memory leak in NSArray, trace for long time - ios

There are memory leaks in the below self.listOfCustDetail and self.listOfCustomer
-(void) calCustList {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *plistPath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"customer.plist"];
self.listOfCustDetail = [[[NSMutableArray alloc] init] autorelease];
self.listOfCustomer = [[[NSMutableArray alloc] init] autorelease];
self.customers = [[[NSMutableDictionary alloc] initWithContentsOfFile:plistPath] autorelease];
[self.listOfCustomer removeAllObjects];
[self.listOfCustDetail removeAllObjects];
[self.listOfCustomer addObject:#"新紀錄"];
[self.listOfCustDetail addObject:#""];
for (id key in self.customers) {
NSString *s = [NSString stringWithFormat:#"%#,%#,%#,%#", [[self.customers objectForKey:key] objectAtIndex:0], [[self.customers objectForKey:key] objectAtIndex:1], [[self.customers objectForKey:key] objectAtIndex:2], [[self.customers objectForKey:key] objectAtIndex:3]];
[self.listOfCustomer addObject:key];
[self.listOfCustDetail addObject:s];
}
}

How are your properties definied? do they retain? If they do retain, there is no actual mistake in the piece of code, that you are showing.
How often is that method called? If it is called very often you could use a custom NSAutoreleasePool.
Also the following two lines are not needed on a newly initalized array:
[self.listOfCustomer removeAllObjects];
[self.listOfCustDetail removeAllObjects];
Are you showing the actual sourcecode?

I would like to suggest,enable ARC(auto reference counting) in Project because you no need To release arrays

Related

Why my array of NSDictionary lost its objects?

I'm having a difficulty with this one I have a method that returns a value of Array of NSDictionary once I pass the return value of an array first it works. I already get the object in my NSLog but when I try to access the objects of my Array of NSDictionary in another method I get the error and I think that I loses the objects of the array.
Here's the method that return an Array of NSDictionary:
-(NSMutableArray *)selectItemDataTbl {
NSMutableArray *l_array_data = [[NSMutableArray alloc] init];
NSString *query = #"SELECT pid, fname, gen_name, type, fu, fprice FROM tbl_selectItem_data";
sqlite3_stmt *l_statement;
if (sqlite3_open([l_SqliteDb UTF8String], &(_database)) == SQLITE_OK) {
if (sqlite3_prepare_v2(_database, [query UTF8String], -1, &l_statement, nil) == SQLITE_OK) {
while(sqlite3_step(l_statement) == SQLITE_ROW){
NSMutableDictionary *l_dataDictionary = [[NSMutableDictionary alloc]init];
NSString *l_pid = [NSString stringWithUTF8String:(char *)sqlite3_column_text(l_statement, 0)];
NSString *l_name = [NSString stringWithUTF8String:(char *)sqlite3_column_text(l_statement, 1)];
NSString *l_genName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(l_statement, 2)];
NSString *l_Type = [NSString stringWithUTF8String:(char *)sqlite3_column_text(l_statement, 3)];
NSString *l_u = [NSString stringWithUTF8String:(char *)sqlite3_column_text(l_statement, 4)];
NSString *l_Price = [NSString stringWithUTF8String:(char *)sqlite3_column_text(l_statement, 5)];
[l_dataDictionary setObject:l_pid forKey:#"pid"];
[l_dataDictionary setObject:l_name forKey:#"name"];
[l_dataDictionary setObject:l_genName forKey:#"genName"];
[l_dataDictionary setObject:l_Type forKey:#"Type"];
[l_dataDictionary setObject:l_u forKey:#"u"];
[l_dataDictionary setObject:l_Price forKey:#"Price"];
[l_array_data addObject:l_dataDictionary];
}
NSLog(#"l_array_data count: %i", [l_array_data count]);
sqlite3_finalize(l_statement);
sqlite3_close(_database);
}
}
return l_array_data;
}
And here my method how I access it I'm calling it on my viewDidLoad:
- (void)selectItemData {
_l_alldataInSelectItem = [[NSMutableArray alloc] init];
_l_prodId = [[NSMutableArray alloc] init];
_l_prodName = [[NSMutableArray alloc] init];
_l_prodGenName = [[NSMutableArray alloc] init];
_l_prodCompType = [[NSMutableArray alloc] init];
_l_prodUom = [[NSMutableArray alloc] init];
_l_prodListPrice = [[NSMutableArray alloc] init];
_l_alldataInSelectItem = [dbc selectItemDataTbl];
_l_selectItemData_Dictionary = [[NSDictionary alloc] init];
for (_l_selectItemData_Dictionary in _l_alldataInSelectItem) {
NSString *Id = [_l_selectItemData_Dictionary valueForKey:#"pid"] ;
NSString *Name = [_l_selectItemData_Dictionary valueForKey:#"name"];
NSString *GenName = [_l_selectItemData_Dictionary valueForKey:#"genName"];
NSString *Type = [_l_selectItemData_Dictionary valueForKey:#"Type"];
NSString *U = [_l_selectItemData_Dictionary valueForKey:#"u"];
NSString *Price = [_l_selectItemData_Dictionary valueForKey:#"Price"];
[_l_prodId addObject:Id];
[_l_prodName addObject:Name];
[_l_prodGenName addObject:GenName];
[_l_prodCompType addObject:GenName];
[_l_prodUom addObject:U];
[_l_prodListPrice addObject:Price];
}
NSLog(#"adsfasdf %#", _l_prodId);
NSLog(#"adsfasdf %i", [_l_alldataInSelectItem count]);
}
But in this method I can't get the value of my array _l_alldataInSelectItem
- (void)textFieldshouldChange {
NSString *searchKey = self.txt_SearchField.text;
NSMutableArray *searchingData = [[NSMutableArray alloc] init];
if (![searchKey isEqualToString:#""]) {
NSLog(#"When TextField text is changed, this will be called");
NSLog(#"textFieldshouldChange _l_alldataInSelectItem: %i", [_l_alldataInSelectItem count]);
}
}
here's how i declare my l_alldataInSelectItem. I declared it on my header file
#property (strong, nonatomic) NSMutableArray *l_alldataInSelectItem, *l_prodId, *l_prodName, *l_prodGenName, *l_prodCompType, *l_prodUom, *l_prodListPrice;
Go systematically through the possibilities.
Possibility 1: There are gremlins somewhere trying to annoy you. We exclude that.
Possibility 2: You never created the data. Set a breakpoint on the return statement in selectItemDataTbl and check it.
Possibility 3: You never stored the array. Well, there is the fact that you store an empty mutable array into _l_alldataInSelectItem which is absolutely pointless, but set a breakpoint on the last statement in selectItemData and check it.
Possibility 4: You stored it and overwrote it. Search for all places where you store to _l_alldataInSelectItem or to a property named l_alldataInSelectItem, set breakpoints everywhere, and check.
Possibility 5 (the stupid one): _l_alldataInSelectItem is a weak instance variable or a weak property.
Possibility 6: You stored it, but looked for it in a different place. Is the self in textFieldshouldChange the same as the self in selectItemData? Set breakpoints and check.
Possibility 7: You are doing something asynchronously. The variable will be set, but much later than you think.
Most important: Put it very strongly in your mind that you did something wrong, and you don't have to solve any magical puzzles, all you need to do is find out what you did wrong.

