renaming classes in iOS - ios

I am working on Xcode 4.3.2 i wanted to rename my classes so i used refactor>rename, but after that i changed my mind and decided to go back to the older name. But when i do the same thing i've done before again, a warning dialog appears saying:
yourclass.h is not part of the build phase of any targets in this workspace and so can't be refactored. add the file to the build phase of a target in this workspace, or make a selection in another file.
what's the build phase? how can i solve this problem?
Thank you very much

It may be worthwhile to delete the projects derived data
Organizer --> Projects --> hit the delete derived data button for the project in question
Quit XCode
Open XCode
Build project. This will re-index your project and has been known to fix various environment issues such as
code sense
auto complete and
copmpiler targets

In Xcode, select your project at the top of the file tree on the left hand side.
From there, select your target, and click the "Build Phases" tab. Make sure the .m file of the class you're wanting to rename is listed under "Compile Sources"

You could check if you have the file here:
Targets => Select the target which is the select target your scheme is trying to run => Tab Build Phases => Compile Sources
Check if there is something wrong there (like file in red).

xCode usually takes snapshots when you rename the classes through the re-factor option .. you can go to File > restore SnapShote .. and choose the snapshot you want retrieve to and you will get back all the changed names.

In my case the .m file was under the compile sources. I did clear the project derived data and restarted xcode but to no avail.
I figured out though, that attempting to refactor the specific property in the .m file worked and renamed the property both in the header and the rest of the project references.

Related

iOS getting stuck at multiple commands found [duplicate]

