CLLocationManager responsiveness - ios

I have an app that revolves around the device's GPS and the information that comes from it. It is important that the location data be accurate and up-to-date. I know that the device is limited by its GPS and the GPS's limits, but I was wondering if there is anything I can do to tweak/improve the performance of the iPhone GPS, particularly in the speed area. Because location updates lag about 3-5 seconds behind the real-time location of the device, the velocity reported by the location manager also lags that far behind the real-time value. In my case, that is simply too long. I understand that there might not be anything I can do, but has anyone had any success in improving the responsiveness of the iPhone GPS? Every little bit makes a difference.
Edit 1:
My location manager is inside a singleton class, as Apple recommends.
Inside SingletonDataController.m:
static CLLocationManager* locationManager;
locationManager = [CLLocationManager new];
locationManager.distanceFilter = kCLDistanceFilterNone;
locationManager.headingFilter = kCLHeadingFilterNone;
if(([[UIDevice currentDevice] batteryState] == UIDeviceBatteryStateCharging) || ([[UIDevice currentDevice] batteryState] == UIDeviceBatteryStateFull)) {
locationManager.desiredAccuracy = kCLLocationAccuracyBestForNavigation;
} else {
locationManager.desiredAccuracy = kCLLocationAccuracyBest;
}
[sharedSingleton setLocationManager:locationManager];
[locationManager release];
Inside MapView.m (where the location manager is actually used):
- (id)initWithNibName:(NSString*)nibNameOrNil bundle:(NSBundle*)nibBundleOrNil {
//setup
[SingletonDataController sharedSingleton].locationManager.delegate = self;
//more setup
}
- (void)batteryChanged {
if(([[UIDevice currentDevice] batteryState] == UIDeviceBatteryStateCharging) || ([[UIDevice currentDevice] batteryState] == UIDeviceBatteryStateFull)) {
[SingletonDataController sharedSingleton].locationManager.desiredAccuracy = kCLLocationAccuracyBestForNavigation;
} else {
[SingletonDataController sharedSingleton].locationManager.desiredAccuracy = kCLLocationAccuracyBest;
}
}
- (void)viewDidLoad {
//setup
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:#selector(batteryChanged)
name:UIDeviceBatteryStateDidChangeNotification
object:nil];
//other setup
}
The data handling happens inside locationManager:didUpdateToLocation:fromLocation:. I don't believe that inefficiency here is the cause of the lag.
locationManager:didUpdateToLocation:fromLocation: calls this method to update the UI:
- (void)setLabels:(CLLocation*)newLocation fromOldLocation:(CLLocation*)oldLocation {
//set speed label
if(iterations > 0) {
if(currentSpeed > keyStopSpeedFilter) {
if(isFollowing) {
[mapViewGlobal setRegion:MKCoordinateRegionMake([newLocation coordinate], mapViewGlobal.region.span)];
}
NSString* currentSpeedString;
if(isCustomary) {
currentSpeedString = [[NSString alloc] initWithFormat:#"%.1f miles per hour", (currentSpeed * 2.23693629f)];
} else {
currentSpeedString = [[NSString alloc] initWithFormat:#"%.1f km per hour", (currentSpeed * 3.6f)];
}
[speedLabel setText:currentSpeedString];
[currentSpeedString release];
} else {
speedLabel.text = #"Not moving";
}
}
//set average speed label
if(iterations > 4 && movementIterations > 2) {
NSString* averageSpeedString;
if(isCustomary) {
averageSpeedString = [[NSString alloc] initWithFormat:#"%.1f miles per hour", (float)((speedAverages / (long double)movementIterations) * 2.23693629f)];
} else {
averageSpeedString = [[NSString alloc] initWithFormat:#"%.1f km per hour", (float)((speedAverages / (long double)movementIterations) * 3.6f)];
}
[averageSpeedLabel setText:averageSpeedString];
[averageSpeedString release];
}
//set elapsed time label
NSInteger seconds = [[NSDate date] timeIntervalSinceDate:dataObject.locationManagerStartDate];
NSInteger minutes = seconds / 60;
NSInteger hours = minutes / 60;
//get remainder
seconds %= 60;
NSString* timeString;
NSString* secondsString;
NSString* minutesString;
NSString* hoursString;
if((seconds % 60) < 10) {
secondsString = [[NSString alloc] initWithFormat:#"0%i", seconds];
} else {
secondsString = [[NSString alloc] initWithFormat:#"%i", seconds];
}
if((minutes % 60) < 10) {
minutesString = [[NSString alloc] initWithFormat:#"0%i", minutes];
} else {
minutesString = [[NSString alloc] initWithFormat:#"%i", minutes];
}
if((hours % 60) < 10) {
hoursString = [[NSString alloc] initWithFormat:#"0%i", hours];
} else {
hoursString = [[NSString alloc] initWithFormat:#"%i", hours];
}
timeString = [[NSString alloc] initWithFormat:#"%#:%#:%#", hoursString, minutesString, secondsString];
[elapsedTimeLabel setText:timeString];
[timeString release], timeString = nil;
[secondsString release], secondsString = nil;
[minutesString release], minutesString = nil;
[hoursString release], hoursString = nil;
NSString* totalDistanceString;
if(isCustomary) {
totalDistanceString = [[NSString alloc] initWithFormat:#"Total: %.2f mi", (float)distance * 0.000621371192f];
} else {
totalDistanceString = [[NSString alloc] initWithFormat:#"Total: %.2f km", (float)distance / 1000.0f];
}
[customTopBar setTitle:totalDistanceString];
[totalDistanceString release];
}
With a couple of NSDates and NSLogs I have found that the execution of the entire locationManager:didUpdateToLocation:fromLocation: (not just the label updating method) never takes more than about 8ms on my iPhone 4; in other words, the data handling isn't the problem.

