Linked List in OpenCL - linked-list

I have 1000 float datas in an array. I want to separate into different classes, lets say 4 classes. Their sizes are unpredictable. I could easily hold them in a linked list in a CPU implementation, but in OpenCL kernel, is there an opportunity like that? In my mind there are 3 solution to this problem.
First, arrays with length 1000 constructed in number of classes, which is memory costly.
Second, I allocate an array with length 1000 and separate them into parts. However, I may transport the values from and index into different index, becuase I don't know the size of each classes and they may exceed the size which I provided for each.
Third, and better in my opinion, I get two different array with same length. One of them stores data, the other one stores pointers. For example, in i-th index of data array, the value is stored which belongs to 2nd class. Additionally in i-th index of pointer to the next data which belongs to 2nd class. But this is good for just atomic type (like int, float, char etc) linked lists.
I am new in OpenCL. I haven't known lots of features of it yet. If there is a better way, please don't share with me and others.

Using pointers on GPU is usually very bad idea. Major amount of data resides in global memory, and to fetch it quickly the access should be coalesced. Using pointers breaks the access pattern totally, making it essentially random. It's not very good on CPUs too since it cause a lot of cache misses, but CPUs have larger caches and "smarter" internal logic, so it's usually not so important, but sometimes cache-aware memory access pattern can increase CPU application's speed by nearly order of magnitude. On GPUs coalesced global memory access is one of most important optimizations, and pointers can't provide it.
If you are not extremely short on memory, I'd suggest to use first way and preallocate arrays large enough to hold all data. If you are really short on memory, you could use textures to store your data and pointer arrays, but it depends on the algorithm whether it would provide any benefits or not.

Related

Does the order or syntax of allocate statement affect performance? (Fortran)

Because of having performance issues when passing a code from static to dynamic allocation, I started to wander about how memory allocation is managed in a Fortran code.
Specifically, in this question, I wander if the order or syntax used for the allocate statement makes any difference. That is, does it make any difference to allocate vectors like:
allocate(x(DIM),y(DIM))
versus
allocate(x(DIM))
allocate(y(DIM))
The syntax suggests that in the first case the program would allocate all the space for the vectors at once, possibly improving the performance, while in the second case it must allocate the space for one vector at a time, in such a way that they could end up far from each other. If not, that is, if the syntax does not make any difference, I wander if there is a way to control that allocation (for instance, allocating a vector for all space and using pointers to address the space allocated as multiple variables).
Finally, I notice now that I don't even know one thing: an allocate statement guarantees that at least a single vector occupies a contiguous space in memory (or the best it can?).
From the language standard point of view both ways how to write them are possible. The compiler is free to allocate the arrays where it wants. It normally calls malloc() to allocate some piece of memory and makes the allocatable arrays from that piece.
Whether it might allocate a single piece of memory for two different arrays in a single allocate statement is up to the compiler, but I haven't heard about any compiler doing that.
I just verified that my gfortran just calls __builtin_malloc two times in this case.
Another issue is already pointed out by High Performance Mark. Even when malloc() successfully returns, the actual memory pages might still not be assigned. On Linux that happens when you first access the array.
I don't think it is too important if those arrays are close to each other in memory or not anyway. The CPU can cache arrays from different regions of address space if it needs them.
Is there a way how to control the allocation? Yes, you can overload the malloc by your own allocator which does some clever things. It may be used to have always memory aligned to 32-bytes or similar purposes (example). Whether you will improve performance of your code by allocating things somehow close to each other is questionable, but you can have a try. (Of course this is completely compiler-dependent thing, a compiler doesn't have to use malloc() at all, but mostly they do.) Unfortunately, this will only works when the calls to malloc are not inlined.
There are (at least) two issues here, firstly the time taken to allocate the memory and secondly the locality of memory in the arrays and the impact of this on performance. I don't know much about the actual allocation process, although the links suggested by High Performance Mark and the answer by Vadimir F cover this.
From your question, it seems you are more interested in cache hits and memory locality given by arrays being next to each other. I would guess there is no guarantee either allocate statement ensures both arrays next to each other in memory. This is based on allocating arrays in a type, which in the fortran 2003 MAY 2004 WORKING DRAFT J3/04-007 standard
NOTE 4.20
Unless the structure includes a SEQUENCE statement, the use of this terminology in no way implies that these components are stored in this, or any other, order. Nor is there any requirement that contiguous storage be used.
From the discussion with Vadimir F, if you put allocatable arrays in a type and use the sequence keyword, e.g.
type botharrays
SEQUENCE
double precision, dimension(:), allocatable :: x, y
end type
this DOES NOT ensure they are allocated as adjacent in memory. For static arrays or lots of variables, a sequential type sounds like it may work like your idea of "allocating a vector for all space and using pointers to address the space allocated as multiple variables". I think common blocks (Fortran 77) allowed you to specify the relationship between memory location of arrays and variables in memory, but don't work with allocatable arrays either.
In short, I think this means you cannot ensure two allocated arrays are adjacent in memory. Even if you could, I don't see how this will result in a reduction in cache misses or improved performance. Even if you typically use the two together, unless the arrays are small enough that the cache will include multiple arrays in one read (assuming reads are allowed to go beyond array bounds) you won't benefit from the memory locality.

