iPhone App - using inApp purchasers in Shopping cart - in-app-purchase

I want to integrate payment gate way in my iPhone Shopping cart App. Since Apple doesn't allow to use third party payment gateway and Paypal doesn't support in my country only option is inApp purchase. I wondering what is the percentage Apple charge. I know they charge 30% for digital products like Apps, musics is same percentage applys for all?

Refer to the below question
Can i sell ticket in an iphone app without IAP
You cannot use inApp purchases for all kinds of products. You can use your own payment gateway to get things done.

Related

IAP Mandatory to use other than Stripe?

My Application got rejected Recently with following error
Guideline 3.1.1 - Business - Payments - In-App Purchase
We noticed that your app offers a subscription with a mechanism other than the in-app purchase API.
Next Steps
To resolve this issue, please revise your app to ensure that the subscription for products used within the app is offered using the in-app purchase API, with the exception of the content specified in guideline 3.1.3 of the App Store Review Guidelines.
In-App Purchase
It may be appropriate to revise your app to use the in-app purchase API to provide content purchasing functionality.
In-app purchase provides several benefits, including:
The flexibility to support a variety of business models.
Impacting your app ranking by consolidating your sales to one app rather than distributing them across multiple apps.
An effective marketing vehicle to drive additional sales of new content.
For step-by-step instructions on in-app purchase creation within App Store Connect, refer to App Store Connect Help.
You can't sell subscription using Stripe, because it's a digital property.
More info:
There are a couple different ways to integrate payments into your iOS
app: Apple Pay and In-App Purchases. It’s important to understand when
each option should be used.
You can use Apple Pay to sell physical goods such as groceries,
clothing, and appliances. Also use Apple Pay for services such as club
memberships, hotel reservations, and tickets for events. These
transactions will be processed through Stripe and you’ll only need to
pay Stripe’s processing fee. You can read more about Apple Pay here.
You are required to use Apple’s In-App Purchase API to sell virtual
goods such as premium content for your app, and subscriptions for
digital content. Specifically, Apple’s developer terms require that
the In-App Purchase API must be used for digital “content,
functionality, or services” such as premium features or credits. If
you use the In-App Purchase API, the transactions will be processed by
Apple, which will charge a fee of 30% of the total transaction.
Docs: https://stripe.com/docs/mobile/ios#using-stripe-and-apple-pay-vs-in-app-purchases
You can't use a payment gateway other than InApp purchase to offer soft services/digital good transactions(Any functionality within the app) in your app.

Do i have to set InAppPurchase for paypal, Alipay payments

I have implemented Paypal payment in my application for downloading songs. Do i need to setup InAppPurchase (IAP) for Paypal or PayTm or Alipay.
Thanks in Advance.
The answer is NO.
If you want to sell any digital goods or content inside your app you
should use In App Purchases. Apple takes almost 30% of commission on
each In App Purchase.
Now, if you want to sell any physical goods or services than Apple
requires you to use any of 3rd party Payment systems.

Can't use Stripe in iOS Apps?

So I went through the trouble of implementing a Stripe payment system in my app, and submitted the app for review a few days ago. My app got rejected and Apple notified me that you have to use the In-App Purchase API for any payment system. This just doesn't seem right - why does Stripe even have an iOS SDK in that case?
You can use Stripe in an iOS app.
Apple accepts it when the customer can buy something which is not digital. for example your Instagram pictures printed on a mug, a computer and so on.
But if you use Stripe for something like a subscription (like a "gold access" to a revue) or to buy credits for a game, Apple will refuse the app and force you to use In-app purchase.
take a look here:
There are a couple different ways to integrate payments into your iOS app: Apple Pay and In-App Purchases. It’s important to understand
when each option should be used.
You can use Apple Pay to sell physical goods such as groceries,
clothing, and appliances. Also use Apple Pay for services such as club
memberships, hotel reservations, and tickets for events. These
transactions will be processed through Stripe and you’ll only need to
pay Stripe’s processing fee. You can read more about Apple Pay here.
You are required to use Apple’s In-App Purchase API to sell virtual goods such as premium content for your app, and subscriptions for digital content. Specifically, Apple’s developer terms require that the In-App Purchase API must be used for digital “content, functionality, or services” such as premium features or credits. If you use the In-App Purchase API, the transactions will be processed by Apple, which will charge a fee of 30% of the total transaction.
https://support.stripe.com/questions/apple-and-stripe-tos-and-fees
hope it helps

App Store review guidelines for purchasing subscriptions using Paypal

I'd like to integrate payment for subscription to our services. Currently the website offers manually-renewable subscription for 6 or 12 months, and we take the payment by Credit Card (authorize.net payment gateway) or PayPal. As we'd like to offer the users to be able to renew subscriptions from our iOS app, too, I was thinking if I could integrate the Paypal and Authorize.net SDKs in our app instead of using in-app purchases.
Here are the points related to my question from the App Store Review Guidelines:
11.2. Apps utilizing a system other than the In-App Purchase API (IAP) to purchase content, functionality, or services in an App will be rejected
11.12. Apps offering subscriptions must do so using IAP, Apple will share the same 70/30 revenue split with developers for these purchases, as set forth in the Program License Agreement.
11.13. Apps that link to external mechanisms for purchases or subscriptions to be used in the App, such as a "buy" button that goes to a web site to purchase a digital book, will be rejected.
The above points don't exactly answer my following question:
If I must use in-app purchases for subscription renewals, can I also provide users the options to pay via Paypal and Credit Card through my iOS app besides in-app purchases? Note that the "buy" button won't go to a website to purchase the subscription - I'll be integrating PayPal and Authorize.net SDKs to receive purchases from the app.
Apple handles the payment options for you, you cannot offer your "own" payment providers for In-App Purchases. (You can, but your app will be rejected)
The official payment options vary on the user's country: https://support.apple.com/en-us/HT202631
Please note that there are things happening in this space.
According to recent news, apple is forced to allow external payments.
I don't know if it is already in effect in the guidelines of apple but I suspect it will be coming.

Process for doing payment for any product like e-commerce app in ios sdk?

I am doing an iphone application which involves payment mechanism when all the time user joining in a group.
For example: I am registered user .i can create a community ,and i can join in a community.To create and join i need to pay some money.
So,What is the best of doing payment in this scenario.
can i go for in-app purchase which apple provide? or can i go for any payment integrations methods like paypal sdk?
Which is the suitable process for doing payment every time to buy a product or to join in a community?
Here its not a feature i am buying once.it is like product i can buy many times.
I am in a way of searching for the solution.hope i can get here.
Thank you.
Refer to Section 11 of the following document (Apple's guidelines for app review)
https://developer.apple.com/appstore/resources/approval/guidelines.html
You can sell physical goods using Paypal, Stripe etc. which provide iOS SDKs to integrate payments within your app. But for selling in-app content/subscriptions, you must use Apple's In-app purchase in which case you'll have to share 30% of your revenue with Apple.

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