Build error on Zapp when running iPhone app (with KIF testsuites) - ios

I am working on a sample project for testing KIF framework and Zapp. The project (with Directory scheme and Integration Tests scheme) builds fine on XCode and runs on Simulator.
The GitHub url for the project is here: https://github.com/dolphyfernandes/DirectoryApp
I am trying to run Zapp for continuous Integration (CI). The project when run via Zapp with Directory scheme runs fine. But when I update the scheme drop-down to Integration Tests, the build fails.
Below is the error log on the Zapp
ld: library not found for -lKIF
Command /Developer/Platforms/iPhoneSimulator.platoform/Developer/usr/bin/clang failed with exit code 1
** BUILD FAILED **
The following build commands failed:
LD "build/Applications/Directory (Integration Tests).app/Directory (Integration Tests)" normal i386
(1 failure)
Could anyone help me out with this issue? It seems like everything should work fine.
Thanks.

I found the solution to the problem.
I had posted the same question on google groups and I got some help over there. The documentation for KIF setup doesn't directly work with Zapp.
https://groups.google.com/d/msg/kif-framework/biRg1-W1O70/vGYWlyAilsEJ
The solution for Zapp to work with KIF is that Zapp project requires to have libKIF.a as a Target Dependency to your app's test target.
You could do the following:
Step 1: Drag KIF project under your main project, nested as shown.
- - - - - ->
Step 2: Click on edit Scheme on top left of XCode and add KIF target to the Build of Test scheme as shown.
Step 3: Add KIF to Target Dependencies by selecting test target > Build Phases and clicking on Add button to add KIF.
This should work fine with Zapp and it now works without any build errors.
Feel free to add to the thread in case of any questions!

#leonardoborges .. I was waiting for you :)
I had prepared this pdf just in case someone would need it. The PDF has detailed step-by-step instructions and hopefully doesn't miss anything.
Have a look at it and let me know if you would need any more information.
http://www.files.com/set/50e715498087f
Thanks!

Related

Xcode unit test shows 'No such module <project name>' but it can run?

I create an application with multiple build config, bundle id, and product name. I can run the unit test but in the unit test code, there is an error shows No such module 'ProjectName' like in the picture below. Still, it can run the unit test and the test is passed as well. It can't use the auto complete, though.
I have cleaned the build folder and restart the Xcode but it's not work.
I don't know what's going on. Could someone give me some workaround?
Update
I found the solution. Just change the build scheme in Use [build scheme] for command-line builds to your unit test build scheme test target at the project level on info tab. Then everything works fine.
just try to clean and restart Xcode it will work properly
Delete derived data https://programmingwithswift.com/delete-derived-data-xcode/
Clean the project with cmd + k
Build and re-run the unit tests with cmd + u
I found the solution. Just change the build scheme in Use [build scheme] for command-line builds to your unit test build scheme test target at the project level on info tab. Then everything works fine.

Can't run unit tests in Xcode 8 with earlier unit test configuration

I ran into this issue after upgrading to Xcode 8. When running the tests I get this error at run time:
/Users/<me>/work/<appname>/Build/Intermediates/<appname>.build/Debug-iphonesimulator/<appname>UnitTests.build/Script-231C35D610AC1F5000D830C2.sh: line 3: /Applications/Xcode.app/Contents/Developer/Tools/RunUnitTests: No such file or directory
The sh script in the error message is trying to access the RunUnitTests tool and fails. I assume this tool has been removed in Xcode 8. It seems that for my project Xcode tries to run tests in a way that is no longer supported. If I create a brand new project no such script is created and I can run tests.
Any idea what settings I need to update in my project to get the tests running again? I tried the 'Update to recommended settings' checklist but it doesn't solve this issue.
It seems I only needed to remove the Run Script phase that invoked that script.
Removing Run Script from the Build Phases didn't help me.
I simply copied /Applications/Xcode.app/Contents/Developer/Tools/RunUnitTests from my older Xcode into my XCode 8 package content. Give it right permissions:
RWXR-XR-X
And it worked for me.

