Can HDF5 perform "value mapping"? - hdf5

If I have a 32^3 array of 64 bit integers, but it contains only a dozen different values, can you tell HDF5 to use an "internal mapping" to save memory and/or disk space? What I mean is that the array would be access normally with 64 bit ints, but each value would internally be stored as a byte (?) index into a table of 64 bit ints, potentially saving about 7/8 of the memory and/or disk space. If this is possible, does it actually saves memory, disk space or both?

I don't believe that HDF5 provides this functionality right out of the box, but there is no reason why you couldn't implement routines to write your data to an HDF5 file and read it back again in the way that you seem to want. I suppose you could write your look-up table and your array into different datasets.
It's possible, but not something I have any evidence to indicate, that HDF's compression facility would sufficiently compress your integer dataset that you could save a useful amount of space.
Then again, for the HDF5 files I work with (10s of GBs) I wouldn't bother to try to devise my own encoding scheme to save such modest amounts of space as a 32768 element array of 64 bit numbers might be able to dispense with. Sure, you could transform a dataset of 2097152 bits into one of 131072 but disk space (even RAM) just isn't that tight these days.
I'm beginning to form the impression that you are trying to use HDF5 on, perhaps, a smartphone :-)

Related

How to see the content of the ON-CHIP RAM of my design in DE1-SOC FPGA?

I have made a design in Quartus-II, on which I take an arrange of 57.600, 32 bits binary numbers, process it (some simple arithmetic) and then output another arrange of 57.600, 32 bits binary numbers (3 sets). For the input of data I used readmemb for the output I had to use the On-Chip Ram library megawizard.
Now I want to check the resulting data in the On-Chip RAM, I want to see if it produced the right results. What should I do? What is the most straightforward easy way to do it?
I also meant to replace the readmemb with another On-Chip RAM and initialize with a .MIF. my intention is to create a synthetizable design not only simulated.
My board is the DE1-SOC, is there any application to easy get this information?

"Smart" / Economical Data Storage Techniques?

I would like to store millions of data lines that looks like this:
key, value
key is an integer in the range of (0 to 5,000,000); all values are unique;
value is an unsigned int16 value (0 to 65535)
the key is to store the data while taking the LEAST AMOUNT OF DISK SPACE, and yet, be able to query the data. can you think of any algorithms / smart schemes for data storage that would be helpful?
just in case it matters, I use Linux.
One option would be, if the key values are not important data but rather just index data to utilize a flat file of bits ( with a descriptive header ). Every 16 bits is a value and the nth value would then be (n - 1) * 16 bits from the end of the header.
Additionally, if the key value does matter, a set flat file of about 10MB would allow for the entire key space to be stored without storing actual keys. The 16 bits that are at the (n - 1) * 16 offset would be that key's value.
That would probably be the least space intensive method for storage, as it would be only the data that is literally required. ( Though, if you are only interested in say 100k values and one has a key of 5 million you do end up with a lot of wasted space, which wouldn't be there with an actual key,value addressing system. So this methodology only achieves a minimum disk storage for sets of tightly grouped values or many many numbers (over about the 2 million mark ).
how do you plan to use stored data? with random or sequential access? for sequential access you can use any archiving algorithm, e.g. LZMA. Random access doesn't leave you a lot of space for improvements.
can you see any patterns of this data? e.g. if the difference between adjacent keys/values are often small you can store only packed differences. and million of other possible approaches.
[EDIT] also you can check techniques used for data compression in network communication
[EDIT1] and you can check this Google Code Integer Array Compression project
This depend upon the operation and data. I would first recommend "just using a database" (a simple key-value store such as BDB/EhCache [read: Key Value store], for instance :-)
Mimisbrunnr also has a good answer if all the keys are used.
If the keys are near constant/read-only and only a relatively small percent of the keys are used, consider the use of a (disk-based) Heap data-structure (very similar to an Array-based Heap; Heaps need not be Array-based). Robert Sedgewick had a good book from the late 80's that had a very lean implementation, but I forget the name. A Heap will be more beneficial when compared to a flat index with a smaller proportion of used keys and at full-load will have worse storage requirements.
(If abstracted, the used method could be switched and/or a hybrid heap with indexed/sequenced leaf-node values could be used [along with Huffman encoding or whatnot], but that is just adding far more complications. Keep it simple ... hence first suggestion of an existing key/value store ;-)
Happy coding.
Have you considered using a database designed for mobile devices such as SQL Server Compact, or another similar database? These will have a small footprint on the disk, while still providing the full search power you need.
Another example of a compact database engine is KeyDB for linux:
http://3d2f.com/programs/11-989-keydb-download.shtml

