How to start and stop function using getter and setter? - ios

In .h file
#interface ViewController : UIViewController {
#private int intVariable1;
}
#property (readwrite,assign) int iVar;
-(void)Callme;
#end
In .m file
#implementation ViewController
#synthesize iVar=intVariable1;
-(void)Callme
{
NSLog(#”Callme called”);
}
-(void)setIVar:(int)inIVar
{
intVariable1 = inIVar;
[self Callme];
}
#end
I have implement this code to call "Callme" function when the variable state changes, But when i call the function setIVar in viewDid load it does not work, Any idea of calling this?
Way i used to call
[self setIVar:3];

If you want to provide your own implementation for getter/setter functions do not use the #synthesize directive in your implementation! This will generate its own -(void)setIVar:(int)inIVar and -(int)iVar methods and these might hide your version. In turn, if you want a readwrite property, you'll also have to implement the getter i.e. -(int)iVar.
Simple remove the #synthesize iVar=intVariable1; line from your implementation and put implement also -(int)iVar.

Related

How to deal with Properties in Protocols and Getter and Setter of those properties in objective c

I have the following protocol:
#protocol CardTransferFundsDelegate <NSObject>
#property (strong, nonatomic) id<CardTransferFundsView> view;
#end
I have the following in the .h file:
#interface CardTopViewModel : NSObject<CardTransferFundsDelegate>
- (instancetype)initWithVirtualCard:(Card *)card;
#end
In my .m I have the following:
#interface CardTopUpViewModel()
#property (strong, nonatomic) Card *card;
#end
#implementation CardTopUpViewModel
-(instancetype)initWithCard:(Card *)card {
self = [super init];
if(self){
self.card = card;
}
return self;
}
- (id <CardTransferFundsView>)view {
return nil;
}
- (void)setView:(id <CardTransferFundsView>)view {
self.view = view;
}
#end
The issue I have is whenever I call setView it then calls self.view which then calls the getter method and I have a program that just keeps running infinitely.
So my question is, How do I fix this issue, such that the protocol still keeps the property but I am able to get and set the view without having the program run infinitely?
You have implemented the setter, setView, in terms of itself, set.view, so it will recurse until the call stack overflows.
To implement the property specified in your protocol you need three things:
Storage - an instance variable in which to hold the properties value
A setter
A getter
First add an instance variable, say myView:
#implementation CardTopUpViewModel
{
id <CardTransferFundsView>) myView; // storage for view property
}
Now your setter becomes:
- (void)setView:(id <CardTransferFundsView>)view
{
myView = view;
}
And the getter is similarly trivial.
Or of course you can just skip all this and use a property declaration in your #interface which matches that in the protocol and the compiler will provide the storage, setter and getter automagically.
HTH
You should not call self.view = view will call the setter method again and again resulting infinite call. That moto is do not call setter method in with in setter method (setting property will call it again). So Issue in below lines. so view is already a property of viewcontroller. - (void) setView:(id)view is setter method for the view Property. try use another name.
Basically you should be very careful while creating method start with set. Usually try to use method name which starts with any verb as it does some action.
- (void)setView:(id <CardTransferFundsView>)view {
self.view = view;
}
create any property of id <CardTransferFundsView>) with other name and use with in setter method in place of self.view = view.

Can blocks be used as replacement for delegates?

