I have installed my enterprise iPad App using itunes successfully. When I have made some changes to app, replaced old App in iTunes Apps with updated one and synced it with iPad and noticed that it doesn't sync the latest version! The changes doesn't get reflected. I have to remove the old App from iPad and reinstall it again updated one. Does anyone know what could be going wrong?
Make sure you change the CFBundleVersion for each new build to be installed through iTunes.
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I'm trying to install my app from TestFlight.
When I press INSTALL, the download indicator runs for a sec and then stops.
I can see the app on my phone, clicking on the app raises
Unable to install the app, please try again later.
It's very weird, since I run the app on a physical device using Xcode, and everything was just fine. Also, older versions of the app are downloaded from TestFlight without any problem.
The app passed through all checks before uploading to the store.
How is it possible that I cannot install the app from TestFight?
What can I do in order to debug this issue?
This can be happen with number of reasons as given below:
Might be you are using the developer profile instead of Adhoc profile
OR using an app identifier that is different from the one that belongs to your profile
OR might be an issue in enable/disable of iCloud and Gamecenter
What you can do is you can connect the device to PC/Mac. Open the iPhone Configuration Utility and see the logs after you press install from the build in TestFlight. It will helps you to dig it.
And last hope is this issue can be at apple side as many developer are facing as given below: https://developer.apple.com/forums/thread/26759
It's not the correct answer.
In case you are in a rash, and your project was already uploaded from another Mac to the store, a temporary solution will be to import the project to a well-configured Xcode from another computer and send it configured back to your computer. Make sure you have all necessary certificates, Build, and upload to the store. Then I was able to run the app on TestFlight and upload new updates without problems.
IMO, Apple did a really bad job connecting and configuring Xcode projects to the store. As a Flutter developer, I upload apps for both App Store and Play Store, and working with Apple is frustrating. There were no logs or indications about this issue, and it's almost impossible to track the mistake.
Assume the there is an iOS/iPad app already in Apple's App Store; and it turns out that a working macOS/Mac (10.15 or later) app can be built from the same project, with no code changes, by simply checking the Mac (Catalyst) checkbox in the Xcode (11.4 or later) project.
What is the proper sequence of setting the correct bundle ID for the Mac app, getting any new provisioning profiles (if needed), adding anything else required to the Xcode project (Credits?), adding to the iTunes Connect record for the app (description, screen shots?), etc., that is required to successfully upload the Mac app archive to the App Store, so that customers who download or buy the iOS app can get the Mac (Catalyst) version as well?
Are there any features or functions that need to be added or removed from an previously approved iOS app to prevent the macOS version from being immediately rejected for being unsuitable as a Mac app? (and not including any reasons that might cause a new build of the iOS app to be rejected as well.)
Have noticed a weird forced upgrade issue with TestFlight. Opening the app and it shows the Welcome to TestFlight intro screen, and pressing Continue shows an alert with the message:
TestFlight Unavailable
We've release a new version of
TestFlight. Download the update in the
App Store to continue testing.
However, opening the App Store, the latest version appears to be already installed (shows the Open button).
This is on iOS 10.3.3
I've run into this before, looks like TestFlight isn't auto updating from the app store. Was able to get it working again by uninstalling and re-installing TestFlight from the app store.
Hope this helps
I have uploaded an app to apple app store, its status shows Ready for sale, and I can view it from itunes connect with View on App store, but when I search for it, I can't find it.
It should available for all territories, so any account from any country should be fine.
Also, when I viewed it through iTunes, I purchased it, and on my iPhone it appears on my Purchases list, when I click to show app info it keeps loading forever.
what is going on?
You can try a simple trick - go back to app description, make a simple edition and save. I tried it after waiting more than 24 hours and in AppStore there was still available the old version of my app. After that, the new app's version became visible within an hour.
Check build version for your app and testing device. If app version is higher, than test device, it may be not visible on AppStore
I have the same issue I upload the new version of the app with the help of iTunesConnect but the app store does not show my new version.
when I upload the app into iTunes I upload the app version 1.06 but due to some error upload is invalid so again I fix the minor error and upload again but this time but not opening again the version (i have already open iTunes so I just upload the new build but not create the new version into iTunes.)
so I click the new version again on the iTunes connect account and set also the same version 1.0.7 and set the same version on the app and change the build number and upload again from Xcode into iTunes and then save and click to submit the after one-day reviewing time my new version uploaded on the app store.
I currently have an app on the app store and am trying to test to see if the update work. I've created an ad hoc archive and exported it to a .ipa.
So I currently have the app on my phone, when I use go to iTunes and click update app, the app copies to the phone and then goes grey. It does change from here.
If I uninstall the current version of the app from my phone and then use iTune to install the app, it works perfectly.
Anyone know whats wrong?
You need to build the updated app using the same developer account as the appstore one. If you can't do that, you're out of luck - you should be able to replace the app, but the keychain won't work...