how to check if if a UIView is still there? - ios

i have to set some custom size parameters to a UIView according to the device orientation. i load the UIView which has NOT an own viewcontroller as follows:
in main.h
#property (nonatomic, retain) IBOutlet UIView *socialActionView;
in main.m
#synthesize socialActionView;
.
.
.
socialActionView = [[[NSBundle mainBundle] loadNibNamed:#"SocialActionViewController" owner:self options:nil] objectAtIndex:0];
[self.view addSubview:socialActionView];
if not needed anymore i remove it from the superview with
[self.socialActionView removeFromSuperview];
NSLog(#"%#",self.socialActionView.superview);
the log says (null) after removal
the size adjustments i do like this
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
if ((self.interfaceOrientation == UIDeviceOrientationPortrait) || (self.interfaceOrientation == UIDeviceOrientationPortraitUpsideDown)){
if (self.socialActionView != NULL) {
[self.socialActionView setBounds:CGRectMake(0, 0, 320, 480)];
[self.socialActionView setCenter:CGPointMake(160, 240)];
[self.scroll1 setContentSize:CGSizeMake(320, 600)];
[self.scroll1 setBounds:CGRectMake(0, 0, 320, 428)];
[self.scroll1 setCenter:CGPointMake(160, 266)];
}
} else if((self.interfaceOrientation == UIDeviceOrientationLandscapeLeft) || (self.interfaceOrientation == UIDeviceOrientationLandscapeRight)){
if (self.socialActionView != NULL) {
[self.socialActionView setBounds:CGRectMake(0, 0, 480, 320)];
[self.socialActionView setCenter:CGPointMake(240, 160)];
[self.scroll1 setContentSize:CGSizeMake(480, 600)];
[self.scroll1 setBounds:CGRectMake(0, 0, 480, 268)];
[self.scroll1 setCenter:CGPointMake(240, 186)];
}
}
}
works ok so far until i don´t remove the subview (socialAcitonView) from my main view. cause after that the self.socialActionView is not accessable anymore. i´ve seen a lot of examples here on stackoverflow like
-(IBAction)showPopup:(id)sender {
if(![[self myView] isDescendantOfView:[self view]]) {
[self.view addSubview:[self myView]];
} else {
[[self myView] removeFromSuperview];
}
or
-(IBAction)showPopup:(id)sender
{
if (!myView.superview)
[self.view addSubview:myView];
else
[myView removeFromSuperview];
}
or
if (!([rootView subviews] containsObject:[self popoverView])) {
[rootView addSubview:[self popoverView]];
} else {
[[self popoverView] removeFromSuperview];
}
or
-(IBAction)showPopup:(id)sender {
if([[self myView] superview] == self.view) {
[[self myView] removeFromSuperview];
} else {
[self.view addSubview:[self myView]];
}
}
but none of them works. the debugger always throws an exception cause of bad access. what (from my point of view) means the object does not exist any more. but how can the logger access it after i´ve removed it from the superview and say (null)?
i know it would have been better to give the view an dedicated view controller and put didRotateFromInterfaceOrientation there so i don´t have to check if the socialActionView is there. anyhow i´d like to ask if there is a way how i can check of the UIView is (null) nor not. before i change all my code to a view/viewcontroller couple.
any hints appreciated!

You are making it a retained property and then bypassing the retain attribute when you do this:
socialActionView = [[[NSBundle mainBundle] loadNibNamed:#"SocialActionViewController" owner:self options:nil] objectAtIndex:0];
If you make that self.socialActionView = ... your property should hold its reference even after the view is removed from the subviews array.
(In fact, I'd recommend changing your synthesize statement to #synthesize socialActionView = _socialActionView; and putting a self.socialActionView wherever the compiler complains about that symbol.)