I want to write a custom delegate method to receive an event in one of my view controllers from another view controller. Should I use blocks here instead of delegates. Which is the preferred one ?
#protocol MyClassDelegate
-(void)doSomethingInDelegate;
#end
#interface MyClass : NSObject
#property id<MyClassDelegate> delegate;
-(void)doSomething
#end
#implementation MyClass
-(void)doSomething
{
[self.delegate doSomethingInDelegate];
}
#end
#interface MyOtherClass<MyClassDelegate> : NSObject
...
#end
#implementation MyOtherClass
-(void)doSomethingInDelegate
{
NSLog(#"Doing something in delegate");
}
#end
In most cases, if you have a very small number of delegate methods (ideally just 1), then blocks may be a good replacement. If you have several delegate methods, then blocks can become awkward.
UITableView has dozens of delegate methods between UITableViewDelegate and UITableViewDataSource. Configuring that with blocks would be unwieldy and make code reuse very difficult. If a particular way of "being the delegate" may be highly reusable (like in UITableViewController), then delegates are a much more powerful pattern.
On the other hand, if your delegate would wind up having just a single "thisActionFinished:` method, then a delegate is likely overkill and it's better to just pass a block. There are many cases that this is true, and we used to have to need to create a lot of one-method delegate protocols, and it was a bit of a pain. Blocks made that common pattern a lot easier.
But it's not a universal replacement for delegation, and blocks have many other purposes that have nothing to do with callbacks. So it's important to learn both techniques.
Looking to your specific example, there are several mistakes. Let's do it in both delegate and block forms.
Delegate
// Since the protocol needs to know about the class, you need to warn the
// compiler that this class exists.
#class MyClass;
// Declare the delegate protocol. Delegate method names should follow this
// pattern with "did", "should", or "will" in their names. Delegate methods
// should always pass the delegating object as the first parameter. A given
// delegate may be delegating for several instances.
#protocol MyClassDelegate
-(void)myClass:(MyClass *)class didSomething:(id)something;
#end
// Declare the class that has a delegate. Notice that `delegate` should be `weak`
// here. In your example, it's `strong`, and that will almost always lead to a
// retain loop. With rare exceptions, delegates are not retained.
#interface MyClass : NSObject
#property (nonatomic, readwrite, weak) id<MyClassDelegate> delegate;
-(void)doSomething;
#end
// Do the thing
#implementation MyClass
-(void)doSomething {
[self.delegate myClass:self didSomething:#"SOMETHING"];
}
#end
// The delegate object almost always has a strong pointer to the thing it delegates
// for. That's why you want the `delegate` property to be weak.
// Note that your syntax was wrong. "MyOtherClass <MyClassDelegate>". That's
// the new generic syntax, not the protocol syntax. Protocols go at the end.
#interface MyOtherClass : NSObject <MyClassDelegate>
#property (nonatomic, readwrite, strong) MyClass *c;
#end
// And the obvious impl
#implementation MyOtherClass
- (instancetype)init {
self = [super init];
if (self) {
self.c = [MyClass new];
self.c.delegate = self;
}
return self;
}
-(void)myClass:(MyClass *)class didSomething:(id)something {
NSLog(#"Doing something in delegate");
}
#end
Block
Let's do the same thing if this were a block-based API.
// If your callback takes no arguments and returns nothing, then you can
// use dispatch_block_t here. But often you need parameters or return
// something, and for that you should usually make a typealias. Welcome to the
// spiral world of block syntax.
typedef void(^MyClassCallback)(id something);
// Instead of a delegate, we have a callback. We might have several. We might
// have a block that returns the row height. But if you're doing a lot of
// that, just use a delegate. Note that blocks should always be `copy`.
#interface MyClass : NSObject
#property (nonatomic, readwrite, copy) MyClassCallback callback;
-(void)doSomething;
#end
// And here's how you use the block. It's just like a function.
#implementation MyClass
-(void)doSomething {
if (self.callback != nil) {
self.callback(#"SOMETHING");
}
}
#end
// And the delegate.
#interface MyOtherClass : NSObject
#property (nonatomic, readwrite, strong) MyClass *c;
#end
#implementation MyOtherClass
- (instancetype)init {
self = [super init];
if (self) {
self.c = [MyClass new];
// And here's the syntax for creating the block.
self.c.callback = ^(id something) {
NSLog(#"Doing something in delegate");
};
}
return self;
}
#end
Notice we don't need an extra method in the delegate just to hold one line of code, and we don't need to define a protocol. That's the big reason for the move to blocks for lightweight delegation. It keeps related code close together. But when the code gets complicated, "together" gets crazy, and blocks are not longer a good solution. Back to delegates, which do that very well.