Objective-C Warning RunUnitTests is obsolete. Xcode 7

I am getting this warning in Objective-C:
RunUnitTests is obsolete. To run unit tests for your target, use the Test scheme action in the Xcode IDE and the test action in xcodebuild.
I did some googling around and found a solution to add TEST_AFTER_BUILD and set it to YES in User-Defined settings. After doing this the warning is still there. What am I doing wrong?
You need to delete the Run Script build phase that invokes RunUnitTests from your unit test bundle target, as suggested by the Xcode info message when it tries to build your unit test bundle.
This is the offending Run Script build phase, likely stuck there by a previous version of Xcode:

Compiler error after adding a new Configuration in project

I encountered an issue after setting up a new value for Configuration when building (after reading the following post: Different App Icons for your iOS Beta, Dev, and Release builds). The error message is as follows:
ld: file not found:
/Users/.../Library/Developer/Xcode/DerivedData/SomeAppName-.../Build/Products/Debug-iphoneos/SomeAppName.app/SomeAppName
clang: error: linker command failed with exit code 1 (use -v to see
invocation)
I'm not sure how to fix it, checked and double checked with the article and I did follow everything as explained.
Edit: The error appears to be from the Tests target
Managed to find the answer: https://stackoverflow.com/a/29887473/2124535
I solved it in Xcode 6 very easy like this:
Select your project in the project navigator.
Select the YourProjectTests under targets
Under General tab change the Host Application from the drop down
Build and run.
This problem happened to me because I renamed my project and the tests could't find it anymore. - Yowza7
Removing the Tests target did not help for me.
I posted a solution that did work here: Created new XCode Configuration and Scheme - linker is suddenly failing
It basically involves telling Xcode to look for the libraries created using the Release configuration.

