Retrieve User email using GTM OAuth2 for iOS - ios

I have successfully implemented authentication using GTM OAuth 2 library. But now I want to have the email id of the user. How should I proceed. I know I have to call something in here :-
- (void)viewController:(GTMOAuth2ViewControllerTouch *)viewController
finishedWithAuth:(GTMOAuth2Authentication *)auth
error:(NSError *)error {
if (error != nil) {
NSLog(#"SIGN IN ERROR : %#", error.description);
// Authentication failed
} else {
// Authentication succeeded
}
}

When signing in to Google services with gtm-oauth2, the user's email address is available after sign-in in the auth object's userEmail property.

Related

How to get registrationId from Azure notificationhub in iOS

I need registrationId from Azure. Is it possible to get the registrationId from Azure?
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *) deviceToken {
SBNotificationHub* hub = [[SBNotificationHub alloc] initWithConnectionString:HUBLISTENACCESS
notificationHubPath:HUBNAME];
[hub registerNativeWithDeviceToken:deviceToken tags:nil completion:^(NSError* error) {
if (error != nil) {
NSLog(#"Error registering for notifications: %#", error);
}
else {
[self MessageBox:#"Registration Status" message:#"Registered"];
}
}];
}
Notifications are working fine but I need registrationId from Azure to send back to server.
I pored through the NotificationHub SDK code available at https://github.com/Azure/azure-notificationhubs/tree/master/iOS/WindowsAzureMessaging/WindowsAzureMessaging and found that the registration methods are all internal to the SDK class SBNotificationHub and are not exposed via the ObjC header file. Until they do that you either override the SDK header file with your own or accept that you can't access the registrationId from the SDK. The methods in question are retrieveAllRegistrationsWithDeviceToken or extractRegistrationIdFromLocationUri. The latter also requires that you call composeCreateRegistrationIdUri and then registrationOperationWithRequestUri.

Re-using access token in Firebase 3

I have an iOS app that uses Firebase as a backend for authentication.
Once a user logs in and then closes the app, I don't want the user to have to re-enter their email and password. My approach is to save the access token after a successful login to the Keychain, and then when the user comes back to the app, use the token from the keychain to signin.
I've tried using the method FIRAuth.auth()?.signInWithCustomToken(customToken) { (user, error) in but that's not quite right as that's for when using custom tokens, which is not what I'm doing.
Is there a way for me to do this?
// login with email / password
FIRAuth.auth()?.signInWithEmail(email, password: password, completion: { (firebaseUser, error) in
if error == nil {
FIRAuth.auth()!.currentUser!.getTokenWithCompletion({ (token, error) in
if error == nil {
// save token to keychain
} else {
print(error)
}
})
} else {
print(error)
}
})
// user comes back to app
do {
// get saved token from keychain
if let myToken = try keychain.get("token") {
FIRAuth.auth()?.signInWithCustomToken(myToken, completion: { (user: FIRUser?, error: NSError?) in
if error == nil {
// show post login screen
} else {
}
})
}
} catch {
// error getting token from keychain
}
}
I was approaching this problem in the wrong way. Saving a token is appropriate when using a 3rd party authentication provider, like Facebook, Google, etc and getting an OAuth token in return from one of those services.
In my case when logging in using email and password, a token is not required and instead the password can be securely saved in the Keychain and used later for login.

QuickBlox video chat: QBRequest.logInWithUserEmail vs QBChat.instance().connectWithUser