error: Multiple commands produce '/Users/uesr/Library/Developer/Xcode/DerivedData/OptimalLive-fxatvygbofczeyhjsawtebkimvwx/Build/Products/Debug-iphoneos/OptimalLive.app/Info.plist':
1) Target 'OptimalLive' has copy command from '/Users/uesr/Desktop/workSpace/SEALIVE/SeaLive1.1/OptimalLive/Info.plist' to '/Users/uesr/Library/Developer/Xcode/DerivedData/OptimalLive-fxatvygbofczeyhjsawtebkimvwx/Build/Products/Debug-iphoneos/OptimalLive.app/Info.plist'
2) Target 'OptimalLive' has copy command from '/Users/uesr/Desktop/workSpace/SEALIVE/SeaLive1.1/OptimalLive/Server/Masonry/Info.plist' to '/Users/uesr/Library/Developer/Xcode/DerivedData/OptimalLive-fxatvygbofczeyhjsawtebkimvwx/Build/Products/Debug-iphoneos/OptimalLive.app/Info.plist'
3) Target 'OptimalLive' has process command with input '/Users/uesr/Desktop/workSpace/SEALIVE/SeaLive1.1/OptimalLive/Info.plist'
Running the code in Xcode 9 works, but there is an error in Xcode 10.
The issue might be occurring because of multiple Plist or other files within App-
Solution -> Open target -> Build phases > Copy Bundle Resources and remove info.plist from there.
Note: If you have developed a watch app too then you will have to remove the plist from the watch and watch-extension too.
This answer is deprecated - Xcode 12 has deprecated the Legacy Build System, it will be removed in a further release
I found the solution for this build error, for anybody else having the same issue with Xcode 10 build system, follow the following steps to fix it:
In Xcode, go to File->Project/Workspace settings.
Change the build system to Legacy Build system.
It will resolve the build issue with the new Xcode 10.
If you want to work with the new build system, then you can find the troubleshooting help from this apple Xcode help page.
Go to Xcode -> File ->Workspace Settings.
You will find one pop up like.
Select "Legacy Build System" from Build System tag.
Press on "Done"
Note:- Make sure clear your project with "cmd+shift+alt+k" and "Derived Data"
Build your project it will work charm :)
I was experimenting with Core Data. I built a data model for a simple checklist program and generated the NSManagedObjects. When I compiled the project I got the following error:
error: Multiple commands produce '/Users/myUSerName/Library/Developer/Xcode/DerivedData/myCoreDateExperiment-gzbslaqdwglkzxemijpdqmizgyzc/Build/Intermediates.noindex/ myCoreDateExperiment /Debug-iphonesimulator/ myCoreDateExperiment.build/Objects-normal/x86_64/CheckListItem+CoreDataProperties.o':
1) Target ' myCoreDateExperiment ' (project ' myCoreDateExperiment ') has compile command for Swift source files
2) Target ' myCoreDateExperiment ' (project ' myCoreDateExperiment ') has compile command for Swift source files
The problem was the data model (CheckList.xcdatamodeld in my case) was in the "Compile Sources" list. The project compiled cleanly when I removed it from the list.
Open the project navigator and select the project (very first entry at the top)
Select your build target under Targets in the "Projects and Targets" pane
Select Build Phases option near the top
Expand the "Compile Sources" entry and look for your data model name. Search for "xcdatamodeld" if you have trouble finding it.
Delete the model from the compile list
Make sure the data model is included in the "Copy Bundle Resources" list. Add it if it is missing.
EDIT
As #WilliamT. explains in the comments, you need the xcdatamodeld in the compile list. Instead, go to your entities within the xcdatamodeld file. Select the models that are erroring, expand the left panel, and change the field of "Codegen" to "Manual/None".
This answer is deprecated - XCode 12 has deprecated the Legacy Build System, it will be removed in a further release
Try this as well.
Xcode->File->Project Settings-> Build System -> Legacy Build System.
If you are getting this from the Ditto command creating multiple instances of the same name (NOT the 'copy files' build phase), you may have to change the Product Module Name.
Click on your Target(s) Xcode is complaining about
Click on Build Settings
Search for Product Module Name
Change the name to something unique
We have a watch target and a few notification targets in our app, so I just put things like Extension on the end of the module name.
I found this solution originally here: https://forums.developer.apple.com/thread/103913
If you use CocoaPods you may want to try deintegrate the pods and install again. It works for me.
pod deintegrate
pod install
While checking the build log, I noticed a warning:
note: Using new build system
note: Planning build
note: Constructing build description
Build system information
warning: The Copy Bundle Resources build phase contains this target's Info.plist file '/Users/<redacted>/Repositories/Whitesmith/optimize-ios/Carthage/Checkouts/WSStatusBarNotification/Miscellaneous/Info.plist'. (in target 'JDStatusBarNotification')
So, if that's your case then just go to your target:
Build Phases
Copy Bundle Resource
Remove info.plist.
Read this answer if error message references Core Data files
Synopsis: You may have both automatically-generated and manually-generated Core Data managed object class files.
This answer applies if the first line of the error refers to a Foo+CoreDataProperties.o or Foo+CoreDataClass.o file. Example:
error: Multiple commands produce '/Users/me/Library/Developer/Xcode/DerivedData/MyApp-uebslaqdwgldkjemijpdqmizgyzc/Build/Intermediates.noindex/ MyApp /Debug-iphonesimulator/ MyApp.build/Objects-normal/x86_64/Foo+CoreDataProperties.o':
1) Target ' MyApp ' (project ' MyApp ') has compile command for Swift source files
2) Target ' MyApp ' (project ' MyApp ') has compile command for Swift source files
The root cause can be seen by expanding the Compile Swift Source Files section of the Build Transcript. For example:
<unknown>:0: error: filename "Address+CoreDataClass.swift" used twice: '/Users/myUserName/Projects/Jnky/Foo+CoreDataProperties' and '/Users/jk/myUserName/Developer/Xcode/DerivedData/MyApp-uebslaqdwgldkjemijpdqmizgyzc/Build/Intermediates.noindex/MyApp.build/Debug/MyApp.build/DerivedSources/CoreDataGenerated/Jnky/Foo+CoreDataProperties.swift'
The first file mentioned there is a source file in your project directory, which someone generated by selecting your data model in the Project Navigator and clicking in the menu Editor > Create Managed Object Subclass. This feature was added in Xcode 7 or so.
