Will my app be rejected if the icon has rounded corners? [closed] - ios

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The guidelines specify that I "should provide an image that has 90° corners (it’s important to avoid cropping the corners of your icon—iOS does that for you when it applies the corner-rounding mask)"
I see lots of apps that disobey this recommendation. How big is the risk that Apple will reject my app based on the app icon's rounded corners?

I've done this before and haven't been rejected for it. Just make sure that your icons corners align properly with the corners applied by iOS. (could look pretty strange if they didn't) As long as the fact that you're manually setting the corners isn't obvious to the user you should be fine.

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How to fulfill the space with 8 uiviews? [closed]

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I have a slight problem to resolve and looking for any cocoapod or framework which let me solve my problem:
Requirements:
all images should fill circle as much as possible.
space between them and between edge of the circle should be acceptable and just nice;)
position of any image within circle should be randomly generated.
every image should have randomly changed size.
rotation of any image should be randomly generated
every image should preserve its ratio.
every image should not be greater than A value, and should not be smaller than B value (A and B always is related and compared to the longest side of rectangle)

How to Style UITableView Cells to Look Like Message Bubbles? [closed]

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I'm creating a message app in Swift to grasp the foundations of iOS app building and am trying to style the table view cells to look like this.
I've been following tutorials but I can't seem to piece it together. It's got to be pretty simple. Does anyone have a good tutorial that does this in Swift?
I don't have a tutorial but I can give you some suggestions.
An easy way to handle this is to create a stretchable image and install it as the background image for your cells.
A stretchable image has fixed corners/edges, and the system flood-fills the center with a solid color. You take an image like your speech bubble and pare it down to the smallest possible image (with a 1 point center) and then use the UIImage method resizableImageWithCapInsets: to turn it into a stretchable image.
You'd then install that stretchable image as the background image for your table view cells. If this is a chat app you might want several variants: one with the speaker's arrow pointing left, one with the speaker's arrow pointing right, and perhaps different colors.

Animated Loading GIF [closed]

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So, my background is in the color #DBDBDB. I need an animated loading image like this one for my site's background. Unfortunately since GIFs don't support partial transparency, I'm left with a white outline in my background. I've tried to take this image and edit it to use the same background color to no avail. Then I tried to make a loading animation of my own but that came out horrible. So I do not know what to do. Can anyone help me? I would like to use this image but instead of a white outline, I would like an outline in the color #DBDBDB or a background #DBDBDB
Or to be told how to do this in CS5.5
You can use the wonderful little service AjaxLoad to generate a loading animation for any combination of colors. Just pick #DBDBDB as the background color and use "Indicator Big" as your style.
Here's your image:

Is there any difference in functionality between iPhone4 black and white color? [closed]

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I have to purchase iPhone4 for development purpose,so can anyone suggest me is there any difference between iPhone4 white color and iPhone black color? If yes which one is better choice for development purpose?
Differences include.
1) Slightly modified camera (placement wise) (barely worth mentioning since its same quality).
2) And color.
So for development purposes it does not matter which one you choose.
Source
There is no difference, so you can pick the color you like most.

What is the average color of a star? [closed]

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I am trying to procedurally generate point stars to create a starfield background for my game. I want to weight the color production based on an average star's real color. Can anyone point me in the direction of this sort of data?
I found a nice overview here. It shows some real examples. Maybe this will help you.
It is White. To be closer to the real thing apply redshift as the stars are further away and add or remove blue to account for star temperature and age.

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