How can I show a UIPickerView when I hit my UITextField? - ios

I have found a lot of sample code from internet, but also doesn't work.... anyone can tell me what's wrong of my coding below? thanks a lot. SOS
//My storeboard screen
http://imageupload.org/en/file/209300/03.jpg.html
//This is PickerViewTest.h
#interface InputRound : UIViewController<UITextFieldDelegate>
{
UIPickerView *pvPickerTest;
NSMutableArray *aryMaster;
}
#property (nonatomic, retain) IBOutlet UIPickerView *pvPickerTest;
#property (nonatomic, retain) NSMutableArray *aryMaster;
#end
//This is PickerViewTest.m
#interface InputRound ()
#end
#implementation PickerViewTest
#synthesize pvPickerTest, aryMaster;
-(id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
-(void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
aryMaster = [[NSMutableArray alloc] init];
[aryMaster addObject:#"User01"];
[aryMaster addObject:#"User02"];
[aryMaster addObject:#"User03"];
}
-(NSInteger)numberOfComponentsInPickerView:(NSInteger)component
{
return 1;
}
-(NSInteger)pickerView:(UIPickerView *)picker numberOfRowsInComponent:(NSInteger)component
{
return [aryMaster count];
}
-(NSString *) pickerView:(UIPickerView *)picker titleForRow:(NSInteger)row forComponent:(NSInteger)component
{
return [aryMaster objectAtIndex:row];
}
-(void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
// Show UIPickerView
pvPickerTest.frame = CGRectMake(0, 500, pvPickerTest.frame.size.width, pvPickerTest.frame.size.height);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.50];
[UIView setAnimationDelegate:self];
pvPickerTest.frame = CGRectMake(0, 200, pvPickerTest.frame.size.width, pvPickerTest.frame.size.height);
[self.view addSubview:pvPickerTest];
[UIView commitAnimations];
return NO;
}
#end

Don't try and reinvent the wheel by rolling your own appearance animation to mimic the built in one. Set the picker view as the input view for your text field, and the system will do the animation for you:
textField.inputView = pickerView;
When you begin editing the text field, the picker is animated on screen for you. See my answer here for more details, including adding a toolbar on top with a "Done" button.

