My AS3 preloader loads to 100% but the Main content is blank? - actionscript

I have a Preloader using the following method:
Compiler Settings:
-frame two Main
Then I just spam if loadedBytes == totalBytes
I could no longer use the "traditional" way of preloading because GZip breaks it.
However on just one partners website, when I click "play" on my preloader. The "Main" part is not shown. In other words, it is like this part does not exist:
if (loadedBytes == totalBytes)
{
nextFrame()
stop();
var main:Object = new mainClass();
addChild(main as DisplayObject);
}
What would cause the SWF file to Load the second frame, but not display it?
Keep in mind that in MainClass I check to see if stage is available.
if (stage)
{
init();
}
else
{
addEventListener(Event.ADDED_TO_FRAME, init, false, 0, true);
}
The SWF works everywhere else so far (4 people have no issue with it).
Any Ideas?

Related

HTMLIFrameElement.contentWindow.print() from GoogleSheets is not opening print preview

I am using GoogleSheets to print a png/image file using HTMLService. I created a temporary Iframe element with an img tag in the modalDialog and call IFrame element's contentWindow.print() function after IFrame element and its image are loaded. (I have not set visibility:hidden attribute of IFrame element to check if image is getting loaded.)
However, I only see the printer dialog without any print preview. I am testing on Firefox. Am I missing anything?
[Updated] - I am using Googles Apps script. performPrint() is in printJsSource.html and openUrl() is in Code.gs.
Inside printJsSource.html
function performPrint(iframeElement, params) {
try {
iframeElement.focus()
// If Edge or IE, try catch with execCommand
if (Browser.isEdge() || Browser.isIE()) {
try {
iframeElement.contentWindow.document.execCommand('print', false, null)
} catch (e) {
iframeElement.contentWindow.print()
}
} else {
// Other browsers
iframeElement.contentWindow.print() // as I am using Firefox, it is coming here
}
} catch (error) {
params.onError(error)
} finally {
//cleanUp(params)
}
}
Inside Code.gs
function openUrl() {
var html = HtmlService.createHtmlOutputFromFile("printJsSource");
html.setWidth(500).setHeight(500);
var ui = SpreadsheetApp.getUi().showModalDialog(html, "Opening ..." );
}
I think there is some general confusion about the concept
First of all, function performPrint() seems to be a client-side Javascript funciton, while function openUrl() is a server-side Apps Script function.
While you did not specify either you use Google Apps Script - if you do so, function openUrl()belongs into the code.gs file and function performPrint() into printJsSource.html file
function openUrl() allows you to open a modal dialog which can show some data on the UI, e.g. your image
Do not confuse this behavior with actual printing (preview)!
It is NOT possible to trigger the opening of a Google Sheets printing preview programamticaly!
The Javascript method you are using iframeElement.contentWindow.print() might trigger the printing of the whole content of a browser window (different from the Google Sheets printing dialog, also depends on the browser), but if you try to incorporate it into the client-side coe of an Apps Script project, you will most likely run into restrictions due to the scopes of modal diloags and usage of iframes.
While from your code it is hard to say either you implemented the funcitons in the correct files of the Apps Script project, keep in mind that to work with iframes you need to specify in function openUrl()
html.setXFrameOptionsMode(HtmlService.XFrameOptionsMode.ALLOWALL);

