Flash custom scrollbar - actionscript

I want to put text in a block, and design a custom scroll bar that will scroll the text in that very block. (while not scrolling forever, and I want the text to be scrolled with ease.)

Sounds like you want to make an eased animation. Check out TweenMax. It's a great tweening library for AS2 and AS3. There are many out there but this is a popular one.
http://www.greensock.com/
It allows you to tween things like so (AS3 example):
//Scroll the textBox upward when the user clicks the scrollDownButton
function onScrollDownButtonClick(e:MouseEvent):void
{
//TweenMax.to(objectToTween, tweenDurationInSeconds, tweenArguments);
TweenMax.to(textBox, 0.5, {
//Tween properties on the textBox like the y position
y: textBox.y - 50,
//Specify easing through an Easing class, which has methods to:
//easeIn, easeOut, and easeInOut (these are packaged with TweenMax)
ease: Expo.easeOut
});
}

Related

Jetpack Compose BottomSheetScaffold: Smooth closing

I'm using Jetpack Compose with the BottomSheetScaffold. To be able to show and hide the bottom sheet from both within and outside the composable, I used a showBottomSheet: MutableState<Boolean> variable. The peek height within the composable is then determined like this:
val baseBottomSheetPeekHeight by remember { mutableStateOf(60.dp) }
val bottomSheetPeekHeight = if (showBottomSheet.value) baseBottomSheetPeekHeight else 0.dp
Later, in the BottomSheetScaffold, I use the variable like this:
BottomSheetScaffold(
...
sheetPeekHeight = bottomSheetPeekHeight,
...
)
(Full reproducer project here: https://github.com/dbrgn/compose-repro)
This generally works as intended, I can set showBottomSheet.value to false to hide the bottom sheet. However, the hiding looks janky, because not all sub-composables are hidden at the same time.
It's a bit hard to see in the animation above due to the GIF conversion, but when closing the bottom sheet peek pane, the other content (below it) is visible for a short moment, before the bottom sheet disappears.
Is there a way to avoid this janky hiding behavior? Or even better, is there a way to smoothly animate the hiding of the pane?
In my case for Smooth closing BottomSheetScaffold I used to: scaffoldState.bottomSheetState.animateTo(Collapsed, tween(duration))
-- (when duration is any Int you want).
The same for Expanding:
scaffoldState.bottomSheetState.animateTo(Expanded, tween(duration))
If you look at the source code of collapse() or expand() function, you will see there just calling animateTo(Expanded) and animateTo(Collapsed). You can customize animateTo() as you wish.
See animateTo() documentation.

Adding custom icons to konvajs transformer anchors

Please have a look at
www.jsbin.com/wigokojina/1/edit?html,css,js,output
I've added custom svg icons to the konva transformer, but the middle rotator icon is draggable even if i set draggable to false. The two other icons are fine and as expected, as far as dragging is concerned.
My questions are:
How do i disable the dragging for the rotator anchor, so that the icon doesnt move?
How do i disable all event handlers for an anchor, and add one click event? Ive tried shape.off('dragmove') etc. The only thing that helps is setting listening to false, but then im prevented from adding a new event listener. I want to disable all event handlers for the top right anchor, and add one onclick listener afterwards.
Is it possible to add the icons to the shape itself using fillPatternImage? Instead of adding the icon as a new shape like im doing. If its possible, please provide an example using the jsbin.
Thanks very much :-)
At the current moment konva#4.0.16 doesn't support fully customized Konva.Transformer. But you are making a good attempt.
How do i disable the dragging for the rotator anchor, so that the icon doesn't move at all?
You can reset the position in transform event (almost as you do it). But at the current moment, for performance reasons, inside transform events all anchors has "old" positions. So you see dragging of the icon from rotater anchor. To fix the issue we can force update a transformer:
circle.on('transform', function(){
transformer.update();
for (var button in buttons) {
var selector = button.replace('_', '-');
var shape = transformer.findOne('.' + selector);
var icon = transformer.findOne('.' + selector + '-icon');
icon.position(shape.position());
icon.x(icon.x() - 5.25); icon.y(icon.y() - 5.25);
layer.batchDraw();
}
});
How do I disable all event handlers for an anchor, and add one-click event
It can be something like this:
shape.listening(false);
icon.on('click', () => {
alert('delete');
});
Demo: https://jsbin.com/galetahara/4/edit?js,output