The second file is a file of the same name but which is buried in Xcode's DerivedData. This file is generated automatically by Xcode during every build if the data model (.xcdatamodeld) file is included in the target's Compile Sources build phase. This feature was added in Xcode 9 or so. Zero, one or two files are generated for each entity/class, depending on the setting of the Codegen popup. That popup is in the Data Model Inspector when you select an entity while editing your data model…
The settings are:
Manual/None No files are generated
Category/Extension One file, Foo+CoreDataProperties.m or .swift is generated, containing an Objective-C category or Swift extension.
Class Definition That same Category/Extension file is generated, and in addition a Foo+CoreDataClass.m or .swift is generated, containing class declaration and definition.
So you see the problem occurs when a developer (like me) who is accustomed to the older Xcode begins a project in a newer Xcode. We think that we need to use the Create Managed Object Subclass menu item, which we do, to create the files we can see in the Project Navigator while not realizing that our settings in the Codegen popup are causing Xcode to create duplicate files, which Apple "cleverly" does not show in the Project Navigator, because they don't trust developers to read and heed the comment in the header // This file was automatically generated and should not be edited.
Solution 1 - Use the Older Way
You can disable all automatic Codegen for a data model with just one setting:
Open the problem Target's Build Phases (In Project Navigator, select project, then in list of TARGETS which appears, select the problem target, then tab Build Phases).
Expand the Compile Sources entry and find the problem data model (.xcdatamodeld file).
Delete it from the compile list
Ensure the data model is included in the Copy Bundle Resources list.
Solution 2 - Core Data Magic For Beginners
Here, you go all in on the newer way.
Leave your data model as is in that Compile Sources.
In each Entity Inspector in your data model, set Codegen to Class Definition.
In the Project Navigator, delete and trash any Foo+CoreDataClass files, and rename any Foo+CoreDataProperties.m or .swift files to something like Foo+MyProperties.
In each Foo+MyProperties.m or .swift file, if there are properties generated by Xcode, delete these properties because they will be in the hidden files created by Codegen.
With this solution, your class definitions are generated automatically from the data model on each build. You can't even see them. It is Core Data Magic, nice and simple for beginners.
Solution 3 - For Most Real-World Apps
But Solution 2 is no good if you really want to add non-managed properties. (Objective-C does not allow properties to be added in categories, and Swift does not allow stored properties to be added in extensions.) So in most real-world apps, you probably want to go halfway between Solutions 1 and 2…
Leave your data model in the list of Compile Sources
In each Entity Inspector in your data model, set Codegen to Category/Extension.
In the Project Navigator, delete and trash any Foo+CoreDataClass.m or .swift files, and, to reduce future confusion, rename any Foo+CoreDataProperties.m or .swift files to maybe just Foo.m or .swift.
Ensure that each Foo.m or .swift file contains the class definition, to which you can add your own non-managed properties.
(Acknowledgments to the answer by Positron. My answer here explains why Positron's answer (my Solution 1) works, and adds Solution 2 and Solution 3.)
Solution 1 :
Open target ➼ Build phases ➼ Copy Bundle Resources ➼ remove info.plist from there. ➼ you will have to remove the plist from the Extensions too (if any).
Solution 2:
If you use CocoaPods you may want to try deintegrate the pods and install again.
Commands:
1) pod deintegrate
2) pod install
Solution 3:
In Xcode, go to File ➼ Project/Workspace settings.
➼ Change the build system to Legacy Build system.
I had the same problem, I had a one more helper app in main App and copy this in resource. In my case solved as :-
1) Target -> 2)Build Phases 2) Copy File (n items) 3) Remove Copy File.
The Helper app automatically copied in Xcode 10.0.
Try this Its Working :
In Xcode, go to File->Project/Workspace settings.
Change the build system to Legacy Build system.
None of the solutions proposed here worked for me. This was particularly due to CocoaPods. I was previously using Cocoapods 1.3.1. Simply upgrading to 1.5.3 didn't resolve the issue right away.
The steps I followed were:
Delete Podfile.lock
Delete Pods directory
Delete Derived Data & Clean
Exit Xcode
Update CocoaPods to 1.5.3
Run pod install
Open workspace and build
One option which solved my issue is to changing build system to legacy build system. Please follow the following steps in Xcode 10+.
Here I have written a detailed article on the problem & its solution. Xcode Error: Multiple commands produce
In my case PDFGenerator was producing an info.plist file, I just deleted it.
This answer is deprecated - Xcode 12 has deprecated the Legacy Build System, it will be removed in a further release
I'm using Xcode 11.4
Can't build old project
Xcode => File => Project Settings => Build System => Legacy Build System
Before I begin note that my project utilizes Carthage as a dependency manager.
None of the existing answers here resolved my issue. What did resolve the issue for me was the following.
First, I noticed that the build error pointed out one framework in particular. Next I filtered App Target > Build Phases for that framework. I noticed that that framework was present in both "Link Binary With Libraries" and "Embed Frameworks". Noting that none of the frameworks listed under "Embed Frameworks" were ones managed by Carthage I removed the framework in question from "Embed Frameworks". I then re-built my project and everything works fine including the functionality enabled by the framework in question.
This issue arose for me after adding a second part of the Fabric suite of SDKs to the app.
What actually happened was that the GoogleUtilies Framework was added twice to the Pods project
This would have been fine prior to Xcode 10 but Xcode 10 will complain if a file has two actions against it (in this case a copy action).
It's safe to remove the second framework.
there are some reasons that cause this error to be shown.
1- the project name is the same as a dependency that is used on the project
