How does UITableViewCell communicate with its UITableView? - ios

I am currently creating a custom grid view, which means that I am creating a class that has a lot in common with UITableView. One of the things that I want to get right is the communication of the cells and the grid view.
I was therefore wondering how a table view cell talks to its table view. For example, how does the cell notify the table view that its delete button was tapped and the cell needs to be removed from the table view?
There are several possible scenarios, but I am not sure which one is being used by Apple since the headers of UITableView or UITableViewCell reveal this (or am I overlooking something).
Ultimately, the goal is to let the cell and the grid view communicate in private, that is, without exposing any public methods or protocols (if this is possible).

Now a delete button might be a poor example because iOS has a built in method which allows you to delete rows and notify your datasource called:
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
However, for the sake of understanding if you wanted to add a button to your tableview cell and have it perform an action that isn't in the standard iOS library you would create a delegate in your cell and set your tableview's datasource file as the delegate.
Basically you would subclass UITableViewCell like so
MyCustomCell.h
#protocol MyCustomCellDelegate;
#interface MyCustomCell : UITableViewCell
#property (nonatomic, unsafe_unretained) id <MyCustomCellDelegate> delegate; //Holds a reference to our tableView class so we can call to it.
#property (nonatomic, retain) NSIndexPath *indexPath; //Holds the indexPath of the cell so we know what cell had their delete button pressed
#end
/* Every class that has <MyCustomCellDelegate> in their .h must have these methods in them */
#protocol MyCustomCellDelegate <NSObject>
- (void)didTapDeleteButton:(MyCustomCell *)cell;
#end
MyCustomCell.m
#synthesize delegate = _delegate;
#synthesize indexPath = _indexPath;
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self)
{
/* Create a button and make it call to a method in THIS class called deleteButtonTapped */
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(5, 5, 25, 25);
[button addTarget:self action:#selector(deleteButtonTapped:) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
/**
* This is the method that is called when the button is clicked.
* All it does is call to the delegate. (Whatever class we assigned to the 'delegate' property)
*/
- (void)deleteButtonTapped:(id)sender
{
[self.delegate didTapDeleteButton:self];
}
Your TableView's datasource would look something like this.
MyDataSource.h
/* We conform to the delegate. Which basically means "Hey you know those methods that we defined in that #protocol I've got them and you can safely call to them" */
#interface MyDataSource : UIViewController <MyCustomCellDelegate, UITableViewDelegate, UITableViewDataSource>
#property (nonatomic,retain) NSArray *tableData;//We will pretend this is the table data
#property (nonatomic,retain) UITableView *tableView;// We will pretend this is the tableview
#end
MyDataSource.m
//We will pretend we synthesized and initialized the properties
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
MyCustomCell *cell = [tableView dequeueReusableCellWithIdentifier: #"MyCustomCell"];
if (!cell)
cell = [[DownloadQueueCell alloc] initWithStyle: UITableViewCellStyleDefault reuseIdentifier: #"MyCustomCell"];
cell.delegate = self; // Make sure we set the cell delegate property to this file so that it calls to this file when the button is pressed.
cell.indexPath = indexPath;// Set the indexPath for later use so we know what row had it's button pressed.
return cell;
}
- (void)didTapDeleteButton:(MyCustomCell *)cell;
{
// From here we would likely call to the apple API to Delete a row cleanly and animated
// However, since this example is ignoring the fact that they exist
// We will remove the object from the tableData array and reload the data
[self.tableData removeObjectAtIndexPath:cell.indexPath];
[self.tableView reloadData];
}
Basically, long story short. For your gridview you would just create a delegate method that tells the user a certain button was pressed.

UITableViewCell items are subviews of UITableView. So you could use it to communicate between cells and tableView. In its turn UITableView has the delegate and datasource to communicate with its controller. This might help.

