jQuery mobile image gallery default vertical scroll issue - jquery-mobile

I have an image gallery with a series of thumbs. Both are loaded dynamically depending on how many images are associated with a product. You can click on a thumb to get that series of images. On a mobile device you can swipe left and right to see all the images. That all works fine.
Here's my issue: When you try to scroll down the page and you happen to be touching one of the main images you get stuck and the page doesn't move. For the life of me I cannot figure out a work around for this. I am wondering if anyone has ever encountered this and figured out a solution. I think there could be a way to control this via the touch-punch.js but cannot figure it out. Thank you.
Here is my simplified gallery HTML:
<ul id="Gallery" class="gallery productGalleryInner">
<li>
<a href="#"><img src="img.jpg" />/a>
<a href="#"><img src="img.jpg" />/a>
<a href="#"><img src="img.jpg" />/a>
<a href="#"><img src="img.jpg" />/a>
<a href="#"><img src="img.jpg" />/a>
</li>
</ul>
</div>
css:
#productGalleryWrap {
overflow: hidden;
margin: 7px 10px 0;
}
#productGalleryWrap .productGalleryInner {
white-space: nowrap;
}
#productGalleryWrap .productGalleryInner li {
display: inline;
}
#productGalleryWrap .productGalleryInner img {
display: inline;
width: 50%;
}
I am using touch-punch.js to control the horizontal drag. Here is the code:
(function ($) {
// Detect touch support
$.support.touch = 'ontouchend' in document;
// Ignore browsers without touch support
if (!$.support.touch) {
return;
}
var mouseProto = $.ui.mouse.prototype,
_mouseInit = mouseProto._mouseInit,
touchHandled;
/**
* Simulate a mouse event based on a corresponding touch event
* #param {Object} event A touch event
* #param {String} simulatedType The corresponding mouse event
*/
function simulateMouseEvent (event, simulatedType) {
// Ignore multi-touch events
if (event.originalEvent.touches.length > 1) {
return;
}
event.preventDefault();
var touch = event.originalEvent.changedTouches[0],
simulatedEvent = document.createEvent('MouseEvents');
// Initialize the simulated mouse event using the touch event's coordinates
simulatedEvent.initMouseEvent(
simulatedType, // type
true, // bubbles
true, // cancelable
window, // view
1, // detail
touch.screenX, // screenX
touch.screenY, // screenY
touch.clientX, // clientX
touch.clientY, // clientY
false, // ctrlKey
false, // altKey
false, // shiftKey
false, // metaKey
0, // button
null // relatedTarget
);
// Dispatch the simulated event to the target element
event.target.dispatchEvent(simulatedEvent);
}
/**
* Handle the jQuery UI widget's touchstart events
* #param {Object} event The widget element's touchstart event
*/
mouseProto._touchStart = function (event) {
var self = this;
// Ignore the event if another widget is already being handled
if (touchHandled || !self._mouseCapture(event.originalEvent.changedTouches[0])) {
return;
}
// Set the flag to prevent other widgets from inheriting the touch event
touchHandled = true;
// Track movement to determine if interaction was a click
self._touchMoved = false;
// Simulate the mouseover event
simulateMouseEvent(event, 'mouseup');
// Simulate the mousemove event
simulateMouseEvent(event, 'mousemove');
// Simulate the mousedown event
simulateMouseEvent(event, 'mousedown');
};
mouseProto._touchMove = function (event) {
// Ignore event if not handled
if (!touchHandled) {
return;
}
// Interaction was not a click
this._touchMoved = true;
// Simulate the mousemove event
simulateMouseEvent(event, 'mousemove');
};
/**
* Handle the jQuery UI widget's touchend events
* #param {Object} event The document's touchend event
*/
mouseProto._touchEnd = function (event) {
// Ignore event if not handled
if (!touchHandled) {
return;
}
// Simulate the mouseup event
simulateMouseEvent(event, 'mouseup');
// Simulate the mouseout event
simulateMouseEvent(event, 'mouseout');
// If the touch interaction did not move, it should trigger a click
if (!this._touchMoved) {
// Simulate the click event
simulateMouseEvent(event, 'click');
}
// Unset the flag to allow other widgets to inherit the touch event
touchHandled = false;
};
/**
* A duck punch of the $.ui.mouse _mouseInit method to support touch events.
* This method extends the widget with bound touch event handlers that
* translate touch events to mouse events and pass them to the widget's
* original mouse event handling methods.
*/
mouseProto._mouseInit = function () {
var self = this;
// Delegate the touch handlers to the widget's element
self.element
.bind('touchstart', $.proxy(self, '_touchStart'))
.bind('touchmove', $.proxy(self, '_touchMove'))
.bind('touchend', $.proxy(self, '_touchEnd'));
// Call the original $.ui.mouse init method
_mouseInit.call(self);
};
})(jQuery);
Please let me know if more info is needed. Thanks.