Related

UISearchBar - ReturnKeyType not working for iOS 8

I am using UISearchbar in tableview controller in storyboard.
And searchbar returnKeyType is UIReturnKeySearch.
Its working fine with iOS7 but returnKeyType is not working with iOS8.
in iOS8, return key appears every time in keyboard.
I tried to set returnkeytype in viewDidLoad method of controller too.
What I need to do to set returnKeyType = UIReturnKeySearch in iOS8?
I think you can go with your hard codded logic for right now.
I will update if I will get better solution for your problem.
-(void)viewDidLoad {
[self setReturnKeyTypeSearchForView:searchBar];
}
-(void)setReturnKeyTypeSearchForView:(UIView *)view
{
for (id subView in view.subviews) {
if ([subView isKindOfClass:[UITextField class]]) {
[subView setReturnKeyType:UIReturnKeySearch];
}
else {
[self setReturnKeyTypeSearchForView:subView];
}
}
if ([view isKindOfClass:[UITextField class]]) {
[(UITextField *)view setReturnKeyType:UIReturnKeySearch];
}
}
Try making IBOutlet of your SearchBar
#property (weak, nonatomic) IBOutlet UISearchBar *searchBar;
and add the below line code to your viewDidLoad Method
// if u want Done return key and change accordingly.
_searchBar.returnKeyType = UIReturnKeyDone;
SearchViewController.h
//
#import <UIKit/UIKit.h>
#interface SearchViewController : UIViewController
<UISearchBarDelegate, UITableViewDataSource> {
NSMutableArray *tableData;
UIView *disableViewOverlay;
UITableView *theTableView;
UISearchBar *theSearchBar;
}
#property(retain) NSMutableArray *tableData;
#property(retain) UIView *disableViewOverlay;
#property (nonatomic, retain) IBOutlet UITableView *theTableView;
#property (nonatomic, retain) IBOutlet UISearchBar *theSearchBar;
- (void)searchBar:(UISearchBar *)searchBar activate:(BOOL) active;
#end
SearchViewController.m
//
#import "SearchViewController.h"
#implementation SearchViewController
#synthesize tableData;
#synthesize disableViewOverlay;
#synthesize theSearchBar;
#synthesize theTableView;
// Initialize tableData and disabledViewOverlay
- (void)viewDidLoad {
[super viewDidLoad];
self.tableData =[[NSMutableArray alloc]init];
self.disableViewOverlay = [[UIView alloc]
initWithFrame:CGRectMake(0.0f,44.0f,320.0f,416.0f)];
self.disableViewOverlay.backgroundColor=[UIColor blackColor];
self.disableViewOverlay.alpha = 0;
}
// Since this view is only for searching give the UISearchBar
// focus right away
- (void)viewDidAppear:(BOOL)animated {
[self.theSearchBar becomeFirstResponder];
[super viewDidAppear:animated];
}
#pragma mark -
#pragma mark UISearchBarDelegate Methods
- (void)searchBar:(UISearchBar *)searchBar
textDidChange:(NSString *)searchText {
// We don't want to do anything until the user clicks
// the 'Search' button.
// If you wanted to display results as the user types
// you would do that here.
}
- (void)searchBarTextDidBeginEditing:(UISearchBar *)searchBar {
// searchBarTextDidBeginEditing is called whenever
// focus is given to the UISearchBar
// call our activate method so that we can do some
// additional things when the UISearchBar shows.
[self searchBar:searchBar activate:YES];
}
- (void)searchBarTextDidEndEditing:(UISearchBar *)searchBar {
// searchBarTextDidEndEditing is fired whenever the
// UISearchBar loses focus
// We don't need to do anything here.
}
- (void)searchBarCancelButtonClicked:(UISearchBar *)searchBar {
// Clear the search text
// Deactivate the UISearchBar
searchBar.text=#"";
[self searchBar:searchBar activate:NO];
}
- (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar {
// Do the search and show the results in tableview
// Deactivate the UISearchBar
// You'll probably want to do this on another thread
// SomeService is just a dummy class representing some
// api that you are using to do the search
NSArray *results = [SomeService doSearch:searchBar.text];