iOS Adding Array to Plist Document Root

Okay so after feedback I am doing this changes to my code it's working but just adding and replacing the first one?
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
NSString *user_id = [prefs objectForKey:#"user_id"];
NSString *fixture_id = [prefs objectForKey:#"fixture_id"];
// Get path to documents directory
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
if ([paths count] > 0)
{
NSString *selectedPath = [[paths objectAtIndex:0]
stringByAppendingPathComponent:[NSString stringWithFormat:#"%#-%#",user_id, fixture_id]];
// Read both back in new collections
self.mySelectionsArray = [NSArray arrayWithContentsOfFile:selectedPath];
NSLog(#"Players Selected = %#", self.mySelectionsArray);
}
NSDictionary *tempDic = [[[self.listOfPlayersArray objectAtIndex:indexPath.section] objectForKey:#"contacts"] objectAtIndex:indexPath.row];
NSString *avatar = [tempDic objectForKey:#"avatar"];
NSString *avatarSmall = [tempDic objectForKey:#"avatar_small"];
NSString *first_name = [tempDic objectForKey:#"first_name"];
NSString *last_name = [tempDic objectForKey:#"last_name"];
NSDictionary *innerDic;
innerDic = [NSDictionary dictionaryWithObjects:
[NSArray arrayWithObjects: avatar, avatarSmall, first_name, last_name, nil]
forKeys:[NSArray arrayWithObjects:#"avatar", #"avatar_small", #"first_name", #"last_name", nil]];
self.mySelectionsArray = [NSMutableArray arrayWithObject:[NSDictionary dictionaryWithDictionary:innerDic]];
// [self.mySelectionsArray insertObject:innerDic atIndex:0];
[self.mySelectionsArray addObject:innerDic];
[tableView deselectRowAtIndexPath:indexPath animated:YES];
if ([paths count] > 0)
{
// Path to save array data
NSString *arrayPath = [[paths objectAtIndex:0]
stringByAppendingPathComponent:[NSString stringWithFormat:#"%#-%#",user_id, fixture_id]];
NSLog(#"Path: %#",arrayPath);
// Write array
[self.mySelectionsArray writeToFile:arrayPath atomically:YES];
}
[self dismissViewControllerAnimated:YES completion:nil];
}
Which is now checking for array and pulling it down then adding the object
The plist looks like this after selecting a player;
{
"first_name" = Ollie;
"last_name" = Akroyd;
},
{
"first_name" = Ollie;
"last_name" = Akroyd;
}
)
Stated your code, mySelections is empty, I guess you want to add innerDic to it; moreover you are saving mySelections instead of userSelections.
You should add innerDic to mySelections and save userSelections to resolve your issue.
EDIT
Instead of
self.mySelectionsArray = [NSMutableArray arrayWithObject:[NSDictionary dictionaryWithDictionary:innerDic]];
which overrides the read array, add the object:
[self.mySelectionsArray addObject:innerDic];
self.mySelectionsArray must be mutable, so instead of
self.mySelectionsArray = [NSArray arrayWithContentsOfFile:selectedPath];
write
self.mySelectionsArray = [[NSArray arrayWithContentsOfFile:selectedPath] mutableCopy];

