I have two app icons built-in (free and premium), is it possible to replace free icon to premium icon programmatically after in-app purchase is completed successfully?
There is a new solution for this situation.
You can use
setAlternateIconName(_:completionHandler:)
iOS 10.3 is out with xcode 8.3.
10.3+
Update:
Usage is pretty simple, the key is to find out plist usage and note that you can not load assets from xcassets ( at least didnt work for me ). You need to add your icon files to project and prefer 180x180 images for quality.
You need to use "Icon files (iOS 5)", new Icon files does not work.
One last thing, when you change icon on a button click it will popup a Alert window that says 'You have changed the icon for "IcoTest".'
//ViewController.swift
#IBAction func ico1Click(_ sender: Any) {
if UIApplication.shared.supportsAlternateIcons{
UIApplication.shared.setAlternateIconName("Icon2", completionHandler: { (error) in
print(error ?? "")
})
}else{
print("NO NO")
}
}
//Info.plist
<key>CFBundleIcons</key>
<dict>
<key>CFBundleAlternateIcons</key>
<dict>
<key>Icon1</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>alternater1_180x180</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
<key>Icon2</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>alternater2_180x180</string>
</array>
</dict>
</dict>
</dict>
No, the icon is specified in the application bundle, which you must not change. If you change it, your app signature will become invalid (not the same checksum) and thus your app won't run anymore.
No, definitely not. That part of the application bundle is read-only, and also code signed.
The answer regarding the TapOne app is something completely different. It creates "web clips" to web sites or phone numbers. For example, to create an iPhone icon for your website, you would add something like this to your web page header:
<link rel="apple-touch-icon" href="/your-custom-icon.png"/>
There is more info available here: https://developer.apple.com/library/ios/documentation/AppleApplications/Reference/SafariWebContent/ConfiguringWebApplications/ConfiguringWebApplications.html
TapOne and web clips do not programmatically change the icon within an application bundle.
An update: since iOS 10.3 you can update the app icon by having alternate icons defined in the info.plist.
See more at Apple Docs
This is not possible. App icons are not dynamic and they can only be updated by submitting a new updates to your app through iTunes Connect. For more info, read the iTunes Connect Developer Guide. https://itunesconnect.apple.com/docs/iTunesConnect_DeveloperGuide.pdf
I'm afraid not; pretty certain the app icon isn't allowed to conditionally change.
I don't think that's possible without a jailbroken phone. The app icon is contained in the application bundle, which you're not allowed to write to.
I disagree with all the answer above.
Please try the app "OneTap", it will allow you to make your own icon of your new app.
OneTap app is free on Itune.
Related
EDIT: SOLUTION IN THE ANSWER
I just uploaded an application made in libgdx on itunes connect , and my problem is that I get this email :
Dear developer,
We have discovered one or more issues with your recent delivery for
"Surf Survivor". Your delivery was successful, but you may wish to
correct the following issues in your next delivery:
Missing recommended icon file - The bundle does not contain an app
icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png
format for iOS versions >= 7.0.
Missing recommended icon file - The bundle does not contain an app
icon for iPad of exactly '76x76' pixels, in .png format for iOS
versions >= 7.0.
Missing recommended icon file - The bundle does not contain an app
icon for iPad of exactly '152x152' pixels, in .png format for iOS
versions >= 7.0.
After you’ve corrected the issues, you can use Xcode or Application
Loader to upload a new binary to iTunes Connect.
Regards,
The App Store team
Now , I've already added (Icon-76.png Icon-120.png Icon-152.png) to the folders of icons giving them as image name names there are in the text of the email , I reloaded the app but the error persists . how can I solve it ? how to add these images to project libgdx ? thank you
SOLUTION
add this:
<key>CFBundleIcons</key>
<dict>
<key>CFBundlePrimaryIcon</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>Icon</string>
<string>Icon-72</string>
<string>Icon-76</string> //add here
<string>Icon-120</string> //add here
<string>Icon-152</string> //add here
</array>
</dict>
</dict>
inside the file project\ios\info.plist.xml
I have two app icons built-in (free and premium), is it possible to replace free icon to premium icon programmatically after in-app purchase is completed successfully?
There is a new solution for this situation.
You can use
setAlternateIconName(_:completionHandler:)
iOS 10.3 is out with xcode 8.3.
10.3+
Update:
Usage is pretty simple, the key is to find out plist usage and note that you can not load assets from xcassets ( at least didnt work for me ). You need to add your icon files to project and prefer 180x180 images for quality.
You need to use "Icon files (iOS 5)", new Icon files does not work.
One last thing, when you change icon on a button click it will popup a Alert window that says 'You have changed the icon for "IcoTest".'
//ViewController.swift
#IBAction func ico1Click(_ sender: Any) {
if UIApplication.shared.supportsAlternateIcons{
UIApplication.shared.setAlternateIconName("Icon2", completionHandler: { (error) in
print(error ?? "")
})
}else{
print("NO NO")
}
}
//Info.plist
<key>CFBundleIcons</key>
<dict>
<key>CFBundleAlternateIcons</key>
<dict>
<key>Icon1</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>alternater1_180x180</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
<key>Icon2</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>alternater2_180x180</string>
</array>
</dict>
</dict>
</dict>
No, the icon is specified in the application bundle, which you must not change. If you change it, your app signature will become invalid (not the same checksum) and thus your app won't run anymore.
No, definitely not. That part of the application bundle is read-only, and also code signed.
The answer regarding the TapOne app is something completely different. It creates "web clips" to web sites or phone numbers. For example, to create an iPhone icon for your website, you would add something like this to your web page header:
<link rel="apple-touch-icon" href="/your-custom-icon.png"/>
There is more info available here: https://developer.apple.com/library/ios/documentation/AppleApplications/Reference/SafariWebContent/ConfiguringWebApplications/ConfiguringWebApplications.html
TapOne and web clips do not programmatically change the icon within an application bundle.