Firefox WebExtention won't load

So, I tried to load my add-on using the about:debugging page in Firefox. But, it simply wouldn't load. Is there somewhere where an error would be logged that I could find it?
Here is my manifest.JSON code:
{
"description": "Adds a stickfigure",
"manifest_version": 2,
"name": "StickMan",
"version": "1.0",
"icons": {
"48": "icons/StickMan-48.png"
},
"applications": {
"gecko": {
"id": "extention#stick.man",
"strict_min_version": "45.0"
}
},
"permissions": [
"activeTab"
],
"background": {
"scripts": ["StickManUpdate.js"]
},
"browser_action": {
"default_icon": {
"48": "icons/StickManButton.png"
},
"default_title": "Call StickMan",
},
}
I hope that this helps other frustrated add-on creators.
Thanks in advance
The lack of loading issue is that you have multiple syntax errors in the JSON of your manifest.json file. In your manifest.json file the lines at the end of the file:
"default_title": "Call StickMan",
},
}
Should not have the extra , (which would indicate you are going to have another property in the Object):
"default_title": "Call StickMan"
}
}
If you were using the Firefox Developer Edition, the fact that you had these errors would have been obvious:
However, even if you are running Firefox 47.0.1 and had merely used the Browser Console (keyboard shortcut: Ctrl-Shift-J), as suggested in the comments, you would have seen the error:
A promise chain failed to handle a rejection. Did you forget to '.catch', or did you forget to 'return'?
See https://developer.mozilla.org/Mozilla/JavaScript_code_modules/Promise.jsm/Promise
Date: Sun Jul 17 2016 11:11:22 GMT-0700 (Pacific Standard Time)
Full Message: SyntaxError: JSON.parse: expected double-quoted property name at line 33 column 2 of the JSON data
Full Stack: readJSON/</<#resource://gre/modules/Extension.jsm:628:19
NetUtil_asyncFetch/<.onStopRequest#resource://gre/modules/NetUtil.jsm:128:17
While a bit cryptic, it still shows the line number of the first issue:
Full Message: SyntaxError: JSON.parse: expected double-quoted property name at line 33 column 2 of the JSON data
The error produced in the Browser Console of Firefox Developer Edition is a bit easier to parse as to what the issue is:
SyntaxError: JSON.parse: expected double-quoted property name at line 33 column 2 of the JSON data
Stack trace:
readJSON/</<#resource://gre/modules/Extension.jsm:859:19
NetUtil_asyncFetch/<.onStopRequest#resource://gre/modules/NetUtil.jsm:128:17
WebExtensions Development:
The WebExtensions API is currently in development. If you are developing a WebExtension, you should be using either Firefox Nightly, or Firefox Developer Edition in order to test your code.
More on your code:
Syntax error:
In addition to the above syntax errors, you have more issues. I did not attempt to resolve all of them, but did get sucked into fixing enough so that the add-on was functional. The next reported error, a syntax error, is in your StickManUpdate.js file on the code:
browser.tabs.sendMessage(
message: "End";
);
You have multiple issues here. Please see the tabs.sendMessage() documentation. You are missing the required tabId parameter. In addition, you appear to be mixing-up the difference between having an Object being passed as a parameter containing properties which are the information passed to the method versus a list of parameters which are other native types passed to a method. Note: It is not uncommon for there to be both a list of parameters of various native or non-native types and an Object containing properties which are data passed to the method.
Assuming browserAction is defined:
You use methods of browserAction in multiple locations where it should be browser.browserAction. browserAction by itself is not defined. Alternately, you could use browserAction as a shortcut by defining it like: var browserAction = browser.browserAction;.
Use of browserAction.getTitle() as if it is synchronous when in reality it is asynchronous:
