Running F# xUnit Fact from TestDriven.NET reporting "It looks like you're trying to execute an xUnit.net unit test." - f#

I am trying to run xUnit tests (from an F# module, if it makes any difference) using TestDriven.NET, but whatever I do I get this error:
It looks like you're trying to execute an xUnit.net unit test.
For xUnit 1.5 or above (recommended):
Please ensure that the directory containing your 'xunit.dll' reference also contains xUnit's
test runner files ('xunit.dll.tdnet', 'xunit.runner.tdnet.dll' etc.)
For earlier versions:
You need to install support for TestDriven.Net using xUnit's 'xunit.installer.exe' application.
You can find xUnit.net downloads and support here:
http://www.codeplex.com/xunit
I tried following the suggestions, i.e. I copied the files
xunit.dll.tdnet
xunit.extensions.dll
xunit.gui.clr4.exe
xunit.runner.tdnet.dll
xunit.runner.utility.dll
xunit.runner.utility.xml
xunit.xml
to the folder with xunit.dll and I ran xunit.installer.exe. How can I get it to work?

I just figured out that I forgot to make the test a function in F# (so it was just a value). The error message can't be more misleading though!

You have two problems:
your Fact is broken:-
If you hover over the
please work
bit, you'll see something like: unit -> int
For a Fact to be picked up by an xUnit runner, it needs to yield `unit (void).
Hence, one key thing to get right first is to not return anything. In other words, replace your 123 with () (or an Assertion).
You can guard against this by putting a :unit stipulation on the test:-
[<Fact>]
let ``please work`` () : unit = 123
This will force a compilation error.
TestDriven.NET is reporting it cannot find the xunit.tdnet modules
It's critical to get step 1 right first. Then retry and the problem should be gone
If it remains...
Either try the VS-based runner which should work as long as it's installed and xunit.dll is getting to your output dir or look at the docs for your version of TD.NET for detailed troubleshooting notes (exec summary is if the .tdnet file was in your out dir or you undo and redo the xunit.installer from the folder containing the packages it should just work, esp if you are on latest)

Related

F# Fake globbing operator and MSBuild

I'm learning Fake 5 (F# Make) and I'm going through the Getting Started tutorial. When I run the following code I receive an error message : tryscript.fsx (6,7)-(6,54): Error FS0001: The type 'Fake.IO.IGlobbingPattern' is not compatible with the type 'seq<'a>'
#r "paket: nuget Fake.IO.FileSystem //"
open Fake.IO.Globbing.Operators
let csProjectFiles = !! "src/app/**/*.csproj"
csProjectFiles
|> Seq.iter (fun x -> printfn "ProjectFile: %s" x)
// for projectFile in csProjectFiles do
// printfn "F# ProjectFile: %s" projectFile
But if I comment out two lines starting at csProjectFiles |> ... and uncomment the last two lines I will get the expected output of file names.
According to documentation and Ionide tooltips the !! should return a sequence of file names. Can someone advise me what I might be doing wrong?
P.S. I'm using Fake 5.3.1 installed using dotnet tool install fake-cli -g
UPD. I don't have any solution for this issue. It resolved itself after Windows 10 got an update and I removed Nuget package caches in %HOMEPATH\.nuget, %HOMEPATH%\AppData\Local\Nuget, and deleted .fake folder and lock file in the same folder as FAKE script and then reran script again.
If you are still facing similar issue developers ask for extended log fake -vv run <yourScriptName>.fsx after you clear all the caches, and archived contents of %HOMEPATH%\.nuget\packages\netstandard.library after this run.
Just for completeness sake, the reported issue can be found here: https://github.com/fsharp/FAKE/issues/2062
If anyone encounters this issue please open a new issue (and link the old one) and provide the following information:
Can you clean everything and send the output of fake -vv run tryscript.fsx and attach the logfile? Something is indeed fishy with the NetStandard.Library package
Can you also compress and attach the folder C:\Users\.nuget\packages\netstandard.library and then try to delete it (and again create a logfile for that)?
I'd assume this was either a caching issue or an F# compiler bug or both.

How to create a new demo in automotive?