OK, a couple of things could improve your lag. First of all, use kCLLocationAccuracyBestForNavigation always. There is no real battery usage difference between that and kCLLocationAccuracyBest, they both use the GPS at top speed. The main difference is in the post-processing that Apple does.
Second, there is no need to filter for speed == 0. Apple already does that filtering: if your speed from the GPS drops below a certain threshold (about 4 km/h), the OS assumes you are standing still, and it substitutes the same location value for all subsequent samples. It does that until it thinks you are moving again. I assume they do that to avoid "jittering" on the map when you are standing still. In fact, speed drops to 0 already for the last real value of a sequence of "standing-still" values, so if you filter on speed == 0 than you are missing one real GPS sample.
Unfortunately, they is no way to avoid that filtering and get real GPS samples. I talked to Apple about it, and their response was that they are not going to change the behaviour. kCLLocationAccuracyBestForNavigation does less aggressive filtering than kCLLocationAccuracyBest, so it's best to use that.
Third, you probably are already doing this, but make sure that you call "setNeedsDisplay" on your view right from the "didUpdateFromLocation:", to make sure that the map is actually redrawn.
If you do all that, you should have a lag of about 1 second. If you want to improve on the 1 second than you can try to use predictive techniques. From the last two locations, and the given speed, you can calculate where the next location is likely to be, and already display that location. I have had mixed results with that. It works well for fast movement that does not change speed suddenly, like driving a car. It works less well for slower movement like walking or biking.

In iPhone we can configure location services by two methods -
By using Standard Location Services, that is satellite GPS which provide you more accurate data.
By using Significant Location Changes that uses A-GPS or get location through wi-fi which provide less accurate data.
We can configure location services by any of these two methods but it depends on what is the requirement of the app.
If the app is a navigation app or a location tracking app then we should use Standard Location Services but before using standard services we have in mind that if you want more accurate data then you have to suffer with battery consume more quickly.
If the app don't require location update more frequently and also the accuracy doesn't matter a lot then we should Significant Location Changes because it will save a lot of battery consume as compare to Standard Location Service.
Standard Location Service uses desiredAccuracy and distanceFilter value to determine whether and when to deliver event.
desiredAccuracy is the parameter where you can define how much accuracy you want from GPS hardware. It uses some pre-defined constants as -
kCLLocationAccuracyBestForNavigation
kCLLocationAccuracyBest
kCLLocationAccuracyNearestTenMeters
kCLLocationAccuracyHundredMeters
kCLLocationAccuracyKilometer
kCLLocationAccuracyThreeKilometers
distanceFilter is the parameter where you have to define distance, means for how much distance gap you want to ask GPS hardware to send a location update.
In your case you are dealing with the speed parameter, so i guess its something related to navigation. So you should use Standard Location Services. I think you are also doing that but the issue that you are facing is lag between location updates. Here i suggest you to modify your desiredAccuracy and distanceFilter value to this -
[locationManager setDesiredAccuracy:kCLLocationAccuracyNearestTenMeters];
[locationManager setDistanceFilter:10.0f];
by setting values to this you will get location update in less then 1 sec if your are driving.
One more thing you have to put in your mind that when you get location update you should check its timestamp value to ignore old location updates. Its because when you start locationManager by calling startUpdatingLocation then the first location you get may be your old location. Also you have to check for horizontalAccuracy value because first few location updates that you get are always not accurate and might have accuracy in 1000 or more that you are not looking for. So you have to check its value to ignore inaccurate location updates.
Note: If you try with different accuracy and different distance filter value then you will be more clear about it how accurate data iPhone GPS hardware return.

