I need to capture an image of panel.
The problem I am running into is that if the Panel contains a TCombobox the Text does not appear.
procedure AssignPanelImageToPicture(Panel : TPanel;Image : TImage);
var
B : TBitmap;
begin
B := TBitmap.Create;
try
B.Width := Panel.Width;
B.Height := Panel.Height;
B.Canvas.Lock;
Panel.PaintTo(B.Canvas.Handle,0,0);
B.Canvas.Unlock;
Image1.Picture.Assign(B);
finally
B.Free;
end;
end;
Using this code, I drop a panel with a TCombobox on it. Then Enter a value into the Text Property. I also drop a TImage Next two it. Then I add a button to call the above
code.
Here is the result:
Is there a better way to capture a true image of the panel.
What about using the GetDC and BitBlt functions?
procedure AssignPanelImageToPicture(Panel : TPanel;Image : TImage);
var
B : TBitmap;
SrcDC: HDC;
begin
B := TBitmap.Create;
try
B.Width := Panel.Width;
B.Height := Panel.Height;
SrcDC := GetDC(Panel.Handle);
try
BitBlt(B.Canvas.Handle, 0, 0, Panel.ClientWidth, Panel.ClientHeight, SrcDC, 0, 0, SRCCOPY);
finally
ReleaseDC(Panel.Handle, SrcDC);
end;
Image.Picture.Assign(B);
finally
B.Free;
end;
end;
Related
Can you explain how I can get used colors of the TDialogService.MessageDialog window?
Update: Which created using this command:
TDialogService.MessageDialog('Test3: Confirmation', MsgDlgType.mtConfirmation,
[TMsgDlgBtn.mbOK], TMsgDlgBtn.mbOK, 0,
procedure(const AResult: TModalResult)
begin
end);
I need color of the bottom panel (Button parent) and background color of the message. I need this color to make my own dialog looks like FMX default dialog.
Currently I have my own highly customizable dialog which looks like this:
And also where I can get icons which used in TDialogService.MessageDialog window?
Thanks to the answer of David Heffernan and Triber:
procedure GetThemeBackgroud(AImage: TImage; ATheme: HTHEME; APartID: Integer);
var
stream: TMemoryStream;
bitmap: Vcl.Graphics.TBitmap;
begin
bitmap := Vcl.Graphics.TBitmap.Create;
try
bitmap.Width := Round(AImage.Width);
bitmap.Height := Round(AImage.Height);
DrawThemeBackground(ATheme, bitmap.Canvas.Handle, APartID, 0,
Rect(0, 0, bitmap.Width, bitmap.Height), nil);
stream := TMemoryStream.Create;
try
bitmap.SaveToStream(stream);
AImage.Bitmap.LoadFromStream(stream);
finally
stream.Free;
end;
finally
bitmap.Free;
end;
end;
procedure GetThemeBackgroud;
var
theme: HTHEME;
begin
theme := OpenThemeData(0, 'TASKDIALOG');
if theme <> 0 then
try
// Client color
GetThemeBackgroud(imgClient, theme, TDLG_PRIMARYPANEL);
// Bottom color
GetThemeBackgroud(imgBottom, theme, TDLG_SECONDARYPANEL);
finally
CloseThemeData(theme);
end;
end;
Here we should to add 2 TImages: client and buttons parents:
Now I should investigate of the system icons loading
This question looks very simple, with VCL this is works fine (Image is TImage on VCL):
procedure TFormMain.btnDrawBackgroundClick(Sender: TObject);
var
theme: HTHEME;
begin
theme := OpenThemeData(0, 'TASKDIALOG');
if theme <> 0 then
try
DrawThemeBackground(theme,
Image.Canvas.Handle,
TDLG_SECONDARYPANEL,
0,
Image.ClientRect,
nil);
finally
CloseThemeData(theme);
end;
end;
Question: what I should change to get the same effect with FMX (on Windows)
Based on this answer you simply can't do that.
The problem is that with Firemonkey, you only have a single device
context for the form and not one for each component. When a component
needs to be redrawn, it gets passed the forms canvas but with clipping
and co-ordinates mapped to the components location.