Related

Check programmatically created UIView visible or not

vwInfo = [[UIView alloc]initWithFrame:CGRectMake(20, 85, 280, 100)];
[self.view addSubview:vwInfo];
I create a UIView programmatically on button tap.when i click it again i need to check vwInfo is visible or not.I can done this with a Boolean value.is there any other option to do this?
you can check if view is exist or not using isDescendantOfView but make sure you have to pass your vwInfo's superview to check view already exist or not.
if ([vwInfo isDescendantOfView:self.view]) {
//view already exist in self.view
}
else{
//view is not exist in self.view.
}
Is it because you do not want to add the UIView a second time when you already added it ?
In this case you could declare in your .h(header) file UIView *vwInfo;
and then in your IBAction for your UIButton:
if(vwInfo == nil) {
vwInfo = [[UIView alloc]initWithFrame:CGRectMake(20, 85, 280, 100)];
[self.view addSubview:vwInfo];
}
you can check with Tag Functionality. Assign tag to your view.
UIView * vwInfo = [[UIView alloc]initWithFrame:CGRectMake(20, 85, 280, 100)];
[vwInfo setTag:101];
[self.view addSubview:vwInfo];
On Button Click
- (void)buttonClick :(id)sender {
UIView * viewTemp = (UIView *)[self.view viewWithTag:101];
if(viewTemp){
NSLog(#"View is available");
if([viewTemp isHidden]){
NSLog(#"Your view is hidden");
}else{
NSLog(#"Your view is visible");
}
}else{
NSLog(#"View is not added yet");
}
}
UIView is accessible with the superview property
if([vwInfo superview]!=nil)
NSLog(#"visible");
else
NSLog(#"not visible");

Custom UISearchBar wrong tint under UINavigationBar

I can't get my head around this issue: I have a UISearchBar subclass that I'm using with a UISeachDisplayControlller in a UITableViewController that adds a button on the left side and makes the UISearchTextField smaller so it can fit both views.
I set the frames manually in layoutSubviews even tough I'm using AutoLayout across the project.
The code looks something like this:
UIView *searchBarView = [self.subviews objectAtIndex:0];
[searchBarView addSubview:_annotationsButton];
for (UIView *subview in searchBarView.subviews) {
if ([subview isKindOfClass:[UITextField class]]) {
// Change the border color of the UISearchTextField
[subview.layer setBorderWidth:1.0];
[subview.layer setBorderColor:[UIColor colorFromHexString:#"#77848D"].CGColor];
[subview.layer setCornerRadius:2.0];
}
}
[self setBackgroundImage:[UIImage imageWithColor:[UIColor whiteColor]]];
self.separator = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height-1, self.bounds.size.width, 1)];
[self.separator setBackgroundColor:[UIColor colorFromHexString:#"#d6d0cc"]];
[searchBarView addSubview:self.separator];
The strange result looks like this:
As you can see, the bar is grayed out.
The layoutSubviews method is the following:
- (void)layoutSubviews{
[super layoutSubviews];
UIView *searchBarView = [self.subviews objectAtIndex:0];
for (UIView *subview in searchBarView.subviews) {
if ([subview isKindOfClass:[UITextField class]]) {
CGRect textFieldFrame = [subview frame];
if (!subview.isFirstResponder) {
self.originalFrame = textFieldFrame;
CGRect newTextFieldRect = CGRectMake(self.originalFrame.origin.x + self.originalFrame.size.width /2,
self.originalFrame.origin.y,
self.originalFrame.size.width /2 - kPadding,
self.originalFrame.size.height);
[subview setFrame:newTextFieldRect];
CGRect annotationsButtonFrame = CGRectMake(kPadding,
self.originalFrame.origin.y,
self.originalFrame.size.width /2 - kPadding,
self.originalFrame.size.height);
[self.annotationsButton setFrame:annotationsButtonFrame];
[self.annotationsButton setHidden:NO];
}
else {
[self.annotationsButton setHidden:YES];
}
}
}
[self.separator setFrame:CGRectMake(0, self.bounds.size.height-1, self.bounds.size.width, 1)];
}
In this method, I just adjust the frames of the UISearchBarTextField and _annotationsButton so they do not overlap.
Whenever the background is set with an image this happens.
I managed to set the bar translucent and with this line:
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7) {
self.searchBarStyle = UISearchBarStyleMinimal;
}
I fixed my issue.

