I wrote a tweak called Dual Time, it displays second clock on the lock screen.
Everything works fine, but on one phone (iPhone 4) after uninstalling tweak something goes wrong and the phone goes into infinity respring loop. After hard reset, phone booted, but the Cydia icon disappeared and some applications could not be open. The owner of the phone had to burn the battery down to zero, and after that he was able to put his phone in DFU and restore firmware. On my 3GS I were unable to reproduce the bug, after re-installation and uninstallation tweak on the same iPhone 4 bug also wasn't appeared. Is anybody know why is that happened? Is something wrong with my tweak?
Tweek is located at http://appstudio.org/apt
I have also faced this problem and i have solved it using these steps:
put your device in recovery (not dfu) and wait for a while. After that press both the power and home button until the phone is turned off then release the power button and wait for a few seconds.
you must make build custom ipsw signed with your saved shsh (you can search for that on google) then the program will ask you to put your device into the pwned dfu.
run tiny umbrella and start server to avoid the problem (3194 ..etc
now run itunes and recover your iphone with the signed ipsw (not the original ipsw )
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I developed an app and already tested it in Xcode and on my physical iPhone device.
After a lot of testing on my iPhone the app quits after starting.
I guess this is because of an empty array, but I am not sure.
Is there a possibility to read the console of my already built app on my iPhone? Because when I am testing the app on Xcode everything works fine - I guess the error occurs in only very specific cases...
I don't want to build the app again on my physical device, because I am pretty sure everything works fine then and I won't be able to recreate the exact situation.
So I would like to connect the phone to my macbook and run the app on my phone in Xcode without rebuilding it first.
Any ideas?
Connect your phone to your system and open Xcode.
The Window menu in Xcode Select Device and Simulators from the
Window menu.
Select your device from the left panel.
The toggle logs button Make sure that the logs are expanded. If they
are not, press the small up arrow in the bottom left corner of the
main pane.
Click the Save Console button (at the bottom right) to save the log
information within the console.
If you use a free Apple Developer account it is normal, it has not crashed.. it simply refuse to run.
Apple has imposed 'new' limitations on the 'free' provisioning profiles, whit this limitations you can run the app on a physical device for 7 days, then you must recreate a new profile with a new deploy on the device.
Even without XCode you can get the logs by using iOS Console which is free and works exactly as XCode's console.
As for starting the app again without rebuilding from XCode, you can use ⌃⌘R to speed up your tests.
For some reason, whenever I try to run any app created in Xcode (even brand new ones), something happened (?) and now Springboard takes up a ridiculous amount of CPU until it launches. Once it's launched it's fine, but until then it will often respring if there's not enough memory. It runs fine in the Sim, just not on the physical phone. No clue why. I can provide logs or info, I'm just not sure what to put here; I've looked at most logs etc.
Where do you want to run the app? On a real device or in the Simulator? If you're using a real device, unplug it, open /Library/Developer/Xcode/iOS DeviceSupport and delete the folder with the iOS version of your device. After that, reconnect it. Does that help?
Also, please provide any logs you get and information about your system versions, devices and the Xcode version.
In trying to release a new update to one of my enterprise iOS apps, I'm finding that the OTA download is failing. It will give me the "Would you like to install 'xxx'" alert, and tapping 'Install' is about as far as it will go. There's no indication that anything is happening. This occurs on my iPhone 6 and iPad both running the most recent release of iOS 8.
Running the devices on the iPhone Configuration Utility, it shows the list of installed apps, and the one app that is refusing to install has an "Install" button where all the others have "Uninstall." In the screen cap below you'll see the renamed bundle and the original bundle.
When I click the "Install" button, the iPhone Configuration Utility crashes.
I managed to get it to work using a workaround that I found elsewhere on StackOverflow, which requires renaming the app's Bundle Identifier, but it still seems like a pi$$-poor way to do it.
It seems clear that the app is somehow stuck in limbo, showing up on the app list but not showing up on the iPhone screen, and also is refusing to be overwritten. My question is, is there a way to purge the old app from the iPhone's memory, and possibly reload it using the original Bundle Identifier?
Apple still hasn't fixed this correctly in even the latest versions. There are several manifestations: the app does download, but the device doesn't quit the calling app, so you don't know if the app downloads or not. If the app was never on your device before, it usually downloads. If it was there before, and was deleted, it doesn't download. If the downloaded app is already running in the background, or you're doing in-app downloading, it often doesn't download because it doesn't want to replace a running app. I usually start the download, then switch immediately to the springboard to watch it download. If I see the clock dial on the app icon, then I know it's downloading. Changing the bundle is not a good thing, not to mention not giving any user feedback when you tap "Install."
As far as updating the app from the in app prompt.
It's a problem with apple/ios8. They aren't exiting the app after the install. If you quickly tap the home button after you hit install. Occasionally you will get a successful download.
For future use you could find out a way to use exit which will kill the app but apple warns against using exit due to poor user experience. But if apple isn't providing a good user experience in the first place for this process I think this warrants the use imho.
i have an sprint htc one and i am using a tmobile sim card and everything has
been working fine, untill i went into the developer menu by typing in terminal
am start com.redbend.vdmc/com.htc.omadm.test.TestMainActivity which brings up the i
secret menu, i choose api then when i was scrolling through the menu i accidently selected
lawmo lock 1234, now no matter what i do i cant get past this screen that asked for a lock code which i dont have, ive wiped and reinstalled the rom and even ruu ed stock rom nothing gets past this screen, except if i install a aosp rom, but i need a sense rom to be able to
search for gsm networks since its a cdma phone. can anyone help
Delete omadm apk from twrp, im unable to remove the lock, just bypassed it
Install htc dumlock, open file browser-system-app-delete htc omadm.....lock will be bypassed in 4.1.2, if 4.3, delete lockscreen apk too
I am working with Corona SDK for some time, and i really like it, but there is one thing, that i cant figure out: How to debug my code on a real device?
At the point, when my code runs great in the simulator, i usually compile it, and try it on the phone. But when there is some error, that doesn't bother the simulator, but pisses the phone off, i simply see an error message:
"This application encountered a Lua error (see logs) etc."
Me and my boss spent a whole day figuring out, that i made a require with a capital instead of lower case.
My question is: How to actually "see" that log? I tried to connect my device to DDMS, but i saw no relevant output. Is there a way to access that log (I'm testing on an android device)? Or is there a way to simulate the EXACT behavior of the phone in the simulator? Usually the phone freaks out because of i/o operations, and when using the wrong case.
The best way to debug on iOS devices is to use XCode's Organizer with your device plugged in via the USB port. On the left hand panel of Organizer, there will be a block for each device that XCode knows about. You may have to click on a button "Use device for debugging" or something similar so XCode can gather all the information it needs.
Once done, then you can use XCode to install the app to the device (you don't need to make an .ipa file, just copy the app to the device via Organizer). In that panel on the left, there is a link for "Console Log", click that and you can your print statements and other errors issued by Corona SDK.
Rob
If you don't have Xcode, you can try iPhone configuration utility. It is more light-weight than the xcode plus you can also use it on a windows machine.