But there is always some workaround and you can try something like this.
procedure TFormMain.btnDrawBackgroundClick(Sender: TObject);
var
lTheme : HTHEME;
lStream : TMemoryStream;
lBitmap : Vcl.Graphics.TBitmap;
begin
lTheme := OpenThemeData(0, 'TASKDIALOG');
if lTheme <> 0 then
try
lBitmap := Vcl.Graphics.TBitmap.Create;
try
lBitmap.Width := Round(Image.Width);
lBitmap.Height := Round(Image.Height);
DrawThemeBackground(lTheme, lBitmap.Canvas.Handle, TDLG_SECONDARYPANEL, 0,
Rect(0, 0, lBitmap.Width, lBitmap.Height), nil);
lStream := TMemoryStream.Create;
try
lBitmap.SaveToStream(lStream);
Image.Bitmap.LoadFromStream(lStream);
finally
lStream.Free;
end;
finally
lBitmap.Free;
end;
finally
CloseThemeData(lTheme);
end;
end;
For the sake of a minimal complete question, I have a WMF file loaded into a TImage control on a form. This control contains the property Picture, which is a TPicture type. I am trying to "rasterize" the WMF file that I loaded into the TImage, and store that into a TSpeedButton.Glyph.
What is interesting about this process is I am able to use this technique to create a resolution independent custom control (a button in my case) that will redraw its glyph for any resolution you like.
In real world usage, I would not have a TImage or a TSpeedButton, but this question is fundamentally about the process of moving content from TPicture to a TBitmap.
Here is the relevant semi-working code:
procedure CopyBitmap( Source:TImage; DestSpeedButton:TSpeedButton );
var
bmp: TBitmap;
begin
bmp:=TBitmap.Create;
try
// note: with WMF loaded, Source.Picture.Bitmap.Width and Height are 0.
bmp.Width := Source.Width; // originally I had Source.Picture.Bitmap.Width, which didn't work.
bmp.Height := Source.Height; //because Source.Picture.Bitmap.Height, doesn't work.
bmp.Canvas.Draw(0,0, Source.Picture.Graphic );
DestSpeedButton.Glyph:=bmp;
finally
bmp.Free;
end;
end;
Is this the correct approach? Why does the image invert during copy?
A sample WMF file, the exact file I'm using, is found here.
Thanks David, for suggesting that I draw the background. This works.
Note that in production I would change the code below to use Vcl.GraphUtils helper called ScaleImage as the results are much prettier. See the second code sample.
// Quick and Dirty : No sub-pixel anti-aliasing.
// Also does not modifies Source, so set Source's size before you
// call this.
procedure CopyBitmap( Source:TImage; DestSpeedButton:TSpeedButton );
var
bmp: TBitmap;
begin
bmp:=TBitmap.Create;
try
bmp.SetSize( Source.Width, Source.Height);
bmp.Canvas.Pen.Style := psClear;
bmp.Canvas.Brush.Style := bsSolid;
bmp.Canvas.Brush.Color := clFuchsia;
bmp.Canvas.Rectangle(0,0, Source.Width+1,Source.Height+1 );
bmp.Canvas.Draw(0,0, Source.Picture.Graphic );
bmp.TransparentColor := clFuchsia;
DestSpeedButton.Glyph:=bmp;
finally
bmp.Free;
end;
end;
Alternative that uses more memory, and is using the TPicture type instead of TImage because in real use I don't even have a TImage just a TPicture, also this looks nicer. Note that it is written around some custom control of my own design (or yours) that has some property type TBitmap. You have to substitute your own controls, or change TMyControlWithAGlyph to TSpeedButton if that's what you want to do:
// A Bit Better Looking. Uses Vcl.GraphUtils function ScaleImage
procedure CopyBitmap( Source:TPicture;
Dest:TMyControlWithAGlyph;
DestType:TCopyDestTypeEnum;
AWidth,AHeight:Integer;
DoInvert:Boolean;
TransparentColor:TColor=clFuchsia );
var
bmp,bmpFullSize: TBitmap;
ARect:TRect;
ScaleAmount:Double;
begin
if not Assigned(Source) then
exit;
if not Assigned(Dest) then
exit;
if not Assigned(Source.Graphic) then
exit;
bmp:=TBitmap.Create;
bmpFullSize := TBitmap.Create;
try
bmpFullSize.SetSize( Source.Width, Source.Height );
bmpFullSize.PixelFormat := pf24bit;
bmpFullSize.Canvas.Pen.Style := psClear;
bmpFullSize.Canvas.Brush.Style := bsSolid;
bmpFullSize.Canvas.Brush.Color := TransparentColor;
bmpFullSize.Canvas.Rectangle(0,0, Source.Width+1,Source.Height+1 );
bmpFullSize.Canvas.Draw(0,0, Source.Graphic );
bmp.SetSize( AWidth, AHeight);
bmp.PixelFormat := pf24bit;
// Vcl.GraphiUtil version needs a floating point scale.