Scroll bar in LibreOffice dialog

I am trying to make an image picker component in LibreOffice.
I have a dialog that is dynamically filled with images. When the user clicks on one images, it should be selected and the dialog should be closed.
The problem is that the number of images is variable. So I need to enable scrolling in the dialog (so that the user can navigate through all images).
There seems to be some properties on the dialog object (Scrollbars, Scroll width, Scroll height, etc)
However, I cannot find a way to use them anywhere.
Any ideas?
The scrollbar is one of the Controls available through the dialog box editor. That is the easier way to put a ScrollBar on a dialog box. Just insert it like any other control. There is a harder way via DialogModel.addControl but that seems non-essential to answering this question.
If you add a scrollbar to the dialog box and run the dialog box, you will find it does nothing by default. The functionality (apparently) must be written into a macro. The appropriate triggering event is the While Adjusting event on the ScrollBar object, although it does not trigger the macro simply with the "Test Mode" function in the dialog editor. Running the dialog box through a macro triggers the While Adjusting event when the scroll arrows are triggered, when the slider area is clicked to move the slider, and when the slider itself is dragged. The Object variable returned by the scrollbar event contains a property .Value which is an absolute value between 0 and the EventObject.Model.ScrollValueMax, which allows you to manipulate the other objects on the page manually based on the position of the slider.
Yes, that's right, manipulate objects manually. The sole example I found, from the LibreOffice 4.5 SDK, does precisely this. Of course, it is not as bad as it sounds, because one can iterate through all of the objects on the page by reading the array Dialog.getControls(). In any event, the secret sauce of the example provided in the SDK is to define Static variables to save the initial positions of all of the objects you manipulate with the scrollbar and then simply index those initial positions based on a ratio derived from the scrollbar Value divided by the ScrollValueMax.
Here is a very simple working example of how to scroll. This requires a saved Dialog1 in the Standard library of your document, which contains an object ScrollBar1 (a vertical scrollbar) and Label1 anywhere in the dialog. The ScrollBar1 must be configured to execute the macro ScrBar subroutine (below) on the While Adjusting event. Open the dialog by executing the OpenDialog macro and the scrollbar will move the Label1 control up and down in proportion to the page.
Sub OpenDialog
DialogLibraries.LoadLibrary("Standard")
oVariable = DialogLibraries.Standard.Dialog1
oDialog1 = CreateUnoDialog( oVariable )
oDialog1.Execute()
End Sub
Sub ScrBar (oEventObj As Object)
Static bInit As Boolean
Static PositionLbl1Y0 As Long
oSrc = oEventObj.Source
oSrcModel = oSrc.Model
scrollRatio = oEventObj.Value / oSrcModel.ScrollValueMax
oContx = oSrc.Context
oContxModl = oContx.Model
oLbl1 = oContx.getControl("Label1")
oLbl1Model = oLbl1.Model
REM on initialization remember the position of the label
If bInit = False Then
bInit = True
PositionLbl1Y0 = oLbl1Model.PositionY
End If
oLbl1Model.PositionY = PositionLbl1Y0 - (scrollRatio * oContx.Size.Height)
End Sub
The example provided by the SDK does not run on my setup, but the principles are sound.
There appears to be a second improvised method closer to the functionality one might expect. This method uses the DialogModel.scrollTop property. The property appears to iterate the entire box up or down as a scroll based on the user input. There are two problems using this methodology, however. First, unless you put the scrollbar somewhere else, the scroll bar will scroll away along with the rest of the page. You will need to adjust the location of the scrollbar precisely to compensate for/negate the scrolling of the entire page. In the example below I tried but did not perfect this. Second, the property seems to miss inputs with frequency and easily goes out of alignment/ enters a maladjusted state. Perhaps you can overcome these limitations. Here is the example, relying on the same setup described above.
Sub ScrBar (oEventObj As Object)
Static scrollPos
oSrc = oEventObj.Source
oSrcModel = oSrc.Model
scrollRatio = oEventObj.Value / oSrcModel.ScrollValueMax
If IsEmpty(scrollPos) = False Then
scrollDiff = oEventObj.Value - scrollPos
Else
scrollDiff = oEventObj.Value
End If
scrollPos = oEventObj.Value
oContx = oSrc.Context
oContxModl = oContx.Model
oContxModl.scrollTop = scrollDiff * -1
oSrcModel.PositionY=(scrollRatio * oContx.Size.Height/5) * -1
End Sub
This (sort of) will scroll the contents of the entire dialog box, within limits and with the caveats noted above.

Set prompt text to the center of TextArea control in JavaFX

I was wondering if there is a way to set prompt text location in TextArea.
Basically I am trying to create the similar effect as ListView Placeholder does. It is just to keep consistency in UI, so that everything mostly would look similar.
Any suggestions with this.
I think you can only do this by a dirty hack:
Set alignment to center.
Depending on your desired behavior either add a focus listener which sets the alignment to left again when focused and back to center when focus left.
text.focusedProperty().addListener((p,o,n)->{
if(n){
text.setAlignment(Pos.CENTER_LEFT);
}else {
text.setAlignment(Pos.CENTER);
}
});
Or add a keylistener to get the left aligned text while typing(and a focus-left listener to reset it if needed, eg. empty)
setOnKeyPressed(e->text.setAlignment(Pos.CENTER_LEFT));

Firemonkey: TSpeedButton IsPressed no visible Effect?

How do I set a TSpeedButton (on a TToolbar) to look pressed down? It's only highlighted when clicking but gets normal when the mouse leaves it. I set the property Stayspressed to True and indeed the property IsPressed becomes and stays True, but this state is not visible.
What style are you using? Some of the included ones do not have every effect included.
First, revert back to the windows style. If that works, then it's definitely a styling issue, rather than a code issue.
If you want to add an effect (actually an animation) to another style:
Right click on a button and select Edit Default Style.
Find the Fill.Color property of the Rectangle you want to show the anmimation.
Click the animation icon and add a TColorAnimation
Set: the StartValue (the existing value).
The StopValue
The Trigger: IsPressed=True
Repeat the above to add a second animation with the Start and StopValues reversed and Trigger of IsPressed=False
This is a tough one - the standard TButton style includes effects which work - the button will look pressed when "IsPressed" is true. However, other styles (and especially your own) can be much more problematic. I have found the best solution is to have 2 styles and change the style when the button is pressed.
I found it pretty impossible to get "mouseover" animation to work with "pressed" animation in buttons - normally you want to highlight the button slightly when the mouse passes over and then add an effect when you press - especially when you don't want the default shadow effect but a colour effect (which I prefer, I don't like the inner shadow effect of a default button press), but I always seemed to end up with issues. Either one effect wouldn't fire OR the button state wouldn't return to what you'd expect (visually I mean).
My advice - add a little bit of extra code to change the style for the pressed button, you might go mad otherwise :-)

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