I'm not sure that a private communication channel is needed.
The table view imposes a delete view adjacent to a given cell by resizing the table view cell and creating a new view in the open space.
The imposed delete view is instantiated with the table view, the index path, and the table view delegate. The delete view handles the touch and sends a message to the table view delegate including the table view and index path. The table view delegate does the work of removing the entry from the data source, animating the cell removal and refreshing the table view. Upon refresh, the table view redraws all the visible cells according to the data source.

You can have your custom cell UIViews have a private property of the type of your Grid View. When you add these cells to your GridView, update that property to the gridView.
I have my custom grid and do it this way.
Another way is having a method in your grid to pass a cell, and that will return you the index. UITableView has those methods too. That way when a button in a cell is pressed, all you have to do is get the cell and pass it to the grid, that will return an index. With that index you access the data...

You may use categories.
You declare your private methods in a separate category, and place it to the separate file. In the implementation file of class which wants to use these private methods, you import this file with private category, and use the private methods. So the public .h of the class which uses them is left intact.
Example:
MyGridViewCell.h:
#interface MyGridViewCell : UIView
// ...
#end
MyGridViewCell.m:
#implementation MyGridViewCell : UIView
// ...
#end
Now the private methods category interface:
MyGridViewCellPrivate.h:
#interface MyGridViewCell (Private)
- (void) privateMethod1;
#end
And implementation:
MyGridViewCellPrivate.m:
#implementation MyGridViewCell (Private)
- (void) privateMethod1
{
// ...
}
#end
Header remains the same as before:
MyGridView.h:
#interface MyGridView : UIView
- (void) publicMethod1;
#end
But the implementation may use the private API:
MyGridView.m:
#import "MyGridViewCell.h"
#import "MyGridViewCellPrivate.h"
- (void) publicMethod1
{
// Use privateMethod1
}

Related

Reference to a cell with reuse identifier

I'm developing an iOS-App and therefore I use a UITableViewController. Within "cellForRowAtIndexPath" I use cells with reuse identifiers:
[[[UITableViewCell alloc] initWithStyle:UITableViewCellStyle1 reuseIdentifier:textFieldIdentifier];
The problem is that some cells have a dependecy on each other, e.g. if the user enters text in one cell another cell changes its value.
So what is the best way to safe a reference to the cell that has to be changed? The problem is, that if I safe the reference within "cellForRowAtIndexPath", during the callback for "textFieldDidChange" the reference might be broken, e.g. if the cell is not visible or another cell has the adress due to the reuse identifier?!
Don't try to save references to cached cells. Update whatever you need to display in the table's data source and then call reloadData. That way, the table takes care of refreshing visible cells and dealing with the cache...so you don't need to.
I would make an protocol for the cells
Example
#protocol MyProtocol <NSobject>
- (void) changeText:(NSString)theText;
#end
#interface TableViewCell1 : UITableViewCell
#property (nonatomic, weak) id<MyProtocol> delegate;
#end
#implementation TableViewCell1
//put this in the method where you get the value of the textfield
[self.delegate chageText:#"Hello"];
#end
#interface TableViewCell2 : UITableViewCell <MyProtocol>
#end
#implementation TableViewCell2
- (void) chageText:(NSString *)text {
self.textLabel.text = text;
}
#end