ScaleAmount := AWidth / Source.Width;
ScaleImage(bmpFullSize,bmp,ScaleAmount );
// This lets me have a white icon and turn it black if I want to
// or vice versa
if DoInvert then
InvertBitmap(bmp);
if DestType=DestLargeGlyph then
begin
Dest.LargeGlyph := bmp;
end
else
begin
Dest.Glyph:=bmp;
end;
finally
bmp.Free;
bmpFullSize.Free;
end;
end;
The above code also calls this little helper:
function InvertBitmap(ABitmap: TBitmap): TBitmap;
var
x, y: Integer;
ByteArray: PByteArray;
begin
ABitmap.PixelFormat := pf24Bit;
for y := 0 to ABitmap.Height - 1 do
begin
ByteArray := ABitmap.ScanLine[y];
for x := 0 to ABitmap.Width * 3 - 1 do
begin
ByteArray[x] := 255 - ByteArray[x];
end;
end;
Result := ABitmap;
end;
I am using delphi XE-5 and I am loading button information from a JSON file, in order to create buttons on a TMS ADVToolBar control. Each button is 50X35 and in png format with transparency.
I am getting each url, using the idHTTP component to retrieve it to a stream and then load it into a png. I then draw it onto a transparent BMP. However, I dont think this is the correct way. Anyway, the bmp is then added to a TImageList where it is assigned to a button using the index. The Image shows up on the button, but with no transparency.
see my code below:
imgUrl:= //code to get img url from JSON file;
MS := TMemoryStream.Create;
png := TPngImage.Create;
png.Transparent:= True;
try
idHTTP1.get(imgUrl,MS);
Ms.Seek(0,soFromBeginning);
png.LoadFromStream(MS);
bmp:= TBitmap.Create;
bmp.Transparent:= True;
bmp.Width:= 50;
bmp.Height:= 50;
png.Draw(bmp.Canvas, Rect(7, 7, png.Width, png.Height));
ImageList1.Add(bmp, nil);
AdvGlowBtn.Images:= ImageList1;
AdvGlowBtn.Layout:= blGlyphTop;
AdvGlowBtn.WordWrap:= False;
AdvGlowBtn.AutoSize:= True;
AdvGlowBtn.ImageIndex:= ImageList1.Count-1;
bmp.Free;
finally
FreeAndNil(png);
FreeAndNil(MS);
end;
At first you have to enable the runtime themes (Project Manager) otherwise you will have no transparency of your images.
And this is the code to load the PNG image into your ImageList1
bmp := TBitmap.Create;
try
// everything done before to bmp has no effect
bmp.Assign( png );
// if for some reason the loaded image is smaller
// set the size to avoid the invalid image size error
bmp.Width := ImageList1.Width;
bmp.Height := ImageList1.Height;
AdvGlowBtn.Images:= ImageList1;
...
// now add the Bitmap to the ImageList
AdvGlowBtn.ImageIndex := ImageList1.Add( bmp, nil );
finally
bmp.Free;
end;
I have an old project in Delphi 5 and I still using it sometimes.
