iOS application stuck for minutes before becoming active - ios

I have an application that handles applicationWillResignActive and applicationDidBecomeActive notifications by doing stuff like pausing/unpausing BG music, etc.
I am experiencing a weird bug, in which in every 3-4 times becoming inactive and returning (e.g. locking/unlocking the device), the app seems to be completely stuck for a few minutes - meaning, I see the view I'm supposed to see, but I can't touch anything, and music isn't playing.
I debugged it, and it seems that the applicationDidBecomeActive notification is not getting called what so ever.
I looked at the log of my app and literally didn't see anything there for the entire time the app seemed stuck.
The only interesting thing is that in the device's console I could see this line appearing about 10 seconds after I unlock the device and noticing the stuck application.
Mar 20 11:51:13 unknown MobileStorageMounter[4882] <Notice>: (0x3f4d948c) idle_timer_callback: Exiting after idle timeout
Not sure if it's related.
Anyone had a similar problem?

It could be that a call to TestFlight is timing out, and prior to the timeout the app locks the main thread, which freezes the interface, until the request is processed or times out. This could happen if the request failed to complete before the system pushed the app into an inactive state, meaning that when it returns to an active state it would still be trying to listen for a response to the request that it will never receive, hence the timeout. The same can occur with Flurry Analytics (at least older versions of the SDK that I have used), and they happen to me as well when calling my own homemade API's and API responses are delayed by a second or two.

Turns out it was a bug in the TestFlight SDK, upgraded from 0.8.2 to 0.8.3 and problem was solved

Related

AVAggregateAssetDownloadTask stops sending updates when going to background (perhaps stops downloading)

First off, I'm on iOS 13.6.1
I'm downloading HLS videos to later play offline. It all works as expected when in foreground, all the logic does what it should and there doesn't seem to be any problem.
But when the app goes to background I stop getting updates for the AVAggregateAssetDownloadTask (I mean, I don't see the logs in the delegate callbacks printing in the Xcode console).
I followed the documentation:
NSURLSessionConfiguration sessionSendsLaunchEvents is set to true
The AppDelegate implements handleEventsForBackgroundURLSession
The Session delegate implements URLSessionDidFinishEventsForBackgroundURLSession
Also, I have background modes enabled for fetch.
The crazy thing is, if I hook up the instruments network monitor, I do get all the updates. And I see that the download keeps going in the background.
Even without the changes mentioned in the documentation indicated above, I still see that the download keeps going in the background with the monitor open.
But it seems that the network monitor keeps the app alive somehow, because if I don't open it, then I get zero updates.
To be clear, I'm not even thinking about downloads starting or finishing in the background, and waking the app or anything of that. I just want to start a download, go to the background and have the download keep downloading stuff and notifying me (which AFAIK is done in a separate process, and I can confirm from the network monitor it is).
An example:
open the app
start a download
go to background
no updates are shown
open the instruments network monitor and connect to the app running in the device
suddenly start getting updates
I'm running out of ideas. Nothing makes sense anymore, short of a bug in the framework.
Any sort of idea will be greatly appreciated, no matter how simple it may appear.
Thanks in advance!
PS: when going to settings>storage I sometimes see that the file size grows while in the background, which would mean that the download is continuing even if I don't see updates from the delegate callbacks. At some points I saw the file size unchanged over a period of background time, but that might have been an unrelated thing (I hope).

Fetch freezes after react-native app comes back from suspended state on IOS

I'm developing a react-native app, and we noticed something strange. When the app comes back from suspended state (it doesn't happen from normal background state I think), often, the fetch freezes afterwards.
To trigger it, put on battery saver (I think it will make the app go to suspended state a lot quicker), then put the app in the background, do some other stuff on your phone for a minute or 5-10, open the app again and use it.
In our case we navigated to an other screen which tried to fetch three lists of objects at the same time from the backend. In the backend, we noticed only one call coming through, and the Promise.all(...) on the three calls never gets resolved or catched. So there is no error either. Afterwards all calls work again and the problem seems to be gone. So it's a one time issue.
This never happens when not coming from suspended state.
This is extremely hard to debug, since when the app goes to suspended state, the debugger is disconnected.
We haven't tested this yet on Android, it could be that the problem exists there as well.
My gut feeling tells me, it has something to so with the internal networking of IOS or the fetch library of RN. (e.g. when reconnecting to wifi, coming from 4G or something)
Has someone experienced the same problem already or has more insights on why this is happening or how to solve this? (e.g. use a time-out and retry mechanism, which I would like to prevent, force a api call on state change to active - although react-native can't detect the suspended state)
Thanks in advance!
EDIT:
Forgot to add: we're using react-native 54, but are in the process of updating to 57. I'll report back if the issue is still happening on 57...
EDIT 2:
Atm, we solved it by doing to the calls after each other instead of the at the same time (so fetch().then(fetch().then(fetch())) which seems to resolve the issue. So yet again, doing the calls at the same time, never fails normally, only after a suspended state of the app.