this error may happen when you choose a name for your project that is the same as one of the dependencies that you use on the project for example you cannot choose FirebaseAuth or GoogleSignIn as the project's name if you use them via pod or SPM.
to solve this problem you should change the project name with the following way:
choose the project from project navigator on the left sidebar, change the project name from the file inspector -> Identity and Type -> name from the right sidebar.
after you change it, XCode asks you to change all relative targets and just press rename.
2 - duplicated info.plist on the Copy Bundle resources portion
you may face this error when info.plist is added to Copy Bundle resources unwanted, choose project form project navigator -> choose target -> goto Build Phases tab -> Copy Bundle Resources and if you see info.plist there, remove it by choose info.plist like the following image
3 - pod files do not work well
sometimes you got this error because the dependencies that you use break for unexpected reasons.
1 - Delete Podfile.lock
2 - Delete Pods directory
3 - Delete Derived Data & Clean (you can find this directory from XCode menu -> Preferences... -> Locations -> Derived Data and go to the directory by clicking the arrow icon at the right of the address)
4 - Exit Xcode
5 - Update CocoaPods with [sudo] gem install cocoapods on mac terminal
6 - goto the project directory on the terminal and run pod install
7 - Open workspace and build
5- duplicated Core data
you may face this problem when you use Core data on the project
first I explain coreData codegen types:
**Class Definition: ** Choose Class Definition when you don’t need to edit the properties or functionality of the managed object subclass and properties files that Core Data generates for you.
Category/Extension: Choose Category/Extension to add additional convenience methods or business logic inside your managed object subclass.
Manual/None: Choose Manual/None to edit the properties in your managed object subclass, for example, to alter access modifiers, and to add additional convenience methods or business logic.
Choose the Manual/None and check if a copy of xcmodeldata is exist on CopyBundleRecources, remove it.
Well, in my case:
If you create two file with same name, will trigger this error.
Remove the one you recently added, will solve this problem.
Hope this helps.
I had this problem when I had a file with the same name in two different targets. For some reason one of those files I had part of both targets. So basically I had two files. And both of those files belonged to one target.
It makes sense that a target can only have one file name per target, so just unchecking the target member box for the file that wasn't related to the main target fixed the issue.
So the problem I was having is that I had accidentally included the Info.plist in the project settings -> Build Phases -> Copy Bundle Resources for my target.
Steps:
Go to Xcode File
Click to WorkSpace Settings
Build System Select as Legacy Build System
Here is another working solution : (If you are using custom Pods)
Select "Pods" from sidebar as highlights in screenshot.
Click on Build Phase. Expand "Headers" section. There are 3 options Public, Private, Project
Expand Public and check there are duplicate files. Remove it. DONE!!
Unfortunately none of these answers worked for me... here was the error I was seeing:
"Multiple commands produce '/Users/.../.../.../Frameworks/abcdef.framework"
That command depends on command ...: script phase ""
That command depends on command ...: script phase ""
Adding this line to the Podfile and doing a " Pod Install " was the ONLY thing that worked.
install! 'cocoapods', :disable_input_output_paths => true
I really hope this helps someone. I spent hours trying to fix this and finally got it.
Sometimes I just wish Xcode was as efficient as IntelliJ / Android Studio :(
Goodluck!
My error was:
duplicate output file
'/Users/home/Library/Developer/Xcode/DerivedData/myAppName-fawptgabysjowicvpeqydjniuovo/Build/Products/Debug-iphoneos/myAppName.app/GoogleMaps.bundle'
on task: PhaseScriptExecution [CP] Copy Pods Resources
/Users/home/Library/Developer/Xcode/DerivedData/myAppName-fawptgabysjowicvpeqydjniuovo/Build/Intermediates.noindex/myAppName.build/Debug-iphoneos/myAppName.build/Script-32CCC25BF727B592A1784900.sh
I focused on the problem file being GoogleMaps.bundle and the location of that file being in [CP] Copy Pods Resources, and the fact that it specified it’s a duplicate output file (I highlighted them in black above), it's the 4th step below
First create a copy of your project and make sure you first do the following steps on that copy
1- In the project navigator I went to the blue project icon
2- I choose Build phases
3- Under Build Phases I choose [CP] Copy Pods Resources
4- Under [CP] Copy Pods Resources I went to Output Files and underneath there I found the file that ended with GoogleMaps.bundle. I selected it and pressed the minus sign to delete it. Make sure you go to Output Files and NOT Input Files
5- I did a clean shift+cmmd+k and afterwards when I built the project the error was gone
The odd thing was even though the red error went away the yellow warning was still there but it worked :)
I had bunch of Multiple commands produce warnings - not limited to info.plist duplication in one target. Including localized resources and string files, headers etc.
Solution: remove all duplications in target membership.
Try all this option anyone of this 3 option will work for you, for sure
Option 1: Remove all files from
Target >> Build Phases >> Compile Sources
Target >> Build Phases >> Copy Bundle Resources
Option 2: Change the build system
Xcode->File->Project Settings-> Build System -> Legacy Build System
Option 3: remove and update existing pod
pod cache clean PromisesObjC
pod cache clean PromisesSwift
cd [your_project_dir]
rm -rf Pods/
rm Podfile.lock
pod update
I hope this will help you, Happy coding :-)
Go in Project Build Phase and Remove info.plist from the Compile Sources. It will remove that issue and project will be active again.
It's worth noting that this error can be produced after auto generation of CoreData models where the Codegen is not set to Manual/None.
To correct this in Xcode 10 double click on your xcdatamodeId file and select each of your entities and set Codegen to Manual/None under Class in your Data Model Inspector.