Writing new keys to a .plist file based on textField

What I want to do is to populate a pickerView from an array based on a .plist, which can be added to from a textField. I've got it to work, but it only adds one key and replaces it when a new one is added. For instance if I add "hello", and then try to add another one, it replaces hello with something else.
- (IBAction)setContext:(id)sender {
NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
NSString *path = [[NSBundle mainBundle] pathForResource:#"fullArray" ofType:#"plist"];
NSString *textFieldText = textField.text;
NSMutableDictionary *rootDict = [[NSMutableDictionary alloc] initWithContentsOfFile:path];
[rootDict setValue:textField.text forKey:textField.text];
NSString *writablePath = [documentsDirectory stringByAppendingPathComponent:#"fullArray.plist"];
[rootDict writeToFile:writablePath atomically: YES];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); //1
NSString *plistPath = [documentsDirectory stringByAppendingPathComponent:#"fullArray.plist"]; //3
NSDictionary *dictionary = [[NSDictionary alloc] initWithContentsOfFile:plistPath];
NSArray *array = [dictionary allKeys];
arrayContext = [[NSMutableArray alloc] initWithArray:array];
[pickerView selectRow:0 inComponent:0 animated:YES];
[textField endEditing:YES];
[pickerView reloadAllComponents];
}
How can I fix this?
Ok, you are creating a new NSMutableDictionary every time you pick something in the picker, the correct approach is:
Create a NSMutableDictionary as a property.
Every time you pick, create a new string for the key, maybe using [NSString stringWithFormat:].
use [mutableDictionary setObject:forKey] for set a new object in the mutant dictionary, with the new created key.

Using a class method to create an NSArray

Once more I come to the Internet, hat in hand. :)
I'm attempting to use a class method to return a populated array containing other arrays as elements:
.h:
#interface NetworkData : NSObject {
}
+(NSString*) getCachePath:(NSString*) filename;
+(void) writeToFile:(NSString*)text withFilename:(NSString*) filePath;
+(NSString*) readFromFile:(NSString*) filePath;
+(void) loadParkData:(NSString*) filename;
+(NSArray*) generateColumnArray:(int) column type:(NSString*) type filename:(NSString*) filename;
#end
.m:
#import "NetworkData.h"
#import "JSON.h"
#import "Utility.h"
#implementation NetworkData
+(NSString*) getCachePath:(NSString*) filename {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *cachePath = [NSString stringWithFormat:#"%#/%#", [paths objectAtIndex:0], filename];
[paths release];
return cachePath;
}
+(void) writeToFile:(NSString*)text withFilename:(NSString*) filename {
NSMutableArray *array = [[NSArray alloc] init];
[array addObject:text];
[array writeToFile:filename atomically:YES];
[array release];
}
+(NSString*) readFromFile:(NSString*) filename {
NSFileManager* filemgr = [[NSFileManager alloc] init];
NSData* buffer = [filemgr contentsAtPath:filename];
NSString* data = [[NSString alloc] initWithData:buffer encoding:NSUTF8StringEncoding];
[buffer release];
[filemgr release];
return data;
}
+(void) loadParkData:(NSString*) filename {
NSString *filePath = [self getCachePath:filename];
NSURL *url = [NSURL URLWithString:#"http://my.appserver.com"];
NSData *urlData = [NSData dataWithContentsOfURL:url];
[urlData writeToFile:filePath atomically:YES];
}
+(NSArray*) generateColumnArray:(int) column type:(NSString*) type filename:(NSString*) filename {
// NSLog(#"generateColumnArray called: %u %# %#", column, type, filename);
// productArray = [[NSMutableArray alloc] init];
// NSString *filePath = [self getCachePath:filename];
// NSString *fileContent = [self readFromFile:filePath];
// NSString *jsonString = [[NSString alloc] initWithString:fileContent];
// NSDictionary *results = [jsonString JSONValue];
// NSArray *eventsArray = [results objectForKey:type];
// NSInteger* eventsArrayCount = [eventsArray count];
// NSInteger* a;
// for (a = 0; a < eventsArrayCount; a++) {
// NSArray *eventsColSrc = [eventsArray objectAtIndex:a];
// NSArray *blockArray = [eventsColSrc objectAtIndex:column];
// [productArray addObject:blockArray];
// [blockArray release];
// }
// [eventsArray release];
// [results release];
// [jsonString release];
// [fileContent release];
// [filePath release];
// [a release];
// [eventsArrayCount release];
// return productArray;
}
-(void)dealloc {
[super dealloc];
}
#end
.. and the call:
NSArray* dataColumn = [NetworkData generateColumnArray:0 type:#"eventtype_a" filename:#"data.json"];
The code within the method works (isn't pretty, I know - noob at work). It's essentially moot because just calling it (with no active code, as shown) causes the app to quit before the splash screen reveals anything else.
I'm betting this is a headslapper - many thanks for any knowledge you can drop.
If your app crashes, there's very likely a message in the console that tells you why. It's always helpful to include that message when seeking help.
One obvious problem is that your +generateColumnArray... method is supposed to return a pointer to an NSArray, but with all the code in the method commented out, it's not returning anything, and who-knows-what is being assigned to dataColumn. Try just adding a return nil; to the end of the method and see if that fixes the crash. Again, though, look at the error message to see specifically why the code is crashing, and that will lead you to the solution.
Well, you're not returning a valid value from your commented out code. What do you use 'dataColumn' for next? Running under the debugger should point you right to the issue, no?

