Empty permissions array not getting the right auth callback under iOS - ios

Our iOS app required the 'publish_stream' permission. We're now removing it and passing in an empty string NSArray but it doesn't reflect in the auth screen.
It keeps telling the user "This app may post on your behalf, including status updates, photos and more." and we can't seem to reset that.
- (void)facebookLogin
{
NSArray *permissions = [NSArray arrayWithObjects: #"",nil]; // was #"publish_stream"
// Look here for a list of available permissions:
// http://developers.facebook.com/docs/reference/api/permissions/
[_facebook authorize:permissions];
}
We tried passing in nil instead of the empty string NSArray but that didn't help.
Are there auth options to be adjusted in the App Settings of the developers page?
Any ideas?
Thanks!
Gon

This is apparently a recent bug. See the developer forums here. Hopefully they'll be resolving it soon.

Related

FBSDKGameRequestDialog with FBSDKGameRequestFilterAppNonUsers error

I need to implement game invitations (ie. inviting friends who are not users of the app to try the app) on an iOS app (which already has a working Facebook login system). There seems to be several possible ways of doing this, each with their own different requirements. FBSDKGameRequestDialog seems like a promising way of doing this. The tutorial at https://developers.facebook.com/docs/games/services/gamerequests says:
"Alternatively, by specifying app_non_users, the sender will only see friends who have previously not authenticated the app. This should be used when using requests for inviting new users to the game."
This seems to be exactly what I'm looking for. I therefore tried this:
FBSDKGameRequestContent* content = [[FBSDKGameRequestContent new] autorelease];
content.actionType = FBSDKGameRequestActionTypeSend;
content.filters = FBSDKGameRequestFilterAppNonUsers;
content.message = #"something";
content.title = #"something";
content.objectID = #"1"; // No idea what to put here
FBSDKGameRequestDialog* dialog = [[FBSDKGameRequestDialog new] autorelease];
dialog.content = content;
dialog.delegate = self;
NSError* error = nil;
if(![dialog validateWithError: &error])
NSLog(#"%#", error);
else
[dialog show];
The dialog launches, but calls the delegate with an error, namely:
Error Domain=com.facebook.sdk.share Code=100 "(null)" UserInfo={com.facebook.sdk:FBSDKErrorDeveloperMessageKey=Invalid fbid.}
That error message is not very helpful, nor can I find anywhere why it's happening, or what the exact requirements are for this to be possible. (Yes, I am logged successfully into Facebook. Everything else is working just fine. I have no idea where that "Invalid fbid" is coming from.)
The same tutorial page offers an alternative to do this, by requesting a list of invitable friends explicitly, and using your own GUI. However, it says:
"This feature is only available to games with a presence on Facebook Desktop"
Obviously it doesn't bother telling what that means, or give a link to further information. And of course making the request doesn't work. (The error says "please set a Canvas URL in your app's settings", which I have no idea what it means or how to do it, even after browsing Facebook's own documentation and googling.)
Either way, I would prefer the SDK's own dialog for this, as it's much less work.
objectId refers to the "Open Graph object ID of the object being sent.". Lets say I am sending you 100 Coins of your in-app currency, then this would be the ID of the object you created for that "gift".
You don't have to provide a value for it if you are not planning to send around in-game items, and in your example, 1 is obviously not a valid ID for an object. The message could be more descriptive though.

