I am looking for a way to open the method popup that shows up when you click the navigation-bar in XCode.
is there a way to do this by using a shortcut?
The shortcut is ^6 (a.k.a. Control+6). To change the shortcut go to Xcode-->Preferences...->Key Bindings, and look for the View Menu list. It is called "Standard editor -> Show Document items"
control+6. Pres control and 6 together. :)
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I entered some shortcut in Spyder from the WinPython\WPy64-3950 collection.
I think "Ctrl+Shift+..."
Now there's a second editor open, that I can't get rid off so far..
It's not exactly mirroring the first one. I guess it is usually used
to keep a good overview over your code, especially if the code is longer.
I want to close this second editor panel. None of the following shortcuts seem to help:
http://e-callisto.org/cospar2018/SpyderKeyboardShortcutsEditor.pdf
Any ideas?
To close an Editor panel you can go to the options menu of the panel and there you should find the action Close this panel. The shortcut for the action is Alt + Shift + W:
I have a live binding here from an Edit control to a SpinBox control.
Selecting it and pressing the Delete key on the keyboard has no effect. Neither do Ctrl+X, or the Edit -> Cut or Edit -> Delete menu items.
How do I remove it?
Right click on the link and click "Remove link". Maybe some day, deleting a link will work in a more intuitive manner.
In an Xcode project, I see XML when clicking on MainStoryBoard.storyboard instead of the graphical design, why and how to restore the right view ?
Update: I think it's a bug of XCode 4.2 because on another project, when I click on version editor I have XML but when I click on standard editor it shows visual design.
Is there a way to fix this and not to force me to recreate my visual design by hand once again ?
To fix the issue, right-click MainStoryboard.storyboard, then choose "Open as >" and then "Interface Builder - iOS Storyboard".
Make sure you are not using the source control editor, which shows you the changes for a given file. You can change this in the Toolbar at the top right.
Check this link in the section "Editor"
This worked for me using xcode 6
I've run into this issue, but it was a bit different. I had a merge issue with Git on my storyboard, so I had to manually edit the XML to resolve the conflict. After this, there was no 'Interface Builder-iOS Storyboard' option available in the "Open as" menu so I couldn't change it back to the visual editor. To fix this I simply restarted XCode and everything went back to normal.
After using SeanK's solution (restart XCode) I still manually needed to right-click the storyboard and choose Open as > Interface Builder - iOS Storyboard.
If you have more than just one storyboard go back and forth - click different one, go back to the one you want to display as an iOS storyboard. It's not XML any longer.
Change the extension like this "your_storyboard.storyboard" then right-click MainStoryboard.storyboard, then choose "Open as >" and then "Interface Builder - iOS Storyboard".
This is crazy! I opened two separate editor windows by double-clicking in the files navigator. Then I closed Xcode.
Now, every time I open my project Xcode is completely gone. All I get are these two separate editor windows. I tried everything to get Xcode back, but when I open this particular project there is no Xcode interface - just the two lightweight editor windows.
Did anyone else encounter this problem? Is there anything else I can do, other than creating a blank new project from scratch and copying everything over?
There's no such thing as a "lightweight editor window" in Xcode 4. What you're seeing is a window that has the toolbar, tab bar, navigator pane, and utilities pane all hidden. You can show them again from the View menu.
To bring back everything:
View->Show Toolbar
View->Show Tab Bar
View->Navigators->Show Navigator
View->Utilities->Show Utilities
The last two can also be done from buttons on the toolbar.
Depending on what you expect the window to look like, you may also need to use View->Debug Area->Show Debug Area.
Select one of these editor windows, and then go to View -> Show toolbar. There is the rest of your interface.
Try going to the menu and selecting Navigate and "Reveal in Project navigator"
With the project open, select View > Show Toolbar.
I need to set the menu help text of my shell context menu popup menu item just like winzip shellContext menu. I tried IContextMenu_GetCommandString but it is only setting menu help for sub menus of my main popup menu. Please help me and let me know how to set the menu help for my main poup menu?
Thanks
In case you haven't solved this already, here is what worked for me.
You need to insert your popup menu into the explorer menu using InsertMenuItem, as described here. This allows you to give your popup menu an ID.
The shell passes that ID into IContextMenu_GetCommandString when querying the items, by way of checking for that ID you can return any help string you need.
However, it may simply not be displayed if you right-click on a folder in the (left) folders pane of explorer, and not in the files pane to the right. On my system, if one or more elements are selected in the files pane, the properties (type, size, name and some more stuff) are displayed in the status bar, even if I right-click on any folder in the folders pane.
This seems to be standard behaviour - at least on my system it's the same for all installed custom extensions and even for the default explorer menus.