Kind of late answer but I had this same problem on a current project I'm working on.
Comment out:
event.preventDefault();
Add this after:
document.ontouchmove = function(e) {
var target = e.currentTarget;
while(target) {
if(checkIfElementShouldScroll(target))
return;
target = target.parentNode;
}
e.preventDefault();
};
Dolla dolla bills y'all.
Code taken from this thread: document.ontouchmove and scrolling on iOS 5

Related

How to define a non-swipeable area in jQuery Mobile?

I would like to activate the "swiperight" function only for the area marked in green.
I it possible to define a non-swipeable area?
There is more than one possible solution, to achieve what You asked for.
The swipe, swipeleft and swiperight are custom jQuery Mobile events. JQM is attaching to these events a custom structure which contain the start and stop coordinates of the original touch events.
First of all, if You want to handle the swipe by yourself, You need to tell this to the framework:
Skip the built-in panel swipe handler:
<div data-role="panel" id="myPanel" data-swipe-close="false">
After that, to open or close the panel, You can simply check either the coordinates of the touchstart, touchend or both (up to You to decide this).
Custom handling of the touch events:
$('body').on('swiperight', function (e) {
var startX = e.swipestart.coords[0],
stopX = e.swipestop.coords[0];
if(startX < 100) {
$('#myPanel').panel('open');
}
});
$('body').on('swipeleft', function (e) {
var startX = e.swipestart.coords[0],
stopX = e.swipestop.coords[0];
if(stopX < 100) {
$('#myPanel').panel('close');
}
});
If You want a more systematic approach, You may also check the some of the relevant panel options:
var data = $('#myPanel').data("mobile-panel"),
display = data.options.display, /* Panel Type: reveal, push, overlay */
position = data.options.position; /* Panel position: left, right */
and fine-tune the swipe actions (or whatever You want) accordingly.

droppable out event: How to get element where mouse moves to

During droppable out event, I need the element the mouse cursor moves to. If this element is not droppable, a default behaviour should be executed.
I tried the following:
$(dropSelector).droppable({
over: function (event, ui) {
ui.helper.css("cursor", "copy");
// Some code on drop enter here...
},
out: function (event, ui) {
// New element: mouse pointer might move to another droppable element...
// How to obtain the element where the mouse moves to?
if (/* next element is NOT droppable*/) {
ui.helper.css("cursor", "no-drop");
// Some code on drop out here...
}
},
drop: function (event, ui) {
// handle drop event
}
});
However, I could not find a way to get the element where the mouse cursor moves to during out event.. I tried event.target and event.currentTarget but they are not the elements I am looking for.
I used a different solution. Obviously the over event for the next element fires before the out event of the old element. So I check if the out target is the last element entered.
var _target = null;
$(dropSelector).droppable({
over: function (event, ui) {
_target = event.target;
ui.helper.css("cursor", "copy");
// Some code on drop enter here...
},
out: function (event, ui) {
if (_target === event.target) {
// No 'over' occurred for a new element
ui.helper.css("cursor", "no-drop");
// Some code on drop out here...
}
else {
// Some code on drop out of old element
// Perhaps some code on 'over' that has to be done after
// drop out of old element
}
},
drop: function (event, ui) {
// handle drop event
}
});
But: Can I rely on the fact that over on next element fires before out on old element?