Apigee user authentication, access_token, and cache login session in iOS

I'm new to Apigee and can't seem to wrap my head around it. I am familiar with implementing an iOS app that talks to a database via a webservice call. The call would involve passing back and forth JSON or variables though POST, GET, etc.
The user flow I envision is a lot like Facebook long term token storage. Here are the steps:
Type username and password to login.
The app will remember the access_token in the keychain.
The access_token will be used with any future requests such as updating profile. This way the user doesn't have re-login every time he/she is using the app.
Log out will clear all the token.
If the token is invalid or expired, the app will take the user back to login.
I've taken multiple routes and ended up getting stuck on all of them when it comes to Apigee.
ROUTE 1
I made a call to logInUser and receive access_token in return.
[self.apigeeDataClient logInUser:username password:password];
All this is good until I want to update user's email address using the code below.
NSMutableDictionary *requestDict = [NSMutableDictionary dictionary];
[requestDict setObject:email forKey:kDataEmail];
NSString *url = [NSString stringWithFormat:#"%#/%#/%#/users/%#?access_token=%#", BASE_URL, UG_ORG_NAME, APP_NAME, [userData objectForKey:kDataUUID], self.accessToken];
NSString *op = #"PUT";
NSError *error;
NSData *jsonData = [NSJSONSerialization dataWithJSONObject:[NSDictionary dictionaryWithDictionary:requestDict]
options:0
error:&error];
[self.apigeeDataClient apiRequest:url operation:op data:[NSString stringWithUTF8String:[jsonData bytes]]];
It seems that every other time it's giving me "No content to map to Object due to end of input" error. I checked out this thread but have no luck. I made sure the JSON object is not null. I tried changing the operation from PUT to POST and GET. None of which update the email address in the database.
ROUTE 2
Instead of using apiRequest, I switched to updateEntity.
NSMutableDictionary *requestDict = [NSMutableDictionary dictionary];
[requestDict setObject:email forKey:kDataEmail];
[requestDict setObject:kDataUsers forKey:kDataType];
[requestDict setObject:self.accessToken forKey:kDataAccessToken];
NSString *entityID = [userData objectForKey:kDataUUID];
[self.apigeeDataClient updateEntity:entityID entity:requestDict];
It looks promising except I started getting "Subject does not have permission" like the issue described in this thread. I tried calling assignPermissions like mentioned in Apigee document but that didn't solve the problem. I even provide access_token with the call, even though I shouldn't have to.
In the attempt to avoid calling login also tried calling storeOAuth2TokensInKeychain and retrieveStoredOAuth2TokensFromKeychain mentioned here. That didn't work either.
The only thing way to resolve this error is by calling logInUser before making a call to updateEntity. This means the user will have to login every time he/she wants to use the app. I know I can store username/password in the keychain. But before I do that I'm wondering if there's better solution out there.
I know it's a long post. So thank you for reading this far. Any pointers are greatly appreciated.