Unable to find style.json when Implement Google Maps Styling JSON for iOS [duplicate]

I'm trying to add some new resource files to a project which was build by another person on another mac. I think that the project has the provision of the previous person.
Using right click->Add Files to "MyProject" doesn't provide the expected result. After I compile the project, the added file is not visible in the application.
How can I add new resources in my project?
PS: I'm trying to learn Objective-C in a macincloud.com account.
It might be that the file you added was not added to the project build. Click your project > App target > Build Phases
And check that the file exists in Compile sources (if it needs to be compiled), otherwise check Copy bundle resources. If the file does not exist there, drag it there and it should be fine, (from what I understand of your question).
EDIT
You can also check wether a file is added to the target by clicking the file and opening the "File Inspector" (View > Utilities > Show File Inspector, or ⌥ + ⌘ + 1), and check the Target Membership section.
Example:
Adding to Copy bundle resources worked for me
Just drag the resource file (from a finder window) into your project files area (left side) and drop in supporting files.
Once you drop, a dialog will prompt you which targets to add it for. Select all that are appropriate. Thats it.
Just had a similar experience with Xcode Version 11.7 (11E801a), which I mention as it may help others from wasting a day and a half.
In addition to the other answers explaining how to add the resources:
For me the problem was I had my resources listed in Developer Assets under the target's General tab, but also in the Build Phases/Copy Bundle Resources. This worked fine running through Xcode in simulators and even on devices, but when I came to Archive the app, the resources were not being copied. Deleting my resources from the Developer Assets list, but keeping them in Build Phases worked.
And in the end it turns out I only need the resources in the Build Phases section for either running through XCode or Archiving !