String to Byte [delphi]

I need to store my data into memory. My type data of my data is string. I want to minimize the memory usage. I guess I have to change string into byte. Am I right? If I convert string to byte, that means I have to convert string to TMemoryStream?
If you really want to convert it then this code will get it done
var
BinarySize: Integer;
InputString: string;
StringAsBytes: array of Byte;
begin
BinarySize := (Length(InputString) + 1) * SizeOf(Char);
SetLength(StringAsBytes, BinarySize);
Move(InputString[1], StringAsBytes[0], BinarySize);
But as already stated this will not save you memory. The ammount of it used will be practically the same. You will gain nothing from this alone. If you are having to many strings take a different approach. Like something from this list of choices:
Use a dictionary and only store each same string once
Only hold a portion of all strings in memory. Some sort of cache. Have others on hard drive and use streams to load them
If you have very large string consider compressing them.
If you are reading from file and you target is binary data, skip the string in the middle. Read the source directly into a byte buffer.
It is hard to give further help without knowing more about the problem.
EDIT:
If you really want a minimum memory footprint and you can live with a little lower speed (but still very fast) you can use Suffix Trie or B-Tree or event a simple Binary Tree. They can work directly from hard drive and can be very fast for searching. If you then cache a subset of the data to RAM, you get the optimal solution memory vs. speed wise.
Anyway given the ammount of data you claim to have it seems no memory optimization is needed at all. 22MB of RAM is hardly an issue and not worth optimizing.
Are you certain this is an optimization that is needed?
2000 lines that are 10 characters long is only 20000 characters.
In most environments, that's tiny. Most machines have considerably more RAM than that. Most disks are considerably larger than that. And, usually, sending and receiving that much information is trivial over the web.
Perhaps your situation is unique. Maybe you have large number of 20000 character data sets, or very slow web access over which to transmit this date, etc. But, I'd encourage you to consider whether you aren't perhaps trying to optimize something that even if you are very successful in implementing, won't significantly change your application's performance in the real world.
Make your storage type tutf8string. It can be simply assigned from tunicodestring, and conversion should be safe.

Lookup table size reduction

I have an application in which I have to store a couple of millions of integers, I have to store them in a Look up table, obviously I cannot store such amount of data in memory and in my requirements I am very limited I have to store the data in an embebedded system so I am very limited in the space, so I would like to ask you about recommended methods that I can use for the reduction of the look up table. I cannot use function approximation such as neural networks, the values needs to be in a table. The range of the integers is not known at the moment. When I say integers I mean a 32 bit value.
Basically the idea is use some copmpression method to reduce the amount of memory but without losing many precision. This thing needs to run in hardware so the computation overhead cannot be very high.
In my algorithm I have to access to one value of the table do some operations with it and after update the value. In the end what I should have is a function which I pass an index to it and then I get a value, and after I have to use another function to write a value in the table.
I found one called tile coding , this one is based on several look up tables, does anyone know any other method?.
Thanks.
I'd look at the types of numbers you need to store and pull out the information that's common for many of them. For example, if they're tightly clustered, you can take the mean, store it, and store the offsets. The offsets will have fewer bits than the original numbers. Or, if they're more or less uniformly distributed, you can store the first number and then store the offset to the next number.
It would help to know what your key is to look up the numbers.
I need more detail on the problem. If you cannot store the real value of the integers but instead an approximation, that means you are going to reduce (throw away) some of the data (detail), correct? I think you are looking for a hash, which can be an artform in itself. For example say you have 32 bit values, one hash would be to take the 4 bytes and xor them together, this would result in a single 8 bit value, reducing your storage by a factor of 4 but also reducing the real value of original data. Typically you could/would go further and perhaps and only use a few of those 8 bits , say the lower 4 and reduce the value further.
I think my real problem is either you need the data or you dont, if you need the data you need to compress it or find more memory to store it. If you dont, then use a hash of some sort to reduce the number of bits until you reach the amount of memory you have for storage.
Read http://www.cs.ualberta.ca/~sutton/RL-FAQ.html
"Function approximation" refers to the
use of a parameterized functional form
to represent the value function
(and/or the policy), as opposed to a
simple table."
Perhaps that applies. Also, update your question with additional facts -- don't merely answer in the comments.
Edit.
A bit array can easily store a bit for each of your millions of numbers. Let's say you have numbers in the range of 1 to 8 million. In a single megabyte of storage you can have a 1 bit for each number in your set and a 0 for each number not in your set.
If you have numbers in the range of 1 to 32 million, you'll require 4Mb of memory for a big table of all 32M distinct numbers.
See my answer to Modern, high performance bloom filter in Python? for a Python implementation of a bit array of unlimited size.
If you are merely looking for the presence of the number in question a bloom filter, might be what you are looking for. Honestly though your question is fairly vague and confusing. It would help to explain what Q values are, and what you do with them once you find them in the table.
If your set of integers is homongenous, then you could try a hash table, because there is a trick you can use to cut the size of the stored integers, in your case, in half.
Assume the integer, n, because its set is homogenous can be the hash. Assume you have 0x10000 (16k) buckets. Each bucket index, iBucket = n&FFFF. Each item in a bucket need only store 16 bits, since the first 16 bits are the bucket index. The other thing you have to do to keep the data small is to put the count of items in the bucket, and use an array to hold the items in the bucket. Using a linked list will be too large and slow. When you iterate the array looking for a match, remember you only need to compare the 16 bits that are stored.
So assuming a bucket is a pointer to the array and a count. On a 32 bit system, this is 64 bits max. If the number of ints was small enough we might be able to do some fancy things and use 32 bits for a bucket. 16k * 8 bytes = 524k, 2 million shorts = 4mb. So this gets you a method to lookup the ints and about 40% compression.