OL interaction - mousedown

I see that there is ol interaction that can be done upon click or single click or pointer move - however, is there one that can be done with mousedown/mouseup? In short, we want the user to be able to edit a feature as long as the mouse button in clicked but saved/stopped upon mouse button release.
featureRotateDown = new ol.interaction.Select({
condition: ol.events.condition.pointerdown
});
featureRotateUp = new ol.interaction.Select({
condition: ol.events.condition.pointerup
});
map.addInteraction(featureRotateDown);
map.addInteraction(featureRotateUp);
featureRotateDown.on('select', function(event) {
$.each(event.selected, function (index, feature) {
console.log(feature);
console.log('1');
});
});
featureRotateUp.on('select', function(event) {
$.each(event.selected, function (index, feature) {
console.log(feature);
console.log('3');
});
});
In other words, imagine a marker placed on a map that is an arrow. I want to ability to rotate it around as much as I want while the cursor is on the marker and the mouse button is pressed down.
Try pointerdown and pointerup:
map.on('pointerdown', function (event) {
// doStuff...
// ALTERNATIVE 1: get a feature at click position (with very small tolerance)
map.forEachFeatureAtPixel(event.pixel, function(feature, layer){
// doStuff with your feature at click position
});
// ALTERNATIVE 2: get the closest feature
closestFeature = yourVectorSource.getClosestFeatureToCoordinate(event.coordinate);
})
map.on('pointerup', function (event) {
// doStuff...
})
In the functions you can access the features using forEachFeatureAtPixelor getClosestFeatureToCoordinate.
Also see this JSFiddle

How to change jquery ui datepicker position?