How to overcome UITableViewCell subclass limitation

I have a custom uitableviewcell and subclassed, and it is containing a uitextfield and delegate is also set, now when return key on keyboard is pressed I want to try few things
perform a segue(but issue is I am in uitableviewcell subclass).
modally present another view controller(but issue is uitableviewcell
do not allow this).
I want to display uiactionsheet(but again limitation is
uitableviewcell).
If i get rootviewcontroller reference then rootviewcontroller's view itself not displayed or not the active view so any thing you do will not present on screen, active view is required.
You could use a block property on your cell that is fired whenever your custom button action occurs. Your cell's block property might look something like this:
#interface CustomTableViewCell : UITableViewCell
#property (nonatomic, copy) void (^customActionBlock)();
#end
Your cell would then invoke this block from the custom button action like this:
#implementation CustomTableViewCell
- (IBAction)buttonTapped:(id)sender {
if ( self.customActionBlock ) {
self.customActionBlock();
}
}
#end
Then finally, you set the block in -cellForRowAtIndexPath: back in your view controller (or wherever) like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
CustomTableViewCell * cell = [tableView dequeueReusableCellWithIdentifier:#"customCell" forIndexPath:indexPath];
cell.textLabel.text = [self.colors objectAtIndex:indexPath.row];
cell.customActionBlock = ^{
NSLog(#"Do the stuff!");
// present view controller modally
// present an action sheet
// etc....
};
return cell;
}
One word of caution, though. If you use blocks you run the risk of strongly referencing self and creating a memory leak. Blocks are fun and easy to use but you have to play by their rules. Here are some resources to help you get familiar with them:
Retain cycle on `self` with blocks
Reference to self inside block
http://aceontech.com/objc/ios/2014/01/10/weakify-a-more-elegant-solution-to-weakself.html
http://fuckingblocksyntax.com
You can attach action to your buttons even if they are in a tableView
[cell.button addTarget:self action:#selector(presentController:) forControlEvents:UIControlEventTouchUpInside];
presentController is referring to an IBAction
- (IBAction)presentController:(id)sender
{
//present
}
Implement button action in Tableview SuperClass.
Or You can use Custom delegate in UITableViewCell subclass. In UITableView Subclass declare a protocol.
#protocol customCellDelegate <NSObject>
#required
-(void)selectedButtonInIndexPath : (NSIndexPath *)indexpath;
#end
Set this property in UITableView Subclass
#property (nonatomic, strong)NSIndexPath *indexpath;
#property (nonatomic, strong) id <customCellDelegate> delegate;
And then in Your UITableView Subclass Button action add This lines
if(self.delegate){
[self.delegate selectedButtonInIndexPath: self.indexpath];
}
And in your tableview datasource method
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath;
Implement this code
cell.delegate = (id)self;
cell.indexpath = indexPath;
And in Uitableview super class just implement this method
-(void)selectedButtonInIndexPath : (NSIndexPath *)indexpath{
//display uiimagepickercontroller modally or anything else here
}

Where to put UITableViewCell logic?

