, there are several common mistakes when using MDS simulator with BlackBerry Simulator.
If you're opening network http connections you need to add "deviceside=false" parameter to your urls
In case you're behind proxy, you have to add several configuration parameters to enable MDS Simulator check them out here
I just spent 2 days trying various of the tips online about MDS (and there are many) but none helped me.
For me, the solution was to turn off network registration upon simulator launch in eclipse.
Edit: this has helped in some situations, but MDS still not always stable.
(posted in case someone with my problem googles to this page)