getting access EXC_BAD_ACCESS when doing animation - ios

I am doing an animation, so when you click a button MyAccount from the first screen it will navigate you to Account View
- (void)pushToAccount
{
AccountViewController *controller = [[AccountViewController alloc] initWithNibName:#"AccountViewController" bundle:nil];
//[self.navigationController pushViewController:controller animated:NO];
[UIView beginAnimations: #"Showinfo"context: nil];
[UIView setAnimationCurve: UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.75];
[self.view addSubview:controller.view];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:NO];
[UIView commitAnimations];
}
However, whenever i click on the Account View Controller ( contains some buttons and images view in it ), my program is crashing at it show EXC_BAD_ACCESS at main class
Please advice me on this issue...

Your view controller is trying to animate a transition by adding another view controller's view as a subview of your current view. That's problematic on a whole bunch of dimensions. Notably, you're not doing anything with the new view controller itself ... if this was an ARC project, it will get released on you.
If you just want to transition from one view controller to another, you should generally either do a standard pushViewController:animated: or presentModalViewController:animated:. It looks like you used to do the former. Why did you replace it with the current code?
If you can tell us what you were trying to do, why you're not using the standard transitions, perhaps we can help you further.
Update:
If you don't like the default animation, but rather want some custom animation to your transition, you can do something like:
CustomAnimationViewController *yourNewViewController = [[CustomAnimationViewController alloc] initWithNibName:#"CustomAnimationView" bundle:nil];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationCurve: UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.75];
[self.navigationController pushViewController:yourNewViewController animated:NO];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.navigationController.view cache:NO];
[UIView commitAnimations];
// if you're using ARC, you don't need this following release, but if you're not using ARC, remember to release it
// [yourNewViewController release];
Update 2:
And, anticipating the logical follow-up question, how do you animate the dismissal of the new view controller, you might, for example have a "done" button that invokes a method like the following:
- (IBAction)doneButton:(id)sender
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationCurve: UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.75];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.navigationController.view cache:NO];
[UIView commitAnimations];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDelay:0.375];
[self.navigationController popViewControllerAnimated:NO];
[UIView commitAnimations];
}

My guess is that you have a UIButton that will call your pushToAccount method when pressed and that when it is pressed it cannot find that method. It coud be because the method signature does not include an object. So if you change your method from
- (void)pushToAccount
to
- (void)pushToAccount:(id)sender
It may fix your problem. It is also important to make sure that the object that contains the pushToAccount method isn't dealloc'd before that method is called. Perhaps put an NSLog message or a breakpoint inside dealloc to make sure it isn't called.

i think use bellow line
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.window cache:YES];
insted of your bellow line..
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:NO];
hope this help you...
:)
and also for animation use bellow code if required....
CATransition *animation = [CATransition animation];
[animation setDelegate:self];
[animation setType:kCATransitionFromBottom];
[animation setDuration:1.0];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:
kCAMediaTimingFunctionEaseInEaseOut]];
[[self.window layer] addAnimation:animation forKey:kAnimationKey];
here use your view insted of window otherwise windows workfine..
:)

Related

Changing animation from view to view

I have a tabbar application with 4 tabs and a navigation bar hooked to one. On the tab with the navigation bar I have a button that brings you to a new page. I also have one that brings you back to the tab page, but I have a problem. When going back to the tab page the animation is going the wring way. I did this all with storyboards so no coding. I looked around and want to put this in the code:
- (void) pushController: (UIViewController*) controller
withTransition: (UIViewAnimationTransition) transition
{
[UIView beginAnimations:nil context:NULL];
[self pushViewController:controller animated:NO];
[UIView setAnimationDuration:.5];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationTransition:transition forView:self.view cache:YES];
[UIView commitAnimations];
}
But i have no idea how and where to put it in.
Take a look at this Apple guide to creating a custom segue. Your perform code would look something like this:
- (void)perform {
[UIView beginAnimations:nil context:NULL];
[self.sourceViewController.navigationController pushViewController:self.destinationViewController animated:NO];
[UIView setAnimationDuration:.5];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationTransition:transition forView:self.view cache:YES];
[UIView commitAnimations];
}
Then in your storyboard, set the type of the segue to Custom, and then enter the name of your custom segue class.

IOS Animations without navigation controller

In my app im showing different screen this way:
info = [[Info alloc]initWithNibName:#"Info" bundle:nil];
[self.view addSubview:info.view];
Info is a subclass of UIViewController, so i just create it and add it as a subview of the current view.
When i want to dismiss it i just do:
[self.view removeFromSuperview];
Im not sure if this is the right way of doing it, but yesterday apple has published on app store another app that do the same to display views.
My question is, how can i animate the transition between views, so when i call addsubview it do the animation?
I tried this:
info = [[Info alloc]initWithNibName:#"Info" bundle:nil];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight
forView:info.view
cache:YES];
[self.view addSubview:info.view];
[UIView commitAnimations];
But its not working, this dont do anything.
It's not the right way to manage view hierarchy. You should use view controller methods for this (addChildViewController: & removeFromParentViewController). Then you can use method transitionFromViewController:toViewController:options:animations:completion: (or something like that) to do various animations.
to add a view controller's view use this
ChildViewController * child = [[ChildViewController alloc] initWithNibName:#"ChildViewController" bundle:nil];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight
forView:info.view
cache:YES];
[self.view addSubview:child.view];
[UIView commitAnimations];
[self addChildViewController:child];
[child release];//for NON ARC
to remove view use this...
for (UIViewController *childVC in [self childViewControllers])
{
[childVC removeFromParentViewController];
}
[self.view removeFromSuperview];// YOU CAN ADD ANIMATIONS HERE
[self removeFromParentViewController];
HOPE this will help you, It is working fine for me....
You can use CATransition for that kind of animation without using navigationcontroller below is the code
Info *infoViewController = [[Info alloc]init];
CATransition *transition = [CATransition animation];
transition.duration = 0.50;
transition.timingFunction =
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
transition.type = kCATransitionMoveIn;
transition.subtype = kCATransitionFromRight;
UIView *containerView = self.view.window;
[containerView.layer addAnimation:transition forKey:nil];
[self presentModalViewController:infoViewController animated:NO];
Like this you can animate the view from left to right without using navigationcontroller.
You can give UIView Block Animation a shot. Something like this:
[UIView animateWithDuration:.25 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^
{
requiredView.frame = CGRectMake(0, 300.0, 400.0, 180.0);
} completion:^(BOOL finished)
{
}];
You can set the view's frame and position it outside the viewing co-ordinates and then change the frame accordingly to animate the UIView.