Creating properties only visible to subclass in Objective-C

I am attempting to create an abstract class and inherit some of its properties in a subclass. If I leave the properties in the abstract class' header file, all of the properties are accessible. The problem is that the instance of the subclass can also access those properties, which is not always desirable in my case.
For instance, I have a delegate in my abstract class that sends down button presses to its sub class. I realize that this may not be the best way of structuring inheritance, so other suggestions are welcome. However, I would still like to know how my subclass can inherit some properties from its superclass without making all of those properties available in its instance. Thanks in advance!
Here is some example code below:
#interface AbstractClass : UIView
#property (nonatomic, strong) id<ButtonDelegate>buttonDelegate;
#end
…
#protocol ButtonDelegate
#required
- (void) buttonWasPressed;
#end
…
#interface SubClass() <ButtonDelegate>
- (id)init {
self = [super init];
if (self) {
self.buttonDelegate = self;
}
return self;
}
-(void) buttonWasPressed {
[self doSomething];
}
…
#implementation ViewController
- (void)viewDidLoad {
SubClass *subClass = [[SubClass alloc] init];
subClass.buttonDelegate = self; // THIS IS NOT DESIRABLE
}
Do like UIGestureRecognizer does.
All public properties and methods goes into UIGestureRecognizer.h
All protected properties and methods goes into UIGestureRecognizerSubclass.h.
Only import this in the *.m-files. Never include it in any public header.
All private properties and methods goes into *.m-files. Use the #interface ClassName ()
Example https://gist.github.com/hfossli/8041396
how to my subclass can inherit some properties from its superclass
without making all of those properties available in its instance
What is the problem with this?
#import <Foundation/Foundation.h>
#interface Animal : NSObject
{
#protected
NSString *name; // default access. Only visible to subclasses.
}
#end
#implementation Animal
-(NSString*)description {
return name;
}
#end
#interface Cow : Animal
#end
#implementation Cow
-(id)init {
self=[super init];
if (self){
name = #"cow";
}
return self;
}
#end
int main(int argc, char *argv[]) {
#autoreleasepool {
Cow *cow = [Cow new];
NSLog(#"%#", cow); // prints the name through internal access
// error accessing from the outside: NSLog(#"%#", cow.name);
Animal *animal = [Animal new];
// error accessing from the outside: NSLog(#"%#", animal.name);
}
}
Maybe I misunderstood the question, you say
Creating properties only visible to subclass in Objective-C
and then
The problem is that the instance of the subclass can also access those
properties
Which one is it?
Create an empty category on top of your implementation file (.m):
#interface AbstractClass()
#property (nonatomic, strong) id<ButtonDelegate>buttonDelegate;
#end
In that way, your subclass will inherit and can access that property, but not other external classes because it's not in the header.
I don't think there is any way to achieve this using property declaration.
Either a property be visible for all (declared in .h file) or it will be invisible for all (declared in .m file using category)
I guess one way is declaring public/protected variable in .h file class declaration:
#interface AbstractClass : UIView {
...
id<ButtonDelegate>buttonDelegate;
...
}
#end
I am not sure about this, but give a try.
I see one approach that can fit your problem, however, it is pretty rude. Use Antonio's suggestion and create the private category with the property. As you've mentioned, it's scope is limited to the .m file. So you can put your subclasses into that file. This will be hard to read the code if subclasses are huge, but this is the only way for you as far as I understand.
EDIT: well, I have another solution. Copy
#property (nonatomic, strong) id<ButtonDelegate>buttonDelegate;
to all your subclasses. This will give you a warning about the absence of the property's #synthesize, but should work. I'd prefer this, if subclasses wont be changed or added often.
Let me describe how it would work.
We add a property into the Abstract class, and it is hidden for all (even for subclasses):
// .m file
#interface Abstract ()
#property (nonatomic, strong) id<ButtonDelegate> buttonDelegate;
#end
#implementation Abstract
#synthsize buttonDelegate;
#end;
But due to runtime features of Objective-C we still can call for that property, and there will not be any runtime error, only compiler warning.
To get rid of that warning and to add an ability to autocomplete, we add property without #synthsize into all subclasses:
#interface MySubclass : Abstract
#property (nonatomic, strong) id<ButtonDelegate> buttonDelegate;
#end
This will tell the compiler that there is such a property somewhere. There will be also one warning about the absence of #synthesize, but Xcode will still could autocomplete if you write something like
MySubclass *subclass = ...
subclass.butto...
It can not be done. There is no private or protected in objective-c. Stuff declared in the .m file "private" interface is only visible to that class and not in any subclass. Also you can always use your "private" properties/methods from outside if you want, although it would be bad practice to do so.