Aside from the other good examples of how to use Core Location, also keep in mind the general technique for getting good kinematics results from a not-so-great sensor (e.g. smartphone location services) of Kalman Filtering.
It's a lot of math and testing and tweaking, but it does allow you to get what users would consider better results than simple data from the sensor provides.
This is what's used in avionics and things like radar processing systems.

Related

Geofencing for CLBeacons

I am trying to establish a geofence for CLbeacons, which is like this :
a> Any beacon whose accuracy <= 2.5 metres of distance should get detected.
Now, when I place the beacons in about 7m distance apart both get detected. What is more shocking is that the accuracy sometimes goes like 15.70 m for the beacon (checked by running the Airlocate App), which happens randomly and thereby makes the geofencing thing impossible to construct.
I tried to apply the custom formula to calculate the beacon distance double accuracy = (0.89976) * pow(ratio,7.7095) + 0.111; where double ratio = rssi*1.0/txPower; but since the txPower for CLbeacons are not provided, the function depends on me providing a static value as txPower.
Can anyone guide as to how the geofencing for these CLBeacons should be constructed then?
You are correct in that the accuracy value of the beacon can fluctualte drastically over short periods. The way I handle this (we have a similar need to determining when devices have been returned to a base location) is a combination of two approaches: First, we are tweaking the power on our iBeacons to lower them so that the didDetermineState: delegate call does not get called to many times for entering and leaving the beacon's range. Second, my iBeacon model keeps track of the accuracy for any beacons in range and averages them out. That way someone walking in between the device and the beacon, or the user turning the device a particular way won't cause the huge fluctuations in the accuracy value, messing up your logic.
I don't believe Apple intended developers to use iBeacons as indoor geolocation. The geofencing aspect of it is to simply adjust the transmit power so that you can get notified of when your device can detect the signal or not. The accuracy can be used, but it is so inaccurate it should be used with caution.
There is a developer that claims to have developed an algorithm for using iBeacons for indoor positioning, but I have not experience with it. Also, if it were possible with any level of accuracy, I feel that Apple would be using it for it's indoor location capabilities, which they are not.
Here's some of the code I use:
Here's my custom MyBeacon class:
#interface MyBeacon()
#property NSMutableDictionary *accuracyHistory;
#end
#implementation MyBeacon
- (id) init
{
self = [super init];
if (self!=nil) {
self.accuracyHistory = [[NSMutableDictionary alloc] init];
}
return self;
}
- (void) addAccuracyValue:(CGFloat)rangeValue forDate:(NSDate *)rangeDateTime
{
[self removeOldRangeHistoryItems];
[self.accuracyHistory setObject:[NSNumber numberWithFloat:rangeValue] forKey:rangeDateTime];
}
- (double) getBeaconAverageAccuracy
{
[self removeOldRangeHistoryItems];
if( self.accuracyHistory.count == 0 )
{
return -1;
}
CGFloat sumRangeVals = 0.0;
int numRangeVals = 0;
for(NSDate *accuracyDateTime in self.accuracyHistory) {
NSNumber *curValue = [self.accuracyHistory objectForKey:accuracyDateTime];
if( [curValue floatValue] >= 0.0 )
{
sumRangeVals += [curValue floatValue];
numRangeVals++;
}
else // let's toy with giving unknown readings a value of 30.
{
sumRangeVals += 30;
numRangeVals++;
}
}
CGFloat averageRangeVal = sumRangeVals / numRangeVals;
return averageRangeVal;
}
- (void) removeOldRangeHistoryItems
{
NSMutableArray *keysToDelete = [[NSMutableArray alloc] init];
for(NSDate *accuracyDateTime in self.accuracyHistory) {
// remove anything older than 10 seconds.
if( [accuracyDateTime timeIntervalSinceNow] < -10.0 )
{
[keysToDelete addObject:accuracyDateTime];
}
}
for( NSDate *key in keysToDelete )
{
[self.accuracyHistory removeObjectForKey:key];
}
}
#end

