I recently upgrade iPad to iOS 5.1.1. Organizer prompted "the Xcode can not find the software and image to the install this version."
"Could not support development."
The Xcode 4.2 supports up to SDK 5.0.
The Xcode 4.3.3 supports up to the SDK 5.1, but does not support SDK 5.1.1, Is that right?
So there is no way to test on 5.1.1 device, isn't it?
p.s.
I am working on Mac OS X 10.6.8 and Xcode 4.2. According to this method I has copied "5.1 (9B176)" to the corresponding folder.
For testing on iOS 5.1 you need Mac OS 10.7 Lion and Xcode 4.3. iOS 5.1 support is only available with Xcode 4.3 so you cannot test on a 5.1 device using earlier versions.
SugarMEmE, just a thought, since u need to copy it manually, u need standalone iOS5.1.1sdk. I checked Xcodes4.2.x up to Xcode4.5, they do not have iOS5.1.1, just 5.1 and then 6.0. No intermediates. So if somebody has a Lion w Xcode4.2 or higher, that can download those intermediates automatically, you technically just could copy it from there.
Hei, just did it. You need to find a file iPad1,1_5.1.1_9B206_restore.ipsw say here: http://mytopfiles.com/other/file/iPad1,1_5-1-1_9B206_Restore/589434.htm
It was on my other Mac (that has Lion and Xcode 4.3) in Library\iTunes\iPad Software Updates\
I just copied it on my Mac (Snow Leopard w Xcode4.2) in the same Library\iTunes\iPad Software Updates.
Image immediately showed up in Xcode Organizer Library Software Images.
And right away I was able to build on my iPad1 with iOS5.1.1
Logically, if you need it for iPad2 you would look for iPad2,1_5.1.1_9B206_restore.ipsw http://mytopfiles.com/other/file/iPad2,1_5-1-1_9B206_Restore/589852.htm etc, I guess.
Regards,
B
PS after all, u do not need to pay for upgrade to Lion yet.
You can generally link to the DeviceSupport folder for a similar OS version.
I just did this for 5.1.1 and it worked:
sudo ln -s 5.1 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/5.1.1
Related
I installed xcode 7.3.1 and started a new project with single page template, but when i try to run it it says that "build only device cant run the application and i should add new device or simulator".
when i go to "window->devices" there is only one device and it mymac system, when i hit + button and add simulator i have ios version 9.3 and after selecting the device type and giving it a name and hitting the create button, nothing happens.
/Library/Developer folder dose not exist.
Mac OS X El Capitan 10.11.2
Just to be sure, i uninstalled xcode 7 using cleanmymac3 and restarted system and installed xcode 6.4, it installed successfully and had multiple simulators already defined and a test project successfully run in the simulator. Then i installed xcode 7 witch told me that a older version already exist and if i want to keep them both or replace the older and i choose to replace.Then started a new project with xcode 7 and it was still the same no simulator and i am still not able to add any.
any solution? I am a xcode and MAC noobi ...
Try to Update your OSX to latest version i.e. 10.11.5 because XCode 7.3.1 requires updates OSX / macos
hop it will help you
Ok, it seems iOS 9.3 simulators are not compatible with AMD cpus :D (go figures) or that my MAC's AMD kernel was not good or ..., anyway the same file installs the components correctly with Intel cpu. poor AMD ...
I just updated my Xcode to the newest version (7.0 7A220) and I lost the iOS 7 simulator that I had in the previous version. I still have the iOS 7 SDK and was wondering if there is way to use it on the newest version of Xcode, instead of installing another version of Xcode on my OS X.
Download the official installation package from: https://devimages.apple.com.edgekey.net/downloads/xcode/simulators/com.apple.pkg.iPhoneSimulatorSDK7_1-7.1.1.1354140590.dmg
This is where Xcode 6.4 is downloading it from.
But it won't work on El Capitan, only on Yosemite. The runtime has a problem with El Capitan... So until Apple solves it (if they want to), we're stuck.
As for my initial analysis referred from link you cant install it and use older version of Xcode version for using respective iOS simulators. To use iOS 7.1 go for Xcode 6.4 or earlier. Install Xcode 6.4 and download respective simulator from Preference.
To download older version of Xcode you need to login with developer account https://developer.apple.com/downloads/
Current setup:
iPhone 6+ updated to iOS 8.2
iMac running Mavericks (10.9) with Xcode 6.2
Deployment target set to 8.2
When I connect the iPhone, it shows up as ineligible.
