Thanks in advance.
While executing my app in iPad am getting the starting screen like this 1/4 of the iPad screen. (here I am unable to post the screen)
I think you try go run an iPhone app on the iPad.
the app will still work, but the ipad screen is much bigger, so it is only displayed on 1/4th of the screen (nicely in the middle)
You can fullscreen the app by pressing the x2 in the bottom right corner.
This is what this will look like, before and after:
http://static.arstechnica.com/wifi-ipad-review/double-size-iphone-apps.jpg
If you want to create an app that shows fullscreen on an Ipad and Iphone, you should make it universal.
see here for more info: http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/AdvancedAppTricks/AdvancedAppTricks.html
edit:
if you only have issues with the splash screen, then you need a new default.png
as explained here: http://phunkwerk.posterous.com/ipad-managing-multiple-launch-images-aka-defa
Default-Portrait.png * 768w x 1004h
Default-PortraitUpsideDown.png 768w x 1004h
Default-Landscape.png ** 1024w x 748h
Default-LandscapeLeft.png 1024w x 748h
Default-LandscapeRight.png 1024w x 748h
Default.png Not recommended
Related
EDIT:
This question is NOT a duplicate of this: How to Add iPhoneX Launch Image
I have gone through the question there and all answers, and they do NOT address my issue!
I'm using launch images (not launch screen) for an iOS app, and have added a 1125 x 2436 pixel launch image for iPhone X. Problem is, when the app runs, the launch image isn't completely full screen, and the top and bottom white area is still visible. How can I make the launch image fully full screen ?
I have an iOS App originally developed for iPhone 4 and 5.
After doing some updates, I tried to run it on iPhone 7 (Simulator), the Views won't fill the screen any more. They (inclusing the title bar) leave a black margin on the right and the bottom of the screen.
I found a lot of similar posts regarding iPhone 5, where an appropriate launch image was missing. Yet, I have included all possible launch images in their correct sizes as asset catalogue (shows no warnings any more, puh), and the when the app is launched, the launch image is fullscreen.
The Layout/View is set to auto-layout, and resized well, if I change the size in the InterfaceBuilder.
Why does the View not scale on iPhone 7 ?!?
Try to add splash screen image to project with following name instead of assets folder.
Default-568h.png 320 x 568
Default-568h#2x.png 640 x 1136
Default-667h#2x.png 750 x 1334
Default-736h#3x.png 1242 x 2208
Default.png 320 x 480
Default#2x.png 640 x 960
Found Solution
In the View's "Attributes inspector" tab, in category "Simulated metrics", the attribute "Size" was set to "Freeform". After changing this to "Inferred", the sizing worked.
Note, that this seeting shall be checked in the MainWindow, as well. And it may require a build-clean, before this change reaches the Simulator.
Changing the "Size" also influenced the device selector in the InterfaceBuilder (the symbols for different iPhone and iPad models), making it actually adjust the size when clicking an iPhone model or changing orientation... Before, nothing had changed when clicking a model from the selector.
yes that was also working but in this question launchscreen are mentioned so i have gives answer according to that point.
Im building a universal iPad / Iphone App - with Xcode 6.
I have problems with the splash screen using Asset catalog.
Everything is working fine, until I start adding splash screen images for IOS 7 and later - this suddenly causes the screen to just show black.
Test on iPhone 4S , 8.1 / device and simulator.
I double checked the sizes, played with naming conventions - although this shouldnt matter, re-created the asset catalog a few times, double checked that Launch Screen file has no contents - but nothing seems to help..
It is curious:
If you uncheck all device orientation in General settings of your app, the launch screen it shows perfect. After that if you select all device orientations still works. But when i selected only landscape orientation doesn't work the launch screen.
In iPad works fine. The iPhone it shows black screen
UPDATE:
Finally works:
I had to add the files into my project with the correct names, and it's works, the launch screen with universal app in only landscape orientation.
Default-Landscape~ipad.png (1024 x 768 px)
Default-Landscape~ipad#2x.png (2048 × 1536 px)
Default-568h#2x.png (640 × 1136 px)
Default-568h#3x.png (1242 × 2208 px)
Default#2x.png (640 × 960 px)
Hope help you
I'm developing an app and have come against a strange issue I can't find the answer for - when testing the app on an iPhone 5 the whole app display window is shrunk down to what looks like a 3.5 size display (the top and bottom of the screen are black and even the status bar is pushed down). When I test the app on an iPhone 5s running iOS 8 it displays full screen as expected.
Also when testing in the iOS simulator for iphone 5, and 5s it displays as expected. I'm using xcode 6 for development.
Any help would be greatly appreciated.
You need to set splash screen for your app. Otherwise it will take 3.5 screen size.
Just set the splash screen and you will be done.
So from iOS8, you can use a .xib as your Launch image, but if you have to support past versions of iOS, you have to provide static SplashScreens.
here is a link about replacing the launch image with a .xib file
If you have to use static Launch images, you have to add every supported resolutions:
320 x 480 - not retina iPhones
640 x 960 - retina 3.5" iPhones
640 x 1136 - retina 4" iPhones
750 x 1334 - iPhone 6
1242 x 2208 - iPhone 6 Plus
use size class approach on any height and any width. Hope you will get your solution from the following link
http://captechconsulting.com/blog/tyler-tillage/ios-8-tutorial-series-auto-sizing-table-cells
just clarify on the other answers, make sure you also set the 'Launch Image Source' under 'General' -> 'App Icon and Launch Images'
screen shots....
...mine used to be....
...and i changed it to... (and set an image)
GLHF!
Other posts are talking about iPhone6 and 6 Plus screenshot size for iTunes Connect
iPhone 6:
750 x 1334 pixels for hi-res portrait
1334 x 750 pixels for hi-res landscape
iPhone 6 Plus:
1242 x 2208 pixels for hi-res portrait
2208 x 1242 pixels for hi-res landscape.
However they have to be uploaded without the status bar, so these dimensions do not look correct.
iTunes Connect Developer Guide gives different suggestions for 4S, 5 in case of including or not including the status bar, but not for the iPhone 6 and 6Plus, for which only the full size are provided.
Just ran into the same problem: I removed the status bar on all my screenshots (as I used to do it for the older iPhone models) only to learn that this does not work anymore for iPhone 6.
I looked at the screenshots of Apple's own apps (e. g. Pages). They do leave the status bar in, but it doesn't show a carrier and times is set to 9:41. This can be done by connecting the iPhone to a Mac and using it as camera input through Quicktime on Yosemite (like for app-previews).
Screenshots for iPhone 6 and iPhone 6 Plus must be uploaded WITH status bar, e.g.:
App store screenshots sizes for all devices
The Apple Dev Guide hasn't been updated for iPhone 6 and 6 Plus, you are right.
Remember the iPhone 6 Plus screenshot dimensions differ slightly from the real resolution. See:
http://www.paintcodeapp.com/news/iphone-6-screens-demystified
(downsampling marked red in the webpage, no need to download the guide to see it).
My understanding at this point is that you have to photoshop the status bar out.
I looked at Uber's app, and they had the status bar in there, with the time stamp and wifi bar.
So I guess its all round confusion.