[self searchBar:searchBar activate:NO];
[self.tableData removeAllObjects];
[self.tableData addObjectsFromArray:results];
[self.theTableView reloadData];
}
// We call this when we want to activate/deactivate the UISearchBar
// Depending on active (YES/NO) we disable/enable selection and
// scrolling on the UITableView
// Show/Hide the UISearchBar Cancel button
// Fade the screen In/Out with the disableViewOverlay and
// simple Animations
- (void)searchBar:(UISearchBar *)searchBar activate:(BOOL) active{
self.theTableView.allowsSelection = !active;
self.theTableView.scrollEnabled = !active;
if (!active) {
[disableViewOverlay removeFromSuperview];
[searchBar resignFirstResponder];
} else {
self.disableViewOverlay.alpha = 0;
[self.view addSubview:self.disableViewOverlay];
[UIView beginAnimations:#"FadeIn" context:nil];
[UIView setAnimationDuration:0.5];
self.disableViewOverlay.alpha = 0.6;
[UIView commitAnimations];
// probably not needed if you have a details view since you
// will go there on selection
NSIndexPath *selected = [self.theTableView
indexPathForSelectedRow];
if (selected) {
[self.theTableView deselectRowAtIndexPath:selected
animated:NO];
}
}
[searchBar setShowsCancelButton:active animated:YES];
}
#pragma mark -
#pragma mark UITableViewDataSource Methods
- (NSInteger)tableView:(UITableView *)tableView
numberOfRowsInSection:(NSInteger)section {
return [tableData count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *MyIdentifier = #"SearchResult";
UITableViewCell *cell = [tableView
dequeueReusableCellWithIdentifier:MyIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:MyIdentifier] autorelease];
}
id *data = [self.tableData objectAtIndex:indexPath.row];
cell.textLabel.text = data.name;
return cell;
}
#pragma mark -
#pragma mark Memory Management Methods
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[theTableView release], theTableView = nil;
[theSearchBar release], theSearchBar = nil;
[tableData dealloc];
[disableViewOverlay dealloc];
[super dealloc];
}
#end
Building a SearchView with UISearchBar and UITableView
this might helps you :)
I'm not sure if I understood your question correctly. You want to have "search" button instead of "return" button, right? There is a new SearchController in ios 8, give it a try:
YourTableViewController.h
#interface YourTableViewController : UITableViewController<UISearchResultsUpdating>
#end
And now the implementation:
YourTableViewController.m
- (void)viewDidLoad {
// initializing with the same controller as presenting
UISearchController *searchController = [[UISearchController alloc] initWithSearchResultsController:nil];
searchController.searchResultsUpdater = self;
searchController.searchBar.frame = CGRectMake(searchController.searchBar.frame.origin.x, searchController.searchBar.frame.origin.y, searchController.searchBar.frame.size.width, 44.0f);
searchController.dimsBackgroundDuringPresentation = NO;
searchController.searchBar.delegate = self;
searchController.searchBar.returnKeyType = UIReturnKeySearch; //should be search by default.. you can change to whatever you want.
// adding searchBar into HeaderView
self.tableView.tableHeaderView = searchController.searchBar;
// just to be able to present results on the same controller
self.definesPresentationContext = YES;
}
You also have to implement method from UISearchResultsUpdating protocol:
- (void)updateSearchResultsForSearchController:(UISearchController *)searchController {
// you can leave it blank
}
EDIT: If it is not what you were looking for please comment, so I can update my answer accordingly
try this in viewDidLoad:
UITextField *txfSearchField = [yourSearchbar valueForKey:#"_searchField"];
if([txfSearchField conformsToProtocol:#protocol(UITextInputTraits)]) {
[txfSearchField setReturnKeyType:UIReturnKeyDefault];
}