I'm trying to separate out some code from drake/automotive/automotive_demo.cc. As a first step, I'm trying to copy automotive_demo.cc and automotive_demo.py into differently named files (test.cc and test.py) and then running bazel run automotive:test -- --num_simple_cars=1. I modified automotive/BUILD.bazel and test.py to take into account the new dependencies.
The problem is that after I bazel run, the simulator window opens but no car gets rendered. Eventually it just crashes with the following errors:
[lcm-spy] ClassDiscoverer: java.lang.NoClassDefFoundError: apple/laf/AquaPopupMenuUI
[lcm-spy] jar: ../com_jidesoft_jide_oss/jide-oss-2.9.7.jar
[lcm-spy] class: com/jidesoft/plaf/aqua/AquaJidePopupMenuUI.class
...
[drake_visualizer] Qt WebEngine seems to be initialized from a plugin. Please set Qt::AA_ShareOpenGLContexts using QCoreApplication::setAttribute before constructing QGuiApplication.
...
[lcm-spy] LCM: Disabling IPV6 support
[lcm-spy] LCM: TTL set to zero, traffic will not leave localhost.
[lcm-spy] java.net.SocketException: Can't assign requested address
Here is an (unresolved) Github issue that points to the problem being that test is a "custom plug-in". But if automotive_demo can work, surely there's a way to reproduce that behavior for test? I also tried grepping for QGuiApplication and only found a series of binary files, so I didn't know how to follow the error message's suggestion.
when trying out your steps on Mac I unfortunately cannot reproduce your specific errors. I do not think that having test as a target name should cause problems (at least I did not experience issues).
Could you please make sure:
You're able to run bazel run automotive:demo -- --num_simple_car=1?
After having renamed automotive_demo.* to test.*, in your BAZEL.build, test.py files the following are mapped correctly: demo -> test and automotive_demo -> test_cc (or whatever unique name you choose)?

Ctypes mozilla unknown error

In a mozille extension I run:
SecSess.Logger.info("ctypes test");
Components.utils.import("resource://gre/modules/ctypes.jsm");
SecSess.Logger.info("1");
this.lib = ctypes.open("libcrypto.so");
SecSess.Logger.info("2");
var a = new Uint8Array(1<<10);
SecSess.Logger.info("3");
var ptr = new ctypes.uint8_t.ptr(a.buffer);
SecSess.Logger.info("4");
Why this ugly logging after each step you might ask? Well this code fails without showing me an error. (or at least I can't find the error message)
This is printed:
ctypes test
1
2
3
So the 5th log message is never printed which means the following statement never completes:
var ptr = new ctypes.uint8_t.ptr(a.buffer);
This is a simplified version of some old code I have to work with and which I also found online as being valid. However it doesn't work. This add-on wasn't developped using the new SDK with jpm. Quite frankly I don't know how and when it was developped but I need to run some tests on it. It comes with a few source files ordered in a components and a modules directory and a chrome.manifest and install.rdf in the root. I copied these files to the extension directory of Mozilla in order for it to work. The extension executes but there seems to be a problem with ctypes. Aren't ctypes fully supported anymore or are these old style add-on no longer valid for the modern Firefox?
Regards,
Roel
I think they landed a a patch to disallow making a pointer from buffers. I'll double check.
Edit:
Ah per this: https://developer.mozilla.org/en-US/docs/Mozilla/js-ctypes/Using_js-ctypes/Working_with_ArrayBuffers, you don't have to wrap it with a ctypes.uint8_t.ptr just pass it like a.buffer to wherever you need it. :)