I have a simple QuickBlox chat app built by following the iOS tutorial:
http://quickblox.com/developers/Sample-webrtc-ios#Sources
I've successfully created a user and logged them in. However, I run into an error when I try to initiate a session: "You have to be logged in in order to use Chat API".
let newSession: QBRTCSession = QBRTCClient.instance().createNewSessionWithOpponents(["12498970"], withConferenceType: QBRTCConferenceType.Video)
I'm able to resolve this by adding QBChat.instance().connectWithUser each time I open it:
QBChat.instance().connectWithUser(user!) { (error) in
if error != nil {
print("error: \(error)")
}
else {
print("login to chat succeeded")
}
}
But somehow this seems weird because I have to either cache the password or prompt the user to enter their password each time the app opens. It seems strange that the QBSession.currentSession().currentUser is still valid, but the QBChat user has been invalidated. What is the best practice for accomplishing this? In all the samples, the passwords are hardcoded. This doesn't seem like a great solution.
I ended up following examples in Q-municate, which is an app the Quickblox folks built to basically demonstrate their whole package, as well as provide an actual solution for whatever your chat needs are. I have some other custom stuff and don't need a lot of the functionality so I'm still trying to dig through the details of how they implement it. The link to Q-municate:
http://quickblox.com/developers/Q-municate#1._Get_the_source_code.
In their login flow, they use the QMApi module written for Q-municate:
[[QMApi instance] loginWithEmail:email
password:password
rememberMe:weakSelf.rememberMeSwitch.on
completion:^(BOOL success)
{
[SVProgressHUD dismiss];
if (success) {
[[QMApi instance] setAutoLogin:weakSelf.rememberMeSwitch.on
withAccountType:QMAccountTypeEmail];
[weakSelf performSegueWithIdentifier:kTabBarSegueIdnetifier
sender:nil];
}
}];
In loginWithEmail, their settingsManager caches this login:
[weakSelf.settingsManager setLogin:email andPassword:password];
which is actually just a way to cache the password in SSKeyChain.
[SSKeychain setPassword:password forService:kQMAuthServiceKey account:login];
Later, when you return to the app, they call autologin:
if (!self.isAuthorized) {
if (self.settingsManager.accountType == QMAccountTypeEmail && self.settingsManager.password && self.settingsManager.login) {
NSString *email = self.settingsManager.login;
NSString *password = self.settingsManager.password;
[self loginWithEmail:email password:password rememberMe:YES completion:completion];
}
else if (self.settingsManager.accountType == QMAccountTypeFacebook) {
[self loginWithFacebook:completion];
}
else {
if (completion) completion(NO);
}
}
else {
if (completion) completion(YES);
}
where self.settingsManager.password pulls the password from SSKeychain:
NSString *password = [SSKeychain passwordForService:kQMAuthServiceKey account:self.login];
autoLogin is called when the main chat tab is loaded. That makes our classic call to connectToChat:
[[QMApi instance] autoLogin:^(BOOL success) {
if (!success) {
[[QMApi instance] logoutWithCompletion:^(BOOL succeed) {
//
[weakSelf performSegueWithIdentifier:#"SplashSegue" sender:nil];
}];
} else {
// subscribe to push notifications
[[QMApi instance] subscribeToPushNotificationsForceSettings:NO complete:^(BOOL subscribeToPushNotificationsSuccess) {
if (!subscribeToPushNotificationsSuccess) {
[QMApi instance].settingsManager.pushNotificationsEnabled = NO;
}
}];
[weakSelf connectToChat];
}
}];
So technically the docs are doing the right thing by logging in to chat every time the app opens and chat is no longer connected. There's just a much more complex but secure way to store that password so the user doesn't have to reenter it.
TLDR: The way it works in my code (and in swift) is:
On login:
QBRequest.logInWithUserEmail(email, password: password, successBlock: { (response, user) in
SSKeychain.setPassword(password, forService: "kMyAppLoginServiceKey", account: email)
}) { (errorResponse) in
print("Error: \(errorResponse)")
self.simpleAlert("Could not log in", defaultMessage: nil, error: nil)
}
Whenever the chat view loads:
if !QBChat.instance().isConnected() {
QBRTCClient.initializeRTC()
QBRTCClient.instance().addDelegate(self)
let user = QBSession.currentSession().currentUser
let password = SSKeychain.passwordForService("kMyAppLoginServiceKey", account: user?.email!)
user!.password = password
QBChat.instance().addDelegate(self)
QBChat.instance().connectWithUser(user!) { (error) in
if error != nil {
print("error: \(error)")
}
else {
print("login to chat succeeded")
}
}
}