For a while now I've had this dilemma on my mind. A cell in UITableView is essentially a view, thus the class for UITableViewCell should take care of view related things (i.e. presentation methods, layout and so on.) and have no business logic inside of it (usually taken care of the controller). But since we don't have a controller for each cell and only a controller for the whole table, I have trouble figuring out where to put my cell-wise logic. Putting it in the cell itself breaks MVC, but putting it in the table controller makes it hard to determine what cell the method is being called from (I prefer writing subclasses for my senders if the view is action based so I can add properties to help me determine what view this is).
For instance I have a cell, that cell has a UIButton inside of it, when the button is pushed a UIPopover appears. Now where do I put the popover presentation code (The presentation appears from one specific cell, therefore I must know which cell it's being called from.)
I'd like to know what other people do in this case and what are their best practices.
If you put the presentation of the popover inside the cell, then it's the best option. Why ?, because this is not logic, this is view related things and because the button who makes this action is inside your cell, then the code should be inside your cell (or you can send message(delegate) to your viewController to show that).
Then what is the logic ? The logic is for example: calculating, date operations, sending things to server. All these should be inside another object that we can call it module or manager.
The controller can exchange messages between all these objects (view - model), but the view and the module should be separated from each other.
Update:
You may want to take a look at Single Responsibility principle
Normally, it's to your View Controller to handle the "filling" logic for your cells. Cells are recipient that you fill each time.
It is even said in prepareForReuse: of UITableViewCell :
The table view's delegate in tableView:cellForRowAtIndexPath: should always reset all content when reusing a cell.
So indeed, your cells shouldn't hold any logic other than displaying.
If you need logic like button in your cell, you should set a delegate (you create one protocol) to your subclass of UITableViewCell and then hold in your UIViewController the cell logic.
If you cell is unique, I recommend you to define your cell as a static cell (no reuse identifier). And make a strong link to it.
You could subclass UITableView and UITableViewCell. Then, add delegate methods for the button. e.g. tableView:buttonWasPressedForCell: & buttonWasPressedForCell:. The tableView would conform to the cell's delegate and receive the message buttonWasPressedForCell:. Then, the tableView would send the message tableView:buttonWasPressedForCell: to it's delegate, in this case, your controller. This way you know which UITableView and which UITableViewCell the message was sent from.
Example:
ABCTableView.h
#protocol ABCTableViewDelegate <NSObject, UITableViewDelegate>
// You may not need this delegate method in a different UIViewController.
// So, lets set it to optional.
#optional
// Instead of passing the cell you could pass the index path.
- (void)tableView:(ABCTableView *)tableView buttonWasPressedForCell:(ABCTableViewCell *)cell;
#end
#interface ABCTableView : UITableView
// Declare the delegate as an IBOutlet to enable use with IB.
#property (weak, nonatomic) IBOutlet id<ABCTableViewDelegate> delegate;
#end
ABCTableView.m
#implementation ABCTableView
#dynamic delegate;
- (void)buttonWasPressedForCell:(ABCTableViewCell *)cell
{
// Check if the delegate responds to the selector since
// the method is optional.
if ([self.delegate respondsToSelector:#selector(tableView:buttonWasPressedForCell:)])
