What delegate is called in this situation if I have an app running.
Over time, if iPad is set to lock after 2 mins, what is its state? Does the app still run? or does it suspend?
I'd like to know thanks
If the iOS device automatically locks after a period of inactivity, the same thing happens as when it's locked by pressing the lock button: the app briefly goes into the background before being suspended. (Unless of course it is an audio-playing app or other app that requests extra execution time, in which case it may stay in the background longer, or indefinitely, without being suspended).
In terms of UIApplicationDelegate methods, applicationWillResignActive: will be called first, followed by applicationDidEnterBackground:.
Related
I’m putting an app into background.
Assuming that I’m not doing anything to keep the app alive in the background, then the app goes through suspended state in a matter of 5 seconds. Right?
What happens if I then tap on the app icon? That’s not suppose to trigger a didFinishLaunch right? It will just bring me back to the last screen I was at and also trigger didbecomeActive & willenterforeground notifications. I won't be getting any other callback. Right?
Assuming there is no restart of the phone, point 2 is true even if there are hours between me tapping home and then tapping back the app icon. Right? Does it also persist device restarts but not force-restart?
The only time I won’t be brought back to the screen I was at (before hitting home) is if the device receives a memory warning and my app is flushed out of suspended state. At this point tapping on the app icon will result in didFinishLaunch. Right?
(I’m asking all of this because sometimes after putting the app in the background and tapping the app icon again (e.g. 10 minutes later), the app is going through it’s launch phase. Most of the time it just goes back to its previous screen)
I've already seen Will ios terminate the app running in background after a specific time? but that doesn't address all aspects I want.
It will just bring me back to the last screen I was at and also trigger didbecomeActive & willenterforeground notifications.
Right, if your app was not terminated in the background.
I won't be getting any other callback.
Not necessarily true. If you were summoned to the front by a local notification, for example, you'll also get an event about that.
Assuming there is no restart of the phone, point 2 is true even if there are hours between me tapping home and then tapping back the app icon.
Not necessarily. The app might well be terminated silently in the background.
Does it also persist device restarts but not force-restart?
Absolutely not. How can the app run when the device is off? Shutting down the app terminates every app.
I’m asking all of this because sometimes after putting the app in the background and tapping the app icon again (e.g. 10 minutes later), the app is going through it’s launch phase
It's not a matter of time. The watchdog process is constantly combing the suspended apps looking for the ones that take up too much memory so that other apps can run. You must not be surprised if yours is one of them.
You can come back to the front launching from scratch or by coming back to life from suspension; it's the most basic fact of iOS app life! You just need to accept it.
But there are lots of things you can do to reduce your chances of being terminated in the background. Giving up memory-consuming objects as you background is first on the list.
If I send my app to background by clicking the home button and wait a certain time (perhaps 1 or 2 hours).
What will happen if i tap on the app icon now?
Will the app relaunch or simply be brought from background to foreground?
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Answer:
This question has no definite answer, because it depends. When you tap the home button your app enters, as you've said, the background and is still running to a certain degree. However after done so, the apps life cycle is up to iOS (the devices operating system) to determine. iOS controls and checks memory and CPU usage (etc..) of the device, and if you start another activity while your app is in the background that makes the available memory and CPU etc of the device not sufficient, iOS will terminate any apps in the background to not waste those resources (or battery etc). If so your app will relaunch next time you tap on it.
Although if you don't do anything performance heavy it is more likely that iOS keeps your device running in the background.
I'm not sure about the exact conditions and such the iOS works on, but i would say its very likely your app will have gotten terminated and is relaunched after 1 or 2 hours "in the background". Additional conditions apply if the device is locked during that period.
For proper documentation of this i would recommend reading Apples documentation for handling App State Transitions and/or the api for UIApplicationDelegate on apples developer website. Where you can see what the different methods in the AppDelegate does and how they interact.
Edit (answer to comment):
A way to relaunch the app everytime it goes into background?
Hm, yes, but also no. I'm not 100% sure about this (never encountered that "wish" before), but you can do this in your AppDelegate: (It will basically crash your app, but beware that apple does not encourage you to crash your own app anywhere). Doing this might stop the app from passing through apple store review process (i.e. your app might not be accepted to the App Store).
func applicationDidEnterBackground(_ application: UIApplication) {
exit(0)
}
Check out the answer to these post for a bit more information: call exit(0) in iphone app , objc - Proper way to exit iPhone application?.
Personally I would recommend you to work around it and don't do this. Also remember that when your app will enter the background applicationWillResignActive will be called and when the user opens it again, applicationDidBecomeActive gets called so you can do a reload or something from there if you want to refresh any data.