FAKE Fsc task is writing build products to wrong directory

I'm just learning F#, and setting up a FAKE build harness for a hello-world-like application. (Though the phrase "Hell world" does occasionally come to mind... :-) I'm using a Mac and emacs (generally trying to avoid GUI IDEs by preference).
After a bit of fiddling about with documentation, here's how I'm invoking the F# compiler via FAKE:
let buildDir = #"./build-app/" // Where application build products go
Target "CompileApp" (fun _ -> // Compile application source code
!! #"src/app/**/*.fs" // Look for F# source files
|> Seq.toList // Convert FileIncludes to string list
|> Fsc (fun p -> // which is what the Fsc task wants
{p with //
FscTarget = Exe //
Platform = AnyCpu //
Output = (buildDir + "hello-fsharp.exe") }) // *** Writing to . instead of buildDir?
) //
That uses !! to make a FileIncludes of all the sources in the usual way, then uses Seq.toList to change that to a string list of filenames, which is then handed off to the Fsc task. Simple enough, and it even seems to work:
...
Starting Target: CompileApp (==> SetVersions)
FSC with args:[|"-o"; "./build-app/hello-fsharp.exe"; "--target:exe"; "--platform:anycpu";
"/Users/sgr/Documents/laboratory/hello-fsharp/src/app/hello-fsharp.fs"|]
Finished Target: CompileApp
...
However, despite what the console output above says, the actual build products go to the top-level directory, not the build directory. The message above looks like the -o argument is being passed to the compiler with an appropriate filename, but the executable gets put in . instead of ./build-app/.
So, 2 questions:
Is this a reasonable way to be invoking the F# compiler in a FAKE build harness?
What am I misunderstanding that is causing the build products to go to the wrong place?
This, or a very similar problem, was reported in FAKE issue #521 and seems to have been fixed in FAKE pull request #601, which see.
Explanation of the Problem
As is apparently well-known to everyone but me, the F# compiler as implemented in FSharp.Compiler.Service has a practice of skipping its first argument. See FSharp.Compiler.Service/tests/service/FscTests.fs around line 127, where we see the following nicely informative comment:
// fsc parser skips the first argument by default;
// perhaps this shouldn't happen in library code.
Whether it should or should not happen, it's what does happen. Since the -o came first in the arguments generated by FscHelper, it was dutifully ignored (along with its argument, apparently). Thus the assembly went to the default place, not the place specified.
Solutions
The temporary workaround was to specify --out:destinationFile in the OtherParams field of the FscParams setter in addition to the Output field; the latter is the sacrificial lamb to be ignored while the former gets the job done.
The longer term solution is to fix the arguments generated by FscHelper to have an extra throwaway argument at the front; then these 2 problems will annihilate in a puff of greasy black smoke. (It's kind of balletic in its beauty, when you think about it.) This is exactly what was just merged into the master by #forki23:
// Always prepend "fsc.exe" since fsc compiler skips the first argument
let optsArr = Array.append [|"fsc.exe"|] optsArr
So that solution should be in the newest version of FAKE (3.11.0).
The answers to my 2 questions are thus:
Yes, this appears to be a reasonable way to invoke the F# compiler.
I didn't misunderstand anything; it was just a bug and a fix is in the pipeline.
More to the point: the actual misunderstanding was that I should have checked the FAKE issues and pull requests to see if anybody else had reported this sort of thing, and that's what I'll do next time.

"** exception error: undefined function add:addfunc/0 in Erlang "

I'm trying to execute a simple erlang program of adding two numbers.
I'm trying to do this in Eclipse on Ubuntu 10.04 LTS.
When i execute this program, I'm getting the error as shown below:
** exception error: undefined function add:addfunc/0
How do i go about solving this error? Thanks in advance.
This program when executed in the erlang shell is working fine. But when it comes to eclipse it's giving me this error. Not this, any program for that matter is giving me the similar error. Guess I would be missing something about the eclipse configuration.
EDIT:
Anyways, This is the sample add program,
-module(add).
-export([addfunc/0]).
addfunc() ->
5 + 6.
This message tells you that module add doesn't have an exported function addfunc/0.
Ensure the function you want to be called has exactly that name, doesn't expect any
parameters, is
exported, the module is
compiled, the search path includes the compiled beam file and that there is no module clashes using code:clash()
Update
It's not clear how erlide (eclipse erlang plug-in you seem to use) compiles and runs a program. Try to compile source using erlc or inside erl shell. That way you'll have much easier controllable environment and you'll better understand what's going on.
I got exactly the same problem -for a tail recursive fibonacci function- below:
-module(math2).
-export([fibonacci/1]).
fibonacci(0) -> 0;
fibonacci(1) -> 1;
fibonacci(M) -> fibonacci(M-1) + fibonacci(M-2).
In the end, had realized that this is a compile-time exception. Then, have opened a new tab on my shell and tried with erlc, instead of erl.
$ erlc math2.erl
Now I am also able to see math2.beam file created.
Called fibonacci with 10:
4> math2:fibonacci(10).
55
and it worked!
I think you have not compiled the code and you are trying to run the program.
In eclipse, using the "Run" icon, trigger the run; which will get you to the erl shell in the console window.
There you do -
cd("C:\Learning_ERL\src").
And you should see output like-
(Learning-ERL#DALAKSHM-MNFSM)7> cd("C:\Learning_ERL\src").
c:/Learning_ERL/src
ok
Then compile the code -
c(add)
you should see something like this on the erl shell-
(Learning-ERL#DALAKSHM-MNFSM)10> c(add).
{ok,add}
Now you should be seeing a new file called - add.beam in the same directory as that of your erl source file - add.erl
add.beam is a bytecode file
Now you should be able to run the program without any error
How do you try to execute your code?
In your editor, right-click and choose "Run as"->"Erlang application". The VM that is launched will have your project loaded automatically and when editing/saving a file it will get reloaded. When launching, a console appears and you can call your code from there.
If it still doesn't work, what message do you get for m(add).?

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