Would it be safe to rely on DeHL for new projects? - delphi

I've been browsing the DeHL repository on GoogleCode, and it looks really good to me.
Many interesting features that make basic programming tasks easier; Some neat things that are in the DotNet FCL, but are missing from the Delphi RTL can be found in this library;
Coded in a modern way, making good use of new language features;
Each class, record type, member function and parameter is documented in such a way that it'll show in the code completion of the Delphi IDE;
Well-organized and clean code;
Plenty of unit tests;
Open source and Free;
Basically, it looks like this library should've been included with Delphi, as part of the RTL.
One major drawback: The project has been discontinued. :-(
Now my question is:
Would it be safe to rely on this library for future projects, and use it as a base framework to build upon?
Basically I'd like to hear from somebody who's actually used this library whether or not it's worth it to invest time in getting to know this library, and why.

IIRC the project was discontinued because it was an over-engineered first attempt and a lot of its features turned out really messy and bloated. You should look at Alex Ciobanu's second attempt, which is simply called Collections. It contains most of the interesting features from DeHL, but leaner.
Be careful, though. It still makes heavy use of generics, which will make your binary size really big if you use it a lot, because the compiler team hasn't implemented a way to collapse duplicate code yet.

Related

How to handle legacy app?

I have inherited a legacy app written in C++ (VS2003) MFC that was not updated in years.
I have limited experience in C++, being mainly a Delphi developer. All other apps of the company are written in Delphi.
Going forward, I see a few choices:
1) Keep the app as is and become a C++ MFC developer. But I don't like the idea of using an outdated technology (MFC) for years to come, trying to keep up with new Windows versions and UI standards. It somehow feels like making several steps backwards and I don't think this is the best way to go (?)
2) Convert the app to any modern UI technology offered with C++ and become a C++ developer, but at least using modern technology. Might be a lot of work, not sure.
3) Rebuild the app from scratch in Delphi, where I will be a lot more productive thinking about the future. It's a lot more work right now, but it might pay off later.
Obviously, I personally prefer 3) but I would like to know from your experience which way is the best for the product.
It's a long term decision to make and I will have to stick with it, therefore I don't want to rush into one direction.
(I have intentionally not tagged this question as C++, trying to get answers from Delphi developers in similar situations)
EDIT:
Thanks to all for your answers.
After learning that it is possible to switch to C++ Builder with a MFC application, this seems to be the best solution.
It combines the least amount of modifications to the current app with the possibility to go forward using the VCL for future GUI improvements.
EDIT2:
It's not possible to combine MFC and VCL in one app, therefore C++ Builder won't be an option. (thanks David for pointing this out)
In general everything depends on how complex the application's logic is and what is the projected life time of the application. If it requires maintenance for another 20 years, then
I'd rewrite the UI in Delphi and move the business logic into C++ DLL (for beginning and possibly rewrite it in Delphi either). Then it can turn that the application can be maintained this way for another 10 years and relatively easily ported to other platforms if needed (less work would be required).
This is a hard question to answer generically. Can you provide any more information about your specific app? What sort of technologies does it use? How separated is the UI from underlying layers and logic?
Some general-ish points though:
Rewriting an app is generally a bad idea, for the following reasons:
It's surprisingly hard to get an accurate idea of the requirements. You're sure you know what it does (after all, it's right there in front of you!), but then you release your rewritten app and you get complains that functionality you didn't know was there is missing, that functionality is harder to access if you've changed something, etc.
It introduces bugs. The code, especially if it's old, is full of bugfixes, tweaks, etc. You will lose all that if you rewrite, especially if it's a different language and you can't reuse any code at all.
When using a different UI layer (MFC to something else) separating the UI can be very hard if the app wasn't written well in the first place. You will probably end up doing a lot of refactoring, even if you don't do a complete rewrite and simply move from MFC to 'something else'.
MFC is kept up to date (ish) - there is a MFC Ribbon control, for example, as well as modern controls and Windows 7 support. The least amount of work, probably, would be to upgrade to a modern version of Visual C++ and become a C++ developer. However, you're quite right that MFC is an old technology and is unpleasant to use, not only because of its design, but also because modern form designers etc are great to use.
You're a Delphi developer. Without rewriting the entire thing, you could consider migrating to C++Builder. Consider this:
You can use old versions of MFC with C++Builder. I've never done this, since the VCL is miles ahead, but it's possible and there are a number of people who do it. Check out this forum, for example. (Credit for that link: this thread.)