Is it possible to change top and left positions (get current values and change them) of jQuery UI datepicker. Please note that i need to change position, not set margin as it is in other examples.
Sure it is. As there's always only one datepicker active, you can select active datepicker with:
var $datepicker = $('#ui-datepicker-div');
and change its position:
$datepicker.css({
top: 10,
left: 10
});
EDIT
Whoah, tricky one. If you set top or left position in beforeShow, it gets overriden again by datepicker plugin. You have to put css changes in a setTimeout:
$("#datepicker").datepicker({
beforeShow: function (input, inst) {
setTimeout(function () {
inst.dpDiv.css({
top: 100,
left: 200
});
}, 0);
}
});
DEMO: http://jsfiddle.net/BWfwf/4/
Explanation about setTimeout(function () {}, 0): Why is setTimeout(fn, 0) sometimes useful?
If you get really stuck you can edit your jquery-ui-[version].custom.js. The function that controls the position where the calender will appear is:
_findPos: function(obj) {
var position,
inst = this._getInst(obj),
isRTL = this._get(inst, "isRTL");
while (obj && (obj.type === "hidden" || obj.nodeType !== 1 || $.expr.filters.hidden(obj))) {
obj = obj[isRTL ? "previousSibling" : "nextSibling"];
}
position = $(obj).offset();
return [position.left, position.top];
},
I have some custom code that uses a CSS3 transformation to zoom the page in or out based on its width. This throws out the screen coordinates that the calendar widget relies on. I added some custom code to the _findPos to detect and handle the zoom level. Modified code looks like this:
_findPos: function(obj) {
var position,
inst = this._getInst(obj),
isRTL = this._get(inst, "isRTL");
while (obj && (obj.type === "hidden" || obj.nodeType !== 1 || $.expr.filters.hidden(obj))) {
obj = obj[isRTL ? "previousSibling" : "nextSibling"];
}
position = $(obj).offset();
/* Custom Code for Zoom */
var zoomLevel = 1;
var minW = 1024;
if ($(window).width() > minW)
{ zoomLevel = $(window).width() / minW;}
return [position.left, position.top/zoomLevel];
},
May be an old question, but ran into the problem myself just today and could not get other suggestions to work. Fixed it alternatively (using .click(function(){}) and wanted to add my two cents.
I have an input field with the id sDate which, when clicked, displays the datepicker.
What I did to solve the problem was add a click routine to the #sDate field.
$('#sDate').click(function(){ //CHANGE sDate TO THE ID OF YOUR INPUT FIELD
var pTop = '10px'; //CHANGE TO WHATEVER VALUE YOU WANT FOR TOP POSITIONING
var pLeft = '10px'; //CHANGE TO WHATEVER VALUE YOU WANT FOR LEFT POSITIONING
$('#ui-datepicker-div').css({'left':pLeft, 'top':pTop});
});
your solution works provided you run it after calling the datepicker in the code, I tried calling it before but it didn't work, so I tried to understand how it worked for you.
I have adapted the datepicker in the context of an input field which is fixed at the top of the page to scroll. The datepicker was lost ...
Here is my example code for adaptation in a context of datepicker which becomes dynamically fixed:
Example found on w3schools.com: https://www.w3schools.com/howto/howto_js_sticky_header.asp
HTML:
<div class="padding-16 center" id="resa_nav">
<div style="margin: 24px 0 0;">
<label for="date_selector"
class="text-gray">Choose a date</label>
<input type="text" id="date_selector" name="date_selector" class="padding-small">
</div>
</div>
CSS:
.sticky {
position: fixed;
top: 0;
width: inherit;
background: white;
box-shadow: 0px 0px 7px 4px #69696969;
}
JS:
// init datepicker
$('#date_selector').datepicker();
// When the user scrolls the page, execute myFunction
window.onscroll = function() { myFunction() };
// Get the header
var header = document.getElementById('resa_nav');
// Get the offset position of the navbar
var sticky = header.offsetTop;
// Add the sticky class to the header when you reach its scroll position. Remove "sticky" when you leave the scroll position
function myFunction() {
if (window.pageYOffset > sticky) {
// set block sticky
header.classList.add('sticky');
// adjust datepicker position
// attach a namespace for unbind click later in "non-sticky" context
$('#date_selector').on('click.sticked', function(){
var top = '10px';
var left = '10px';
$('#ui-datepicker-div').css({'left': left, 'top': top});
});
}
else {
// remove sticky
header.classList.remove('sticky');
// unbind the second event 'click' for retrieve the
// default of settings in "non-sticky" context
$('#date_selector').off('click.sticked');
}
}
// END FUNCTION
hope to help!
just add css as below for datepicker
.datepicker {
top: -150px;
/* adjust value as per requirement. if not work try with addin !important*/
}

How do I stop my fixed navigation from moving like this when the virtual keyboard opens in Mobile Safari?