Purpose of memory alignment

Admittedly I don't get it. Say you have a memory with a memory word of length of 1 byte. Why can't you access a 4 byte long variable in a single memory access on an unaligned address(i.e. not divisible by 4), as it's the case with aligned addresses?
The memory subsystem on a modern processor is restricted to accessing memory at the granularity and alignment of its word size; this is the case for a number of reasons.
Speed
Modern processors have multiple levels of cache memory that data must be pulled through; supporting single-byte reads would make the memory subsystem throughput tightly bound to the execution unit throughput (aka cpu-bound); this is all reminiscent of how PIO mode was surpassed by DMA for many of the same reasons in hard drives.
The CPU always reads at its word size (4 bytes on a 32-bit processor), so when you do an unaligned address access — on a processor that supports it — the processor is going to read multiple words. The CPU will read each word of memory that your requested address straddles. This causes an amplification of up to 2X the number of memory transactions required to access the requested data.
Because of this, it can very easily be slower to read two bytes than four. For example, say you have a struct in memory that looks like this:
struct mystruct {
char c; // one byte
int i; // four bytes
short s; // two bytes
}
On a 32-bit processor it would most likely be aligned like shown here:
The processor can read each of these members in one transaction.
Say you had a packed version of the struct, maybe from the network where it was packed for transmission efficiency; it might look something like this:
Reading the first byte is going to be the same.
When you ask the processor to give you 16 bits from 0x0005 it will have to read a word from 0x0004 and shift left 1 byte to place it in a 16-bit register; some extra work, but most can handle that in one cycle.
When you ask for 32 bits from 0x0001 you'll get a 2X amplification. The processor will read from 0x0000 into the result register and shift left 1 byte, then read again from 0x0004 into a temporary register, shift right 3 bytes, then OR it with the result register.
Range
For any given address space, if the architecture can assume that the 2 LSBs are always 0 (e.g., 32-bit machines) then it can access 4 times more memory (the 2 saved bits can represent 4 distinct states), or the same amount of memory with 2 bits for something like flags. Taking the 2 LSBs off of an address would give you a 4-byte alignment; also referred to as a stride of 4 bytes. Each time an address is incremented it is effectively incrementing bit 2, not bit 0, i.e., the last 2 bits will always continue to be 00.
This can even affect the physical design of the system. If the address bus needs 2 fewer bits, there can be 2 fewer pins on the CPU, and 2 fewer traces on the circuit board.
Atomicity
The CPU can operate on an aligned word of memory atomically, meaning that no other instruction can interrupt that operation. This is critical to the correct operation of many lock-free data structures and other concurrency paradigms.
Conclusion
The memory system of a processor is quite a bit more complex and involved than described here; a discussion on how an x86 processor actually addresses memory can help (many processors work similarly).
There are many more benefits to adhering to memory alignment that you can read at this IBM article.
A computer's primary use is to transform data. Modern memory architectures and technologies have been optimized over decades to facilitate getting more data, in, out, and between more and faster execution units–in a highly reliable way.
Bonus: Caches
Another alignment-for-performance that I alluded to previously is alignment on cache lines which are (for example, on some CPUs) 64B.
For more info on how much performance can be gained by leveraging caches, take a look at Gallery of Processor Cache Effects; from this question on cache-line sizes
Understanding of cache lines can be important for certain types of program optimizations. For example, the alignment of data may determine whether an operation touches one or two cache lines. As we saw in the example above, this can easily mean that in the misaligned case, the operation will be twice slower.
It's a limitation of many underlying processors. It can usually be worked around by doing 4 inefficient single byte fetches rather than one efficient word fetch, but many language specifiers decided it would be easier just to outlaw them and force everything to be aligned.
There is much more information in this link that the OP discovered.