Rectangular UISearchBar on iOS 7

I'm trying to make a UISearchBar rectangular instead of rounded, but all the solutions I found so far (mostly iterating through subviews) seem broken on iOS 7.
I did some research myself and as it turns out, it only has a UIView subview, which has additional subviews, a UISearchBarBackground and a UISearchBarTextField (both of them are private classes).
I tried
if ([view isKindOfClass:NSClassFromString(#"UISearchBarBackground")]) {
[view removeFromSuperview];
}
and
if ([view conformsToProtocol:#protocol(UITextInputTraits)]) {
#try {
[(UITextField *)view setBorderStyle:UITextBorderStyleRoundedRect];
}
#catch (NSException * e) {
// ignore exception
}
}
where view is the subview of that one UIView subview but none of them seems to work.
Try this... (I know it is also using subview but it is working in ios7)
UISearchBar *searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(0, 20, 320, 49)];
[self.view addSubview:searchBar];
[self checkSubViewsOfView:searchBar WithTabIndex:#""];
and Add this method
-(void)checkSubViewsOfView:(UIView *)view WithTabIndex:(NSString *)strTab
{
if ([view isKindOfClass:NSClassFromString(#"UISearchBarTextField")])
{
view.layer.borderWidth = 1;
view.layer.borderColor = [[UIColor whiteColor] CGColor];
return;
}
for (UIView *vvv in view.subviews)
{
NSLog(#"%#%#",strTab,[vvv description]);
if (vvv.subviews > 0)
{
NSString *str = [NSString stringWithFormat:#"____%#",strTab];
[self checkSubViewsOfView:vvv WithTabIndex:str];
}
}
}
you can set the searchfield-background like this:
[self.searchBar setSearchFieldBackgroundImage:[[UIImage imageNamed:#"searchbar_stretch-0-10-0-10"]resizableImageWithCapInsets:UIEdgeInsetsMake(0, 10, 0, 10)] forState:UIControlStateNormal];
and the searchbar-background like this:
[self.searchBar setBackgroundImage:[UIImage imageNamed:#"categories_navbar"]];