Also, it shows this warning:
I've tried:
to reboot both iPhone & iMac -> Not solved
to manually select iPhone from: Product > Destination > Ineligible Devices
Many other answers in this question, but all for problems using Xcode 6.3, not 6.2.
I know I can solve this:
upgrading to Yosemite & installing Xcode 6.3
using an iPhone running 8.2
But is there any possibility that mounting the Xcode 6.3 DMG and copying some libs / symlinking something it will work?
Just copy the folder DeviceSupport/8.3 from Xcode 6.3 to Xcode 6.2.
Details:
Download Xcode 6.2 and 6.3, install as /Applications/Xcode_6.2.app and /Applications/Xcode_6.3.app (or similar names)
In both installations, there's a folder Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
In Xcode 6.2, this folder contains packages for iOS 8.2 and many lower versions, but not for 8.3.
In Xcode 6.3, this folder also contains a package for iOS 8.3. In my case, the folder is called 8.3 (12F69)
Copy the iOS 8.3 package from Xcode 6.3 to Xcode 6.2 (this command is one line, of course):
cp -r '/Applications/Xcode_6.3.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/8.3 (12F69)' '/Applications/Xcode_6.2.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport'
Or even better, create a link:
ln -s '/Applications/Xcode_6.3.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/8.3 (12F69)' '/Applications/Xcode_6.2.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport'
Now restart Xcode 6.2 and connect your device through USB. Xcode should allow you to test apps on it.
Diego Freniche's solution (copying the whole iPhoneOS.platform folder) was a great help, but when I ran my app from Xcode 6.2, it looked slightly different than it did when I deployed an ipa file on the phone (buttons in wrong positions, status bar display wrong). I guess Xcode got confused and built the app as if it was targeted at a different iOS version.
With this solution (only copy one folder in DeviceSupport), it looks like the app works exactly as it is supposed to. I'll let you know if I encounter problems, but I haven't seen any so far.
A little progress, but this is a WIP.
Looks like in Yosemite Xcode 6.2 works correctly with 8.3 devices. Need to test on Mavericks
Testing with Xcode 6.2 in Yosemite (need to test also in Mavericks, any feedback would be appreciated)
Go to your Xcode 6.2 folder and rename
/Applications/Xcode-6.2 copia.app/Contents/Developer/Platforms/iPhoneOS.platform
into
/Applications/Xcode-6.2 copia.app/Contents/Developer/Platforms/iPhoneOS.platform.old
Mount your Xcode 6.3 DMG, install it
Copy from Xcode 6.3 this folder:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform
inside your Xcode 6.2 folder.
you'll probably find an error telling you rootuser does not own the simulator / OS Platform folder. To solve that just open Terminal, then:
$ cd /Applications/Xcode6.2.app/Contents/Developer/Platforms
$ sudo chown -R root iPhoneSimulator.platform/
$ sudo chown -R root iPhoneOS.platform/
now you can run your app inside your iOS 8.3 device from Xcode 6.2 but you have no simulators in the target tdestination menu
UPDATE: I'm getting weird errors while ibtool tries to compile the storyboards:
/Users/dfreniche/Desktop/Test/Test/Base.lproj/Main.storyboard: The operation couldn’t be completed. (com.apple.InterfaceBuilder error 2001.)
So finally give up and update to Yosemite. If there's any new info on this, please share.
Had the same problem with connecting iOS8.3 devices to Xcode 6.2 on Mavericks. Ok on a machine at work running Xcode 6.4 on Yosemite. Software update on the Mavericks machine doesn't offer any higher version. Looking at the specs of Xcode 6.4 (and presumably 6.3 of the original question) says it requires OS X 10.10 (i.e. Yosemite). So, whether or not you can hack around it, the behaviour you/we are seeing on Mavericks is what Apple intends.
I have the same issue and I don't want to just use the lastest version of XCode for the need of maintaining my old projects. I end up with installing two versions XCode(6.2 and 6.3) to solve this problem. Here is what I did.
Download XCode6.2 install package from apple site
Upgrade the existed XCode6.2 to x6.3
Open my project on XCode6.3 (this time the device can be recognized by XCode, and I think XCode6.3 might have done some updates to your project.)
Close my project, re-install XCode6.2, there will be a prompt saying I have a newer version and if I want to keep both. Click Yes. Then I have two versions of XCode.