Once you have your app compiling and working with C++Builder, you can start migrating to the VCL. As a Delphi developer you'll find using this, even with C++, very familiar. It's the same form designer of course, and using it from C++ is pretty simple - it's a different language but code is often line-for-line translatable. Everything you're used to (DFM files, units, event handlers, etc) all translate.
Not only that, but Delphi code can be used in C++ projects. Just add the units to the project, and in your C++ code include the auto-generated unitname.hpp file. You can't (easily) use C++ code from Delphi, but you could create new modules in Delphi and use them from C++. As you do this, more and more of your app will slowly become Delphi code - ie, you don't need to rewrite in a different language all in one go.
As a Delphi developer, I'd suggest going the C++Builder route. Get it working with MFC, and then migrate your windows to the VCL. At that point, you could start rewriting modules in Delphi, or you may find yourself comfortable enough in C++ to continue developing as is.
Edit: I noticed in a reply above you like the idea above of making it a C++ DLL. The link I gave a paragraph or two above of using C++ object from Delphi might be more applicable than I thought. It would fit the RAD Studio (mix of C++ and Delphi) method as well.
Keeping the app as is, tying you to MFC, is likely not very productive - You'll need to learn a GUI toolkit you'll most likely never use for something else (Delphi is great for GUI, MFC doesn't even come close IMO), in addition to a new language.
That leaves you with the choice of rewriting it in a somewhat unfamiliar language using an unfamiliar GUI toolkit, which'll take a lot more time than rewriting it in a familiar language using a familiar GUI toolkit. So you should just get started porting this to Delphi.
Rewriting C++ code in Delphi isn't as easy as you think. A better way to rewrite it is by just redesigning it from scratch, without looking at the old code. Feel free to look how the old application worked, so you can rebuild it. Just don't look at the code. That way, you should get a more modern result.
Of course, if you use the RAD Studio then you have both the C++ as Delphi compiler, thus it should be able to continue to develop the C++ application, although this means you have to learn C++. Then again, any good programmer should be able to just move to another programming language and learn to use it within 2 weeks to a month. C++ can be complex but still, learning C++ and then maintaining the legacy app should take a lot less time than a complete rewrite.
Do keep in mind that any generic C++ application should be able to be compiled for any platform, although the MFC will probably restrict this to just Windows. Still, it's a language that has an even better backwards compatibility than Delphi!
But to keep in mind, will this app run on a different platform in the future? Should it become a .NET application? Or run on Linux? Should it support tablet computers? Android? Your choices today might be outdated again in two years. And since Delphi has a bit uncertain future right now, mostly because C#/.NET became so popular, you might have a more safe bet with C++. Try to replace the MFC libraries with a more modern UI technology, preferably one that's available for multiple platforms, and think very, very well about the future usages of this application.
In general I'd say:
If it's a tiny tool application, and it takes just a couple of days to do a full rewrite: go for it. Don't waste your time creating dll wrappers or to interface with the existing code in other ways. Just do a full rewrite and be done with it.
Otherwise: you'll probably be making changes in one specific area of the application at the time only. Unless the code is a complete spaghetti, you could even get away with making some local changes without fully understanding the implementation details of the rest of the code.
In any case, you need to invest some time into understanding the application and its language + frameworks.
You have a great opportunity to learn C++ and MFC. Take advantage of it. When Delphi goes astray you will have the required knowledge to keep on coding with a language that won't go away so easily, and you can even broaden your development horizons to areas Delphi (and C++ Builder) will never reach. MFC is no more outdated than the VCL is (although I agree the original design is worse).
Good UI programming has nothing to do with the ability to drop controls on a form visually. Many great applications are not built that way. Actually, trying to rewrite it in Delphi could bring you issue in the future, as long as Embarcadero delivers slowly, and without a credible roadmap.
I recommend
1) Keep the app as is and become a C++ MFC developer. But I don't like the idea of using an outdated technology (MFC) for years to come, trying to keep up with new Windows versions and UI standards. It somehow feels like making several steps backwards and I don't think this is the best way to go (?)
Since MFC is well supported and keeps going with the time. MFC is also a what-you'd-call intrusive framework, meaning that the framework dependencies are usually not easily refactored. (The author of CPPDepend published some nice stats on that IIRC, but I can certainly vouch for this from my own experience with large MFC applications).
If you're gonna rewrite to any modern UI framework, don't code the UI in C++ (judging from the fact that Delphi is an option, it is not about realtime visualizations or something like that).
(I'll unask the unasked question here: I you're gonna rewrite, XXXXXXXXXXXXX?) please gentle(wo)men, let's not do the flame
Does the app come with a descent amount of automated tests? If not you're pretty much stuck with option 1 and hope for the best. If there are many tests you can do a lot more with the code without breaking all kinds of things you didn't know were there.