boost lockfree spsc_queue cache memory access

I need to be extremely concerned with speed/latency in my current multi-threaded project.
Cache access is something I'm trying to understand better. And I'm not clear on how lock-free queues (such as the boost::lockfree::spsc_queue) access/use memory on a cache level.
I've seen queues used where the pointer of a large object that needs to be operated on by the consumer core is pushed into the queue.
If the consumer core pops an element from the queue, I presume that means the element (a pointer in this case) is already loaded into the consumer core's L2 and L1 cache. But to access the element, does it not need to access the pointer itself by finding and loading the element either from either the L3 cache or across the interconnect (if the other thread is on a different cpu socket)? If so, would it maybe be better to simply send a copy of the object that could be disposed of by the consumer?
Thank you.
C++ principally a pay-for-what-you-need eco-system.
Any regular queue will let you choose the storage semantics (by value or by reference).
However, this time you ordered something special: you ordered a lock free queue.
In order to be lock free, it must be able to perform all the observable modifying operations as atomic operations. This naturally restricts the types that can be used in these operations directly.
You might doubt whether it's even possible to have a value-type that exceeds the system's native register size (say, int64_t).
Good question.
Enter Ringbuffers
Indeed, any node based container would just require pointer swaps for all modifying operations, which is trivially made atomic on all modern architectures.
But does anything that involves copying multiple distinct memory areas, in non-atomic sequence, really pose an unsolvable problem?
No. Imagine a flat array of POD data items. Now, if you treat the array as a circular buffer, one would just have to maintain the index of the buffer front and end positions atomically. The container could, at leisure update in internal 'dirty front index' while it copies ahead of the external front. (The copy can use relaxed memory ordering). Only as soon as the whole copy is known to have completed, the external front index is updated. This update needs to be in acq_rel/cst memory order[1].
As long as the container is able to guard the invariant that the front never fully wraps around and reaches back, this is a sweet deal. I think this idea was popularized in the Disruptor Library (of LMAX fame). You get mechanical resonance from
linear memory access patterns while reading/writing
even better if you can make the record size aligned with (a multiple) physical cache lines
all the data is local unless the POD contains raw references outside that record
How Does Boost's spsc_queue Actually Do This?
Yes, spqc_queue stores the raw element values in a contiguous aligned block of memory: (e.g. from compile_time_sized_ringbuffer which underlies spsc_queue with statically supplied maximum capacity:)
typedef typename boost::aligned_storage<max_size * sizeof(T),
boost::alignment_of<T>::value
>::type storage_type;
storage_type storage_;
T * data()
{
return static_cast<T*>(storage_.address());
}
(The element type T need not even be POD, but it needs to be both default-constructible and copyable).
Yes, the read and write pointers are atomic integral values. Note that the boost devs have taken care to apply enough padding to avoid False Sharing on the cache line for the reading/writing indices: (from ringbuffer_base):
static const int padding_size = BOOST_LOCKFREE_CACHELINE_BYTES - sizeof(size_t);
atomic<size_t> write_index_;
char padding1[padding_size]; /* force read_index and write_index to different cache lines */
atomic<size_t> read_index_;
In fact, as you can see, there are only the "internal" index on either read or write side. This is possible because there's only one writing thread and also only one reading thread, which means that there could only be more space at the end of write operation than anticipated.
Several other optimizations are present:
branch prediction hints for platforms that support it (unlikely())
it's possible to push/pop a range of elements at once. This should improve throughput in case you need to siphon from one buffer/ringbuffer into another, especially if the raw element size is not equal to (a whole multiple of) a cacheline
use of std::unitialized_copy where possible
The calling of trivial constructors/destructors will be optimized out at instantiation time
the unitialized_copy will be optimized into memcpy on all major standard library implementations (meaning that e.g. SSE instructions will be employed if your architecture supports it)
All in all, we see a best-in-class possible idea for a ringbuffer
What To Use
Boost has given you all the options. You can elect to make your element type a pointer to your message type. However, as you already raised in your question, this level of indirection reduces locality of reference and might not be optimal.
On the other hand, storing the complete message type in the element type could become expensive if copying is expensive. At the very least try to make the element type fit nicely into a cache line (typically 64 bytes on Intel).
So in practice you might consider storing frequently used data right there in the value, and referencing the less-of-used data using a pointer (the cost of the pointer will be low unless it's traversed).
If you need that "attachment" model, consider using a custom allocator for the referred-to data so you can achieve memory access patterns there too.
Let your profiler guide you.
[1] I suppose say for spsc acq_rel should work, but I'm a bit rusty on the details. As a rule, I make it a point not to write lock-free code myself. I recommend anyone else to follow my example :)