After all those steps done, I can finally open my project and use my device in XCode6.2. Hopefully it can help someone.
XCODE 6.3 is out.. It solved my problem.. If you have Yosemite, you can download the 6.4 beta version
I have Xcode 4.5 installed via the App Store, and it has iOS 5.1 and 6.0 support, but not iOS 4.3. Nor is it available for download in the "Downloads" tab of Preferences. I tried grabbing it from another computer and putting it on this one, as described by Dominik Porada, but alas that did not work. Maybe there are other files I need? How do I get the iOS 4.3 SDK back?
I actually did get 4.3 to appear in the Xcode 4.3 menu just by copying the iPhoneSimulator4.3.sdk file to the Xcode.app package, as described by Dominik Porada. I think I just had to restart Xcode again, and there it was!
But it doesn't work. As pointed out in the answers to this question, iOS 4.3 is not supported on Mountain Lion. Might work fine for Lion, though.
This was the solution to run iOS 5.1 in XCode 4.2. Try following the same procedure. Try copying it from a previous version of XCode.Haven't tried it out myself.But see if it works.
To get Xcode 4.2 on Snow Leopard to run code on a device running iOS 5.1 you can do this:
If you have another Mac running Lion and Xcode 4.3.1 you can copy the files from:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/5.1 (9B176)
Place the copied files in the equivalent place on your Snow Leopard Mac: probably
/Developer/Platforms/iPhoneOS.platform/DeviceSupport
Similarly copy the iOS 5.1 SDK files found in this directory:
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk
Also copy 'version.plist' from the Lion machine in the iPhoneOS.platform folder to the Snow Leopard machine.
Re-start Xcode on the Snow Leopard machine and re-connect the devices and it seems happy enough.
If you don't have access to a machine with Lion and Xcode 4.3.1:
You can get the files out of the 4.3.1 DMG which can be downloaded from Apple here: Downloads for Apple Developers.
Mount the DMG, Show Package Contents on the Xcode icon and drill down to
/Volumes/Xcode/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
Follow the steps above.
You might find it more convenient to use Apple's proprietary ditto method (sudo ditto src dest) in the terminal window to copy the folders.
I recently just updated my work's iOS to 5.1. When I click run in Xcode 4.2, I get this error:
The selected scheme is my iOS device.
I am currently running Snow Leopard here, and after checking the portal I cannot run the latest Xcode unless I upgrade to Lion.
Is there any way I can test my app on this device without upgrading to Lion?
The short answer is Yes, you need to upgrade.
Some people have gone to heroic lengths to get SW to run on unsupported OS releases. Here's an example for getting iBooks Author onto Snow Leopard:
http://osxdaily.com/2012/01/20/install-ibooks-author-on-mac-os-x-10-6-8-snow-leopard/
In theory, it may be possible to run Xcode 4.3.1 on Snow Leopard or even jam iOS 5.1 support into Xcode 4.2. In practice, good luck. I would never personally do it, because development is hard enough. If Xcode or your app crashes or has issues, you have to throw out all your assumptions.
You mentioned that it is your work's iDevice. Consider getting them to upgrade your Mac OS or your hardware for you.
If you have 5.1 on a device, then Xcode needs to have the iOS SDK 5.1 installed in order for Xcode to run the app on that device.
If the device has 5.1 installed, and the latest SDK installed in Xcode is 5.0.1, then you will get this error.
I am running Xcode 4.2 with the highest SDK of 5.0 (9A334) and I can compile fine to my iPhone 4s running iOS 5.1 and my iPad 1 running iOS 5.1. I have just connected a new iPad 3 running 5.1 and Xcode says I need to upgrade to SDK 5.1. I went on a wild goose chase on this a few weeks ago after upgrading my 4s to 5.1 from 5.0.1 and installed Lion (which I detest) in a separate partition. After loads of messing around I ended up going back to Snow Leopard and the 4s running 5.1 magically worked. I do not have SDK 5.1 on the system and Base SDK in Xcode shows Latest iOS (iOS 5.0). Therefore it is NOT necessary to have SDK 5.1 in order to compile for 5.0 and run on a 5.1 device.
UPDATE 6-April-12
An update on this. I have just booted into Lion, opened Xcode, the iPad3 is recognised, re-booted back into Snow Leopard, and now I can compile to the iPad3 using Xcode 4.2 on SL. I did absolutely nothing in Lion except for opening an old project and clicking on the iPad3 in the sidebar of the Devices tab in the Organizer.