creating audio interface like MMDevice Interface for window server 2008/R2 - driver

I would like to put the things more clearly as follows.I have window 7 as client and window 2008 as terminal server.so when i remotely connect to terminal server using mstsc and selecting the option play at server machine that time i need to play it local client machine.
Initially what i get server doesn't allow for play the audio files.So how to implement the audio interface so that each application would respond to that interface and eventually it will streaming audio over a virtual channel to the local machine where i can play the audio.
I implemented that remote audio playback for window 7 and Vista using core audio APIs.It works fine for me with low latency and high resolution but in case of windows server the audio interface is not there .so how to implement that so that any application playing audio would respond to the audio interface(audio device).
Could you please suggest me any example so that i can implement the audio interface MMDevice which will respond to all playing applications?
Thanks

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Audio stopped when starting a song while broadcasting on Ant Media Server using iOS SDK

While making a broadcast with iOS SDK, everything is working fine and viewers can listen to what broadcaster is saying.
But, after sometime when I am starting a mp3 song from broadcaster mobile library, viewer should be able to listen what broadcaster is saying as well as song which is being played, but no audio is getting send to viewer once I start the song.
Ideally, broadcaster’s audio should mix with song and viewer should be able to listen to both.
I'm using below codes to play the audio song.
Please let me know what should I do as I want to play audio file in background while I am doing streaming.
Yes, it's an expected behavior. I mean when playing the mp3 file, you're setting "shared audio session instance" in iOS mode to playback and it closes the microphone.
try
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​
After that you need to change it to record mode again to let it capture the audio from microphone.
The category should be set to playandrecord and mode can be set to voicechat.

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Either your network connection is unstable or the content is encoded in bandwidths that are far too high for your network connection.
For clarification; even if your local internet peering is offering high bandwidths, you should still check the bandwidths of the entire route. For example, you could try to download the streamed files via your browser for testing the throughput.
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