Trouble with TableView - ios

So I have an view, in which I have a UIScrollView. I wanted to add the first subview to it a grouped table view from another controller. So I did this:
- (void)viewDidLoad
{
[super viewDidLoad];
self.scrollView.delegate = self;
TodayViewControllerIPhone *todayController = [[TodayViewControllerIPhone alloc] initWithStyle:UITableViewStyleGrouped];
self.firstTitle = todayController.title;
NSLog(#"%#", todayController.title);
todayController.view.frame = CGRectMake(0.0, 0.0, self.scrollView.frame.size.width, self.scrollView.frame.size.height);
[self.scrollView addSubview:todayController.view];
self.navBar.topItem.title = self.firstTitle;
// Do any additional setup after loading the view from its nib.
}
But I get nothing from the created class... Even it's title is null... Can anyone tell me what I'm doing wrong? Thanks in advance.

You are not supposed to present two view controllers onscreen simultaneously. It's not guaranteed to work. Only the special container types (like UISplitViewController) can do this. In iOS5 you are supposed to be able to write your own containers, but I couldn't find the documentation on that.

Related

UILabel won't change off screen

I have a problem that i've trying to figure out for a few days now. Technically I'm trying to change a UILabel text in one view, from a trigger in a button in another view. When the button is in the view where the UILabel is, the label changes without a problem. But when assigning the trigger to a button in another view (even though using the same ViewController class) it won't change the UILabel's text.
Here's the piece of code triggering my button on both cases.
- (IBAction)getYearMonth:(UIButton*)sender {
//NSLog(#"Date: %# 1 %#", sender.titleLabel.text, self.year.text);
//evenCon.eventsCurrentDate.text = #"";
//NSLog(#"%#", evenCon.eventsCurrentDate.text);
//string = sender.currentTitle;
eventsCurrentDate.text = #"hello";
}
Excuse my knowledge in objective-c, I started learning two weeks ago.
Edit: I think i need to add this. My views are being displayed without segues, they are childs of a scrollview in the main view controller. (Kind of like the snapchat app effect)
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
//FBLoginView *loginView = [[FBLoginView alloc] init];
//loginView.frame = CGRectOffset(loginView.frame, (self.view.center.x - (1)), 517);
//[self.loginView addSubview:loginView];
[self.scrollView setPagingEnabled:YES];
[self.scrollView setScrollEnabled:YES];
[self.scrollView setShowsHorizontalScrollIndicator:NO];
[self.scrollView setShowsVerticalScrollIndicator:NO];
[self.scrollView setDelegate:self];
[self addChildViewController:[self.storyboard instantiateViewControllerWithIdentifier:#"View1"]];
[self addChildViewController:[self.storyboard instantiateViewControllerWithIdentifier:#"View2"]];
[self addChildViewController:[self.storyboard instantiateViewControllerWithIdentifier:#"View3"]];
}
"View1" is where the label i'm trying to change is, and "View2" is where my button is.
This is happening because you are not sending any data to another view. Download Master detail sample code form Xcode (Its in add new project). Look for how they transfer data to another view controller and then display the text it in your label
You need to use setText
[_eventsCurrentDate setText:#"hello"];

iOS UIImageView doesn't show anything on iPad

I have a scrollViewController, in viewDidLoad, I add an UIImageView to it:
- (void)viewDidLoad
{
[super viewDidLoad];
[self.scrollView addSubview:self.imageView];
}
Then I set my image:
- (void)setImage:(UIImage *)image
{
self.scrollView.zoomScale = 1.0;
self.imageView.image = image;
self.imageView.frame = CGRectMake(0,0,image.size.width,image.size.height);
self.scrollView.contentSize = self.image ? self.image.size : CGSizeZero;
}
On iPhone, this works fine, but on iPad (SplitViewController Detail), it doesn't show anything.
I think the problem is, that on iPhone ViewDidLoad is called when there is already an image set, on iPad when the app launches, the detail is always on screen.
I tried to put the addSubview to setImage, this works, but when the user clicks another item, the two imageViewControllers overlay each other.
Could anyone help me? Thanks! :-)
The basics:
viewDidLoad is only called once the controller is loaded into memory. So in your SplitViewController the viewDidLoad method is invoked immediately after launching the app.
My suggestion:
Add a UIImageView from InterfaceBuilder and connect it to your controller using a IBOutlet. This is the easiest way to reach the goal. I assume you're using a storyboard?!
right click drag the outlet to your header:
enter a name for your property and click connect
This way you can access your UIImageView in your implementation and you're good to go. No need to add it programmatically.
For further informations have a look at this tutorial: http://klanguedoc.hubpages.com/hub/IOS-5-A-Beginners-Guide-to-Storyboard-Connection
Before adding second imageViewController, you should remove first imageViewController
Try this:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
//_imageView variable is created by outlet, or you can do it by programmatically
_imageView.image = [UIImage imageNamed:#"1"];
}
- (void) setNewImage
{
[_imageView removeFromSuperview];
_imageView.image = [UIImage imageNamed:#"2"];
}