This is my solution using the png object.
procedure ImageList2Alpha(const ImageList: TImageList);
const
Mask: array[Boolean] of Longint = (0, ILC_MASK);
var
TempList: TImageList;
begin
if Assigned(ImageList) then
begin
TempList := TImageList.Create(nil);
try
TempList.Assign(ImageList);
with ImageList do
begin
Handle := ImageList_Create(Width, Height, ILC_COLOR32 or Mask[Masked], 0, AllocBy);
if not HandleAllocated then
raise EInvalidOperation.Create(SInvalidImageList);
end;
Imagelist.AddImages(TempList);
finally
FreeAndNil(TempList);
end;
end;
end;
procedure LoadPngToBmp(var Dest: TBitmap; AFilename: TFilename);
type
TRGB32 = packed record
B, G, R, A : Byte;
end;
PRGBArray32 = ^TRGBArray32;
TRGBArray32 = array[0..0] of TRGB32;
type
TRG24 = packed record
rgbtBlue, rgbtGreen, rgbtRed : Byte;
end;
PRGBArray24 = ^TPRGBArray24;
TPRGBArray24 = array[0..0] of TRG24;
type
TByteArray = Array[Word] of Byte;
PByteArray = ^TByteArray;
TPByteArray = array[0..0] of TByteArray;
var
BMP : TBitmap;
PNG: TPNGObject;
x, y: Integer;
BmpRow: PRGBArray32;
PngRow : PRGBArray24;
AlphaRow: PByteArray;
begin
Bmp := TBitmap.Create;
PNG := TPNGObject.Create;
try
if AFilename <> '' then
begin
PNG.LoadFromFile(AFilename);
BMP.PixelFormat := pf32bit;
BMP.Height := PNG.Height;
BMP.Width := PNG.Width;
if ( PNG.TransparencyMode = ptmPartial ) then
begin
for Y := 0 to BMP.Height-1 do
begin
BmpRow := PRGBArray32(BMP.ScanLine[Y]);
PngRow := PRGBArray24(PNG.ScanLine[Y]);
AlphaRow := PByteArray(PNG.AlphaScanline[Y]);
for X := 0 to BMP.Width - 1 do
begin
with BmpRow[X] do
begin
with PngRow[X] do
begin
R := rgbtRed; G := rgbtGreen; B := rgbtBlue;
end;
A := Byte(AlphaRow[X]);
end;
end;
end;
end else
begin
for Y := 0 to BMP.Height-1 do
begin
BmpRow := PRGBArray32(BMP.ScanLine[Y]);
PngRow := PRGBArray24(PNG.ScanLine[Y]);
for X := 0 to BMP.Width - 1 do
begin
with BmpRow[X] do
begin
with PngRow[X] do
begin
R := rgbtRed; G := rgbtGreen; B := rgbtBlue;
end;
A := 255;
end;
end;
end;
end;
Dest.Assign(BMP);
end;
finally
Bmp.Free;
PNG.Free;
end;
end;
Call ImageList2Alpha(YourImageList) on the OnCreate of the Form (FormCreate), and the ImageList will be ready to store your Bitmaps32 keeping the transparency.
Call the LoadPngToBmp procedure to convert a PNG to Bitmap32 and then, store it on your ImageList.
The TBitmap class uses Windows own libraries to manipulate Bitmaps. Depending on you Windows version, the underlying Operating System libraries does not support 32 bits BMPs, despite the libraries header files declares a BITMAPQUAD struct.
For newer versions of Windows (Vista and above afaik), the field BITMAPQUAD.reserved is used to store the alpha channel. For older versions, this field must remain zero (0x00).
If you are using a "recent" version of Windows, the only possible explanation I see is that the TBitmap class were not updated to support the alpha channel.
Using the class TPNGImage should not be an issue instead of converting it to BMP before using, unless you have some more specific needs.
Use it like that:
ABitmap.SetSize(png.Width, png.Height);
png.AssignTo(ABitmap);
I try to create a custom Combobox control that popups a Treeview.
Everything looks fine.
But when i try to add runtime resize functionality to that control, the popup window (Treeview) just move and won't change its size.