C-Struct vs Object

I am currently working on a Conway's Game of Life simulator for the iPhone and I had a few questions about memory management. Note that I am using ARC.
For my application, I am going to need a large amount of either C style structs or Objective-C objects to represent cells. There may be a couple thousand of these, so obviously, memory management came to mind.
Structs My argument for structs is that the cells do not need typical OO properties. The only thing that they will be holding is two BOOL values, so there will not be huge amount of memory chewed up by these cells. Also, I need to utilize a two-dimensional array. With structs, I can use the C-style 2d arrays. As far as I know, there is no replacement for this in Objective-C. I feel that it is overkill to create an object for just two boolean values.
Objective-C objects My argument (and most other people's) is that the memory management around Objective-C objects is very easy and efficient with ARC. Also, I have seen arguments that a struct is not such a big memory reduction to an object.
So, my question. Should I go with the old-school, lean, and compatible with two-dimensional array structs? Or should I stick with the typical Objective-C objects and risk the extra memory used.
Afterthoughts: If you recommend Objective-C objects, provide an alternate storage method that represents a two-dimensional array. This is critical and is one of the biggest downsides of going with Objective-C objects.
Thankyou.
"Premature optimization is the root of all evil"... If you are trying to build a Game of Life server with 100,000 users playing concurrently, memory footprint might matter. For a single-person implementation on any modern device, even a mobile one, memory size is pretty academic.
Therefore, do whatever either gets the game up and running fastest or (better) makes the code most readable and maintainable. Human cycles cost more than computer cycles. Suppose you needed a third boolean for each cell of the game... wouldn't an object you could extend save a ton of time rather than hardcoded array indices? (A struct is a lot better than an array of primitives for this reason...)
I've certainly used denser representations of data when I need to, but the overhead in programmer time has to be worth it. Just my $.02...
If it is just 2 BOOL values that you are going to store for every cell, then you could just use an array of integers to do the job. For example:
Let us assume that the two bool values are boolX and boolY, we could combine them into an int as:
int combinedBool = boolY + (10*boolX);
So you can retrieve the two bool values like:
BOOL boolX, boolY;
boolX = combinedBool/10;
boolY = combinedBool%10;
And then you can store the whole board in the form a single dimension array of integers with the index of each cell represented by ((yIndex*width)+xIndex) where width is the number of cells left-to-right on your board and, xIndex and yIndex represent the X and Y coordinates of the cell on your board.
Hope this helps with your memory management and cell organisation.
You could build one and test it's size with malloc_size(myObject). Thousands of pairs of bools will be small enough. In fact, you'll be able to make the objects larger and enjoy the benefits of the OO design. For example, what if the cells also kept pointers to their neighboring cells. The cells could compute their own t+1 state with cached access to their neighbors.