iOS: Dynamic Creation of UISegmentedControl within UIView

I am wanting to create a custom UIView class that will show a dynamic number of UISegmentedControl objects depending on some input. For example, if a client has 5 products in their cart, the UIView should generate 5 UISegmentedControl objects that I will then link with each item.
The problem I am having is getting this to work in a UIView. Here is what I have done so far. I am successfully able to create a UISegmentedControl object and display it programmatically within my main UIViewController. I don't get any display when adding it to my UIView class. Here is the implementation code for the UIView class:
#import "ajdSegmentView.h"
#implementation ajdSegmentView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
NSArray *itemArray = [NSArray arrayWithObjects:#"Yes", #"No", nil];
UISegmentedControl *button = [[UISegmentedControl alloc] initWithItems:itemArray];
button.frame = CGRectMake(35,44, 120,44);
button.segmentedControlStyle = UISegmentedControlStylePlain;
button.selectedSegmentIndex = 1;
[self addSubview:button];
}
return self;
}
#end
I created a new UIView object via Storyboard and placed it inside the UIViewController scene. I made sure to set the class from the generic UIView class to my new custom class. I added and outlet for the UIView in my UIViewController class. Here is the code inside the implementation of UIViewController:
#import "ajdViewController.h"
#interface ajdViewController ()
#end
#implementation ajdViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.segmentView = [[ajdSegmentView alloc] init];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
That's all I have tried. I have been searching through a lot of pages and trying to implement this without asking here, but I seem to be looking in the wrong places.
First you need to check ajdSegmentView is UIVIew or UIViewController. It is fine if it is UIView. If it is type of UIViewController then you need to add this line while adding Segment.
[self.view addSubview:button];
In place of:
[self addSubview:button];
And One more thing You forget to add this View to your main after allocating so You can declare like this:
objajdSegmentView = [[ajdSegmentView alloc] init];
[self.view addSubview:objajdSegmentView.view];
I have just added this thing. i got result like this way.
Hope this will work for you.
You're initializing your custom view using the init method, but your initialization for ajdSegmentView is in your initWithFrame: method (which in your case is not getting called).
So replace:
self.segmentView = [[ajdSegmentView alloc] init];
with:
// Change the frame to what you want
self.segmentView = [[ajdSegmentView alloc] initWithFrame:CGRectMake(0,0,100,40)];
Also don't forget to add your view to the view controller's view also.
[self.view addSubview:self.segmentView];
Unless this view is being created with interface builder, in which case you will need to override initWithCoder: in your ajdSegmentView class.
I'm not familiar with Storyboard though, so maybe I'm missing something, but in a standard scenario what I said above will solve your problem.

UITextView not shown on screen

In my app I habe a view controller that calls several views. All these views are UIViews. That works fine, but not in every case. One of the views that are called has some labels, textfields and two UITextViews. Everything is shown correctly but the UITextViews. The view is called in that way:
[[self view] addSubview:tasteView];
//tasteView = [[TasteView alloc] init];
[self setCurrentView:tasteView];
I call the init method of the view to display the UITextViews:
EDIT: After a comment of Phillip Mills this was slightly changed! Init isn't called anymore.
- (id)init
{
if (self)
{
[tv1 setNeedsDisplay];
CGRect frame = tv1.frame;
frame.size.height += 1;
tv1.frame = frame;
}
return self;
}
As I saw that setNeedsDisplay had no effect, I changed the size of the corresponsing frame to force a redraw. Unfortunately that had no effect, too.
Btw, the view is initially loaded in the viewDidLoad of the view controller:
- (void)viewDidLoad
{
[super viewDidLoad];
[self setCurrentView:placeholder];
[self configureView];
wineryView = [self loadWineryView];
wineView = [self loadWineView];
tasteView = [self loadTasteView];
}
A method for loading the views looks like this:
- (UIView *) loadTasteView
{
NSArray *nibViews = [[NSBundle mainBundle] loadNibNamed:#"TasteView" owner:self options:nil];
UIView *tView;
for (id view in nibViews)
{
if ([view isKindOfClass:[TasteView class]])
{
tView = (TasteView*) view;
}
}
return tView;
}
I do not know why those UITextViews are not shown. Did I forget something? To show really everything, here are the connections that I made in InterfaceBuilder:
Does anyone know what I did wrong and can help me?
I think your initial code should be like this :
tasteView = [[TasteView alloc] init];
[[self view] addSubview:tasteView];
[self setCurrentView:tasteView];
addSubView after it is allocated
Hope it helps you
If you are creating the view in code (your first sample), alloc and init the view before trying to add it as a subview.
If you're loading it from another nib (last code section), you still need to add it to the view hierarchy.

UITableView cannot scroll

I created a very simple view trying to combine a navigation controller and table view together:
.h
interface FileView : UIView {
UINavigationController * _nav;
UITableViewController * _tableView;
}
.m
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
_tableView = [[FileTableViewController alloc] initWithStyle:UITableViewStyleGrouped];
_nav = [[UINavigationController alloc]initWithRootViewController:_tableView];
[self addSubview:_nav.view];
}
return self;
}
Then, to my surprise, when I added this view into the main window. I found the tableview simply didn't scroll, and table cells didn't respond to any events. It looked like the table view was hidden't under some glass.
Anyone knows how to solve the issue? and what step I missed to make it work?
Thanks a lot!
Try adding this line after adding the subview:
[self bringSubviewToFront:_nav.view];
Thanks, Problem solved. When creating the FileView, I need to provide a Frame, which I didn't :)

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