you can with some processors (the nehalem can do this), but previously all memory access was aligned on a 64-bit (or 32-bit) line, because the bus is 64 bits wide, you had to fetch 64 bit at a time, and it was significantly easier to fetch these in aligned 'chunks' of 64 bits.
So, if you wanted to get a single byte, you fetched the 64-bit chunk and then masked off the bits you didn't want. Easy and fast if your byte was at the right end, but if it was in the middle of that 64-bit chunk, you'd have to mask off the unwanted bits and then shift the data over to the right place. Worse, if you wanted a 2 byte variable, but that was split across 2 chunks, then that required double the required memory accesses.
So, as everyone thinks memory is cheap, they just made the compiler align the data on the processor's chunk sizes so your code runs faster and more efficiently at the cost of wasted memory.
Fundamentally, the reason is because the memory bus has some specific length that is much, much smaller than the memory size.
So, the CPU reads out of the on-chip L1 cache, which is often 32KB these days. But the memory bus that connects the L1 cache to the CPU will have the vastly smaller width of the cache line size. This will be on the order of 128 bits.
So:
262,144 bits - size of memory
128 bits - size of bus
Misaligned accesses will occasionally overlap two cache lines, and this will require an entirely new cache read in order to obtain the data. It might even miss all the way out to the DRAM.
Furthermore, some part of the CPU will have to stand on its head to put together a single object out of these two different cache lines which each have a piece of the data. On one line, it will be in the very high order bits, in the other, the very low order bits.
There will be dedicated hardware fully integrated into the pipeline that handles moving aligned objects onto the necessary bits of the CPU data bus, but such hardware may be lacking for misaligned objects, because it probably makes more sense to use those transistors for speeding up correctly optimized programs.
In any case, the second memory read that is sometimes necessary would slow down the pipeline no matter how much special-purpose hardware was (hypothetically and foolishly) dedicated to patching up misaligned memory operations.
#joshperry has given an excellent answer to this question. In addition to his answer, I have some numbers that show graphically the effects which were described, especially the 2X amplification. Here's a link to a Google spreadsheet showing what the effect of different word alignments look like.
In addition here's a link to a Github gist with the code for the test.
The test code is adapted from the article written by Jonathan Rentzsch which #joshperry referenced. The tests were run on a Macbook Pro with a quad-core 2.8 GHz Intel Core i7 64-bit processor and 16GB of RAM.
If you have a 32bit data bus, the address bus address lines connected to the memory will start from A2, so only 32bit aligned addresses can be accessed in a single bus cycle.
So if a word spans an address alignment boundary - i.e. A0 for 16/32 bit data or A1 for 32 bit data are not zero, two bus cycles are required to obtain the data.
Some architectures/instruction sets do not support unaligned access and will generate an exception on such attempts, so compiler generated unaligned access code requires not just additional bus cycles, but additional instructions, making it even less efficient.
If a system with byte-addressable memory has a 32-bit-wide memory bus, that means there are effectively four byte-wide memory systems which are all wired to read or write the same address. An aligned 32-bit read will require information stored in the same address in all four memory systems, so all systems can supply data simultaneously. An unaligned 32-bit read would require some memory systems to return data from one address, and some to return data from the next higher address. Although there are some memory systems that are optimized to be able to fulfill such requests (in addition to their address, they effectively have a "plus one" signal which causes them to use an address one higher than specified) such a feature adds considerable cost and complexity to a memory system; most commodity memory systems simply cannot return portions of different 32-bit words at the same time.
On PowerPC you can load an integer from an odd address with no problems.
Sparc and I86 and (I think) Itatnium raise hardware exceptions when you try this.
One 32 bit load vs four 8 bit loads isnt going to make a lot of difference on most modern processors. Whether the data is already in cache or not will have a far greater effect.

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