Crash on textfield become first responder with pickerview

so I've been trying to get this pickerview working but I just can't get it to work. When I run the app it crashes without any stacktrace and shows Thread 1: EXC_BAD_ACCESS on [textField becomeFirstResponder]. The pickerArray is correct, so that's not the problem.
#import "TestViewController.h"
#import "FindClasses.h"
#interface TestViewController ()
#property UIPickerView *picker;
#property NSArray *pickerArray;
#property (nonatomic, strong) FindClasses *finder;
#end
#implementation TestViewController
#synthesize finder = _finder;
- (FindClasses *)finder
{
if (!_finder) _finder = [[FindClasses alloc] init];
return _finder;
}
- (void)viewDidLoad {
[super viewDidLoad];
self.pickerArray = [self.finder findClassesInTimetable];
self.classField.delegate = self;
self.picker = [[UIPickerView alloc] init];
self.picker.delegate = self;
self.picker.dataSource = self;
self.classField.inputView = self.picker;
// Do any additional setup after loading the view.
}
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
[textField becomeFirstResponder];
return YES;
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField {
return YES;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - UIPickerView method implementation
-(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView{
return 1;
}
-(NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component{
return self.pickerArray.count;
}
-(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component{
return [self.pickerArray objectAtIndex:row];
}
Thanks.
Try removing [textField becomeFirstResponder]; from the following method:
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
[textField becomeFirstResponder];
return YES;
}
The error is not relating to the picker field. The becomeFirstResponder is called automatically when the text field is selected. So there is no need for it to be called here as it would have already been called when you clicked the text field.
Basically your telling the text field that is active, to become active... Give it a go and let me know what the result is.
In relation to the picker view not showing up, make sure you have the IBOutlets connected up properly if using storyboards, also edit the following at the top of you .m file so it looks like the below:
Before:
#interface TestViewController ()
After:
#interface TestViewController () <UIPickerViewDataSource, UIPickerViewDataSource>
to have ur pickerview as your first responder, use
- (void)textFieldDidBeginEditing:(UITextField *)textField {
if([textField isEqual:classField]) {
[textField setInputView:picker]; //edited ones
[picker becomeFirstResponder];
}
}
use this method,
it will help you.
-(void)textFieldDidBeginEditing:(UITextField *)textField
{
if ([self.classField isEditing]) {
[self.picker selectRow:0 inComponent:0 animated:YES]; //This is not necessary but I prefer it for my purpose
[self.picker reloadAllComponents];
}
}
And Make sure your TextField Delegate is calling ... Means <UITextFieldDelegate> must be in your .h file like <UITextFieldDelegate, UIPickerViewDelegate, UIPickerViewDataSource>
Hope This Helps You...
If this doesn't work then Try this
self.picker = [[UIPickerView alloc]initWithFrame:CGRectZero];
[self.picker setDataSource:self];
[self.picker setDelegate:self];
[self.classField setInputView:self.picker]