{
[self.delegate tableView:self buttonWasPressedForCell:cell];
}
}
#end
ABCTableViewCell.h
#protocol ABCTableViewCellDelegate;
#interface ABCTableViewCell : UITableViewCell
// Declare the delegate as an IBOutlet to enable use with IB.
#property (weak, nonatomic) IBOutlet id<ABCTableViewCellDelegate> delegate;
#end
#protocol ABCTableViewCellDelegate <NSObject>
// You may not need this delegate method in a different custom UITableView.
// So, lets set it to optional.
#optional
- (void)buttonWasPressedForCell:(ABCTableViewCell *)cell;
#end
ABCTableViewCell.m
#implementation ABCTableViewCell
- (IBAction)action:(id)sender
{
// Check if the delegate responds to the selector since
// the method is optional.
if ([self.delegate respondsToSelector:#selector(buttonWasPressedForCell:)])
{
[self.delegate buttonWasPressedForCell:self];
}
}
#end
Note:
When you dequeue the cell in tableView:cellForRowAtIndexPath: or add the cell using Interface Builder be sure to set the cell's delegate to the tableView.
E.g.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
ABCTableViewCell *cell = (ABCTableViewCell *)[tableView dequeueReusableCellWithIdentifier:#"Cell"];
cell.delegate = tableView;
return cell;
}
Usually for tasks like this I assign to cell my viewController as delegate (and define some protocol for it). Also, i keep weak reference to object from which I populate my cell, so on button's action I will forward to delegate (viewController) method like this:
- (void)actionOnCell:(UITableViewCell *)cell fromView:(UIView *)sender withItem:(id)sourceItem;
so in this way, I know where from show my popover, and what information (appropriate to sourceItem) show in it.
EDIT Also, if there multiple controls on cell to avoid duplication of pretty similar methods you can just add one parameter to function mentioned above, and define enum of all possible actions
Create an action handler and a data source for the cell. Have your data source conform to the data source protocol (View Model). Then there is no need for the cell to even know about the data model.
In the interface: TableViewCell
#property (nonatomic, weak) id <SomeTableViewCellActionHandler> actionHandler;
#protocol SomeTableViewCellActionHandler <NSObject>
- (void)cell:(SomeTableViewCell *)cell didReceiveStartButtonAction:(UIButton *)button;
- (void)cell:(SomeTableViewCell *)cell didReceivePauseButtonAction:(UIButton *)button;
- (void)cell:(SomeTableViewCell *)cell didReceiveClearButtonAction:(UIButton *)button;
#end
Implementation
- (void)prepareActionsForControls
{
[self.startButton addTarget:self action:#selector(handleStartButtonAction:) forControlEvents:UIControlEventTouchUpInside];
[self.pauseButton addTarget:self action:#selector(handlePauseButtonAction:) forControlEvents:UIControlEventTouchUpInside];
[self.clearButton addTarget:self action:#selector(handleClearButtonAction:) forControlEvents:UIControlEventTouchUpInside];
}
- (void)handleStartButtonAction:(id)sender
{
[self.actionHandler cell:self didReceiveStartButtonAction:sender];
}
- (void)handlePauseButtonAction:(id)sender
{
[self.actionHandler cell:self didReceivePauseButtonAction:sender];
}
- (void)handleClearButtonAction:(id)sender
{
[self.actionHandler cell:self didReceiveClearButtonAction:sender];
}
When you create your cell in the View Controller
create an action handler that conforms to the MyTableViewCellActionHandler protocol, pass the action handler the View Controller if it needs to do presentation.
cell.actionHandler = self.tableViewCellActionHandler;
You may also provide a datasource for your cell and pass in a View Model. (MVVM) This will allow you to keep only presentation code in the cell and keep all of your business logic where it belongs. Separation of concerns.