Could not determine generated file paths for CoreData code generation

While building my project for different target I am getting this error:
Could not determine generated file paths for Core Data code
generation:
Error Domain=NSCocoaErrorDomain Code=260 "No current version for model
at path
/Users/abc/Documents/Code/xyz-ios/ABC/iPhoneXMPP/SRT/Model.xcdatamodeld:"
UserInfo={NSFilePath=/Users/abc/Documents/Code/xyz-ios/ABC/iPhoneXMPP/SRT/Model.xcdatamodeld,
NSLocalizedDescription=No current version for model at path
/Users/abc/Documents/Code/xyz-ios/ABC/iPhoneXMPP/SRT/Model.xcdatamodeld:}
Path mentioned in error is "
/Users/abc/Documents/Code/xyz-ios/ABC/iPhoneXMPP/SRT/Model.xcdatamodeld
" but "SRT" folder is inside "Temp" folder in my folder structure.
How can I resolve this issue?
Similar to shallowThought's answer, I found I had to first uncheck the target, and then re-check it, and then re-build.
In Xcode, select your Model.xcdatamodeld model and tick the checkbox "Target Membership" for your new target in the Inspector.
In My Case it was a result of Model.xcdatamodeld having conflicts when Merged with Remote (Source or Head). Somehow this conflict wasn't detected by GIT and slid through as Conflict Free.
Resolution: Open Model.xcdatamodeld as xml (with textEditor) and search for conflicts (>>>). Fix conflict and Save.
In my case, I had renamed the directory in which my .xcdatamodel resided, which resulted in the old filename entry not being removed from my Target's Compile Sources phase.
All I had to do was remove the old file from the Compile Sources phase, by searching for xcdatamodeld and removing the relevant (now irrelevant...) entry in my target's Build Phases tab:
Don't forget to do this for ALL the targets that contain your Core Data data model.
Once you're done, make sure that your actual current .xcdatamodeld file is added to your target. You do this:
a) By clicking on the file in Xcode's Project Navigator (left column -> first icon):
b) And then ticking the boxes of all targets that you want this file to be a part of, in Xcode's File Inspector (right column -> first icon), under Target Membership:
In my case in File Selector Code Generation was Selected as Swift.
As I selected Code generation language as Objective-C.
Error Disappeared.
After selecting Objective-C
Product > Clean
and then Rebuild the project.
This worked for me.
Just Clean and Build worked for me after adding Core Data manually (not from the start of the project).
The answers given above are just right, but if these do not work, then:
Make a copy of your model and store it somewhere
Delete the model from Xcode
Add the model again to whatever folder you want to add it to
This solved my issue. Hope this helps.
If you are using NSPersistentContainer, it is available from iOS 10+.
You need to change the Target > General > Deployment Info > Deployment Target to 10.0+.
Then, Product > Clean & Build. It worked.
Module Inspector > Module > Current Product Module
Clean and Build afterwards.
In my case I tried to build form an external drive.
Copy the project to the internal drive, and it will work.
In my case, I was saving a new version of .xdatamodelid in the pod project .xcworkspace instead of the original xcproject. Saving it in the original fix my problems.

