The URL below is null, and a null pointer is resulted at "toURI()".
URL u = getClass().getClassLoader().getResource("res/root.txt");
File f = new File(u.toURI());
Scanner sc = new Scanner(f);
I've looked in out/production/MyProject/res and the .txt file is not there. I've tried rebuilding and compiling the project, but nothing so far has made IntelliJ think the .txt file is required. >_>
I've also tried having a look at preferences, though I'm not sure what I'm looking for, the compiler doesn't have anything set to be ignored so I don't know.
Any ideas?
P.S. my operating system is Mac OSX if that helps
In IDEA, Project Settings > Compiler lists resource patterns corresponding to files that will be copied to the compile output path.
By default, files with the .txt extension are not included, so you will simply need to add the corresponding pattern to that list for your project.
Related
I have a folder with a lot of .so files which I'm trying to use while my code is running.
I place them in a folder called "External" and then I try to access them like this:
[DllImport("External\\libvocon_ext_heap.so", EntryPoint = "ph_CreateWin32PrivateHeap", CallingConvention = CallingConvention.Cdecl)]
public static extern PH_ERROR ph_CreateWin32PrivateHeap(ref LH_HEAP_INTERFACE pHeapInterface, out IntPtr ppHeapInst);
I've also tried to place the files in the Assets folder, but i still get the same System.DllNotFoundException
This is a late answer but I did find the solution to my problem. The main issue was how I stored the library files in the project. In order to locate the library files they have to be stored under specific directories. Instead of storing them in the "External" directory as I did, they must be stored in a directory with the name "libs" and a specific subdirectory like the following:
libs>armeabi>libfoo.so
libs>armeabi-v7a>libfoo.so
libs>x86>libfoo.so
Because Android CPUs can be based on 3 different ARM architecture, there has to be a directory for each of those architectures (armeabi, armeabi-v7a, x86). I imported the library files like this:
[DllImport("libvocon_ext_heap.so", EntryPoint = "ph_CreateWin32PrivateHeap", CallingConvention = CallingConvention.Cdecl)]
You only need to write the name of the library file since it will locate the right directory path by itself. You can also write the name like "vocon_ext_heap" since it can automatically add the "lib" and ".so" to the file name if it is missing.
I also re-installed the Xamarin SDK manager because I found a possible solution asking to re-install it, but I don't know if it fixed anything related to this problem. Also, the libraries of course has to be build as AndroidNativeLibrary as Softlion mentioned.
Have you set the build action of your so file to AndroidNativeLibrary ?
See https://developer.xamarin.com/guides/android/advanced_topics/using_native_libraries/
I am trying to install GLscene but getting problems with the source file locations.
It says in the install instructions to add the GLscene source directories into the global library path in tool/options/Delphi options/Library, which I have done but it has no effect.
I can add the source directories into each package project directory and it then compiles, but I would rather have it accessible globally.
The GLscene library items I have entered are,
C:\Users\Andy\Documents\Embarcadero\Studio\Projects\GLScene_VCL\Source
C:\Users\Andy\Documents\Embarcadero\Studio\Projects\GLScene_VCL\Source\Shaders
C:\Users\Andy\Documents\Embarcadero\Studio\Projects\GLScene_VCL\Source\DesignTime
Which are all correct,
anybody know any reason why the compiler can't find the files in these directories?
The compiler will search for source files on the library path. Note that there are separate library paths for different targets, e.g. Win32, Win64 etc.
If you have source files that cannot be found, then they are not in the library path that you specified.
Personally I don't like the approach of using search paths for source files. I like everything under my project directory so that I can check out from my VCS and have everything I need to build right there. A search path based approach makes serious development very difficult because you cannot maintain branches. What if you have old versions to maintain that use old versions of your libraries?
Well this is a bit late but it could help someone else.
Try and add the paths to both the Library Path and the Debug DCU Path.
Recent Delphi versions have different build configurations for Release and Debug and my guess is that the Debug configuration only searches in the Debug DCU Path.
I am trying to recompile/rebuild an old application program developed on Delphi5. I used the same Delphi5 software on an XP computer.
I did some minor corrections to the codes of a couple of forms and units. When I recompile using the .dpr file it comes with a fatal message: File not found System.pas
I added in .dpr file on the link path to this file BP folder. No success and the same message. Any clue will help.
Probably Library Path is broken after running some buggy component installer. In modern IDE's look for Tools -> Options -> Library -> Library Path from main menu (should be slightly different for Delphi 5).
System.dcu file lives in $(BDS)\Lib path for Delphi 2007.
The "File not found System.pas" error often isn't really because it can't find system.pas. It's some other problem that manifests as this error.
It can be:
Duplicate Path entries in the Library Path.