Visibility between UITableCell and UIViewController

I don't know if this is considered to be an accepted Objective-C practice or not, so I'm open to other ideas. Here is the idea. I have a table that gets is cells from a custom UITableViewCell. Each of these cells presents an event that the user can attend. As such, I'd like for the user to be able to add them to their calendar directly from the table view.
To accomplish this, I put a button on each table cell - an "add to calendar button". What I am stuck on is how to wire an action from this button back to the UIViewController where the UITableView is a subview. The button is part of a UITableView class and doesn't have visibility to the UIViewController.
I've been trying to implement the delegate pattern suggested by Aaron below. I'm almost there, but something is still disconnected. Here is what I have:
New protocol EventDelegate.h
#protocol EventDelegate <NSObject>
- (void) addToCalendar : (NSString *) strDate;
#end
In MyTableCell.h, I have added this property:
#property (nonatomic, strong) id<EventDelegate> eventDelegate;
In MyTableCell.m, I have added this method:
- (IBAction)addToCalendar:(UIButton *)sender
{
NSLog(#"calling addToCalendar delegate %#", _dayAndTime.text);
[self.eventDelegate addToCalendar:_dayAndTime.text];
}
All is well to this point. When I click on the button that I added to the table cell, I get the output calling addToCalendar delegate Monday, January 13
Over in MyViewController.h, I changed it look like this:
#interface TrainingScheduleViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, EventDelegate>
- (void) addToCalendar:(NSString *)strDate;
#end
And finally, in MyViewController.m I added the method body:
- (void) addToCalendar:(NSString *)strDate
{
NSLog(#"inside delegate");
NSLog(#"%#", strDate);
}
The part that I think might be the problem is where Aaron suggests adding this line of code:
[tableViewController setEventDelegate:self];
First, I'm not sure where to add this line. I put it in viewDidLoad. The compiler wouldn't let me type it verbatim, so the closest thing that I could find was this line:
[self.tableView setDelegate:self];
Maybe I need an additional outlet?
I have to be almost there, but I just don't see what I am still missing. Can anyone help me? Thanks!
Here is some example code that I pulled from my "cellForRowAtIndexPath" method. This is from a table that was built in IB and uses a prototype cell, but the idea is the same no matter how you implement. In this case, I use a tag to identify the button, then reference it when the cell is created:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell" forIndexPath:indexPath];
UIButtonRed *actionButton = (UIButtonRed *)[cell.contentView viewWithTag:4];
[actionButton addTarget:self action:#selector(initializeReorder:) forControlEvents:UIControlEventTouchDown];
return cell;
}
The initializeReorder: method automatically receives (id)sender as a parameter. You can cast that to a table cell and inspect it to get the rest of your info:
- (void)initializeReorder:(id)sender
{
UIButtonRed *actionButton = (UIButtonRed*)sender;
UITableViewCell *cell = (UITableViewCell*)actionButton.superview.superview;
NSIndexPath* cellPath = [self.tableView indexPathForCell:cell];
...
}
Create a protocol for this.
I would define a protocol like this:
#protocol MyEventDelegate <NSObject>
- (void)addToCalendar:(Event*)event;
#end
And add a delegate property to both your UITableViewController class and your MyTableCell class:
#property (nonatomic, strong) id<MyEventDelegate> eventDelegate;
MyViewController should conform to this protocol and implement addToCalendar:
#interface MyViewController : UIViewController <MyEventDelegate>
When your MyViewController object sets up the UITableViewController, pass in a reference to itself:
[tableViewController setEventDelegate:self];
and when your UITableViewController creates each cell, pass it on:
[cell setEventDelegate:self.eventDelegate];
Now, when the IBAction is called in your cell, the cell can call the delegate method on MyViewController like so:
[self.eventDelegate addToCalendar:event];

