I have developed an iPad application for particular company's staff.
How should i deploy it so that only the company staff can download this application.
If i use developer's profile, they will have to refresh the profile every 3 months.
So what is the other way?
Note: I have the device id of all the devices.
Thanks in advance.
Your option is to get Enterprise developer certification from Apple
read more on : https://developer.apple.com/programs/ios/enterprise/
You need to create an AdHoc build with a Distribution Certificate with all devices added to that certificate. you can find adhoc build in Xcode organizer
Here select Save for Enterprise or Ad-Hoc Deployment
if you are using an enterprise account you can allocate specific devices,
if you dont have the enterprise account, and an adhoc doesn't cut it[ expiration date very short], you can just use a password?, that the intended users will know?
use the token of the device, and if the registered token doesn't gets recognised, show an error login in screen
Related
I have developed my iOS App and used developer provisional profile(Free account). When I give my App to other users for testing they aren't able to install the app on their device with error unable to download App "MYAPP" could not be downloaded at this time. I don't find any solution for that please suggest me something.
The free Apple developer account doesn't have the capability to distribute the app. You need to have the either Apple Developer or Enterprise program.
You cannot even add the devices, check below for more information. Check the Sign in with Apple ID or 1st column for your case.
As a free account, you have access only to Xcode developer tools, Xcode Beta releases, Developer Forums, Bug Reporter & Test on the device (debugging).
Source :
Apple developer portal - Choosing a Membership
Hope it helps.
Enroll to apple developer account either for App Store or Enterprise based on your requirement.
Ad-hoc
You need to add UDID for users device to sucessfully install build. Create build using developer certificate and profile. It can be distributed and installed though iTune
App - Store
This lets you upload build on app store. Combination of distribution certificate and profile.
For above cases ensure that you have created build using valid profile.
As others said, you need to purchase/ enroll in development program in order to create installable ipa.
Then you need to add testing devices UDID (user can get it from iTunes) to testing devices in your apple developer account, then you can create a valid ipa for testing.
I'm a contractor who develops apps for companies other than my own.
My client plans to distribute game with his legal entity name as the “Seller”, so he enrolled iOS Developer Program.
I own Mac connected with my developer account, and builds of our game signed with my provisioning profile and certificates (for Ad Hoc testing).
Now we want to publish game using my client's account.
Should I tell him to buy Mac? Or maybe I can use my Mac to build game with my certificates and provisioning profiles and then use his account to publish game signed by me?
I would highly appreciate any suggestion, I have not found any revelant documentation in Apple support. It would be great if my client wouldn't need to buy new machine just to sell game that is already developed.
Thanks in advance,
Kris
You can use your own mac and sign the app with your client's provisioning profiles and certificates (they have to make you a Developer profile in their Apple Dev team).
Then, the thing you need is your client's Itunes Connect account to upload the app with the Application Loader.
No need to Purchase Mac for just publishing the apps,Firstly Create Distribution Profile & Certificate with your client's account.
Then Create a new app after login on itunesconnect with your app details & screenshots.Then Publish your app directly through XCode or with Application Loader.
You only need MAC in order to have XCode and apple tools which you use them to create and sign applications with the appropriate provisioning profiles.
For the publisher, it is sufficient if you provide him with an ipa signed with enterprise distribution provisioning profile OR if you upload from your xcode to the itunes the signed application with distribution provisioning profile.
The publisher's only work is to prepare the upload on itunesconnect (meaning screenshots and stuff) . All his work is done in a browser, so he can use Linux for all that matters .
I find out some app on internet that it installed my phone not through Apple Store. When i clicked "Download App" on the website, it will install automatically on the phone. I wonder why this way is available with Apple Security.
Please, give me a reason. ^_^
Read this article:
http://mobiledan.net/2012/03/02/5-options-for-distributing-ios-apps-to-a-limited-audience-legally/
You can do what you want with iOS Developer Enterprise Program -- In-house app distributing.
Compile your Application with Enterprise Account -> Upload on third party site like http://www.diawi.com & share generated link with others
If you don't know about build types then let me tell you there are 3 types of iOS ipa files that can run on iPhone
1-Developer Mode
2-AdHoc Distribution
3-App Store Submission
Developer Mode: it will only run on debugging device
AdHoc : two types of this build
i) Simple account:
for this build you have to add your mobile Udid into the provisioning profile it will only run on that device whose udid is included in the profile.
ii) Premium account:
for this build you don't have to do any thing it will run on every device without adding its udid to provisioning profile.
App Store Submission : for submitting to apple store you have to make this type of build.
//udid means your mobile device id.
Purchase Enterprise account(299 dollars) or simply create ipa and share on TestFlight but you will still need developer account (99 dollars). In developer account you can register only 100 devices so you cant send ipa to many users. In your case Enterprise account is better. It is your choice.
You are correct,
Some apps don't need to go through APP-Store
There is two types of Developer account by Apple,
If you go with "Enterprise Program" (need to pay more), and you have to create Ad-HOC app and upload on 3rd party server, and you can download it from there.
Where I'm wrong? I have enterprise account for distribution when i start to generate provision profile for my app I find provision only for Ad-hoc (when I must check UDID of my test device), but I want gave this app for my client without his UDID entering.
Can someone explain what I must do to make this app working on device of client
I read official documentation but can't fined answer there.
Also I'm trying to find answer on stack but without any result.
That's what it should look like if you are creating a provisioning profile
Please note that the enterprise "Team" is different to your normal app store developer "Team". You should have to choose the one you want where you log in to your apple developer id. (In case your developer apple id is the same for both "Teams", and of course you have multiple "Teams" in your developer account)
You must provide an UDID of devices you wish to test the app on, and make an AdHoc distribution profile with those devices included. Then you can archive the app and send it via email for the client to install it via iTunes, or send him the app through http://testflightapp.com/.
I am wanting to put my iPhone app on a test device. I read somewhere where I need a developer certificate. Do I need to be in a paid developer program to create a developer certificate and provisioning profile?
Yes, you need to be a paid developer. Basically is a two-step process:
Create your Apple developer account and join the iOS Developer Program. It will cost you $99/year and it allows you to test your apps on a device and distribute your apps in the app store. You can go here to register.
Follow these steps in order to provision your test device
Yes. You need to sign up with the developer program to debug on devices and deploy to test devices.
You must first sign up to be an offical developer here:
iOS Developer Program
Then you must register devices via the provisioning portal:
iOS Provisioning Portal
#simm0t is correct, you do need a paid IOS developer account. You can get one of those on developer.apple.com.
Also, if you simply cannot go through that process for whatever reason you can develop your app with a dummy certificate/provisioning (you can find these online) and upload to a jailbroken device, then install your app with Installous. While I was a student and couldn't afford a paid IOS dev account this is how I was able to learn to make iPhone apps and test them on my iPod touch.