Any suggestion would be appreciated.
Snippets for Popup Window :
On Create :
ControlStyle := ControlStyle + [csNoDesignVisible, csReplicatable, csDoubleClicks];
On Create Params :
begin
inherited CreateParams(Params);
with Params do
begin
Style := Style or WS_POPUP or WS_VSCROLL or WS_BORDER;
ExStyle := WS_EX_TOOLWINDOW;
AddBiDiModeExStyle(ExStyle);
//WindowClass.Style := CS_SAVEBITS; {this would prevent ondoubleclick event}
end;
On Mouse Move :
var
ARect, RR: TRect;
DragStyle: TDragStyle;
Procedure SetDragStyle(ds:TDragStyle; c:TCursor);
begin
FDragStyle:=ds;
Cursor:=c;
end;
begin
inherited;
FMouseMoveSelected := GetNodeAt(x, y);
if FDragged then begin
case FDragStyle of
dsSizeLeft :begin
SetWindowPos(Handle, HWND_TOP, Left+(x-FDragPos.X), Top, Width, Height,
SWP_NOACTIVATE or SWP_SHOWWINDOW);
//Left:=Left+(x-FDragPos.X); {alternate code that doesn't work either}
end;
end;
FDragPos:=Point(x,y);
end else begin
SetDragStyle(dsMove,crDefault);
ARect := GetClientRect;
RR:=ARect;
InflateRect(RR,-2,-2);
if (x>=0) and (x<=Width) and (y>=0) and (y<=Height) and (not PtInRect(RR,Point(x,y))) then begin
if (x<=RR.Left) then begin
//if (y<=RR.Top) then SetDragStyle(dsSizeTopLeft,crSizeNWSE)else
if (y>=RR.Bottom) then SetDragStyle(dsSizeBottomLeft,crSizeNESW)
else SetDragStyle(dsSizeLeft,crSizeWE);
end else if (x>=RR.Right) then begin
//if (y<=RR.Top) then SetDragStyle(dsSizeTopRight,crSizeNESW) else
if (y>=RR.Bottom) then SetDragStyle(dsSizeBottomRight,crSizeNWSE)
else SetDragStyle(dsSizeRight,crSizeWE);
end else begin
//if (y<=RR.Top) then SetDragStyle(dsSizeTop,crSizeNS) else
if (y>=RR.Bottom) then SetDragStyle(dsSizeBottom,crSizeNS)
else SetDragStyle(dsMove,crDefault);
end;
end;
end;
end;
end;
On Mouse Down :
begin
inherited;
if FDragStyle<>dsMove then begin
FDragPos:=point(x,y);
FDragged:=true;
end;
end;
On Mouse Up :
begin
inherited;
FDragged:=false;
end;
You're mixing client coordinates with screen coordinates in the SetWindowPos call. That's because you're floating a window that's not supposed to float and the VCL has no knowledge of it. When you refer to its Left, the VCL returns a coordinate relative to its parent, probably the form. Also don't change the point you saved while you started to drag during the drag (that being FDragPos):
procedure TPanel.MouseMove(Shift: TShiftState; X, Y: Integer);
var
ARect, RR: TRect;
DragStyle: TDragStyle;
Procedure SetDragStyle(ds:TDragStyle; c:TCursor);
begin
FDragStyle:=ds;
Cursor:=c;
end;
var
DragOffset: Integer;
begin
inherited;
FMouseMoveSelected := GetNodeAt(x, y);
if FDragged then begin
case FDragStyle of
dsSizeLeft:
begin
DragOffset := X - FDragPos.X;
winapi.windows.GetWindowRect(Handle, ARect);
SetWindowPos(Handle, HWND_TOP,
ARect.Left + DragOffset,
ARect.Top,
ARect.Right - ARect.Left - DragOffset,
ARect.Bottom - ARect.Top,
SWP_NOACTIVATE or SWP_SHOWWINDOW);
//Left:=Left+(x-FDragPos.X); {alternate code that doesn't work either}
end;
end;
// FDragPos:=Point(x,y); // do not change drag origin while you're dragging
end else begin
..