I understand that mobile safari has a lot of bugs around fixed elements, but for the most part I've managed to get my layout working correctly until I added a much needed text input to the fixed navigation at the bottom. Now when the user focuses on the text input element and the virtual keyboard appears, my navigation, which is otherwise always fixed at the bottom of the page, jumps up to a really strange spot in the middle of the page.
I'd add some of my code to this post, but I wouldn't be sure where to start. That navigation is fixed at the bottom and positioned to the left and bottom 0, and 100% width. From there, I don't know what's going on, I can only assume it's a mobile safari bug.
It also appears to lose it's position fixed and become relative, only while the text input element is focused on and the virtual keyboard is open.
http://dansajin.com/2012/12/07/fix-position-fixed/ this is one of the solutions proposed. Seems worth a shot.
In short: set fixed elements to position:absolute when any input is focused and reset them when that element is blurred
.header {
position: fixed;
}
.footer {
position: fixed;
}
.fixfixed .header,
.fixfixed .footer {
position: absolute;
}
and
if ('ontouchstart' in window) {
/* cache dom references */
var $body = $('body');
/* bind events */
$(document)
.on('focus', 'input', function() {
$body.addClass('fixfixed');
})
.on('blur', 'input', function() {
$body.removeClass('fixfixed');
});
}
The solutions on the top are some ways to go and fix the problem, but I think adding extra css class or using moderniz we are complicating things.If you want a more simple solution, here is a non-modernizr non-extra-css but pure jquery solution and work on every device and browsers I use this fix on all my projects
if ('ontouchstart' in window) {
$(document).on('focus', 'textarea,input,select', function() {
$('.navbar.navbar-fixed-top').css('position', 'absolute');
}).on('blur', 'textarea,input,select', function() {
$('.navbar.navbar-fixed-top').css('position', '');
});
}
I had a similar problem, but I found a workaround by adding the following css class to the body element on input focus and then removing it again on unfocus:
.u-oh {
overflow: hidden;
height: 100%;
width: 100%;
position: fixed;
}
Taking from what sylowgreen did, the key is to fix the body on entering the input. Thus:
$("#myInput").on("focus", function () {
$("body").css("position", "fixed");
});
$("#myInput").on("blur", function () {
$("body").css("position", "static");
});
Add javascript like this:
$(function() {
var $body;
if ('ontouchstart' in window) {
$body = $("body");
document.addEventListener('focusin', function() {
return $body.addClass("fixfixed");
});
return document.addEventListener('focusout', function() {
$body.removeClass("fixfixed");
return setTimeout(function() {
return $(window).scrollLeft(0);
}, 20);
});
}
});
and add class like this:
.fixfixed header{
position: absolute;
}
you can reference this article: http://dansajin.com/2012/12/07/fix-position-fixed/
I really like the solution above. I packaged it up into a little jQuery plugin so I could:
Set which parent gets the class
Set which elements this applies to (don't forget "textarea" and "select").
Set what the parent class name is
Allow it to be chained
Allow it to be used multiple times
Code example:
$.fn.mobileFix = function (options) {
var $parent = $(this),
$fixedElements = $(options.fixedElements);
$(document)
.on('focus', options.inputElements, function(e) {
$parent.addClass(options.addClass);
})
.on('blur', options.inputElements, function(e) {
$parent.removeClass(options.addClass);
// Fix for some scenarios where you need to start scrolling
setTimeout(function() {
$(document).scrollTop($(document).scrollTop())
}, 1);
});
return this; // Allowing chaining
};
// Only on touch devices
if (Modernizr.touch) {
$("body").mobileFix({ // Pass parent to apply to
inputElements: "input,textarea,select", // Pass activation child elements
addClass: "fixfixed" // Pass class name
});
}
I use this jQuery script:
var focus = 0;
var yourInput = $(".yourInputClass");
yourInput.focusin(function(){
if(!focus) {
yourInput.blur();
$("html, body").scrollTop($(document).height());
focus = 1;
}
if(focus) {
yourInput.focus();
focus = 0;
}
});
Works perfectly for me.
The focusin and focusout events seem to be better suited to this problem than the focus and blur events since the former bubble up to the root element. See this answer on SO.
Personally I use AngularJS, so I implemented it like this:
$window.document.body.addEventListener('focusin', function(event) {