Working with large arrays - OutOfRam

I have an algorithm where I create two bi-dimensional arrays like this:
TYPE
TPtrMatrixLine = array of byte;
TCurMatrixLine = array of integer;
TPtrMatrix = array of TPtrMatrixLine;
TCurMatrix = array of TCurMatrixLine;
function x
var
PtrsMX: TPtrMatrix;
CurMx : TCurMatrix;
begin
{ Try to allocate RAM }
SetLength(PtrsMX, RowNr+1, ColNr+1);
SetLength(CurMx , RowNr+1, ColNr+1);
for all rows do
for all cols do
FillMatrixWithData; <------- CPU intensive task. It could take up to 10-20 min
end;
The two matrices have always the same dimension.
Usually there are only 2000 lines and 2000 columns in the matrix but sometimes it can go as high as 25000x6000 so for both matrices I need something like 146.5 + 586.2 = 732.8MB of RAM.
The problem is that the two blocks need to be contiguous so in most cases, even if 500-600MB of free RAM doesn't seem much on a modern computer, I run out of RAM.
The algorithm fills the cells of the array with data based on the neighbors of that cell. The operations are just additions and subtractions.
The TCurMatrixLine is the one that takes a lot or RAM since it uses integers to store data. Unfortunately, values stored may have sign so I cannot use Word instead of integers. SmallInt is too small (my values are bigger than SmallInt, but smaller than Word). I hope that if there is any other way to implement this, it needs not to add a lot of overhead, since processing a matrix with so many lines/column already takes a lot of time. In other words I hope that decreasing memory requirements will not increase processing time.
Any idea how to decrease the memory requirements?
[I use Delphi 7]
Update
Somebody suggested that each row of my array should be an independent uni-dimensional array.
I create as many rows (arrays) as I need and store them in TList. Sound very good. Obviously there will be no problem allocation such small memory blocks. But I am afraid it will have a gigantic impact on speed. I use now
TCurMatrixLine = array of integer;
TCurMatrix = array of TCurMatrixLine;
because it is faster than TCurMatrix= array of array of integer (because of the way data is placed in memory). So, breaking the array in independent lines may affect the speed.
The suggestion of using a signed 2 byte integer will greatly aid you.
Another useful tactic is to mark your exe as being LARGE_ADDRESS_AWARE by adding {$SetPEFlags IMAGE_FILE_LARGE_ADDRESS_AWARE} to your .dpr file. This will only help if you are running on 64 bit Windows and will increase your address space from 2GB to 4GB.
It may not work on Delphi 7 (I seem to recall you are using D7) and you must be using FastMM since the old Borland memory manager isn't compatible with large address space. If $SetPEFlags isn't available you can still mark the exe with EDITBIN.
If you still encounter difficulties then yet another trick is to do allocate smaller sub-blocks of memory and use a wrapper class to handle mapping indices to the appropriate sub-block and offset within. You can use a default index property to make this transparent to the calling code.
Naturally a block allocated approach like this does incur some processing overhead but it's your best bet if you are having troubles with getting contiguous blocks.
If the absolute values of elements of CurMx fits word then you can store it in word and use another array of boolean for its sign. It reduces 1 byte for each element.
Have you considered to manually allocate the data structure on the heap?
...and measured how this will affect the memory usage and the performance?
Using the heap might actually increase speed and reduce the memory usage, because you can avoid the whole array to be copied from one memory segment to another memory segment. (Eg. if your FillMatrixWithData are declared with a non-const open array parameter).

TStringList, Dynamic Array or Linked List in Delphi?