CustomAnnotationView with a button

I've been strunggling with an issue on my project :
I've a mapView and I have to show the annotation presented below (The small (+) is my button)
I've subclassed MKAnnotationView and I have CustomAnnotationView.h like this :
#interface CustomAnnotationView : MKAnnotationView
#property (strong, nonatomic) UIImageView *calloutView;
#property (strong, nonatomic) UIButton *pinButton;
#property (strong, nonatomic) UIView *annView;
- (void)setSelected:(BOOL)selected animated:(BOOL)animated;
- (void)animateCalloutAppearance;
My CustomAnnotationView.m
- (void)setSelected:(BOOL)selected animated:(BOOL)animated{
[super setSelected:selected animated:animated];
if(selected)
{
//building my custom animation
annView = [[ UIView alloc ] initWithFrame:(CGRectMake(0, 0, 30, 30)) ];
annView.frame =CGRectMake(0, 0, 200, 50);
calloutView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:#"customcallout.png"]];
[calloutView setFrame:CGRectMake(-25, 50, 0, 0)];
[calloutView sizeToFit];
[self animateCalloutAppearance];
//I tried to add a button here but I could't do it like it should be
[annView addSubview:calloutView];
[self addSubview:annView];
}
else
{
//Remove your custom view...
[annView removeFromSuperview];
}
}
- (void)didAddSubview:(UIView *)subview{
if ([[[subview class] description] isEqualToString:#"UICalloutView"]) {
for (UIView *subsubView in subview.subviews) {
if ([subsubView class] == [UIImageView class]) {
UIImageView *imageView = ((UIImageView *)subsubView);
[imageView removeFromSuperview];
}else if ([subsubView class] == [UILabel class]) {
UILabel *labelView = ((UILabel *)subsubView);
[labelView removeFromSuperview];
}
}
}
}
- (void)animateCalloutAppearance {
CGFloat scale = 0.001f;
calloutView.transform = CGAffineTransformMake(scale, 0.0f, 0.0f, scale, 0, -50);
[UIView animateWithDuration:0.15 delay:0 options:UIViewAnimationCurveEaseOut animations:^{
CGFloat scale = 1.1f;
calloutView.transform = CGAffineTransformMake(scale, 0.0f, 0.0f, scale, 0, 2);
} completion:^(BOOL finished) {
[UIView animateWithDuration:0.1 delay:0 options:UIViewAnimationCurveEaseInOut animations:^{
CGFloat scale = 0.95;
calloutView.transform = CGAffineTransformMake(scale, 0.0f, 0.0f, scale, 0, -2);
} completion:^(BOOL finished) {
[UIView animateWithDuration:0.075 delay:0 options:UIViewAnimationCurveEaseInOut animations:^{
CGFloat scale = 1.0;
calloutView.transform = CGAffineTransformMake(scale, 0.0f, 0.0f, scale, 0, 0);
} completion:nil];
}];
}];
}
#end
With this I'm able to show my custom annotation on the map but I can't figure out how to place a button on it and this button should of course be able to respond to clicks like the callback calloutAccessoryControlTapped:
Please anyone with a working example code or idea.
Thank you.
I solved this using - (UIView*)hitTest in my CustmAnnotationView.m class. I have a separate nib for the callout view and use hittest to determine whether the UILabel named directionsButton (linked from the callout nib) was clicked:
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
if (selected) {
calloutVisible = YES;
hitTestBuffer = NO;
self.calloutView = [[[NSBundle mainBundle] loadNibNamed:#"CalloutView" owner:self options:nil] objectAtIndex:0];
[directionsButton setFont:[UIFont fontWithName:#"DIN-Medium" size:12.0f]];
[calloutView setFrame:CGRectMake(calloutView.frame.origin.x, calloutView.frame.origin.y, 280, calloutView.frame.size.height)];
[calloutView setAlpha:0.0f];
[self addSubview:calloutView];
[self sendSubviewToBack:calloutView];
[UIView animateWithDuration:0.3f delay:0.0f options:0 animations:^{
[calloutView setAlpha:1.0f];
} completion:^(BOOL finished) {
}];
[super setSelected:selected animated:animated];
} else {
calloutVisible = NO;
CGRect newFrame = self.frame;
newFrame.size.width = 52;
self.frame = newFrame;
[UIView animateWithDuration:0.3f delay:0.0f options:0 animations:^{
[calloutView setAlpha:0.0f];
} completion:^(BOOL finished) {
[calloutView removeFromSuperview];
}];
}
}
- (void)directionsPressed
{
if ([parent respondsToSelector:#selector(directionsPressed:)])
[parent performSelector:#selector(directionsPressed:) withObject:self.stockist];
}
- (UIView*)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
if (calloutVisible) {
CGPoint hitPoint = [calloutView convertPoint:point toView:directionsButton];
if ([calloutView pointInside:hitPoint withEvent:event]) {
if (!hitTestBuffer) {
[self directionsPressed];
hitTestBuffer = YES;
}
return [directionsButton hitTest:point withEvent:event];
} else {
hitTestBuffer = NO;
}
}
return [super hitTest:point withEvent:event];
}
In my code parent is my current VC. This is probably not the neatest way but it worked at the time.
The callout looks like this:
A couple of booleans calloutVisible and hitTestBuffer make sure the button is only clickable once and only when visible.
To try and resolve your issue, I played a bit with Apple's WeatherMap example, and came up with a working solution to your problem.
I added your code to the WeatherAnnotationView.m file (minus the animation code), and on top of that added the code to display the button, and respond to touch events:
-(void)annotationButtonClicked{
NSLog(#"** button clicked");
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated{
if(selected)
{
//building my custom animation
annView = [[ UIView alloc ] initWithFrame:(CGRectMake(0, 0, 30, 30)) ];
annView.frame =CGRectMake(0, 0, 200, 50);
calloutView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:#"cloudy.png"]];
[calloutView setFrame:CGRectMake(-25, 50, 0, 0)];
[calloutView sizeToFit];
[annView addSubview:calloutView];
/* BUTTON CODE */
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(0,0,20,20)];
button.backgroundColor = [UIColor orangeColor];
[button addTarget:self action:#selector(annotationButtonClicked) forControlEvents:UIControlEventTouchUpInside];
[annView addSubview:button];
/* END Of BUTTON CODE */
[self addSubview:annView];
}
else
{
//Remove your custom view...
[annView removeFromSuperview];
}
}
You haven't posted HOW you tried to add a button to the annView, so it is hard for me to understand what was not working with your approach. A common approach for these kind of problems is to remove one piece of code at a time and try to run your app. For starters, try to remove the animation code. Then, try to remove calloutView, and remain only with annView and the button, until you have code that works with a button. After that, add back the pieces you removed earlier (animation, calloutView) one at a time and see which one is causing your button to stop function.
I hope this helps somehow.

Remove gradient background from UIWebView?