An update: since iOS 10.3 you can update the app icon by having alternate icons defined in the info.plist.
See more at Apple Docs
This is not possible. App icons are not dynamic and they can only be updated by submitting a new updates to your app through iTunes Connect. For more info, read the iTunes Connect Developer Guide. https://itunesconnect.apple.com/docs/iTunesConnect_DeveloperGuide.pdf
I'm afraid not; pretty certain the app icon isn't allowed to conditionally change.
I don't think that's possible without a jailbroken phone. The app icon is contained in the application bundle, which you're not allowed to write to.
I disagree with all the answer above.
Please try the app "OneTap", it will allow you to make your own icon of your new app.
OneTap app is free on Itune.
I am submitting my app to the app store which uses location services (GPS dot) and MKPinAnnotations and doesn't use anything else for a map, and it looks from what I have researched that the Routing Coverage File is used for overlays?
I dont think I need a Routing Coverage File, but when I go to publish, xcode errors out saying it is missing in the Itunes Connect.
The category for the app is Utilities. It was also navigation but I unticked this hoping it would solve the issue and it didn't.
How can I get around this?
I had the exact same issue earlier today when trying to publish an application that uses the MapKit but does not offer routing capabilities. I resolved it by deselecting all supported routing modes under '{Target} --> Capabilities --> Maps'. If you are just looking at the Info.plist file then you can remove the the MKDirectionsApplicationSupportedModes key and the CFBundleTypeName key that equals MKDirectionsRequest.
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<!--Remove both of these key/value pairs -->
<key>CFBundleTypeName</key>
<string>MKDirectionsRequest</string>
<key>LSItemContentTypes</key>
<array>
<string>com.apple.maps.directionsrequest</string>
</array>
</dict>
</array>
and
<key>MKDirectionsApplicationSupportedModes</key>
<array>
<string>MKDirectionsModeBike</string>
<string>MKDirectionsModeBus</string>
<string>MKDirectionsModeCar</string>
<string>MKDirectionsModeFerry</string>
<string>MKDirectionsModeOther</string>
<string>MKDirectionsModePedestrian</string>
<string>MKDirectionsModePlane</string>
<string>MKDirectionsModeStreetCar</string>
<string>MKDirectionsModeSubway</string>
<string>MKDirectionsModeTaxi</string>
<string>MKDirectionsModeTrain</string>
</array>
turn off map capability solved my problem,
xcode - next to general tap, you should see capability tab,
scroll down to maps section, turn it off,
general tab, change you build and version different from last time,
re-upload to app store.
This time it would not ask for routing profile coverage file,
Done.
This took me a long time to figure out, but the problem was with my scheme. It was the routing app coverage file location. I just change it to "None". Go to your scheme -> Edit Scheme -> Run -> Options -> Routing App Coverage File, change it to None.
see here
I was trying to implement this functionallity for the first time, and seemed pretty straight forward, but for some reason is not working for me.
My intention is to open a simple jpeg from the mail app into my application, after that was not working I was just trying to open any kind of document by adding this to the Info.plist.
Same result, my application is not appearing on the list of "Open with..."
<key>CFBundleDocumentTypes</key> <array>
<dict>
<key>CFBundleTypeName</key>
<string>All Docs</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>LSHandlerRank</key>
<string>Alternate</string>
<key>LSItemContentTypes</key>
<array>
<string>public.content</string>
</array>
</dict> </array>
I have search already in StackOverFlow and the apple docs, but none of the answers make it work for me, so maybe is something simple that I am missing here...
Why is my iOS app not showing up in other apps' "Open in" dialog?
How do I associate file types with an iPhone application?
How I am testing it (maybe has to do with this):
Have an email with an attachment. Add the settings to the plist and the run the application on my device, hoping that the next time I open the mail app and click on the attachment my app will be on the list.
Well, it seems that is not possible. At least to provide a custom way to open images from the mail app. There is no problem if is from another place, but apple has limited the options on the mail app so we would use the "copy" option as a workaround.
Update:
This question goes in the same direction.
It is now possible to open images from the mail app, it's just somewhat convoluted:
Tap and hold the image.
Tap on Quick Look so the image goes fullscreen.
Tap the image to show the top toolbar.
Tap the open in button at the top right.
Scroll the list to the left to find your app.
I'm using an app called "Stickam", which is live audio/video recording and upload over 3G. The app is perfect for my purpose except for lacking LED torch (flashlight) mode. I have a tweak installed which allows me to toggle on torch via settings and leave it on while I use other apps (i.e., Safari, Appstore) but when I start a Stickam broadcast, the torch turns off.
I'm using a file browser on the iPhone with basic text editing and file manipulation ability to examine the iOS file structure and the apps. I don't want to edit Stickam, just override it's setting by pasting in Stickam's
var/mobile/Applications/FA037A73-C483-43D6-8AE8-7E69CD57EBDD/Library/Preferences/.GlobalPreferences.plist, a reference to torch's location and trigger.
Similar to:
<dict>
<key>cell</key>
<string>PSSwitchCell</string>
<key>default</key>
<false/>
<key>alternateColors</key>
<true/>
<key>defaults</key>
<string>com.ravirajm.torch</string>
<key>key</key>
<string>torchenabled</string>
<key>label</key>
<string>Enable Torch</string>
<key>PostNotification</key>
<string>com.ravirajm.torch/prefs</string>
</dict>
Doesn't seem like it would work. What ideas do you have on how to do this?
You can't modify another developer's app bundle at all unless the device is jailbroken.