iOS / HealthKit - server traffic logs tend to spike after app updates

So, I have an app that runs an HKObserverQuery in the background. We take data from HealthKit and push it up to our server for further analysis.
When we do an app update, however, we usually see a spike in requests made to our server. It usually times from when the app becomes available in the store, and usually dies down a few days later.
My question is - when an app is updated, does it try to resume a particular state or something after the installation occurs? Our data fetch/upload process is called in applicationDidFinishLaunching, and my only hunch is that after the update occurs it tries to resume a state, thus invoking that function.
Any insight in to this would be real helpful. Thanks!
EDIT: my curiosity exists because I can't imagine all of our users opening the app after an update occurs, especially the auto-updaters. So my question revolves around if iOS attempts to load the app after installing an update to verify it, henceforth calling applicationDidFinishLaunching, but without bringing the app to the foreground.

send session data from ios device, Is applicationDidEnterBackground always finish the task

I'v developed an SDK for all of my applications to use, and I'm having a bit of problem.
I'm using AFNetworking and FMDB, together and I'm calling a method in applicationDidEnterBackground
to send the data gathered in the current session, but it seem that the data doesn't come to the server from time to time, unless i relaunch the application from background.
I'm testing from my iphone 6 and nothing is wrong, even with edge and very bad connection the data arrives to the server no matter what but in my other devices, like iphone 4s and iphone5, it doesn't always arrive when i left the application with simple click of home button.The weird part is, when i relaunch the application the data immediately arrives.
Is it a hardware problem that my old devices isnt fast enough?
I dont think thats the problem, when i use the simulator it works without a problem, the data reaches everytime.
so any idea?
Or any suggestions of where to call this method?
Cheers.
This is because more or less the simulator/iPhone 6 is faster than your other devices. Developers have about 5 seconds before the application exits the applicationDidEnterBackground method. According to the documentation on UIApplicationDelegate, Apple recommends if you need more time to call beginBackgroundTaskWithExpirationHandler in your applicationDidEnterBackground method where you can pass a task to be performed with a handler.
Sources:
https://developer.apple.com/library/ios/documentation/uikit/reference/uiapplicationdelegate_protocol/index.html#//apple_ref/occ/intfm/UIApplicationDelegate/applicationDidEnterBackground:

Is the appPaused event working properly for me? I am getting some weird behavior with my clean-up code on iOS

I have been dealing with this issue for weeks and am unsure if it is my code's fault, forge's appPaused event not triggering quickly enough, or Trigger.io's documentation not being nearly clear enough about just how little time iOS gives us to execute clean-up code.
According to the documentation regarding the appPaused event:
iOS: A short amount of time is given for execution, it is generally best to assume that callbacks and timers may not fire until the app is resumed.
My application deals with websockets and ideally I am able to send a close event to my server when a user minimizes my app, or the phone is locked. Currently, all of my clean-up code runs perfectly on Android, but on iOS, my clean-up code doesn't run until the app is resumed. The strange part is sometimes (maybe 1 out of 20 times) the iOS clean-up is correctly run right after the appPaused event is fired.
To test this I have done two things:
I make the very first thing to run after the appPaused event is fired is a message to my websocket server saying "the app is paused". 95% of the time, this message is not actually sent until the app is resumed, but the other 5% of the time my websocket server receives it right after I pause the app.
I then made it so the first thing to run after the appPaused event is fired is a line that stores Date.now() in a global variable. I then then store Date.now() in another global variable when the app is resumed, and find the difference between them. It gets interesting because around 50% of the time the Date.now() line is correctly fired right after the appPaused event is called, but the other half of the time the 2 Date.now() calls are only milliseconds a part, proving that the clean-up code was not run until the app resumed.
So, can I really only expect to sometimes have enough time after appPaused is fired to even store Date.now() in a variable? Is this what everyone else is experiencing when running their Trigger.io applications on iOS? Let me know if anyone could use more information.
Yes, appPaused is not guaranteed to fire on iOS. Note, that it may only fire when the app is resumed.
Any code you want to run on going into the background will probably not run. See the trigger io docs on events. The note on iOS needs careful reading.
That said I have a similar app to yourself dealing in websockets. What i've found is that I can leave the socket open, iOS automatically kills the socket when it suspends the app (Sometime after the paused event is received which corresponds to the ios background state). The server receives the close event and you can of course attach to that event to set any state or cleanup resources. Android requires a manual shutdown of the socket, but appPaused works in a guaranteed way when the app is put into the background.

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