How to create an update on iOS - ios

Hi i'm trying to create and distribute an update/patch for my app on app store.
Does anyone know how to made it in the best way?
Thanks

Apple does not have an interface for hot-patching production native apps, if it's a hybrid app many of the JavaScript platforms allow to upload new JS, so some functionality might be fixed / replaced / etc.
I have also seen more hardcore solutions like this one a Lua script that you can load and patch your app remotely (might be in Apple's gray lines)
We # Rollout.io created an SDK that allows you to remotely hot-patch native production applications, you can read more on how here.
Disclaimer: I'm a Rollout.io co-founder.

There's no such thing as a patch or pure update - you release a full version of the app with the changes you require.

Related

How can I create hybrid apps on IOS?

I see on Android that apps exist to create android apps. I understand nothing like this exists on IOS because of apple's terms. On IOS however, some apps, pythonista for example, allow the user to create scripts that run similar to apps. Is this functionality currently available for hybrid frameworks, IE phonegap/cordova, react native, etc? Barring this, is there some method whereby I can code and test such apps on my iPhone/iPad?
Bottom line, I want to code apps while commuting, etc, on IOS. I understand I need a computer to compile the final product, that's ok, it's just the coding/testing process I want to do on IOS.
I am up for any hack you can think of to make this work, so long as it is accessible with VoiceOver, apple's screen reader, as I cannot see at all. One example of something I thought of that won't work is using remote desktop software, there is no such software that is accessible as it uses an image of the remote screen, I have no access to this.
I am looking forward to your creativity, so far this has me stumped.
Thanks in advance.
Similar to the playgrounds answer, but if you wanted to use Xamarin you could use Continuous .NET. It’s a C# IDE for iOS. You could then use Working Copy to to keep the version on your computer in line.
The other option is to VNC into your computer at home, but if you’re on the train that might not be a great option.
It's not a solution for your problem, but if you have an iPad, you can write parts of apps in Swift Playgrounds. There you have access to all the UIKit stuff. Unfortunately some of the frameworks you can use in iOS are missing.

Phonegap Websockets iOS 8

I'm working on a Phonegap app implementing websockets (as several other people have done on here) strictly for iOS but I cannot seem to get the call to run. I am aware that iOS now allows websockets, and several older solutions are out of date. Does anyone have a more recent tutorial or demonstration of websockets via phonegap for iOS?
I found there is no special implementation needed, and despite my best efforts there was actually an error with my javascript, and when editing in Phonegap be careful which files you are modifying, as Phonegap will keep copies for each platform as well as a master version

Running R within an iOS application

I'm trying to figure out if this is doable
I know there's a way to run Python or Lua scripts within iOS. Also, I know there are already projects that make this easy to do with libraries and bridging components.
The question is - has this also been done for the R language? I've been looking around online but have only seen posts by people that have done this on a jailbroken environment. Also according to my understanding this does not go against the iOS developer license agreement as section 3.3.2 has been altered to allow running any code that's bundled along with the application binary.
Any suggestions? Directions to try?
https://itunes.apple.com/us/app/r-programming-language/id540809637?mt=8
Also you can run windows applications on iOS:
http://www.technobuffalo.com/2013/10/17/microsoft-app-turns-your-ios-device-into-a-windows-8-1-device/
http://www.net-security.org/secworld.php?id=12872
However, I have not tried these personally.

Node.JS Development on iOS?

I'm wondering if there is any chance to run Node.JS on iOS to develop as on desktop? I definitely realize I must have jailbroken iPad to install node or mongodb. The only I've found is good code editor Diet Coda with FTP/SSH support, but no more. How can I get node in "real" terminal on iPad, launching my .js files on certain port etc?
P.s. I'm not big fan of cloud9 'cause it's requires Internet connection and at this time supports only node 0.6
Found a so-so solution: connect to my server via ssh and develop my app in console. But it requires internet connection, that's not good.
A quick search reveals NodeJS on iOS.
The long story short is that I got NodeJS compiled on my jailbroken iPhone 4! It was a long quest to get it working properly but I've done the hard work and compiled a .deb file compatible with Cydia for your installing pleasure...
It's a year and a half old, so the article might be a little out of date, but it's definitely a good starting point. See also how to set up gcc if you need to do that on your iOS device.
Aside: If you're a rooted Android developer, you may be interested in anode.
I am working on an implementation of Node.js on non-jailbroken iOS devices.
http://www.youtube.com/watch?v=xzFH80-HYTo
It is not ready for a public consumption yet, but I am making a good progress and have a plan to open-source it soon.
You can use node.js on iOS without jailbreaking, and without violating any Apple
terms of service. LiquidCore is an open source project that enables node.js on both Android and iOS for deploying micro applications. iOS support is now available from version 0.5.0.
CodeSandbox for iOS works amazingly well, though it's not a console interface.
CodeSandbox for iOS offers a full-fledged development environment with all the tools you need to develop projects of any size. Create a sandbox to quickly prototype your ideas or work on a large codebase with CodeSandbox Projects: whatever your needs are we have you covered.
I've wondered how much work I could get in something like the IconFactory's WorldWideWeb. That company has been around a while, and WWW makes it easy to do work in a browser-hosted environment.
So CodeSandbox almost answers your question, and, if it disappears at some point, WorldWideWeb might be a fallback in a pinch.

Sharing an Xcode project between different teams

I'm a novice iOS developer with a basic knowledge of Xcode. I have one app in the app store that I made myself with Titanium. For a next project I've enlisted the help of two more experienced programmers in another city. I have a question in two parts about the collaboration between us:
I want to propose a work routine that gives me access to the project as they are working on it, so that I can device test builds during the development process - without interfering with the coding. What is the best way to do this? Is sharing the project or codebase via Dropbox an option? Does anybody have any experience with this?
Are there any pitfalls I should be aware of when pursuing this kind of work routine?
Thanks!
Use a source control system like Subversion, Git, Mercurial.
XCode has built in support for Subversion/Git.
Use source control. Github is a great place to start. (private repositories will cost money though.)
I used to use DropBox to share code between my two machines, but DropBox would routinely ruin work if I wasnt careful. DropBox is NOT version control. If you do insist in using Dropbox, don't open your code on more than one machine at once. Nuff said.

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