Is it possible to convert F# code to C# code?

The reason why I am asking is that I'm learning F# and would like to attend TopCoder competitions. However, F# is not among the list of languages supported there. But C# is on the list (to be honest, this is the case for almost all online coding competitions, except Google Code Jam and Facebook Hacker cup).
The possible workarounds I can think of at this moment are
1) find a translator that can translate F# source code directly into C#
2) compile F# code into .net executable first, then disassemble it back to C# code
The minimum requirement is that the generated C# must be able to compile into a runnable .net executable, preferable as less external dependency as possible.
The first approach seems unlikely, a quick google search turns out nothing relevant.
Approach two looks more promising, there are .net disassemblers exist.
I tried the most popular one --- Reflector from Red Gate. While it can perfectly dissemble C# executables, it appears to have problems with executables compiled from F#: it happily disassembled, but the resulting C# code has some special characters such as adding a leading $ sign to a class name and other weird stuffs, so it cannot be compiled. I was using Visual Studio 2010 Professional, the latest Reflector beta version (which is free).
Am I missing anything here? Is it possible?
Update:
It looks like this is still impossible. For now, I'll use C# instead.
As others already pointed out in the comments - if there is some way to do that, there will be quite a few nasty cases where it probably won't quite work and it will be very fragile...
One way to deal with the problem (for you) is to just write the solution in F# and then rewrite it to C#. This may sound stupid, but there are some advantages:
In F#, you can easily prototype the solution, so you'll be able to find the right solution faster.
When translating code to C#, you'll probably find yourself using features like lambda expressions more often, so it may even improve your C# skills...
If you rely on .NET libraries, then this part of code will be easy to translate.
Of course, the best thing would be to convince the organizers that they should support F# (which probably wouldn't be too difficult if they allow C# already), but I understand that this may be a challange.

How to refactor a Delphi unit with 10000 lines with no documentation?