You make a call to browserAction.getTitle() to get the value of the title. The value of the title is only available in the callback function, which you do not supply. This implies a lack of understanding of asynchronous programming. You might want to review some questions on that subject like:
Why isn't a global variable set immediately after defining a callback/listener function (asynchronous messaging, port.on)
Why is my variable unaltered after I modify it inside of a function? - Asynchronous code reference
How do I return the response from an asynchronous call?
Wrong parameter type supplied to browserAction.setTitle():
This appears to, again, be confusion as to the difference between parameters of other native types and a parameter that is an Object (which may be an Object literal) which contains properties which are the information passed to the method. Admittedly, WebExtensions appear to almost arbitrarily mix using actual parameters and Objects with the properties functioning as parameters when passing information to methods. It appears that being careful as to which is being used in a particular method will be required.
Not having various functions specify the ID for the tab:
In multiple calls to various methods, you do not pass the tabId when you should. You are adding your StickMan canvas to a single tab per mouse click. You should be passing the tab ID for calls to multiple methods.
Assigning to document.body.innerHTML in stickman.js:
In general, assigning to innerHTML at any time should be avoided, if possible. It is a bad idea under most circumstances. In most instances, it may cause the entire DOM to be re-evaluated. For doing what you desire, adding HTML in text format to the DOM at the end of the HTML for an element, there is a specific function which is better/faster: insertAdjacentHTML(). Your code:
document.body.innerHTML+= '<canvas id="StickManCanvas0000000" width="100" height="200"></canvas>';
Could be written as:
document.body.insertAdjacentHTML("beforeend", '<canvas id="StickManCanvas0000000" width="100" height="200"></canvas>');
However, it is still a bad idea to use insertAdjacentHTML() here. There is a significant stigma attached to using either insertAdjacentHTML() or assigning to innerHTML. Using either will result in your add-on receiving additional scrutiny when submitted to AMO for distribution. This is mostly because there are real security issues with using either methodology for changing the DOM. The security issues are when what is being added is text that is dynamically generated from input/data which is not hard coded into your add-on. In addition, you are already mixing adding the element as text and performing changes to it using other JavaScript (e.g. assigning to canvas.style.position). You really should use one or the other. In this case, it is better to construct canvas entirely in JavaScript. It is, after all, only 4 lines to do the same thing you were doing in the two you were using for the innerHTML assignment and the getElementById() to find the canvas element.
Personally, I like using insertAdjacentHTML() in many instances with complex structures. It is generally faster to use it for inserting larget amounts of HTML. It also allows you to keep what is being inserted represented as text. Such text may be much easier to visualize the structure being added rather than figuring out what a large chunk of DOM generated using document.createElement() and setAttribute() actually looks like. However, along with the other drawbacks mentioned above, using insertAdjacentHTML() may not lend itself as easily to writing modular code.
Issues with how you insert you content script and canvas:
Every time the user clicks on your browserAction button you insert another copy of your content script into the tab. This leads to issues of errors being generated due to the consumed content scripts getting the message sent by your call to browser.tabs.sendMessage() and not being able to find the canvas. The correct solution to this is to only chrome.tabs.executeScript() the first time the button is clicked in a tab and then send a message to the content script each subsequent time the button is clicked in that tab causing the same canvas to be re-inserted into the DOM. An easy way to track if you have already loaded the StickMan into a particular tab is to use setTitle() to have the title for your button be different after the first run in that tab.
Other issues:
Note: Your code structure in stickman.js is a bit convoluted. You might want to address this.
All together
manifest.json:
{
"description": "Adds a stickfigure",
"manifest_version": 2,
"name": "StickMan",
"version": "1.0",
"icons": {
"48": "icons/StickMan-48.png"
},
"applications": {
"gecko": {
"id": "extention#stick.man",
"strict_min_version": "45.0"
}
},
"permissions": [
"activeTab"
],
"background": {
"scripts": ["StickManUpdate.js"]
},
"browser_action": {
"default_icon": {
"48": "icons/StickManButton.png"
},
"default_title": "Call StickMan",
"browser_style": true
}
}
StickManUpdate.js:
browser.browserAction.onClicked.addListener(function(tab) {
browser.browserAction.getTitle({tabId:tab.id},function(title){
if(title === 'Call StickMan') {
chrome.tabs.executeScript(tab.id, {
file: "/content_scripts/stickman.js"
});
browser.browserAction.setTitle({title:'Recall StickMan',tabId:tab.id});
} else if (title === 'Call StickMan again') {
browser.tabs.sendMessage(tab.id,"Draw");
browser.browserAction.setTitle({title:'Recall StickMan',tabId:tab.id});
}else {
browser.tabs.sendMessage(tab.id,"End");
browser.browserAction.setTitle({title:'Call StickMan again',tabId:tab.id});
}
});
});
stickman.js:
var running = true;
//document.body.insertAdjacentHTML("beforeend", '<canvas id="StickManCanvas0000000" width="100" height="200"></canvas>');
var canvas = document.createElement("canvas");
canvas.setAttribute("width",100);
canvas.setAttribute("height",200);
//var canvas = document.getElementById('StickManCanvas0000000');
canvas.style.position = 'fixed';
canvas.style.left = '0px';
canvas.style.top = (window.innerHeight-200)+'px';
canvas.style.backgroundColor = 'rgba(0, 0, 0, 0)';
canvas.style.border = '1px dashed red';
var ctx = canvas.getContext('2d');
var pos = {
x:0,
headX:50,
headY:20,
bodyX:50,
bodyY:150,
leftArmX:25,
leftArmY:90,
rightArmX:75,
rightArmY:90,
leftLegX:30,
leftLegY:200,
rightLegX:70,
rightLegY:200,
};
var setPos = function(x, y) {
canvas.style.left = x+'px';
canvas.style.top = (window.innerHeight-y-200)+'px';
};
var drawMan = function(time) {
setPos(pos.x, 0);
ctx.strokeStyle = '#000000';
ctx.lineWidth = 5;
ctx.beginPath();
ctx.arc(pos.headX, pos.headY, 20, 0, Math.PI*2, false);
ctx.moveTo(pos.headX, pos.headY);
ctx.lineTo(pos.bodyX, pos.bodyY);
ctx.lineTo(pos.rightLegX, pos.rightLegY);
ctx.moveTo(pos.bodyX, pos.bodyY);
ctx.lineTo(pos.leftLegX, pos.leftLegY);
ctx.moveTo((pos.bodyX+pos.headX)/2, ((pos.bodyY+pos.headY)/5)*2);
ctx.lineTo(pos.rightArmX, pos.rightArmY);
ctx.moveTo((pos.bodyX+pos.headX)/2, ((pos.bodyY+pos.headY)/5)*2);
ctx.lineTo(pos.leftArmX, pos.leftArmY);
ctx.stroke();
ctx.fillStyle = '#888888';
ctx.beginPath();
ctx.arc(pos.headX, pos.headY, 20, 0, Math.PI*2, false);
ctx.fill();
if(running) {
window.requestAnimationFrame(drawMan);
}
};
drawMan();
document.body.appendChild(canvas);
browser.runtime.onMessage.addListener(function(m) {
if(m === 'End' && running === true) {
running = false;
document.body.removeChild(canvas);
} else if(m === 'Draw' && running === false) {
running = true;
document.body.appendChild(canvas);
}
});
Functionality demo [Note1: You must navigate to an actual webpage. Note2: The tooltips that pop up to tell you what the title is of your browser_action button are not captured with the program I used to create the following .gif. Note3: I added the browser_style property to the browser_action in your manifest.json file. It is new in Firefox 48. Without it, Firefox will issue a warning in the Browser Console when the add-on is loaded.]:

Out Of Memory in Codename One

My app used the SidePanel menu as navigation and when I show new form or open sidebar panel, the app takes more and more memory. Possible, it depended on using some Image processing (to mask image to circle) in SideBar and a lot of using URLImage class for downloading images. But most likely due to the fact that I did not free memory of the previous form.
How I can free this memory?
Code of changing forms:
public void showForm(FormBuilder form) {
if ( current == null ||
( ! form.getForm().getTitle().equals(current.getTitle()) )
) {
current = form.getForm();
if (!(form instanceof splash)) {
try {
sideMenu.addMenu(current);
} catch (IOException ex) {
}
}
current.show();
}
}
void sideMenu.addMenu(Form form); - Static function for add SideBar menu to form.
Previous forms "should" be GC'd. However, if you have a reference to one element in the previous form the whole form and all its content will be kept. This is because every component has a reference to its parent all the way up to the parent form.
You can use tools like the NetBeans memory profiler and also our performance profiler tool in NetBeans to track down memory usage. Image masking is a bit expensive but if you used the one built into URLImage all the memory overhead is GC'd so it shouldn't be a problem.

In Geb, what is the difference between displayed and present?

I am writing functional tests and dealing with a modal window that fades in and out.
What is the difference between displayed and present?
For example I have:
settingsModule.container.displayed and settingsModule.container.present
where settingsModule represents my modal window.
When testing my modal window (the modal from Twitter's bootstrap), I usually do this:
def "should do ... "() {
setup:
topMenu.openSettingsModal()
expect:
settingsModule.timeZone.value() == "Asia/Hong_Kong"
cleanup:
settingsModule.closeSettingsModal()
}
def "should save the time zone"() {
setup:
topMenu.openSettingsModal()
settingsModule.timeZone = "Japan"
when:
settingsModule.saveSettings()
then:
settingsModule.alertSuccess.size() == 1
settingsModule.alertSuccess.text() == "Settings updated"
when:
settingsModule.saveSettings()
then:
settingsModule.alertSuccess.size() == 1
cleanup:
settingsModule.closeSettingsModal()
}
and on and on. In my modules, I have:
void openSettingsModal() {
username.click()
settingsLink.click()
}
void closeSettingsModal() {
form.cancel().click()
}
I always get a complain: "Element must be displayed to click".
In my openSettingsModal and closeSettingsModal, i tried many combination of waitFor with time interval and using present or not ... Can't figure it out.
Any pointers would be highly appreciated. Thanks!
I think the main difference is that present would check that there is an element in your DOM, whereas displayed checks on the visibility of this element.
Remember that webdriver simulates the actual experience of an user using and clicking the website using a mouse, so if the element is not visible to them, they will not be able to click on it.
I wonder if your issue has to do with settingsLink not being in the DOM when the page is first loaded. If you are waiting for a dialog to popup and a link to live in this dialog, then you probably want to set something like
content{
settingsLink( required: false ) { $( '...' }
settingsModal( required: false ) { $( '#modalDialog' ) }
}
your waitfor should look something like
username.click()
waitFor{ settingsModal.displayed }
settingsLink.click()
I would stick with the book of geb conventions and just use displayed all the time.
Geb Manual - Determining visibility
Thanks for your reply. I was actually able to resolve my issue.
The problem was that the modal window had an animation of 500ms. Opening and closing the window several times in my tests made them succeed/fail inconsistently.
What I ended up doing is hooking the the "shown" event provided by the plugin. I ended up adding a "shown" class to the modal and check for it every 100ms during 1s.
void openSettingsModal() {
username.click()
settingsLink.click()
waitFor (1, 0.1) { $("#settingsModal", class: "shown").size() == 1 }
}
void closeSettingsModal() {
form.cancel().click()
waitFor (1, 0.1) { $("#settingsModal", class: "shown").size() == 0 }
}
As a side note, the tests were failing in Chrome and Firefox BUT were passing in IE!! I am guessing that because IE 8 doesn't support animations that my tests were passing.
It is all good now.
I hope it will help someone someday!
Where we can use displayed?
If a particular element you are removing or deleting, if it is still there in DOM and not displayed in page, you can use assert thatelement.displayed == false which will make sure that element is not displayed in the page (but still it is present in DOM)
Where we can use present?
In the same example as above, after removing,if the element is not found at the DOM ,you should use present for verification
assert thatelement.present == false
Hope you understand....
Adding to the above, present takes more time in script execution

ie9: annoying pops-up while debugging: "Error: '__flash__removeCallback' is undefined"

I am working on a asp.net mvc site that uses facebook social widgets. Whenever I launch the debugger (ie9 is the browser) I get many error popups with: Error: '__flash__removeCallback' is undefined.
To verify that my code was not responsible I just created a brand new asp.net mvc site and hit F5.
If you navigate to this url: http://developers.facebook.com/docs/guides/web/#plugins you will see the pop-ups appearing.
When using other browsers the pop-up does not appear.
I had been using the latest ie9 beta before updating to ie9 RTM yesterday and had not run into this issue.
As you can imagine it is extremely annoying...
How can I stop those popups?
Can someone else reproduce this?
Thank you!
I can't seem to solve this either, but I can at least hide it for my users:
$('#video iframe').attr('src', '').hide();
try {
$('#video').remove();
} catch(ex) {}
The first line prevents the issue from screwing up the page; the second eats the error when jquery removes it from the DOM explicitly. In my case I was replacing the HTML of a container several parents above this tag and exposing this exception to the user until this fix.
I'm answering this as this drove me up the wall today.
It's caused by flash, usually when you haven't put a unique id on your embed object so it selects the wrong element.
The quickest (and best) way to solve this is to just:
add a UNIQUE id to your embed/object
Now this doesn't always seem to solve it, I had one site where it just would not go away no matter what elements I set the id on (I suspect it was the video player I was asked to use by the client).
This javascript code (using jQuery's on document load, replace with your favourite alternative) will get rid of it. Now this obviously won't remove the callback on certain elements. They must want to remove it for a reason, perhaps it will lead to a gradual memory leak on your site in javascript, but it's probably trivial.
this is a secondary (and non-optimal) solution
$(function () {
setTimeout(function () {
if (typeof __flash__removeCallback != "undefined") {
__flash__removeCallback = __flash__removeCallback__replace;
} else {
setTimeout(arguments.callee, 50);
}
}, 50);
});
function __flash__removeCallback__replace(instance, name) {
if(instance != null)
instance[name] = null;
}
I got the solution.
try {
ytplayer.getIframe().src='';
} catch(ex) {
}
It's been over a months since I last needed to debug the project.
Facebook has now fixed this issue. The annoying pop-up no longer shows up.
I have not changed anything.

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