Delegate TabBar from custom UITableViewCell

I have created a custom cell with a specific list of properties, including UITabBar. This cell has its specific Class called RecomandationCell, where I have declared these properties.
I use this custom cell to created multiple cells with different objects, also I want to know when I click an item of this tab bar in a specific row call its method that comes from Delegation of <UITabBarControllerDelegate> which is
- (void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item
{
if (item.tag==0)
{
NSLog(#"Likes Clicked");
}
if (item.tag==1)
{
NSLog(#"Comments Clicked");
}
if (item.tag==2)
{
NSLog(#"Shares Clicked");
}
if (item.tag==3)
{
NSLog(#"Add Clicked");
}
if (item.tag==4)
{
NSLog(#"Ratings Clicked");
}
}
The problem is that this method won't be fired because I don't know where to delegate it, and even If I delegate it I don't know which tab bar at a specific index was clicked.
RecomandationCell.h
#import <UIKit/UIKit.h>
#interface RecomandationCell : UITableViewCell <UITabBarControllerDelegate>
#property (weak, nonatomic) IBOutlet UIImageView *wineImage;
#property (weak, nonatomic) IBOutlet UITextView *wineName;
#property (weak, nonatomic) IBOutlet UILabel *wineYear;
#property (weak, nonatomic) IBOutlet UITabBar *socialTabBar;
#end
RecomandationCell.m
#import "RecomandationCell.h"
#implementation RecomandationCell
#synthesize socialTabBar;
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
}
return self;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
- (void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item
{
if (item.tag==0)
{
NSLog(#"Likes Clicked");
}
if (item.tag==1)
{
NSLog(#"Comments Clicked");
}
if (item.tag==2)
{
NSLog(#"Shares Clicked");
}
if (item.tag==3)
{
NSLog(#"Add Clicked");
}
if (item.tag==4)
{
NSLog(#"Ratings Clicked");
}
}
#end
RecomandationViewController.h
#import <UIKit/UIKit.h>
#import "RecomandationCell.h"
#interface RecomandationViewController : UIViewController <UITableViewDataSource,UITableViewDataSource,RecommandationCellDelegate>
#property (weak, nonatomic) IBOutlet UISegmentedControl *segmentView;
#property (weak, nonatomic) IBOutlet UITableView *winesTable;
#end
RecomandationViewController.m
#import "RecomandationViewController.h"
#import "RecomandationCell.h"
#interface RecomandationViewController ()
#end
#implementation RecomandationViewController
{
NSMutableArray *rowArray;
//Titles for wine properties
NSMutableArray *wineNames;
NSMutableArray *wineProductors;
NSMutableArray *winePlaces;
NSMutableArray *wineYears;
NSMutableArray *wineRatings;
//Badges for Tab Bar items
NSMutableArray *nrOfRatings;
NSMutableArray *nrOfLikes;
NSMutableArray *nrOfComments;
NSMutableArray *nrOfShares;
NSMutableArray *addToWishLists;
}
#synthesize winesTable,segmentView;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
rowArray = [[NSMutableArray alloc]initWithObjects:#"picture1.jpg",#"picture2.jpg",#"picture3.jpg",#"image4.jpeg",#"image5.jpeg",#"image6.jpeg", nil];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
// return rowArray.count;
return 6;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"mainCell";
RecomandationCell *cell = [self.winesTable dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
cell.delegate = self;
cell.wineImage.contentMode = UIViewContentModeScaleAspectFill;
cell.wineImage.image = [UIImage imageNamed:[rowArray objectAtIndex:indexPath.row]];
[[cell.socialTabBar.items objectAtIndex:0]setBadgeValue:#"2"];
[[cell.socialTabBar.items objectAtIndex:1]setBadgeValue:#"3"];
[[cell.socialTabBar.items objectAtIndex:2]setBadgeValue:#"4"];
[[cell.socialTabBar.items objectAtIndex:4]setBadgeValue:#"19"];
cell.wineYear.text = #"2014";
cell.wineName.text = #"Alex\nMandi\nTirana\nOK";
return cell;
}
#end
Any suggestions or if you need more information don't hesitate to comment
oky u can do like this
in CustomCell.h
#interface CustomTabedCell : UITableViewCell<UITabBarDelegate>//confirms to delegate
in CustomCell.m file
#import "CustomTabedCell.h"
#implementation CustomTabedCell
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
UITabBarItem *firstItem = [[UITabBarItem alloc]initWithTitle:#"1" image:nil tag:10];//you can specify image hear i put nil
UITabBarItem *secondItem = [[UITabBarItem alloc]initWithTitle:#"2" image:nil tag:11]; // ... give tag number
UITabBar *tabBar = [[UITabBar alloc]initWithFrame:CGRectMake(0, 0, 320, 70)]; //leave this if u are added in xib
tabBar.delegate = self; //delegate to custom cell itself
tabBar.tag = 100;//leave
tabBar.items = [NSArray arrayWithObjects:firstItem,secondItem, nil];//add to tab bar
[self.contentView addSubview:tabBar];
}
return self;
}
//in custom cell u are getting the delegate call's
- (void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item
{
if (item.tag==10) //compare using tages as u added to tabed bar
{
NSLog(#"Likes Clicked");
}
if (item.tag==11)
{
NSLog(#"Comments Clicked");
}
if (item.tag==12)
{
NSLog(#"Shares Clicked");
}
if (item.tag==13)
{
NSLog(#"Add Clicked");
}
if (item.tag==14)
{
NSLog(#"Ratings Clicked");
}
}
after this u can call custom delegate method to controller for further processing
First: You have specified UITabBarControllerDelegate in the interface for the cell, when you probably wanted to specify UITabBarDelegate.
Second: You set the delegate when you create the tabbar. Your provided code does not show this. You need to init the tabbar somewhere, and then you set a delegate on it.
Third: The place to setup something specific in a cell would be in the cellForRowAtIndexPath in the tableviewcontroller.
Fourth: To get the index of the tapped tabbar-item, you can do that in the didSelectItem method:
NSUInteger indexOfTab = [[tabBar items] indexOfObject:item];
NSLog(#"Tab index = %u", indexOfTab);