Whenever we press the home button in our device, the application releases the currently being used memory and moves to background stage. However, when we press this application app icon again it brings the app on top of the iPhone screen and occupies memory again. This is definitely not the relaunch because relaunch depends upon the UIApplicationDelegate method
didFinishLaunchingWithOptions. When we are switching app from background to foreground then applicationWillEnterForeground method fires.
For better understanding, the following link might be useful
iOS Application Life Cycle
I have a Swift iOS app consisting of 3 view controllers – the initial one with a tableview, the second one with the chosen element and ability to create a new time session and the third one with the actual timer for the session (let’s call it the timer vc).
In this case, the focus is the timer view controller. However, the question is not about the timer itself. It works both in foreground and background mode. The problem is this:
The app goes background. Then over a certain fixed period of time, it receives a local notification – a reminder to go back to the timer vc and save the results. Most of the time, it works fine but sometimes when you go back to the app (through notification), it opens the initial vc with the tableview instead of the timer vc, which seems like the system terminates the background app after a while and then reopens it when you go back through the notification. In this case, all the data from the timer vc are obviously lost since the app logic requires that the user save the data after the session is finished.
What I think, the essence of the problem may have to do with how long the app can stay in the background without being terminated or suspended (If I’m not mistaken, in this state, all the current data associated with the app are removed from the memory). I mean, when you set the notifications to be triggered like every 1, 5 or 10 minutes, everything seems to be fine. However, when the notification is set for 30 minutes or more, the mentioned bug seems to appear from time to time (especially when testing on an actual device instead of a simulator). For the most part, it appears if the device storage is almost full - under 1Gb of free space). Which leads me to believe that this may also be a memory management issue.
How to make this timer vc run in the background as much time as needed? Also, does anybody know how much time an iOS app is guaranteed to stay in the background without being removed from the memory? Thanks a lot.
There is no guarantee of your's app execution time when it is in background mode. The operating system can suspend it anytime, Operating system has the responsibility only to notify your app which you will receive in the app delegate.
For setting up the local notification, you need to get the help from OS only. You can't rely on your app's execution in the background thread. For scheduling and handling of local notifications, you can go through the following documentation.
https://developer.apple.com/library/content/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/SchedulingandHandlingLocalNotifications.html#//apple_ref/doc/uid/TP40008194-CH5-SW1
Is there a universal time of iOS app suspension time (i.e when it goes out of background mode and terminates).
Background
The app is in the background and executing code. Most apps enter this
state briefly on their way to being suspended. However, an app that
requests extra execution time may remain in this state for a period of
time. In addition, an app being launched directly into the background
enters this state instead of the inactive state. For information about
how to execute code while in the background, see Background Execution.
Suspended
The app is in the background but is not executing code. The system
moves apps to this state automatically and does not notify them before
doing so. While suspended, an app remains in memory but does not
execute any code. When a low-memory condition occurs, the system may
purge suspended apps without notice to make more space for the
foreground app.
No, there is not any possibility to know about that, according to this:
Suspended: ...The system moves apps to this state automatically and does not notify them before doing so...
Link: https://developer.apple.com/library/content/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/TheAppLifeCycle/TheAppLifeCycle.html
Is there a way to detect lock after the app has entered background? For example,
I have my app (A) open at the foreground
Then I bring another app (B) to the foreground
Then lock the screen
Is it possible for (A) to detect the lock?
The answer is "In theory yes, but usually not."
Apps actually have more states than active and background.
The states are:
Active
Background (still running, but another app is in the foreground)
Suspended (in memory, but not getting any CPU time)
Not running. (no longer running or in memory.)
When the user swaps apps, presses the home button, or locks their device, your app gets notified that it is going into the background, but it actually only runs in the background for a VERY short time. It transitions to suspended almost immediately. Once you're suspended, you can be terminated at any time without further notice.
If you need more time to finish a task when you get notified that you are being moved to the background, you can ask for it using the beginBackgroundTaskWithExpirationHandler call. However, as of this writing you get at most 3 minutes, and then your expiration handler fires and your app is suspended.
As a result of this, you don't actually get to run in the background for very long and it's likely that by the time the user locks the screen (or it locks automatically) you are already suspended and don't get notified.
Is it possible for (A) to detect the lock?
No, for two reasons:
You cannot detect, under any circumstances, that the screen has been locked. Even if your app is frontmost when the screen is locked, all you learn is that your app was backgrounded, without your being able to learn why.
In your scenario, by the time the screen is locked, your app isn't even running — it has been suspended. So it cannot "detect" anything.