How do remove the gradient from a UIWebView - the one that you see if you overscroll the top or bottom.
This code
webView.backgroundColor = [UIColor whiteColor];
just changes the color of the gradient, it doesn't removes it. How can this be done?
(note: not the same question as UIWebView underside)
Aha, yes terminology fail. I wouldn't call that a shadow at all, but c'est la vie. Here is my type-safe code to achieve the effect. To summarise: this will hide any image-view children of the scroll view. It's not as vulnerable to change as the (objectAtIndex:0) methods, so if Apple re-order the children of the webView control it will work fine, but still relies on the fact that the gradient effect is applied by imageviews parented to the scroll view (and that there is indeed a scrollview underpinning the web view).
{
webView.backgroundColor = [UIColor whiteColor];
for (UIView* subView in [webView subviews])
{
if ([subView isKindOfClass:[UIScrollView class]]) {
for (UIView* shadowView in [subView subviews])
{
if ([shadowView isKindOfClass:[UIImageView class]]) {
[shadowView setHidden:YES];
}
}
}
}
}
To transparent the UIWebView and remove the scrolls.
webView.opaque = NO;
webView.backgroundColor = [UIColor clearColor];
for(UIView *view in webView.subviews){
if ([view isKindOfClass:[UIImageView class]]) {
// to transparent
[view removeFromSuperview];
}
if ([view isKindOfClass:[UIScrollView class]]) {
UIScrollView *sView = (UIScrollView *)view;
for (UIView* shadowView in [sView subviews]){
//to remove shadow
if ([shadowView isKindOfClass:[UIImageView class]]) {
[shadowView setHidden:YES];
}
}
}
}
for hide scroll indicators
You mean the shadow? Remove UIWebView Shadow?
The only way I found how to do this was :
for(UIView *aView in [[[webView subviews] objectAtIndex:0] subviews]) {
if([aView isKindOfClass:[UIImageView class]]) { aView.hidden = YES; }
}
It just just steps thru the subviews of UIWebView and removes the view if it is an image view.
I haven't put this in any App Store apps, so I don't know if Apple would accept it.
EDIT: Brian's link provides more details.
Using method suggested above you won't be able to edit your scroll indicator/insets later. They appear as UIImageView also, so you should check for last object:
UIView* lastView = [[subView subviews] lastObject];
for (UIView* shadowView in [subView subviews])
{
if(shadowView!=lastView) ... <-this one is a scroll
}
I was able to do this by adding white subviews to the top and bottom of the WebView’s scrollView. I control the content of the WebView, so I know that white is OK - this won’t work if you are loading arbitrary content.
// _topCover and _bottomCover are ivar UIViews
- (void)webViewDidFinishLoad:(UIWebView *)webView
{
// with cover views 300pt high, I couldn't scroll far enough to see the shadow,
// even in portrait on an iPad, which gives you the longest scroll distance
CGFloat coverage = 300;
_topCover = [[UIView alloc] initWithFrame:CGRectMake(0, -coverage, webView.bounds.size.width, coverage)];
_bottomCover = [[UIView alloc] initWithFrame:CGRectMake(0, webView.scrollView.contentSize.height, webView.bounds.size.width, coverage)];
_topCover.backgroundColor = [UIColor whiteColor];
_bottomCover.backgroundColor = [UIColor whiteColor];
// in case the webView is resized, e.g. by rotating the device
_topCover.autoresizingMask = UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleWidth;
_bottomCover.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleWidth;
[webView.scrollView addSubview:_topCover];
[webView.scrollView addSubview:_bottomCover];
}
I run it it after the page loads so that webView.scrollView.contentSize.height will give me the correct height. I’m not sure how this will work if your pages are dynamically changing height. My page loads only once; if yours is reloading, you will want to skip running alloc/init on _topCover and _bottomCover after the first time for efficiency.
Update: I’m not sure that my use of autoresizingMask, above, is sufficient when the view rotates. You may need to put this in the UIViewController that contains your UIWebView to resize the covers after rotating:
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
CGFloat coverage = 300;
_topCover.frame = CGRectMake(0, -coverage, self.webView.bounds.size.width, coverage);
_bottomCover.frame = CGRectMake(0, self.webView.scrollView.contentSize.height, self.webView.bounds.size.width, coverage);
}
I've built upon #damithH 's answer
#implementation UIWebView (Extensions)
- (void)setBackgroundAndShadowVisible:(BOOL)visible
{
self.opaque = !visible;
self.backgroundColor = [self.backgroundColor colorWithAlphaComponent:visible ? 1.0 : 0.0];
for(UIView *view in [self subviews])
{
if([view isKindOfClass:[UIImageView class]])
{
view.hidden = !visible;
}
if([view isKindOfClass:[UIScrollView class]])
{
UIScrollView *scrollView = (UIScrollView *)view;
for (UIView *shadowView in [scrollView subviews])
{
if ([shadowView isKindOfClass:[UIImageView class]])
{
shadowView.hidden = !visible;
}
}
}
}
}
#end
if (UIDevice.currentDevice.systemVersion.intValue < 7)
for (UIImageView *imageView in webView.scrollView.subviews)
if ([imageView isKindOfClass:[UIImageView class]] && imageView.image.size.width == 1)
imageView.hidden = YES;

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