I have been assigned the task to refactor a Delphi unit. Wow. 10000 lines of code, no documentation, tons of copy and paste code.
THere are many methods made with copy and paste that could be refactored, anyway I am lost in all those lines, I have the interface section where I can "find my way", but in general what do yuo suggest for tackling this kind of task?
Thanks.
Get yourself a copy of Working Effectively with Legacy Code by Michael Feathers. It has all kinds of techniques for safely refactoring code to get it running under a test framework. Examples are mostly in Java and C++ but should be easy enough to figure out.
Install a third-party refactoring tool (or multiple) such as CodeRush for Delphi(sadly no longer developed), Castalia or ModelMaker Code Explorer. Delphi has some refactoring support built in but in my experience it is too limited and tends to choke on very large code bases.
Buy a copy of Simian. It doesn't have direct support for Object Pascal but its plain text parser works well enough. If enough people request support for Object Pascal I'm sure they'd add it. I haven't found any other code duplication detection tool as capable as Simian.
I would also recommend bookmarking http://www.refactoring.com/catalog/ and http://www.industriallogic.com/xp/refactoring/catalog.html.
It also wouldn't hurt to get a copy of Clean Code: A Handbook of Agile Software Craftsmanship by Robert "Uncle Bob" Martin et al. It's easy to recognize bad code. It's much harder know when you're writing good code.
A word of caution: Focus on refactoring the code you need to work on. Its easy to start down the rabbit hole and wind up spending months refactoring code that wasn't immediately relevant to the task at hand.
And save your self some trouble. Don't try to "fix" code and refactor it at the same time. Refactor first, then fix bugs or add that new feature. Remember, refactoring is modifying without changing external behavior.
Resist the urge to attempt a complete rewrite. I learned the hard way that crappy code that meets the user's requirements is preferable to clean code that doesn't. Crappy code can always be incrementally improved until its something to be proud of.
I think the best thing you can do is to write DUnit Tests for the interface. It forces you to understand the existing code, helps during debugging and it ensures that the interface acts the same after refactoring.
The Top 12 Reasons to Write Unit Tests apply perfectly in your case:
Tests Reduce Bugs in New Features.
Tests Reduce Bugs in Existing Features.
Tests Are Good Documentation.
Tests Reduce the Cost of Change.
Tests Improve Design.
Tests Allow Refactoring.
Tests Constrain Features
Tests Defend Against Other Programmers
Testing Is Fun
Testing Forces You to Slow Down and Think
Testing Makes Development Faster
Tests Reduce Fear (Fear of change, Fear of breakage, Fear of updates)
I've faced similar situations. My condolences to you!
In my opinion, the most important thing is that you actually understand all the code as it is today. Minds better than mine may be able to simply read the code and understand it. However, I can't.
After reading the code for a general overview, I usually repeatedly single step through it in the debugger until I begin to see some patterns of operation and recognize code that I've read before. Maybe this is obvious, but thought I'd mention it.
You might also think about creating a good test suite that runs on the current code.
Does the interface section contain a bunch of class definitions? If so, create a new unit for every class and move each class to it's own unit.If you use Delphi 2007 or better, you can use the "refactor/Move" option to move those classes to the new (namespace) units.The next step is splitting the large classes into smaller classes. That's just a lot of manual work.Once your code is divided over multiple units, you can examine each unit, detect identical code and generate base classes that would be used as parent for the two classes that share similar functionality.
In addition of understanding the code etc, these tools may help refactoring and reorganizing the project:
Model Maker is powerful design, reverse-engineer and refactoring tool: http://www.modelmakertools.com/modelmaker/index.html
Model Maker Code Explorer is powerful plugin for Delphi IDE to help with refactoring, code navigation etc: http://www.modelmakertools.com/code-explorer/index.html
I would use some sort of UML tool to generate som class diagrams and other diagrams to get an overview of the system, and start splitting up and commenting like #Workshop Alex said.
Use a tool like Doxygen to help you map the code.
Help on that is here
Start out small and eventually do a partial or full rewrite. Start creating base classes to accomplish pieces of the puzzle without changing the output. Rinse-repeat until you have a new, supportable codebase.
Once you hit those copy-n-paste routines, you'll have base classes to do the work and it'll really help accelerate the task.

Why should I care about RTTI in Delphi?