Instrument says I have 12 memory leaks in this, how do I get rid of them?

I am honestly not able to figure out when to release these objects. Could anyone guide me in the right direction?
+ (DrawData*) load {
DrawData *newDrawData = [[DrawData alloc] init];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSFileManager *fm = [NSFileManager defaultManager];
BOOL keepLoading = YES;
int curIndex = 0;
while ( keepLoading ) {
BoardData *tmpBoard = [[BoardData alloc] init];
NSString *imageFilename = [[NSString alloc] initWithFormat:#"iCanvas_image_%d.png", curIndex];
NSString *metadataFilename = [[NSString alloc] initWithFormat:#"iCanvas_metadata_%d.txt", curIndex];
NSString *layersFilename = [[NSString alloc] initWithFormat:#"iCanvas_layers_%d.dat", curIndex];
imageFilename = [documentsDirectory stringByAppendingPathComponent:imageFilename];
metadataFilename = [documentsDirectory stringByAppendingPathComponent:metadataFilename];
if ( [fm fileExistsAtPath:imageFilename] && [fm fileExistsAtPath:metadataFilename] ) {
NSString *metadataFile = [[NSString alloc] initWithContentsOfFile:metadataFilename];
NSArray *metadata = [metadataFile componentsSeparatedByCharactersInSet:
[NSCharacterSet whitespaceCharacterSet]];
tmpBoard.drawImageTypeOverlay = [[metadata objectAtIndex:0] intValue];
tmpBoard.brushSize = [[metadata objectAtIndex:1] floatValue];
tmpBoard.brushColorRed = [[metadata objectAtIndex:2] floatValue];
tmpBoard.brushColorGreen = [[metadata objectAtIndex:3] floatValue];
tmpBoard.brushColorBlue = [[metadata objectAtIndex:4] floatValue];
tmpBoard.brushColorAlpha = [[metadata objectAtIndex:5] floatValue];
tmpBoard.isErasing = [[metadata objectAtIndex:6] intValue];
tmpBoard.eraseSize = [[metadata objectAtIndex:7] floatValue];
tmpBoard.isSelected = [[metadata objectAtIndex:8] intValue];
tmpBoard.layers = [NSMutableArray arrayWithContentsOfFile:layersFilename];
[newDrawData addBoard:tmpBoard];
}
else {
keepLoading = NO;
}
[tmpBoard release];
}
[pool release];
return newDrawData;
}
You should get in the habit of either:
1) Adding to autorelease pool
NSString *imageFilename = [[[NSString alloc] initWithFormat:#"iCanvas_image_%d.png", curIndex] autorelease];
OR
2) sending a release message (when done working with it)
[imageFilename release];
to variables you declare with this pattern:
NSString *imageFilename = [[NSString alloc] initWithFormat:#"iCanvas_image_%d.png", curIndex];
Which is basically
[[blah alloc] init];
Read more: http://developer.apple.com/mac/library/documentation/cocoa/Conceptual/MemoryMgmt/
I'm not sure if you want to return autoreleased newDrawData - check your ownership logic.
imageFilename and metadataFilename are overwritten directly after +alloc/-initWithFormat:
metadataFile is allocated but not released.
Points 2 and 3 are repeated in a while loop which may increase the number of actual leaks.

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