Too many entries in the Library Path - I think the limit is 99.
Path to a package in Library Paths too long.
Path to a package in Library Paths corrupt.
Environmental Variables not set correctly.
and possibly more if you Google "system.pas not found"
Marjan is right.
But also add ${DELPHI}\LIB\OBJ
If you still have a dcc32.cfg with the project, or a .cfg with the project, open it up to see if the settings in there are correct. Otherwise delete the .cfg or edit it to reflect the proper path to the bin and bin\obj directories.
A .dpr file is the main project file for a Delphi 2,3,4,5,6,7 project.
You have not given any details like WHAT WAY OF BUILDING SOMETHING of delphi you're using (the code is Delphi 5 level code, but you are not telling me for example, if you built the project inside the Delphi IDE or from the command line compiler DCC32), and what other files you have installed. You haven't mentioned if the library paths and so on are configured (either for the IDE, or for the command line environment, both of which are separate tasks).
An inability to find System.pas suggests to me that you might be running the command line compiler (Dcc32) instead of the IDE to build the project, and you have forgotten to mention that. That usually means you have to set up the Options (dcc32.dof) file for Delphi, so that command line building with Dcc32 can work.
What exactly do you mean by "When I compile with the .dpr file"? Instead of making people guess, show the commands you typed, exactly, and the error message, exactly. If it helps, use screenshots or text grabs.
Got this error whenever I try to compile something: "F1027 Unit not found: 'System.pas' or binary equivalents (.dcu)".
Got it after installing a component, removed it, reinstalled RAD studio, but still same.
In order to get it fixed, I need the Library path and browsing path. Please anybody post yours so I get it working.
A workaround I found is including the path "$(BDS)\lib\win32\debug" to Library path, but this is not the correct way. So I need your paths. Thanks!
This is from the HKLM\Software\Embarcadero\BDS\8.0\Library key in the registry - you can save it to a .reg file and then import it (making any necessary fixes to the paths first, of course):
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Embarcadero\BDS\8.0\Library]
"Browsing Path"="$(BDS)\\SOURCE\\VCL;$(BDS)\\source\\rtl\\common;$(BDS)\\SOURCE\\RTL\\SYS;$(BDS)\\source\\rtl\\win;$(BDS)\\source\\ToolsAPI;$(BDS)\\SOURCE\\IBX;$(BDS)\\source\\Internet;$(BDS)\\SOURCE\\PROPERTY EDITORS;$(BDS)\\source\\soap;$(BDS)\\SOURCE\\XML;$(BDS)\\source\\db;$(BDS)\\source\\Indy10\\Core;$(BDS)\\source\\Indy10\\System;$(BDS)\\source\\Indy10\\Protocols;$(BDS)\\source\\database;"
"Debug DCU Path"="$(BDSLIB)\\$(Platform)\\debug;$(BDS)\\RaveReports\\Lib"
"HPP Output Directory"="$(BDSCOMMONDIR)\\hpp"
"Language Library Path"="$(BDSLIB)\\$(Platform)\\release\\$(LANGDIR);$(BDS)\\lib\\$(LANGDIR)"
"Package DCP Output"="$(BDSCOMMONDIR)\\Dcp"
"Package DPL Output"="$(BDSCOMMONDIR)\\Bpl"
"Package Search Path"="$(BDSCOMMONDIR)\\Bpl"
"Translated Debug Library Path"="$(BDSLIB)\\$(Platform)\\debug\\$(LANGDIR)"
"Translated Library Path"="$(BDSLIB)\\$(Platform)\\release\\$(LANGDIR)"
"Translated Resource Path"="$(BDSLIB)\\$(Platform)\\release\\$(LANGDIR)"
"Search Path"="$(BDSLIB)\\$(Platform)\\release;$(BDSUSERDIR)\\Imports;$(BDS)\\Imports;$(BDSCOMMONDIR)\\Dcp;$(BDS)\\include;C:\\Program Files\\Raize\\CS4\\Lib\\RS-XE;;$(BDS)\\RaveReports\\Lib"
For MSBuild to work properly (and for project configurations), you need to make sure the following environmental variable is set properly:
PLATFORM=ANYCPU
Top Line of the library path:
$(BDSLIB)\$(Platform)\release
Some installers mistakenly parse this as two lines and split them out.
Check on your Delphi IDE menu: Tools * Options, to see what is defined.
My default installation has 2 important "Environment Variables",
BDSLIB, defined as "c:\program files\embarcadero\rad studio\8.0\lib"
Platform, defined as "Win32".
On that same form, under Library, is defined
Library path:, the path begins "$(BDSLIB)\$(Platform)\release;...