Crashlytics in iOS won't proceed past "Build Your Project" in Fabric app

I'm installing Crashlytics for my iOS app. I downloaded it via their site link, and went through all the steps for integrating the frameworks, adding the run script, etc.
I was experiencing an issue, so I removed the frameworks and decided to start over and try a fresh install. But the Fabric app updated to a newer version, and now when I try to reinstall Crashlytics into my app, it doesn't give me the option to reinstall the frameworks. It goes straight from clicking "install" to the "Build your project" screen, which I cannot pass.
To help configure your project, please build it now by pressing ⌘B
I press ⌘B, it builds and nothing happens. I think the issue is because I removed the Crashlytics and Fabric frameworks from my project, but I can't see a way to add them back again. The Fabric app doesn't give me that option.
Go into Build settings of the your target.
Find "Debug Information Format".
Set this from "DWARF" in both debug and release to "DWARF with dSYM File"
Moving from Comment to Answer.
Mike from Fabric here. If you back up through the Mac app, then click on the arrow in the top-left, click on "+ New App", that will walk you through re-adding everything.
If you check the resource navigator you may see the following message:
"DEBUG_INFORMATION_FORMAT should be set to dwarf-with-dsym for all configurations. This could also be a timing issue, make sure the Fabric run script build phase is the last build phase and no other scripts have moved the dSYM from the location Xcode generated it. Unable to process eCreditWebWrapper.app.dSYM at path"
Go to Build Settings and search for "Debug Information Format". Ensure "Debug" is set to "DWARF with dSYM File".
Without the dSYM file Fabric won't work.
As for Xcode 10.2.1, the automated installation via Fabric Mac app won't work anymore. New apps cannot be added via the New App Step-by-step guide.
You have to follow the manual installation instructions. Download and add the 2 frameworks into your Xcode workspace, then add the Run Build Script phase (and related Fabric codes), then build the App. Last (very important), run the app in an actual device.
Once the App is successfully launched, the new App information will be available in the Fabric dashboard as well as the Fabric Mac App (needs to relaunch the App to see the new app).
Here are the steps:
Download the 2 frameworks
Drag to your project where your App Delegate is (make sure ticked "Copy items if needed")
Compile the project / workspace in Xcode
Add the "Run Script Phase" as instructed here; note that Xcode 10+ requires an extra configuration at Input Files
Add the required import and initialization codes in App Delegate
Add the Fabric API keys in Info.plist
Compile again
Run the App in a real device. You will see the line Crashlytics in the Xcode log. If no log appears, checks if your active scheme contains OS_ACTIVITY_MODE settings. Set it to default if the current setting is disabled.
If the Crashlytics line appears, that means the manual installation is working; you will see your App appearing at Fabric online dashboard.
I have solved this issue by the following way. Following the advise from above, I began adding a new app to crashlytics. When I reached to adding new "Run script" build phase, I just copied that text and pasted it over the previous one(created with Crashlytics).
I have also unchecked "Run script only when installing".
After this, I canceleed adding a new app and procedeed back to the UPGRADE. At this moment, building the app, can pass you to the next step and you don't get stuck on that screen anymore.
I was stucked on Build phases too.
I have also unchecked "Run script only when installing" and press again command+B and then I passed to the next step.
If the script is not running, you may have checked the "run script only when installing" in the run script section.
I hope it helps
TL;DR
Tap your scheme -> edit scheme -> set build configuration to "Release"
Explanation:
The most voted answer sounds about right, but there are situations where you just don't need crashlytics in debug builds (who wants crashes sent when you just develop and experiment with your code?). In this case you should disable crashlytics by checking debug compilation flags (out of scope of this answer) and for the first time during installation build app for release to let crashlytics know that you built app.
I had the same issue today. The problem was that i didn't have the run-script :
./Fabric.framework/run <api key>
in my project. Once i put this back in then it all worked perfectly. I also cleaned my project and deleted derived data just to be sure.
you must check that your deployment target version because of "Fabric's minimum iOS version is 6.0"
I was only able to get the Fabric app to continue the installation process after setting my build target to 'Generic iOS Device' and creating an archive from the Product > Archive menu.
Simply building the app or running it on an emulator doesn't seem to trigger the Fabric App to proceed.
If you use Xcode 10.
Project Navigator -> your project -> Targets -> Build Phases -> your Run Script for Fabric -> Input Files -> "+" (add input file) -> clear field and past this line:
$(BUILT_PRODUCTS_DIR)/$(INFOPLIST_PATH)
Be sure to remove this: $(SRCROOT)/
In the Run Script build phase there is a call:
./Crashlytics.framework/run <your_api_key_here>
Maybe you added some conditions to trigger it only on certain builds like:
releaseConfig="Release"
if [ "$releaseConfig" = "${CONFIGURATION}" ]; then
echo "Running Crashlytics"
./Crashlytics.framework/run <your_api_key_here>
fi
so that it will not just trigger on ⌘B
See https://dev.twitter.com/crashlytics/ios/advanced-setup
In my situation I was following all the steps correctly but got stuck on 'add build phase' step.
Then I just restarted fabric and all works just fine
Also there are some other possible actions:
1) Just restart Fabric, Xcode and your Mac.
2) Also if you use Cocoapods change build phase line from
./Crashlytics.framework/run [yourAPIKey]
to
"${PODS_ROOT}/Fabric/run" [yourAPIKey]
3) After building project if Fabric will stop responding just wait a while. It took about minute on my Mac.
Thanks, I solved the problem by removing folders:
~ / Library / Caches / com.crashlytics.data
~ / Library / Caches / com.crashlytics.mac
Kindly cross verify that run script you adding is to your actual target if u will add to tests target it will not proceed until you add it to actual target
None of the solutions here worked for me. The scenario for me was someone else added the Fabric framework to our project and committed it to the repo. The run script on their computer launched/triggered the Fabric Plugin, but would not launch/trigger on mine, although it did not report errors.
The solution was to create a separate project, using Cocoapods download the same version of Fabric, replace the run script in our project/repo (and the one referenced in the target's run script) with the downloaded version from Cocoapods. Rebuild and then the plugin would respond.
Comparing the two run script files, they are drastically different, but the run script from Cocoapods was not a flat text file and it was unreadable. So I'm not sure what was different between the scripts, but we somehow got different versions of the script while using the same version of Fabric.
What I did wrong was adding the script to the pods project build phase instead of the main project build phase, adding it to the main projects build phase solved the problem.
If you are duplicating the target, remove the run script from build phase and add it again to solve the issue.
If you have multiple TARGETS,
check your Schema selection is correct before you build project.
For Xcode 10. Add your app's built Info.plist location to the Build Phase's Input Files field:
$(BUILT_PRODUCTS_DIR)/$(INFOPLIST_PATH)
This solved my issue i hope this can solve others issue.
It turned out I had not enough permissions to create new project in Fabric.
Upgrading from Member to Admin resolved the issue.
In my case, removing an app from helped.
1) Remove the app from Fabric.
2) Follow all the steps again to add the app and install Crashlytics.
Nothing helped me. Now Fabric catches my archive creation. But I create the archives via fastlane's build_app.
Open Project in higher version of Xcode. This resolved my issue after waste many hours.
My Project build on Xcode 10.2 and I was running on Xcode 10.1 but when I run the same project on Xocode 11. The build was succeeded.
Try to wrap your run script variable with double quotes ""
"${PODS_ROOT}/Fabric/run"
Go to folder /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/<CURRENT_IOS_SDK>/usr/lib/ and delete all .dylib files.
It worked for me.

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