UIScrollView not responding to touch

My UIScrollView is not responding to touch events, nor is my touchesBegain method being called for my UIViewController. (Also the text on my buttons are distorted on one and not shown on the other)
In Storyboard I added the ScrollView to the UIViewController and added my UITextFields and UIButtons to the ScrollView
Here is the code:
#import <UIKit/UIKit.h>
#interface RefineSearchViewController : UIViewController <UITextFieldDelegate, UIScrollViewDelegate>
{
IBOutlet UIScrollView *scroller;
}
#property (strong, nonatomic) IBOutlet UITextField *nameField;
#property (strong, nonatomic) IBOutlet UITextField *targetField;
#property (strong, nonatomic) IBOutlet UITextField *vendorField;
#property (strong, nonatomic) IBOutlet UITextField *CATField;
#property (strong, nonatomic) IBOutlet UITextField *clonalityField;
#property (strong, nonatomic) IBOutlet UITextField *sourceOrganismField;
-(IBAction) textFieldReturn: (id) sender;
#import "RefineSearchViewController.h"
#import "DBHandler.h"
#interface RefineSearchViewController ()
#end
#implementation RefineSearchViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[scroller setScrollEnabled:YES];
// set the content size to be the size our our whole frame
//scroller.frame = CGRectMake(74, 261, 620, 354);
[scroller setContentSize:CGSizeMake(2000, 2000)];
[scroller setCanCancelContentTouches:NO];
[super viewDidLoad];
// Do any additional setup after loading the view.
self.targetField.delegate = self;
self.nameField.delegate = self;
self.vendorField.delegate = self;
self.clonalityField.delegate = self;
self.sourceOrganismField.delegate = self;
self.CATField.delegate = self;
}
-(void) viewWillAppear:(BOOL)animated
{
self.navigationController.navigationBarHidden = YES;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// If you are going to conduct a refine search
if ([[segue identifier] isEqualToString:#"Refine"])
{
DBHandler *handler = [[DBHandler alloc]init];
//Run searches on each of the parameter that aren't empty
NSString *nameParameter = _nameField.text;
if (![nameParameter isEqualToString:#""])
{
[handler search:0 andInput:nameParameter];
}
NSString *targetParameter = _targetField.text;
if(![targetParameter isEqualToString:#""])
{
[handler search:1 andInput:targetParameter];
}
NSString *vendorParameter = _vendorField.text;
if (![vendorParameter isEqualToString:#""])
{
[handler search:2 andInput:vendorParameter];
}
NSString *catParameter = _CATField.text;
if (![catParameter isEqualToString:#""])
{
[handler search:3 andInput:catParameter];
}
NSString *clonalityField = _clonalityField.text;
if (![catParameter isEqualToString:#""])
{
[handler search:4 andInput:clonalityField];
}
NSString *sourceField = _sourceOrganismField.text;
if (![sourceField isEqualToString:#""])
{
[handler search:5 andInput:sourceField];
}
//recursive implementation
for (int i = 0; i < 6 ; i++)
{
}
//We shouldn't clear the text fields here in my personal opinion because they apply to the search until you return to the homescreen and reset what is the
//current "working database"
}
//if you are going to cancel the refine search, simply go back to the previous screen
else if ([[segue identifier] isEqualToString:#"Cancel"])
{
//Do Nothing
//but more importantly....
//....clear Text Fields
_nameField.text = #"";
_targetField.text = #"";
_vendorField.text = #"";
_CATField.text = #"";
_clonalityField.text = #"";
_sourceOrganismField.text = #"";
}
}
//make that stubborn keyboard go away whenever you touch the background
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[_nameField resignFirstResponder];
[_targetField resignFirstResponder];
[_vendorField resignFirstResponder];
[_CATField resignFirstResponder];
[_clonalityField resignFirstResponder];
[_sourceOrganismField resignFirstResponder];
}
-(IBAction)textFieldReturn:(id)sender
{
[sender resignFirstResponder];
}
//following code was taken and tweaked from stack overflow
//- (void)textFieldDidBeginEditing:(UITextField *)textField
//{
// [self animateTextField: textField up: YES];
// NSLog(#"YO");
//}
//
//
//- (void)textFieldDidEndEditing:(UITextField *)textField
//{
// [self animateTextField: textField up: NO];
//}
//
//- (void) animateTextField: (UITextField*) textField up: (BOOL) up
//{
// const int movementDistance = 216; //height of the keyboard
// const float movementDuration = 0.3f; // duration of the animation
//
// int movement = (up ? -movementDistance : movementDistance);
//
// [UIView beginAnimations: #"anim" context: nil];
// [UIView setAnimationBeginsFromCurrentState: YES];
// [UIView setAnimationDuration: movementDuration];
// self.view.frame = CGRectOffset(self.view.frame, 0, movement);
// [UIView commitAnimations];
//}
#end
Make sure your scrollView's delegate is set properly in storyboard and scrollView's userInteractionEnabled is set.