I've heard a lot about the new/improved RTTI capabilities of Delphi 2010, but I must admit my ignorance...I don't understand it. I know every version of Delphi has supported RTTI...and I know that RTTI (Runtime Type Information) allows me to access type information while my application is running.
But what exactly does that mean? Is Delphi 2010's RTTI support the same thing as reflection in .NET?
Could someone please explain why RTTI is useful? Pretend I'm your pointy haired boss and help me understand why RTTI is cool. How might I use it in a real-world application?
RTTI in Delphi is still not quite as full-featured as Reflection in .NET or other managed languages, because it is operating on compiled code, not an Intermediate Language (bytecode). However, it is a very similar concept, and the new RTTI system in Delphi 2010 brings it a lot closer to reflection, exposing an entire object-oriented API.
Pre-D2010, the RTTI was pretty limited. About the only thing I ever remember doing with it was converting an enumerated type to a string (or vice versa) for use in drop-down lists. I may have used it at one point for control persistence.
With the new RTTI in D2010 you can do a lot more things:
XML Serialization
Attribute-based metadata (TCustomAttribute). Typical use cases would be automatic validation of properties and automated permission checks, two things that you normally have to write a lot of code for.
Adding Active Scripting support (i.e. using the Windows script control)
Building a plug-in system; you could do this before, but there were a lot of headaches. I wasn't able to find a really good example of someone doing this from top to bottom, but all of the necessary functions are available now.
It looks like someone's even trying to implement Spring (DI framework) for Delphi 2010.
So it's definitely very useful, although I'm not sure how well you'd be able to explain it to a PHB; most of its usefulness is probably going to be realized through 3rd-party libraries and frameworks, much the same way it works in the .NET community today - it's rare to see reflection code sitting in the business logic, but a typical app will make use of several reflection-based components like an Object-Relational Mapper or IoC Container.
Have I answered the question?
D2010's extended RTTI is a lot like C#'s reflection. It gives you the ability to get at any field of an object, or inspect its methods. This has all sorts of potential uses. For example, if you can read any field of an object, you can write serialization code that can work with any object. And the ability to inspect methods and obtain their name and signature makes a class much easier to register with a scripting engine.
To me, that's the primary advantage of extended RTTI: The ability to write code that works with any class by examining its members, instead of writing different versions of the same code over and over, tailored to each individual class.
Most people probably won't use it in a real world application.
The people who will use it are the framework builders. Frameworks such as DUnit make extensive use of RTTI.
With the new RTTI capabilities we should expect to start seeing more advanced frameworks and tools appearing, similar to what is available for .NET. These frameworks will revolutionise your development moreso than RTTI will on it's own.
RTTI in Delphi has always been important since version 1.0. Classic RTTI features include the "published" properties section of Classes, which allowed the Object Inspector and the component designtime features to work. For my purposes, I would often use Published class properties to allow for enumeration of those properties at runtime. To store things from my objects to disk, for persistence.
The Delphi 2010 RTTI extends this classic RTTI massively, so much so that you could be forgiven for thinking Delphi did not even have RTTI until delphi 2010.
I would say the #1 most useful applications of "The New RTTI" are (as several other answers already state) going to be in Frameworks written by the gurus, that:
Handle persistence to files or databases. Database and configuration or document saving/loading frameworks and components would use this under the hood.
Handle pickling/marshalling/encoding/decoding to and from various
over-the-wire formats, like JSON, XML, EDI, and other things.
Unit testing was mentioned by someone else (JUnit), but I think perhaps the same frameworks could be really handy for debug and error reporting tools. Given an object passed as a parameter, on the stack, why not have bug reports that can dump all the data that was passed along to a function that failed, and not just a list of functions?
As you can see, some creative people are likely to think of even more uses for this. You could say, that though it does not bring parity to .NET reflection (which another answer speaks more about), it does bring a lot of "dynamic language" features (Think of Perl, Python, JavaScript) to an otherwise strongly typed static-type systems world of Delphi.
For me, personally, extended RTTI gave a possibility to retrieve calling convention from the method pointer. However, currently, that code is under conditional directive, because i am not satisfied with it.
(Critics and suggestions on workarond with basic RTTI are welcome, tho)
Look for TMS Aurelius and you will see that RTTI Attributes are very useful in terms of creating an ORM DataBase Framework and XML Serialization into pure objects and the opposite too.
You are supposed to care because they put it on the box. Clearly they think that some people will care.
Whether you actually have a use for it is entirely dependent on the nature of your projects. Since you didn't have it before and don't understand why having it now is a benefit, this would suggest to me that you don't have a use for it. It's then up to you whether to spend the time researching the subject further in order to discover whether you might be able to find a use for it.
Whether that is the most productive use of your time in relation to your projects, again is something only you can know.

Is automated source translation seen as beneficial and/or necessary?