Mapkit, MKDirections, voice narration,

I am working on an iOS 7 app that uses mapkit, and I can route and pot directions for users.
I am trying to recreate the exact same way the apple maps app works when starting a trip, with the voice coming up and narrating the steps, and the camera movements. I don;t know whether thats possible and where can I find classes that expose that.
Thanks.
About the narrating, I don't know. But for the traking of the user, and the camera movements, I used this library: https://github.com/100grams/CoreLocationUtils
There is a lot of helpers, I'm sure it could help you ;)
To rotate the view, you have to start the heading, like this:
// some code
[self.locationManager startUpdatingHeading];
// some code
Then, implement this delegate method:
-(void)locationManager:(CLLocationManager *)manager didUpdateHeading:(CLHeading *)newHeading {
if (newHeading.headingAccuracy > 0 && abs(self.over-newHeading.trueHeading) > 3) {
CGFloat north = -1.0f * M_PI * (newHeading.trueHeading) / 180.0f;
CGFloat bearing = -1.0f * M_PI * (newHeading.trueHeading-self.bearing) / 180.0f;
/* do some verifications here
you can make the rotation here using CGAffineTransformMakeRotation(north)
or CGAffineTransformMakeRotation(bearing )
*/
self.over = newHeading.trueHeading;
}
}
Finaly, in this delegate method, you can get the bearing value between 2 coordinates using the library (previously mentionned):
- (void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations
{
CLLocation *newLocation = [locations lastObject];
self.currentUserLocation = newLocation;
// set the target location...
self.bearing = [CLLocation directionFromCoordinate:self.currentUserLocation.coordinate toCoordinate:self.targetLocation.coordinate];
}
Hope that will help you ;)
This features private to Apple Maps App.
You can just use maps or create this features by yourself.
Check out OpenEars for a narration option.
In iOS 7 and above, MKMapCamera and its animation ability will help you greatly with the actual stepping through on your map view.

How to detect when the phone has been put down

I would like an action to take place when the phone is stationary for 2 seconds. I've searched for ages around google and stack overflow. I discovered that "Accelerometer DidAccelerate" has been depreciated and that CoreMotion is the replacement. Everything I have seen has been to do with the 'shaking' motion. I've tried reading through apple's documentation but It just confuses me!
Basically, I want the app to detect that the g-forces on the phone have remained within a small limit for a certain amount of time (suggesting that the phone has been laid down on a table or something) and for it to call and instance or make the app do something.
Any help would be greatly appreciated.
It's similar to the problem described in Simple iPhone motion detect. The basic setup for CMMotionManager is described in the Apple docs like Mike Pollard stated in his comment. I recommend especially the Handling Processed Device Motion Data section.
What you then need is CMDeviceMotion.userAcceleration which contains the pure acceleration without gravity.
CMMotionManager *motionManager = [[CMMotionManager alloc] init];
// UPDATE: set interval to 0.02 sec
motionManager.deviceMotionUpdateInterval = 1.0 / 50.0;
[motionManager startDeviceMotionUpdatesToQueue:[NSOperationQueue mainQueue]
withHandler:^(CMDeviceMotion *deviceMotion, NSError *error) {
CMAcceleration userAcceleration = deviceMotion.userAcceleration;
double totalAcceleration = sqrt(userAcceleration.x * userAcceleration.x +
userAcceleration.y * userAcceleration.y + userAcceleration.z * userAcceleration.z);
// UPDATE: print debug information
NSLog (#"total=%f x=%f y=%f z=%f", totalAcceleration, userAcceleration.x, userAcceleration.y, userAcceleration.z);
// if(totalAcceleration < SOME_LIMIT) ...
Then proceed like codeplasma has described in his answer above.
Also be aware that the solution might not be precise if used in the underground, bus, etc. because of external accelerations.
You can do something like this:
CMMotionManager *mManager = [[CMMotionManager alloc] init];
if ([mManager isAccelerometerAvailable] == YES) {
__block float lastActivityBefore = 0.0;
[mManager setAccelerometerUpdateInterval:0.1];
[mManager startAccelerometerUpdatesToQueue:[NSOperationQueue mainQueue] withHandler:^(CMAccelerometerData *accelerometerData, NSError *error) {
double totalAcceleration = sqrt(accelerometerData.acceleration.x * accelerometerData.acceleration.x + accelerometerData.acceleration.y * accelerometerData.acceleration.y + accelerometerData.acceleration.z * accelerometerData.acceleration.z);
if(totalAcceleration < SOME_LIMIT)
lastActivityBefore = lastActivityBefore + 0.1;
else
lastActivityBefore = 0.0;
if(lastActivityBefore >= 2.0)
{
//do something
}
}];
}
Accelerometer will show some minimal acceleration even if your device is steady, so you should make a testing in order to determine SOME_LIMIT value.
Also be advised that you should have only one instance CMMotionManager class in your app, so you're better to put it in your AppDelegate and initialize it only once.