How to set up UITableView within a UIViewController created on a .xib file

I have a class like this:
#interface ExerciseLogDetails : UIViewController<UIActionSheetDelegate, UITableViewDelegate, UITableViewDataSource> {
where I am trying to display some elements followed by a UITextView. The UITextView element is created on Interface Builder. When executing this code:
- (void)viewDidLoad {
self.tableView = [[UITableView alloc] initWithFrame:self.view.bounds style:UITableViewStylePlain];
tableView.dataSource = self;
tableView.delegate = self;
[self.view addSubview:self.tableView];
}
a table shows, but not the one I configured in Interface Builder. It is completely blank and unformatted. How can I access my table and populate it progrmmatically with data?
Thank you!
Several of the tips on this thread helped me create this. I am going to offer some more complete code files in order to help others as well:
Step 1. Drag your UITableView onto your View Controller either in Storyboards or XIBs. In my example I am using a story board.
Step 2: Open your ViewController (in my case its just DefaultViewController) and add the two delegates for the UITableView: UITableViewDelegate and UITableViewDataSource. Also add a simple data source for population and the UITableView IBOutlet.
DefaultViewController.h
#import <UIKit/UIKit.h>
#interface DetailViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
#property (strong, nonatomic) IBOutlet UITableView *tableView;
#property (strong, nonatomic) NSMutableArray *newsArray;
#end
Step 3: Open your implementation file (DefaultViewController.m) and add the following:
#import "DetailViewController.h"
#interface DetailViewController ()
- (void)configureView;
#end
#implementation DetailViewController
#synthesize newsArray;
#synthesize tableView;
#pragma mark - Managing the detail item
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self configureView];
}
- (void)configureView
{
// Update the user interface for the detail item.
self.newsArray = [[NSMutableArray alloc] initWithObjects:#"Hello World",#"Goodbye World", nil];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark UITableViewDelegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// typically you need know which item the user has selected.
// this method allows you to keep track of the selection
}
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView
editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath
{
return UITableViewCellEditingStyleDelete;
}
// This will tell your UITableView how many rows you wish to have in each section.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [self.newsArray count];
}
// This will tell your UITableView what data to put in which cells in your table.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifer = #"CellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifer];
// Using a cell identifier will allow your app to reuse cells as they come and go from the screen.
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifer];
}
// Deciding which data to put into this particular cell.
// If it the first row, the data input will be "Data1" from the array.
NSUInteger row = [indexPath row];
cell.textLabel.text = [self.newsArray objectAtIndex:row];
return cell;
}
#end
Step 4: Goto your Storyboards or XIB and select your UITableView and drag the datasource and delegate outlets onto your DefaultViewController to wire them up. Also you will need to wire up the Referencing Outlet for the UITableView to your IBOutlet tableView object you created in your header file.
Once this is finished you should be able to run it and the sample data will be in place.
I hope this along with the other tips on this thread will help others setup a UITableView from scratch on a ViewController.
If you configured a tableView in IB you shouldn't also create one programmatically, you should create #property (nonatomic, retain) IBOutlet UITableView *tableView; and connect it to the tableView you configured in IB.
Try to set a breakpoint in the tableView's
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
delegate method to see if this method get called.
From Apple UITableView docs:
A UITableView object must have an object that acts as a data source
and an object that acts as a delegate; typically these objects are
either the application delegate or, more frequently, a custom
UITableViewController object. The data source must adopt the
UITableViewDataSource protocol and the delegate must adopt the
UITableViewDelegate protocol. The data source provides information
that UITableView needs to construct tables and manages the data model
when rows of a table are inserted, deleted, or reordered. The delegate
provides the cells used by tables and performs other tasks, such as
managing accessory views and selections.
As u can see if u don't set a dataSource to your tableView, the tableView will not know how and what to display, so nothing will happen.
You can set one by calling tableView.dataSource = self; or in IB drag from your tableView to the file's owner (that is your viewController that must implement the UITableViewDataSource Protocol)
There are two methods in the UITableViewDataSource protocol that your dataSource must implement:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
and
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath: (NSIndexPath *)indexPath
If u won't implement those methods u will get a compiler warnings.
You can have more control on how the tableView will look if you implement the UITableViewDelegate protocol - like row/header/footer height, selections and more...
From Apple UITableView docs:
UITableView overrides the layoutSubviews method of UIView so that it
calls reloadData only when you create a new instance of UITableView or
when you assign a new data source. Reloading the table view clears
current state, including the current selection. However, if you
explicitly call reloadData, it clears this state and any subsequent
direct or indirect call to layoutSubviews does not trigger a reload.
ReloadData get called when the tableView is created or when you assign a new dataSource (or when you explicitly call it of course..).
This is when the tableView needs to know what to display (how many sections?, how many rows?, and which cell to display?) - So this is when numberOfRowsInSextion method called.
Like Eyal said, you shouldn't create a UITableView programmatically and in the Interface Builder. Instead, it is much easier to just create one in Interface Builder and assigns it's delegate and datasource properties to File's Owner in IB.
Once you've done this, you don't need to create one programmatically and there's no need for a #property for the tableview.
Instead, you could have your UIViewController's class files look like this:
// YourViewController.h
#import <UIKit/UIKit.h>
#interface YourViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
#property (strong, nonatomic) NSArray *yourData;
#end
Where the NSArray will contain your data that you will enter into the table programmatically. You may use other data classes too like an NSDictionary depending on what data you have and how you want it to sit in the table.
// YourViewController.m
#import "YourViewController.h"
#implementation YourViewController
#synthesize yourData;
- (void)viewDidLoad
{
[super viewDidLoad];
// Here you are creating some data to go in your table by inputting it as an array.
// I just used some basic strings as an example.
NSArray *array = [[NSArray alloc] initWithObjects:#"Data1", #"Data2", #"Data3", nil];
// Copying the array you just created to your data array for use in your table.
self.yourData = array;
}
- (void)viewDidUnload
{
[super viewDidUnload];
self.yourData = nil;
}
#pragma mark Table View Data Source Methods
// This will tell your UITableView how many rows you wish to have in each section.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.yourData count];
}
// This will tell your UITableView what data to put in which cells in your table.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifer = #"CellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifer];
// Using a cell identifier will allow your app to reuse cells as they come and go from the screen.
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifer];
}
// Deciding which data to put into this particular cell.
// If it the first row, the data input will be "Data1" from the array.
NSUInteger row = [indexPath row];
cell.textLabel.text = [yourData objectAtIndex:row];
return cell;
}
#end
This should just create a simple UITableView with three entries of data that you have entered programmatically.
If you have any problems or questions just post a comment. :)
Hope this helps.

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