I have a choice.
I have a number of already ordered strings that I need to store and access. It looks like I can choose between using:
A TStringList
A Dynamic Array of strings, and
A Linked List of strings (singly linked)
and Alan in his comment suggested I also add to the choices:
TList<string>
In what circumstances is each of these better than the others?
Which is best for small lists (under 10 items)?
Which is best for large lists (over 1000 items)?
Which is best for huge lists (over 1,000,000 items)?
Which is best to minimize memory use?
Which is best to minimize loading time to add extra items on the end?
Which is best to minimize access time for accessing the entire list from first to last?
On this basis (or any others), which data structure would be preferable?
For reference, I am using Delphi 2009.
Dimitry in a comment said:
Describe your task and data access pattern, then it will be possible to give you an exact answer
Okay. I've got a genealogy program with lots of data.
For each person I have a number of events and attributes. I am storing them as short text strings but there are many of them for each person, ranging from 0 to a few hundred. And I've got thousands of people. I don't need random access to them. I only need them associated as a number of strings in a known order attached to each person. This is my case of thousands of "small lists". They take time to load and use memory, and take time to access if I need them all (e.g. to export the entire generated report).
Then I have a few larger lists, e.g. all the names of the sections of my "virtual" treeview, which can have hundreds of thousands of names. Again I only need a list that I can access by index. These are stored separately from the treeview for efficiency, and the treeview retrieves them only as needed. This takes a while to load and is very expensive memory-wise for my program. But I don't have to worry about access time, because only a few are accessed at a time.
Hopefully this gives you an idea of what I'm trying to accomplish.
p.s. I've posted a lot of questions about optimizing Delphi here at StackOverflow. My program reads 25 MB files with 100,000 people and creates data structures and a report and treeview for them in 8 seconds but uses 175 MB of RAM to do so. I'm working to reduce that because I'm aiming to load files with several million people in 32-bit Windows.
I've just found some excellent suggestions for optimizing a TList at this StackOverflow question:
Is there a faster TList implementation?
Unless you have special needs, a TStringList is hard to beat because it provides the TStrings interface that many components can use directly. With TStringList.Sorted := True, binary search will be used which means that search will be very quick. You also get object mapping for free, each item can also be associated with a pointer, and you get all the existing methods for marshalling, stream interfaces, comma-text, delimited-text, and so on.
On the other hand, for special needs purposes, if you need to do many inserts and deletions, then something more approaching a linked list would be better. But then search becomes slower, and it is a rare collection of strings indeed that never needs searching. In such situations, some type of hash is often used where a hash is created out of, say, the first 2 bytes of a string (preallocate an array with length 65536, and the first 2 bytes of a string is converted directly into a hash index within that range), and then at that hash location, a linked list is stored with each item key consisting of the remaining bytes in the strings (to save space---the hash index already contains the first two bytes). Then, the initial hash lookup is O(1), and the subsequent insertions and deletions are linked-list-fast. This is a trade-off that can be manipulated, and the levers should be clear.
A TStringList. Pros: has extended functionality, allowing to dynamically grow, sort, save, load, search, etc. Cons: on large amount of access to the items by the index, Strings[Index] is introducing sensible performance lost (few percents), comparing to access to an array, memory overhead for each item cell.
A Dynamic Array of strings. Pros: combines ability to dynamically grow, as a TStrings, with the fastest access by the index, minimal memory usage from others. Cons: limited standard "string list" functionality.
A Linked List of strings (singly linked). Pros: the linear speed of addition of an item to the list end. Cons: slowest access by the index and searching, limited standard "string list" functionality, memory overhead for "next item" pointer, spead overhead for each item memory allocation.
TList< string >. As above.
TStringBuilder. I does not have a good idea, how to use TStringBuilder as a storage for multiple strings.
Actually, there are much more approaches:
linked list of dynamic arrays
hash tables
databases
binary trees
etc
The best approach will depend on the task.
Which is best for small lists (under
10 items)?
Anyone, may be even static array with total items count variable.
Which is best for large lists (over 1000 items)?
Which is best for huge lists (over 1,000,000 items)?
For large lists I will choose:
- dynamic array, if I need a lot of access by the index or search for specific item
- hash table, if I need to search by the key
- linked list of dynamic arrays, if I need many item appends and no access by the index
Which is best to minimize memory use?
dynamic array will eat less memory. But the question is not about overhead, but about on which number of items this overhead become sensible. And then how to properly handle this number of items.
Which is best to minimize loading time to add extra items on the end?
dynamic array may dynamically grow, but on really large number of items, memory manager may not found a continous memory area. While linked list will work until there is a memory for at least a cell, but for cost of memory allocation for each item. The mixed approach - linked list of dynamic arrays should work.
Which is best to minimize access time for accessing the entire list from first to last?
dynamic array.
On this basis (or any others), which data structure would be preferable?
For which task ?
If your stated goal is to improve your program to the point that it can load genealogy files with millions of persons in it, then deciding between the four data structures in your question isn't really going to get you there.
Do the math - you are currently loading a 25 MB file with about 100000 persons in it, which causes your application to consume 175 MB of memory. If you wish to load files with several millions of persons in it you can estimate that without drastic changes to your program you will need to multiply your memory needs by n * 10 as well. There's no way to do that in a 32 bit process while keeping everything in memory the way you currently do.