iOS location manager firing off multiple times

First off, I am very new to iOS Dev and Objective-C. So please excuse any stupid questions or code.
I have been testing the location services on an iPhone. I have this code that is fired off by a NSTimer:
- (void)startLocationTracking
{
if(self.locationManager==nil){
_locationManager=[[CLLocationManager alloc] init];
_locationManager.delegate=self;
_locationManager.desiredAccuracy=kCLLocationAccuracyBest;
_locationManager.distanceFilter=1;
self.locationManager=_locationManager;
}
if([CLLocationManager locationServicesEnabled]){
[self.locationManager startUpdatingLocation];
}
}
And here is my location manager function:
-(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{
[self timerLog];
NSString *deviceID = [self getUUID];
double lat = newLocation.coordinate.latitude;
double lon = newLocation.coordinate.longitude;
double alt = newLocation.altitude;
double dir = newLocation.course;
double spd = newLocation.speed;
double ha = newLocation.horizontalAccuracy;
double va = newLocation.verticalAccuracy;
NSDateFormatter *formatter;
NSString *ts;
formatter = [[NSDateFormatter alloc] init];
[formatter setDateFormat:#"yyyy-MM-dd HH:mm:ss.SSS"];
ts = [formatter stringFromDate:[NSDate date]];
[self geoTrackingWS :deviceID :lat :lon :alt :dir :spd :ha :va :ts];
[manager stopUpdatingLocation];
}
For some reason my function geoTrackingWS is firing off multiple times randomly. The NSTimer is running every 1 minute (just as a test) and sometimes it works fine and it calls the geoTrackingWS just once but other times it hits 2 or 3 times.
I have done logging and I can see my NSTimer is working fine and firing off as it should.
I have a feeling it has something to do with another application on my phone but I am not sure.
Any help or insight on this would be great.
Thanks
The location manager usually has multiple ways of determining your location, including:
cell tower triangulation;
wifi network identification;
GPS.
The first of those is least accurate but easiest to get, the second is usually more accurate but takes a while longer to figure out (as there's a network request for the lookup) and the final is most accurate but can take quite a while to figure out (searching for satellites, etc).
As a result it is expected behaviour that the location manager will respond with increasingly accurate results the longer it's left running. You can see the consequence of that when running Maps for example — it usually pins you down to quite a wide area quite quickly and then takes some time to get a more accurate estimate.
You probably don't want to create a new CLLocationManager instance more than once, which calling -startLocationTracking from a timer will do. From the look of your code, I think you want to call -startLocationTracking just once, and then the location API will send messages to your delegate (which you've specified as self) when it has new information. You might want to refresh your understanding of the delegate pattern, and look at some example code for using CLLocationManager. I hope that helps.

Clever ways to better test GPS code using only the iPhone simulator?

I've been playing around with the iPhone SDK, using MapKit and Core Location.
What are some of the tricks you can use to better test things... while still on the simulator (long before I have to try it out on my iPhone).
Is there a way to use NSTimer and regularly get 'pretend' values for location, heading, speed, etc?
The simulator only giving 1 location... and no movement... really limits its 'testing' usefulness.
It is normal way to receive the GPS data.
[GPS module] ----(CLLocationManagerDelegate)---> [YourLocationManager class]
locationManager:didUpdateToLocation:fromLocation:
This method will receive the data.
You can also call same method on YourLocationManager class from Test class.
[Test class] -------- call ------> [YourLocationManager class]
1.. make CLLocation object like this..... on Test class
CLLocationCoordinate2D location;
location.latitude = 37.0;
location.longitude = 127.0;
CLLocation *sampleLocation = [[CLLocation alloc] initWithCoordinate: location
altitude:100
horizontalAccuracy:100
verticalAccuracy:100
timestamp:[NSDate date]];
you can set only
latitude, longitude, altitude, hotizontal accuracy, vertical accuracy, timestamp.
you can't set... course, speed.
2.. call locationManager:didUpdateToLocation:fromLocation: method on YourLocationmanager class from Test class.
[yourLocationManager locationManager: nil or something
didUpdateToLocation: sampleLocation
fromLocation: sampleLocation or nil or something];
You can use NSTimer to send more data!!
You might wanna check out my FTLocationSimulator.
It reads a KML file generated by Google Earth to provide continuous location updates. It also updates the blue userLocation dot in a MKMapView with the simulated location updates.

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