Custom delegate issue

I'm working with a custom delegate and protocol functionality.
I implemented my class like follows:
#protocol MyDelegate <NSObject>
#required
- (void)update;
#end
#interface MyHandlerClass : NSObject
{
id <MyDelegate>delegate;
}
#property (nonatomic, weak) id <MyDelegate>delegate;
#end
My implementation class looks like:
#implementation MyHandlerClass
#synthesize delegate = _delegate;
- (void)updateRequired: (id)sender
{
if(delegate)
{
[delegate update];
}
}
#end
And from another class I'm setting it like:
[sharedManager setDelegate:self];
But when the updateRequired is triggered it is showing as nil.
Then I added a setter method like:
- (void)setDelegate:(id<MyDelegate>)aDelegate
{
delegate = aDelegate;
}
Everything works fine !!!
Then I changed the updateRequired method (without custom setter) like:
- (void)updateRequired: (id)sender
{
if(_delegate)
{
[_delegate update];
}
}
It is also working fine !!!
I couldn't find why it is not worked for the first case and why it is worked for the other two cases ?
Please help me to find the issue, Thanks in advance
When you use
if(delegate)
You are pointing to the instance variable "delegate".
However, when you use
[sharedManager setDelegate:self]
This is setting the instance variable "_delegate" to "self".
Try this:
if (self.delegate) {
[self.delegate update];
}
You have inadvertently declared one ivar called delegate
id <MyDelegate>delegate;
and another ivar called _delegate
#synthesize delegate = _delegate;
Some suggestions...
don't declare the iVar separately from your #property declaration
don't #synthesize, since XCode 4.4 you don't have to. The compiler will autosynthesize and autocreate an iVar with leading underscore
always refer to you ivar via it's property, inside and outside of your class. Only exceptions are in init, dealloc and inside custom setters and getters.
So this is how your code should look
#protocol MyDelegate <NSObject>
#required
- (void)update;
#end
#interface MyHandlerClass : NSObject
#property (nonatomic, weak) id <MyDelegate>delegate;
#end
#implementation MyHandlerClass
- (void)updateRequired: (id)sender
{
if(self.delegate)
{
[self.delegate update];
}
}
#end
To access your delegate property in the updateRequired method, you can do it by either using the private variable _delegate or by using self.delegate. Because when you synthesize using delegate = _delegate, setters and getters are automatically created.
This line tells the compiler to create a setter and getter for delegate, and that they should use the ivar called _delegate. Without the = _delegate part, the compiler would assume that the property and ivar have the same name.

Using interface declarations in separate file

game.h file
#interface ViewController : UIViewController
{
UIImageView * player;
}
#end
game.m
-(void)InitPlayer
{
player.tag = 0;
}
player.m
I want InitPlayer in this file instead but keep declaration in game.h file.
- (void)InitPlayer
{
player.tag = 0; // access UIImageView *player;
}
Is this possible to do?
Thanks
just use this to declare -InitPlayer part of your class' public interface:
#interface ViewController : UIViewController
{
#private
UIImageView * player;
}
- (void)InitPlayer;
#end
then you keep your implementation of -InitPlayer in ViewController.m, where it must reside. You cannot place the method's implementation inside an #interface block.
if you are coming from other languages, then you should know that dispatch in objc is dynamic -- placing a definition in the header (if it were possible) would not result in an inlined/optimization.
In response to the clarified question:
Ok, then just do this:
Player.h
#interface Player : NSObject
- (void)prepareUIImageView:(UIImageView *)pImageView; // << could actually be a class method in this case
#end
Player.m
#implementation Player
- (void)prepareUIImageView:(UIImageView *)pImageView
{
pImageView.tag = 0;
}
#end
then you can tell the Player to initialize the view from the ViewController, assuming it has no controller itself.
(note: objc methods names typically begin with a lowercase character. as well, it's usually a good idea to hide this initialization stuff from your clients)

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