iOS Parse.com Facebook Login - valid email address error

Using the sample code, I continually get a nil user and an error in the block for the login:
2015-11-09 17:39:16.017[90448:3746935] [Error]: You must use a valid email address. (Code: 142, Version: 1.9.1)
Printing description of error:
Error Domain=Parse Code=142 "You must use a valid email address." UserInfo=0x7fb403c39f20 {code=142, temporary=0, error=You must use a valid email address., NSLocalizedDescription=You must use a valid email address.}
Here's the code:
FBSDKAccessToken *accessToken = [FBSDKAccessToken currentAccessToken];
if (accessToken)
{
[PFFacebookUtils logInInBackgroundWithAccessToken:accessToken block:^(PFUser * _Nullable user, NSError * _Nullable error) {
if (!user) {
NSLog(#"Facebook login cancelled.");
} else {
NSLog(#"User now has publish permissions!");
[self loadFBAccountInfo];
}
}];
}
else
{
[PFFacebookUtils logInInBackgroundWithReadPermissions:#[ #"email", #"public_profile" ] block:^(PFUser *user, NSError *error) { // , #"publish_actions"
if (!user) {
NSLog(#"Facebook login cancelled.");
} else {
NSLog(#"User now has publish permissions!");
[self loadFBAccountInfo];
}
}];
}
Any help is appreciated!
Sorry, the error was in the cloud code which required an email address - when a user is first created via the Facebook route, it doesn't have an email address...
Parse.Cloud.beforeSave(Parse.User, function(request, response) {
var email = request.object.get('email');
if (!email) {
response.error('You must use a valid email address.');
} else {
response.success();
}
});

Fetching Current User Profile using Objective C Google Plus Client Library

I am using the Google CLient Libraries for Objective C available here..
I have successfully been able to Authorize the user and get refresh token. (Using the GTMOAuthenticaion api embedded within).
In the Selector called after successful authorization I make the Get User Profile request as follows.. (I need the id of currently loggedin/authenticated user)
-(void)viewController:(GTMOAuth2ViewControllerTouch *)viewController
finishedWithAuth:(GTMOAuth2Authentication *)auth
error:(NSError *)error {
if (error != nil) {
NSLog(#"Stop");
} else {
if ([auth canAuthorize]){
[Mediator plusService].authorizer = auth;
// Problematic Line
GTLQueryPlus *profileQuery = [GTLQueryPlus queryForPeopleGetWithUserId:#"me"]; // Notice the UserId Param
profileQuery.completionBlock = ^(GTLServiceTicket *ticket, id object, NSError *error) {
if (error == nil) {
self.mediator.gProfile = object;
} else {
NSLog(#"GPlus Service Error %#", error);
}
};
[[Mediator plusService] executeQuery:profileQuery completionHandler:
^(GTLServiceTicket *ticket, id result, NSError *error) {
if (error)
NSLog(#"Some Service Error %#", error);
}];
}
}
}
If I put "me" as parameter, I get invalid user ID error string in jSON response.
However, If I provide some userId like my own 113632923069489732066 it works perfectly fine and returns the appropriate jSON response..!!
The Example for Google Plus inside Examples folder also fails to get current user profile ending with following error.
Error Domain=com.google.GTLJSONRPCErrorDomain Code=400 "The operation couldn’t be completed. (Invalid user ID: {0})" UserInfo=0x7a670fa0 {NSLocalizedFailureReason=(Invalid user ID: {0}), GTLStructuredError=GTLErrorObject 0x7a67b130: {message:"Invalid user ID: {0}" code:400 data:[2]}, error=Invalid user ID: {0}}
P.S. My API Console application doesn't work with iOS option under installed app but needs be configured with "Other" option. When configured with iOS option, the oAuth fails with invalid_client error response.
My Mistake .. !! And a very silly one .. !!
I was signing in using a Gmail Account that was yet not associated with GPlus .. !! =/

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