Can't get the Facebook publish_action permission on iOS

I've spent hours on this and can't get it to work. Basically I just want a button in my app that will 'Like' itself on Facebook.
I've created the app on dev Facebook and have an associated App Page.
In my code I request these permissions:
_permissions = [NSArray arrayWithObjects:#"publish_stream", #"publish_actions", #"user_birthday", nil];
I can retrieve a profile picture fine, but when I try to 'Like' using this code:
NSMutableDictionary* params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
_facebook.accessToken, #"access_token",
nil];
[_facebook requestWithGraphPath:#"329756493773381/og.likes" andParams:params andHttpMethod:#"POST" andDelegate:self];
I get this error response:
(facebookErrDomain error 10000.)" UserInfo=0x20090590 {error={
code = 200;
message = "(#200) Requires extended permission: publish_actions";
type = OAuthException;
}}
When logging in on the app, Facebook asks me for permission to see my birthday, and tell's me it will Post on my behalf but it seems to not get the publish_actions permission.
Is there something i'm missing that I need to do?
I see Temple Run has a Facebook Like button and offers bonus coins for pressing it. This is what I wish to achieve.
EDIT -------
I've changed my permissions to just #"publish_actions", #"user_birthday" and now the auth dialogue says
"This app may post on your behalf, including objects you liked and
more"
which seems to be the publish_actions permission, however I was still getting the error
message = "(#200) Requires extended permission: publish_actions";
I've changed this line:
[_facebook requestWithGraphPath:#"329756493773381/og.likes" andParams:params andHttpMethod:#"POST" andDelegate:selrf];
to this:
[_facebook requestWithGraphPath:#"329756493773381/og.likes" andDelegate:self];
and I do now get a response back, although it doesn't post a 'like'
This is the result response:
{
data = (
);
paging = {
next = "https://graph.facebook.com/329756493773381/og.likes?sdk=ios&sdk_version=2&access_token=BAAGeAp3ZBGwoBAPICjlgB5zK0YECyP8yElf8hJoMrx8Qs4vjeZAK5PlXFAVbGM1JyXHE0wZBvU0aBeCzCUTZBejQgoJ44CAIQsrG64TfrHdxjMqWD&format=json&offset=25&limit=25";
};
}
Any idea what to try next?
EDIT 2 ---------------
I'm making progress with this.
I've added the users id to the graph request like this
NSString *graphPath = [NSString stringWithFormat:#"%#/og.likes",facebookID];
and used these parameters
NSMutableDictionary* params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
#"AAAGeAp3ZBGwoBABvKjsPZAoQQNG9cDPJI2v2TI8acyyPSNtm9ZBkfydHqVZAjSKWSbLuvFwxyxSrCts7kFZCnh7Y6f5PFNlWb6smF8XF33wlRZBgfLyhT1", #"access_token",
#"http://samples.ogp.me/329756493773381", #"object",
nil];
and now I get a like showing up on my timeline :-)
I was using the access-token supplied by the Facebook login, but it seems the one supplied by the graph object is different.
Now, the like that i'm seeing has this pattern:
Darren likes object on MyAPP
Is it even possible to have it as
Darren likes MyAPP
with it linking to the app Facebook page?
Thanks
Check if you have done the steps below:
https://developers.facebook.com/docs/opengraph/tutorial/
"Note: The user-prompt for this permission will be displayed in the first screen of the Enhanced Auth Dialog and cannot be revoked as part of the authentication flow." - link
Try this if you havent already:
Auth Dialog -> Configure how Facebook refers users to your app - > Add publish_actions permissions.
https://developers.facebook.com/docs/opengraph/authentication/
"To enable the new Auth Dialog, go to the App Dashboard, and enable the Enhanced Auth Dialog setting in the Advanced section of your app." -link
Hope this helps!
This seems to be the same problem I was having on this SO question:
Facebook iOS SDK 3.0, implement like action on a url?
But if you want to like you facebook page in the app, there is no way to do that in Objective C. Only with the javascript Like button which you can generate here:
https://developers.facebook.com/docs/reference/plugins/like/
The way Temple Run does it is to display the Like button in a web-view, so their like button is actually on their server, this is perhaps an ugly-hack but will work for liking a page.