I have recently spent several years translating legacy FORTRAN into Java. Prior to that, I found myself translating FORTRAN into C (for which I wrote a simple translation tool). After all this work, I find myself wondering how many others are doing similar language-to-language translations and whether an automated way of doing so would be beneficial.
I know about F2C, For_C, F2J and others, as well as some of the translation sites, but none seem to be all that successful. Having seen output from For_C, I can see why it just hasn't taken off. While it is technically correct, it is very difficult to maintain.
So, I guess what I am wondering is if there were are tool that produced more maintainable, more grok-able code than the code I have seen, would developers use it? Or are developers as jaded as many posts seem to indicate and unwilling to use generated code as it could never be as good as their manually translated code?
In short, no. Obviously time restraints necessitate it sometimes, but...
Rarely is code written in one language going to translate well to another - every language has certain ways of doing things that are more suited to the constructs available / common libraries / etc.
Consider for example a program written in C as compared to something written in Python - certainly you can write for loops and iterate through things in Python just as easily as you can in C, but it is much simpler to use list comprehensions and take advantage of the features the language provides.
I'd be surprised to see an example of a reasonably sized program written in any language that could be translated into 'correct', well-maintainable code in any other.
This was already covered to some extent in Conversion of Fortran 77 code to C++, but I'll take a stab at it here.
I think there's a lot of time wasted translating legacy code to new languages. It takes a phenomenal amount of time and energy to do, and you introduce new bugs when you do it.
Joel mentioned why rewriting from scratch is a horrible idea in Things you Should Never do Part I, and though I realize that translating something to a new language isn't quite the same as rewriting from scratch, I claim it's close enough:
Automated translation tools aren't wonderful because you don't get anything maintainable out of them. You pretty much have to know the old code to understand the new code, and then what have you gained?
To port something manually, you have to know how the code works to do it well. Rewriting code is seldom done by the original developers, so you seldom get people who understand everything that's going on to do the rewrite. I worked at a company where an outsource team was hired to translate an entire website backend from ColdFusion to JSP. That project kept getting delayed and delayed because the port team didn't know the code at all. Our guys never quite liked their design, and they never quite got it right, so there was constant iteration as everyone worked out all the issues that were solved in the original code. Then, the porting itself took forever.
You also need to be familiar with really technical inconsistencies between languages. People who are very familiar with two languages are rare.
For Fortran specifically, I now work at a place where there are millions of lines of legacy Fortran code, and no one here is about to rewrite it. There's just too much risk. Old bugs would have to be re-fixed, and there are hundreds of man-years that went into working out the math. Nobody wants to introduce those kinds of bugs, and it's probably downright unsafe to do it.
Instead of porting, we have hybrid codes. After all, you can link Fortran and C/C++, and if you make a C interface around your Fortran code, you can call it from Java. Modern codes here have C/C++ components that make calls into old Fortran routines, and if you do it this way you get the added benefit that Fortran compilers are screaming fast, so the old code continues to run as fast as it ever did.
I think the best way to handle this is to do any porting you need to do incrementally. Make a lightweight interface around your old fortran code and call the pieces you need, but only port things as you need them in the new part. There are also component frameworks for integrating multi-language applications that can make this easier, but you can check out Conversion of Fortran 77 code to C++ for more on that.
Since programming is hard, no such tool can really exist.
If it was trivial to change one language into another, the idea of "compiler" would be moot. You'd just map the language you liked into the language of the hardware, press the button and be done.
However, it's never that simple. Each VM, each language, each API library adds nuances that are just impossible to automate.
" I can see why it just hasn't taken off. While it is technically correct, it is very difficult to maintain."
Correct for F2C as well as Fortran to machine language. The object code generated from most compilers can't easily be read by people. Either it's cruddy or it's highly optimized. Either way, it doesn't look a thing like an expert human would write in the assembler language for that hardware.
If only compiling could be reduced to some XSLT-like transformations that preserved the clarity of the old language in the new language. If there was only some universal Lingua Franca of computing that would be the Rosetta Stone of programming.
Until someone invents that Lingua Franca of computing, every language translation job will be hard and will lead to code that's "difficult to maintain" in the new language.
I've used f2c, and I agree with whoever wanted to name it cc2fc instead. It isn't a way of transforming Fortran into anything vaguely usable as C. It's a way of taking a C compiler and making a Fortran compiler out of it.
It did work just fine at taking that Fortran code and turning it (through C) to a Macintosh library I could call from Macintosh Common Lisp. Those were the days.

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