Swift iOS module not being deployed to expected debug directory

I have a module/framework written in Swift, intended to be used on iOS. When I try to include the framework in my app, I first notice some red "not found" hints in the build phases:
But, the project builds fine - the target dependency is found, so there are no compilation issues. It's just the resulting built framework - and sure enough, upon launching, I have a linker error, it can't find the image. Looking at the build log, it's looking here:
/Users/Craig/Projects/Fluffy/build/Debug-iphoneos/
Which makes sense - that's what is defined in the Build Settings for my framework:
But the copy fails, as the source framework doesn't exist:
PBXCp /Users/Craig/projects/Fluffy/build/Debug-iphoneos/Fluffy_iOS.framework /Users/Craig/Library/Developer/Xcode/DerivedData/MyApp-dcjfhcnyzkwzxiejuuxqlsgajreb/Build/Products/Debug-iphoneos/MyApp/Frameworks/Fluffy_iOS.framework
...
error: /Users/Craig/projects/Fluffy/build/Debug-iphoneos/Fluffy_iOS.framework: No such file or directory
However, looking at the build log for my framework, I see that it's actually ending up here:
/Users/Craig/Library/Developer/Xcode/DerivedData/Fluffy-fuuewsvogdkycegheyrsabkiicxc/Build/Products/Debug-iphonesimulator/Fluffy_iOS.framework
I suppose that makes sense - DerivedData has for a while now been the default location for any built products.
And when I take a look at the expected build folder, there's not much, a lot of it is old, and none of it relates to the Debug configuration:
So my questions are: Why is my framework being placed in the DerivedData folder, when it seems to be asking in the Build Settings to be placed in the build folder relative to the project? Are these parameters (per-configuration build products path, etc.) consulted at all?
And, what should I do to reconcile this? How can my application know to look in the right DerivedData folder for the framework, for the right configuration (debug vs. release) in a way that is extensible and will work without me having to manually specify the absolute path to it?
Okay, so I figured out how to work around this. This assumes you have workspace and you have included the framework as a project in the workspace and you are trying to build a product from another project in the workspace which includes the framework.
What you need to do is find out where the framework is being built. It's usually some crazy directory under the DeriveData directory. Go to the Finder and find it for the configuration you just tried to build.
In the product target's General settings, under Embedded Binaries, drag that file into it. This should now place it in the Project Navigator. You should also see it in the Linked Frameworks and Libraries which was underneath Embedded Binaries.
Go to the Project Navigator and select the file and view it under the File Inspector. There, change the Location to Relative to Build Products.
In the target's Build Settings, for Framework Search Paths, add $(BUILT_PRODUCTS_DIR) and make that recursive. Delete the entry that was automatically added when you added the framework. It will be an explicit path which has the DerivedData path in it.
Do a deep clean and delete the DerivedData directory for good measure.
Build.
You should now see the framework turn black and it should work properly.
These are slightly modified steps provided by #Mobile Ben
Assume, you have the following Xcode project structure
-YourWorkspace
--YourFramework project
--YourApp project
step 1. Clear all the targets with Cmd+Shift+K and Cmd+Option+Shift+K (by choosing each of them in the Scheme selector and pressing the hotkey combination)
step 2. Select YourFramework project.
step 3. Choose a simulator and build (Cmd+B) YourFramework framework target
step 4: Choose Generic iOS Device and build (Cmd+B) YourFramework framework target
step 5: Select YourApp project. Press + in Embedded Binaries and choose the framework under YourFramework project
step 6: now locate the just added framework in Project Navigator (on the left). In File Inspector (on the right) select location Relative to build product.
NOTE: I believe the step 6 is required b/c of some bug in Xcode. But, though, not selecting Relative to build product by default might be a deliberate act
UPD#1: Since Xcode 8.0 (8A218a), step 6 is not needed anymore - the IDE sets Relative to Build Products automatically.
In addition to the above answer which works perfectly on Simulator. On device you will get dyld library not found error and a crash.
Here is the solution for that:
In the project that depends on this framework:
Under the build settings: Add a copy files phase and add this framework to the 'Frameworks' folder in copy file phase.

I need to run XCode 4.3 project twice in order to launch the cocos2d application

it drives me crazy, that my cocos2d project runs every second time on the device.
Every other time it says "Finished running " without launching the application.
My os version is 10.7.3 and I run xCode 4.3.
Other projects seems to work fine.
Any ideas?
BR,
Marcin
There were two Info.plist files under Resources folder. One of them was also under Copy bundle Resources tab in Build Phases section of the target.
I don't know how this happen, however I deleted one of the plist files, then removed it from the Copy Bundle Resources tab and now the project runs every time.
I found the second file while I was inspecting the whole project file by file. XCode does not report, that something goes wrong. I simply saw two files with the same name in Project Navigator pane.
Okay, I found a way to automatically do this.
Click the project icon, go to target, go to Build Phases tab, and at the bottom you should find the Validate Settings button. Click it. A window will show with an option to clean the "multiple references" of a resource. Use that, and XCode will do the rest.

Resources