UIPickerView doesn't appear

In a ViewController call by push, I try to programmatically display a ComboBox. This combobox implement UIPickerView delegate protocol and add a .xib file.
When i run the app, i can see my combobox on the screen, but when i click on it, nothing append. Normally the pickerview will be displayed.
What i don't understand, is in another viewcontroller call modal it works fine
//
// ComboBox.h
//
#import <UIKit/UIKit.h>
#interface ComboBox : UIViewController<UIPickerViewDelegate, UIPickerViewDataSource, UITextFieldDelegate>
{
UIPickerView* pickerView;
IBOutlet UITextField* textField;
NSMutableArray *dataArray;
}
-(void) setComboData:(NSMutableArray*) data; //set the picker view items
-(void) setPlaceholder:(NSString*) label;
#property (retain, nonatomic) NSString* selectedText; //the UITextField text
#property (retain, nonatomic) IBOutlet UITextField* textField; //the UITextField
#end
//
// ComboBox.m
//
#import "ComboBox.h"
#implementation ComboBox
#synthesize selectedText;
#synthesize textField;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
return [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void)viewDidUnload
{
[super viewDidUnload];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
//-- UIPickerViewDelegate, UIPickerViewDataSource
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView;
{
return 1;
}
- (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component
{
textField.text = [dataArray objectAtIndex:row];
selectedText = textField.text;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component;
{
return [dataArray count];
}
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component;
{
return [dataArray objectAtIndex:row];
}
//-- ComboBox
-(void) setComboData:(NSMutableArray*) data
{
dataArray = data;
}
-(void) setPlaceholder:(NSString *)label
{
textField.placeholder = label;
}
-(void)doneClicked:(id) sender
{
[textField resignFirstResponder]; //hides the pickerView
}
- (IBAction)showPicker:(id)sender {
pickerView = [[UIPickerView alloc] init];
pickerView.showsSelectionIndicator = YES;
pickerView.dataSource = self;
pickerView.delegate = self;
UIToolbar* toolbar = [[UIToolbar alloc] init];
toolbar.barStyle = UIBarStyleBlackTranslucent;
[toolbar sizeToFit];
//to make the done button aligned to the right
UIBarButtonItem *flexibleSpaceLeft = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:#"Done"
style:UIBarButtonItemStyleDone target:self
action:#selector(doneClicked:)];
[toolbar setItems:[NSArray arrayWithObjects:flexibleSpaceLeft, doneButton, nil]];
//custom input view
textField.inputView = pickerView;
textField.inputAccessoryView = toolbar;
}
- (BOOL)textFieldShouldBeginEditing:(UITextField *)aTextField
{
[self showPicker:aTextField];
return YES;
}
#end
the viewdidload of my viewcontroller
- (void)viewDidLoad
{
[super viewDidLoad];
NSMutableArray* ServeurArray = [[NSMutableArray alloc] init];
[ServeurArray addObject:#"1"];
[ServeurArray addObject:#"2"];
[ServeurArray addObject:#"3"];
comboServeur = [[ComboBox alloc] init];
[comboServeur setComboData:ServeurArray]; //Assign the array to ComboBox
comboServeur.view.frame = CGRectMake(95, 220, 130, 31); //ComboBox location and size (x,y,width,height)
[self.view addSubview:comboServeur.view];
}
thx for your answers
I assume that you are targeting iOS 5.0 and above. Since you are adding a view of a viewController to another viewController you can use the childViewController introduced in iOS 5.0.
Modify your viewDidLoad method
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
ComboBox *comboServeur = [[ComboBox alloc]initWithNibName:#"ComboBoxController" bundle:nil];
[comboServeur setComboData:#[#"1",#"2",#"3"]];
comboServeur.view.frame = CGRectMake(50.0f, 200.0f, 220.0f, 31.0f);
[self.view addSubview:comboServeur.view];
[self addChildViewController:comboServeur];
[comboServeur didMoveToParentViewController:self];
}
Few steps to check
Make the view of the ComboBox viewController freeform with maskType UIViewAutoresizingNone.
Check the textField and delegate of textField is connected
Demo project
I forget the specifics but I remember having the same problem but the thing for me was that I needed to link it to delegate or datasource or something? I'm not 100% sure since it's been quite a while but make sure when you have it on your view you link it to your picker reference + the other thing that you need.
Your ComboBox class isn't set as a delegate for the UITextField, so textFieldShouldBeginEditing: will never be called.
i try to use this combo class in my viewcontroller, i try all the solution you give to me, but nothing work, so the solution is to implement all the combo class code directly in my viewcontroller, and now it works, but it's a little bit uggly...

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