That should equate to C:\program files\embarcadero\rad studio\8.0\lib\Win32\release", which is where you should find System.dcu. Make sure that file is there. Maybe it was removed or damaged by your component work.
There is also a "Debug" directory under Win32 which should have the dcu with the debug information included. If the release dcu is missing or damaged, you can probably copy the debug version in as a quick test.
It sounds like the compiler couldn't find the dcu then also looked for the source file to recreate it. But it should normally use the dcu.
I believe the source is in PF\Embarcadero\Rad Studio\8.0\source\rtl\sys as system.pas.
All of the above is the default Delphi Options. The options can also be changed for a project, which could interfere with the above. Try the above first. Then create a new project and see if it will complile, as that will use the defaults only.
Patrick
New York
Take a look at the -cleanregistryide option on this page:
http://support.embarcadero.com/es/article/42597
It will allow you to restore the IDE's default installation paths. If you use this option, third-party add-in's would need to be reinstalled. I have experienced this problem after upgrade installations when there were installed 3rd party IDE tools.
HTH
Navid
For XE4 use this restore.reg
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Embarcadero\BDS\11.0\Library\Win32]
"Search Path"="$(BDS)\Imports;$(BDSCOMMONDIR)\Dcp;$(BDS)\include;C:\Program Files (x86)\Embarcadero\RAD Studio\11.0\lib;C:\Program Files (x86)\Embarcadero\RAD Studio\11.0\include;C:\Program Files (x86)\Embarcadero\RAD Studio\11.0\Imports;$(BDSLIB)\$(Platform)\release;$(BDSUSERDIR)\Imports;$(BDS)\Imports;$(BDSCOMMONDIR)\Dcp\$(Platform);$(BDS)\include"
You can change 11.0 to your version of Delphi
There are bunch of helper filess in 'iPublicUtility' folder of several audio related Apple sample codes, such as aurioTouch:
http://developer.apple.com/library/ios/#samplecode/aurioTouch/Introduction/Intro.html
I can build these samples fine. But whenever I create a new project for testing and include the files from 'iPublicUtility' folder, I get:
'CADebugPrintf.h: no such file or directory ... ' error in 'CADebugMacros.h' file.
I made the settings of my test project to coincide with Apple samples, but this error is
not going away. Any suggestion?
SDK: iOS 4.2,
iMac OSX 10.6.6
Thanks all.
sy
select the Target, open the Build Settings pane, search for "Preprocessor Macros". Leave the fields blank (I've got rid of a DEBUG entry)
I used the answer provided by Justin and it worked fine, until I installed Xcode 4.3.1 and the problem came back.
Currently I solved this by downloading CADebugPrintf.h and .cpp.
I found the 2 files at this link:
http://svn.perian.org/trunk/CoreAudio/PublicUtility/
Cheers.
i have three distributions of Xcode installed.
the file exists in all three.
1) verify that the file exists on your system.
2a) add a search path to your project for the PublicUtility directory
or
2b) add the header to the target's "copy headers" build phase
depending on how many depends you have for these files, you may want a more reliable approach (which exists). one (fairly) safe/easy way to do this if you use a lot of the audio technologies and sources is to add its parent dir's parent dir to your search paths or source trees (recursively).
another way is to add it to a shared build settings file.
you could also copy a specific release someplace, then add that to your search paths. just be aware that the sources get updated somewhat regularly, so you'll have to update it when it's a good time for you. in this case, you'll should change your project references as well.
Edit: Adding the search path (2a)
One way to add a search path (assuming Xcode tools are installed at : /Developer/):
1) In Xcode (3), select the target.
2) cmd+i (get info)
3) select the "Build" tab of the info window
4) enter HEADER_SEARCH_PATHS into the search field
5) if the value is not defined at this level (e.g., it is not bold), then set the value to /Developer/Extras/CoreAudio/PublicUtility/ $(inherited)
if it is already defined at that level, then add /Developer/Extras/CoreAudio/PublicUtility/ to the list of directories to search (the value).
if you want to search the library recursively, use /Developer/Extras/CoreAudio/**. this may be useful when building AUs, or other projects which require the AU includes and PublicUtility includes.
Same problem, but seemed to have fixed it by downloading from the link below and adding in the missing CADebugPrintf.h and CADebugPrintf.cpp files.
https://developer.apple.com/library/ios/samplecode/CoreAudioUtilityClasses/Listings/CoreAudio_PublicUtility_CADebugPrintf_h.html
I was having the same problem and downloading the files into the iPublicUtility folder did not solve it. I found the answer by accident while learning about .mm extension files on this page:
Objective C Project using C++ POSIX Classes
I renamed my implementation file with a .mm and the compiler errors disappeared. Hope this may help someone down the line!