Can't get user info from Facebook with OAuth 2.0

As soon as the user is logged in, I retrieve the user info using this code:
[_facebook requestWithGraphPath:#"me" andDelegate:self];
It worked for the first few times, but it eventually returned an error. I thought it was a session thing since I have "offline_access" on my permissions. I logged out from Facebook and compiled again from a clean build and it still returns this error:
Error Domain=facebookErrDomain Code=10000 UserInfo=0x54a2930 "Operation could not be completed. (facebookErrDomain error 10000.)"
I'm assuming my access token is valid since I can do posting. Am I right to assume that?
I also noticed that whenever I log in, Facebook doesn't redirect me to ask permission if I allow my app to access my user info.
Can anyone tell me what's wrong?
Answer on authorize command seems to be different. Now, there's no expiration date as it was before. I tried with forcing isSessionValid to return TRUE, and it works.
isSessionValid checks accessToken AND expirationDate. As there's no expiration date, the function return FALSE.
Don't know if it's a temporary modification from facebook, or definitive one. In this case, SDK must be fixed, I presume. And a new call must retrieve expirationDate.
Here's a temporary fix I've used. You can find this method line 46 in FBLoginDialog.m
- (void) dialogDidSucceed:(NSURL*)url {
NSString *q = [url absoluteString];
NSString *token = [self getStringFromUrl:q needle:#"access_token="];
NSDate *expirationDate = [NSDate distantFuture];
if ((token == (NSString *) [NSNull null]) || (token.length ==0)) {
[self dialogDidCancel:url];
[self dismissWithSuccess:NO animated:YES];
} else {
if ([_loginDelegate respondsToSelector:#selector(fbDialogLogin:expirationDate:)]) {
[_loginDelegate fbDialogLogin:token expirationDate:expirationDate];
}
[self dismissWithSuccess:YES animated:YES];
}
}
Does everyone with this issue request the offline_access permission? It's the only reason I can see an expiration date not being sent. Maybe try not requestion the offline_access permission.
I've had same problem. I checked my privacy settings,permissions,other method etc..., but I couldn't solve it.
Many sites said "check permission for accessing to offline_access/read_stream/publish_stream",I think these are important too,but I couldn't fix it.
Then I found following solution finally, it works fine.
You should change "safariAuth:YES" to "safariAuth:NO" on "Facebook.m" file.
- (void)authorize:(NSArray *)permissions
delegate:(id<FBSessionDelegate>)delegate {
[_permissions release];
_permissions = [permissions retain];
_sessionDelegate = delegate;
//[self authorizeWithFBAppAuth:YES safariAuth:YES];
//You can get auth_token in iOS App!
[self authorizeWithFBAppAuth:YES safariAuth:NO];
}
Then you can use following method to get your own info if you are logged in.
[facebook requestWithGraphPath:#"me" andDelegate:self];
if you are not logged in, You should login by following method first.
permissions = [[NSArray arrayWithObjects:
#"email", #"read_stream", #"user_birthday",
#"user_about_me", #"publish_stream", #"offline_access", nil] retain];
if (![facebook isSessionValid]) {
[facebook authorize:permissions delegate:self];
}
Following post saved me.Thank you so much!
How to retrieve Facebook response using Facebook iOS SDK
Good Luck & Happy-coding!
Thank you.
I've had this problem, mainly because my Facebook account has is maxed on privacy.
It's most likely the permissions that you passed in during login. BY default it will only give access to public info. Remember there is less and less info that is public in Facebook.
Try changing your permission to something like "read_stream",nil
Then instead of [_facebook requestWithGraphPath:#"me" andDelegate:self];
Try using [_facebook requestWithGraphPath:#"me/home" andDelegate:self];
This should return your news feed.
Worked for me 5 mins ago.
Not much to add here, doesn't work here too. I use the iOS SDK to post to the stream and it worked until yesterday. Today my client called me and complained. Ugh.
I have requested the offline access permission and of course the "publish_stream" permission...

iPhone FBConnect, dashboard.addnews

How to add news via FBConnect?
I have the following code:
NSString *newsBody = #"[{\"message\": \"News message\" }]";
NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObject:newsBody forKey:#"news"];
[[FBRequest requestWithDelegate:self] call:#"facebook.dashboard.addnews" params:params dataParam:nil];
After I sent the request I received the success responce. But I can't see the new news in the facebook account.
Also, I tried to add full info into news parameter (http://wiki.developers.facebook.com/index.php/Dashboard.addNews):
NSString *newsBody = #"[{\"message\": \"News message\",\"action_link\": {\"text\": \"link text\",
\"href\": \"http: //google.com\"} }]";
But this request returns error.
Any ideas?
I found the answer. The FBStreamDialog should be used to publish the news. It means that the custom interface cannot be used for this purposes. :(
Also, just wanted to say that FBConnect it's a one big mess!! Currently fighting with the bug when after clicking Cancel button in the FB dialog the dialog firing the event dialogDidSucceed but not dialogDidCancel. Such a big mess!!!

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