UIView animation doesn't work for UIViewController subclass

I try to add a subview(which is a subclassed UIViewController's view, consists of several UIButtons and UILabels) to current view, but the animation doesn't work, the subview just appeared without animation.
the code is :
[UIView beginAnimations:nil context:nil];
[UIView setAnimaitonCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDuration:0.5f];
[UIView setAnimationTransition:transition forView:thisPersonViewController.view cache:YES];
[self.view addSubView:thisPersonViewController.view];
[UIView commitAnimations];
it just doesn't work, but if I change forView parameter from the subview (thisPersonViewController.view) to self.view, the self.view did animate, that's curios.
My xcode version is 4.2 and SDK version is 5.0, thx for anyone who offer an solution!
===========THE FOLLOWING CODE WORKS FINE===============
CATransition *trans = [CATransition animation];
[trans setDuration:0.4f];
[trans setType:kCATransitionReveal];
[trans setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[[thisPersonViewController.view layer]addAnimation:trans forKey:kCATransitionReveal];
[self.view addSubview:thisPersonViewController.view];
Another annoying question is if I change the CATransition type to kCATransitionFromBottom or something else the animation doesn't work again !
Add thisPersonViewController.view as a subview with a position somewhere off the screen. (i.e. frame x/y coordinate right at the bottom of the screen.)
Do this:
[UIView animateWithDuration:0.5f delay:0.0f options:UIViewAnimationCurveLinear animations:^(void)
{
// Move it to wherever you want to have it.
thisPersonViewController.view.frame = CGRectMake(0.0f, 0.0f, thisPersonViewController.view.frame.size.width, thisPersonViewController.view.frame.size.height);
}
completion:^(BOOL finished)
{
// Do something when it completes the animation if you so desire.
}];

Is moving between iOS subviews within a single view possible without returning to the view?

Is moving between iOS subviews within a single view possible without returning to the view? If so, how? Code example welcome.
How I'm doing it now but this requires returning to the "home" view:
In the myFile.m
// Define the other views
DF_Results *df_Results;
CR_FiringRange *cr_FiringRange;
CR_AssetLoader *cr_AssetLoader;
DB_GeneralData *db_GeneralData;
DB_ArmorData *db_ArmorData;
DB_WeaponsData *db_WeaponsData;
#synthesize ScreenButton01;
#synthesize ScreenButton02;
#synthesize ScreenButton03;
#synthesize ScreenButton04;
#synthesize ScreenButton05;
#synthesize ScreenButton06;
#synthesize ScreenButton07;
.
.
.
-(IBAction) ScreenButton02Clicked:(id) sender {
df_Results = [[DF_Results alloc]
initWithNibName:#"DF_Results"
bundle:nil];
[UIView beginAnimations:#"flipping view" context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:YES];
[self.view addSubview:df_Results.view];
[UIView commitAnimations];
}
In DF_Results to return we tap another button but I would like to be able to jump straight to another subview:
-(IBAction) ResultsScreenButton01Clicked:(id) sender {
[UIView beginAnimations:#"flipping view" context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view.superview cache:YES];
[self.view removeFromSuperview];
[UIView commitAnimations];
}
In iOS 4.0 UIView has a number of block based animation transitions tasks which according to docs are the recommended approach. E.g. this one could be useful:
(void)transitionFromView:(UIView *)fromView toView:(UIView *)toView duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options completion:(void (^)(BOOL finished))completion
See UIView docs for more details.

Can I "curl down" a page on popViewControllerAnimated?

I can "curl up" a view controller with this code:
[UIView beginAnimations:#"animation" context:nil];
[self.navigationController pushViewController:page animated:NO];
[UIView setAnimationDuration:1];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.navigationController.view cache:NO];
[UIView commitAnimations];
but I can't curl down the last page like this:
[UIView beginAnimations:#"animation" context:nil];
[self.navigationController popViewControllerAnimated:NO];
[UIView setAnimationDuration:1];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.navigationController.view cache:NO];
[UIView commitAnimations];
any idea why not? I just really want to "reverse" the animation (as if a sticker has been peeled off to show the 'push'ed view controller and stuck back on when they click a button).
Thanks
Ok, my old answer was totally wrong...
the problem is that you are popping the view controller before setting the transition view. If you change the code to this:
[UIView beginAnimations:#"animation" context:nil];
[UIView setAnimationDuration:1];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.navigationController.view cache:NO];
[self.navigationController popViewControllerAnimated:NO];
[UIView commitAnimations];
it works fine
Using OpenGL or a lot of complex CoreAnimation processes, I am sure that you could, but, It would be a lot of hassle for doing something like that. Something that might help you along: A simple book turning application written entirely with CoreAnimation

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