You basically have two options:
Not keeping everything in memory at once, instead using a database, or a file-based solution which you load data from when you need it. I remember you had other questions about this already, and probably decided against it, so I'll leave it at that.
Keep everything in memory, but in the most space-efficient way possible. As long as there is no 64 bit Delphi this should allow for a few million persons, depending on how much data there will be for each person. Recompiling this for 64 bit will do away with that limit as well.
If you go for the second option then you need to minimize memory consumption much more aggressively:
Use string interning. Every loaded data element in your program that contains the same data but is contained in different strings is basically wasted memory. I understand that your program is a viewer, not an editor, so you can probably get away with only ever adding strings to your pool of interned strings. Doing string interning with millions of string is still difficult, the "Optimizing Memory Consumption with String Pools" blog postings on the SmartInspect blog may give you some good ideas. These guys deal regularly with huge data files and had to make it work with the same constraints you are facing.
This should also connect this answer to your question - if you use string interning you would not need to keep lists of strings in your data structures, but lists of string pool indexes.
It may also be beneficial to use multiple string pools, like one for names, but a different one for locations like cities or countries. This should speed up insertion into the pools.
Use the string encoding that gives the smallest in-memory representation. Storing everything as a native Windows Unicode string will probably consume much more space than storing strings in UTF-8, unless you deal regularly with strings that contain mostly characters which need three or more bytes in the UTF-8 encoding.
Due to the necessary character set conversion your program will need more CPU cycles for displaying strings, but with that amount of data it's a worthy trade-off, as memory access will be the bottleneck, and smaller data size helps with decreasing memory access load.
One question: How do you query: do you match the strings or query on an ID or position in the list?
Best for small # strings:
Whatever makes your program easy to understand. Program readability is very important and you should only sacrifice it in real hotspots in your application for speed.
Best for memory (if that is the largest constrained) and load times:
Keep all strings in a single memory buffer (or memory mapped file) and only keep pointers to the strings (or offsets). Whenever you need a string you can clip-out a string using two pointers and return it as a Delphi string. This way you avoid the overhead of the string structure itself (refcount, length int, codepage int and the memory manager structures for each string allocation.
This only works fine if the strings are static and don't change.
TList, TList<>, array of string and the solution above have a "list" overhead of one pointer per string. A linked list has an overhead of at least 2 pointers (single linked list) or 3 pointers (double linked list). The linked list solution does not have fast random access but allows for O(1) resizes where trhe other options have O(lgN) (using a factor for resize) or O(N) using a fixed resize.
What I would do:
If < 1000 items and performance is not utmost important: use TStringList or a dyn array whatever is easiest for you.
else if static: use the trick above. This will give you O(lgN) query time, least used memory and very fast load times (just gulp it in or use a memory mapped file)
All mentioned structures in your question will fail when using large amounts of data 1M+ strings that needs to be dynamically chaned in code. At that Time I would use a balances binary tree or a hash table depending on the type of queries I need to maken.
From your description, I'm not entirely sure if it could fit in your design but one way you could improve on memory usage without suffering a huge performance penalty is by using a trie.
Advantages relative to binary search tree
The following are the main advantages
of tries over binary search trees
(BSTs):
Looking up keys is faster. Looking up a key of length m takes worst case
O(m) time. A BST performs O(log(n))
comparisons of keys, where n is the
number of elements in the tree,
because lookups depend on the depth of
the tree, which is logarithmic in the
number of keys if the tree is
balanced. Hence in the worst case, a
BST takes O(m log n) time. Moreover,
in the worst case log(n) will approach
m. Also, the simple operations tries
use during lookup, such as array
indexing using a character, are fast
on real machines.
Tries can require less space when they contain a large number of short
strings, because the keys are not
stored explicitly and nodes are shared
between keys with common initial
subsequences.
Tries facilitate longest-prefix matching, helping to find the key
sharing the longest possible prefix of
characters all unique.
Possible alternative:
I've recently discovered SynBigTable (http://blog.synopse.info/post/2010/03/16/Synopse-Big-Table) which has a TSynBigTableString class for storing large amounts of data using a string index.
Very simple, single layer bigtable implementation, and it mainly uses disc storage, to consumes a lot less memory than expected when storing hundreds of thousands of records.
As simple as:
aId := UTF8String(Format('%s.%s', [name, surname]));
bigtable.Add(data, aId)
and
bigtable.Get(aId, data)
One catch, indexes must be unique, and the cost of update is a bit high (first delete, then re-insert)
TStringList stores an array of pointer to (string, TObject) records.
TList stores an array of pointers.
TStringBuilder cannot store a collection of strings. It is similar to .NET's StringBuilder and should only be used to concatenate (many) strings.
Resizing dynamic arrays is slow, so do not even consider it as an option.
I would use Delphi's generic TList<string> in all your scenarios. It stores an array of strings (not string pointers). It should have faster access in all cases due to no (un)boxing.
You may be able to find or implement a slightly better linked-list solution if you only want sequential access. See Delphi Algorithms and Data Structures.
Delphi promotes its TList and TList<>. The internal array implementation is highly optimized and I have never experienced performance/memory issues when using it. See Efficiency of TList and TStringList

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