var element = event.target;
var tagName = element.tagName.toLowerCase();
if(!$rootScope.inputOverlay && (tagName === 'input' || tagName === 'textarea' || tagName === 'select')) {
$rootScope.$apply(function() {
$rootScope.inputOverlay = true;
});
}
});
$window.document.body.addEventListener('focusout', function() {
if($rootScope.inputOverlay) {
$rootScope.$apply(function() {
$rootScope.inputOverlay = false;
});
}
});
Note: I am conditionally running this script if this is mobile Safari.
I put an ng-class attribute on my navbar:
<div class="navbar navbar-default navbar-fixed-top" ng-class="{'navbar-absolute': inputOverlay}">
using the following CSS:
.navbar-absolute {
position: absolute !important;
}
You can read more about focusin here and focusout here.
Test this one. It works. I just test it.
$(document).on('focus','input', function() {
setTimeout(function() {
$('#footer1').css('position', 'absolute');
$('#header1').css('position', 'absolute');
}, 0);
});
$(document).on('blur','input', function() {
setTimeout(function() {
$('#footer1').css('position', 'fixed');
$('#header1').css('position', 'fixed');
}, 800);
});
None of these solutions worked for me because my DOM is complicated and I have dynamic infinite scroll pages, so I had to create my own.
Background: I am using a fixed header and an element further down that sticks below it once the user scrolls that far down. This element has a search input field. In addition, I have dynamic pages added during forward and backwards scroll.
Problem: In iOS, anytime the user clicked on the input in the fixed element, the browser would scroll all the way to the top of the page. This not only caused undesired behavior, it also triggered my dynamic page add at the top of the page.
Expected Solution: No scroll in iOS (none at all) when the user clicks on the input in the sticky element.
Solution:
/*Returns a function, that, as long as it continues to be invoked, will not
be triggered. The function will be called after it stops being called for
N milliseconds. If `immediate` is passed, trigger the function on the
leading edge, instead of the trailing.*/
function debounce(func, wait, immediate) {
var timeout;
return function () {
var context = this, args = arguments;
var later = function () {
timeout = null;
if (!immediate) func.apply(context, args);
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) func.apply(context, args);
};
};
function is_iOS() {
var iDevices = [
'iPad Simulator',
'iPhone Simulator',
'iPod Simulator',
'iPad',
'iPhone',
'iPod'
];
while (iDevices.length) {
if (navigator.platform === iDevices.pop()) { return true; }
}
return false;
}
$(document).on("scrollstop", debounce(function () {
//console.log("Stopped scrolling!");
if (is_iOS()) {
var yScrollPos = $(document).scrollTop();
if (yScrollPos > 200) { //200 here to offset my fixed header (50px) and top banner (150px)
$('#searchBarDiv').css('position', 'absolute');
$('#searchBarDiv').css('top', yScrollPos + 50 + 'px'); //50 for fixed header
}
else {
$('#searchBarDiv').css('position', 'inherit');
}
}
},250,true));
$(document).on("scrollstart", debounce(function () {
//console.log("Started scrolling!");
if (is_iOS()) {
var yScrollPos = $(document).scrollTop();
if (yScrollPos > 200) { //200 here to offset my fixed header (50px) and top banner (150px)
$('#searchBarDiv').css('position', 'fixed');
$('#searchBarDiv').css('width', '100%');
$('#searchBarDiv').css('top', '50px'); //50 for fixed header
}
}
},250,true));
Requirements: JQuery mobile is required for the startsroll and stopscroll functions to work.
Debounce is included to smooth out any lag created by the sticky element.
Tested in iOS10.
I wasn't having any luck with the solution proposed by Dan Sajin. Perhaps the bug has changed since he wrote that blog post, but on iOS 7.1, the bug will always surface when the position is changed back to fixed after the input is blurred, even if you delay until the software keyboard is hidden completely. The solution I came to involves waiting for a touchstart event rather than the blur event since the fixed element always snaps back into proper position when the page is scrolled.
if (Modernizr.touch) {
var $el, focused;
$el = $('body');
focused = false;
$(document).on('focus', 'input, textarea, select', function() {
focused = true;
$el.addClass('u-fixedFix');
}).on('touchstart', 'input, textarea, select', function() {
// always execute this function after the `focus` handler:
setTimeout(function() {
if (focused) {
return $el.removeClass('u-fixedFix');
}
}, 1);
});
}
HTH

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