Fail in release/Adhoc build But work in debug mode (ios) - ios

Running a sample application in background mode(ios) using TCP sockets.It give message(a local notification ) when client send any message and wait for another message.It works fine when the application run in debugging, but crashes in release mode after 10 seconds.
used: xcode 4.2 & iPad 2 for testing..
This is the code I'm working with:
struct sockaddr_in serv_addr, cli_addr;
CFReadStreamRef hReadStream;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) printf("Sockfd Error\n");
bzero((char *) &serv_addr, sizeof(serv_addr));
portNo = 3600;//atoi(argv);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portNo);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
printf("bind error\n");
listen(sockfd,5);
clilen = sizeof(cli_addr);
newsockfd = 1;
while(newsockfd)
{
newsockfd = accept(sockfd,
(struct sockaddr *) &cli_addr,
&clilen);
NSLog(#"newsockfd create %d\n",newsockfd);
remoteAdd = inet_ntoa(cli_addr.sin_addr);
//cout << remoteAdd << " port = " << cli_addr.sin_port << endl;
portNo = cli_addr.sin_port;
#if defined(__IPHONE_4_0) && !(TARGET_IPHONE_SIMULATOR)
NSLog(#"newsocket %d\n",newsockfd);
// Only do this if it is a SipSocket we are watching
if (newsockfd)
{
// Set it to non-blocking
//int set = 0;
//ioctl(newsockfd, FIONBIO, reinterpret_cast<int>(&set));
CFStreamCreatePairWithSocket (kCFAllocatorDefault, newsockfd,
&hReadStream, NULL);
if (CFReadStreamSetProperty(hReadStream,
kCFStreamNetworkServiceType,
kCFStreamNetworkServiceTypeVoIP) != TRUE)
{
// An error occured, delete the stream
if(hReadStream != NULL)
{
CFReadStreamClose(hReadStream);
CFRelease(hReadStream);
hReadStream = NULL;
}
//return -1;
}
else NSLog(#" >>>>>>>>>>>>>>>>>>> property set Here <<<<<<<<<<<<<<<<\n");
if (CFReadStreamOpen(hReadStream) != TRUE)
{
// An error occured, delete the stream
if(hReadStream != NULL)
{
CFReadStreamClose(hReadStream);
CFRelease(hReadStream);
hReadStream = NULL;
}
// return -1;
}
else NSLog(#"read....\n");
}
#endif
[self test];
}
Crash report in device log :
"Application 'Demo' exited abnormally with signal 9: Killed: 9" &
"unknown ReportCrash[10915] <Error>: Saved crashreport to
/var/mobile/Library/Logs/CrashReporter/servertest_2011-12-13-163920_EyeBalls-iPad.plist
using uid: 0 gid: 0, synthetic_euid: 501 egid: 0"
Trying to found the bug but it works fine in debug mode Exactly no error found in device log or debug window..Please help me :(

you can switch your compiler option to llvm gcc4.2 . I guess it issue related to clang.
hope it will work fine.

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Basic socket programming in iOS simulator

I'm working through Beej's sockets tutorial. Why is the call to socket below not working in the iPhone simulator?
int status;
struct addrinfo hints;
struct addrinfo *servinfo;
char ipstr[INET6_ADDRSTRLEN];
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
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errno: 2
IPv4: 72.30.2.43
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The error is in this line:
if (socketfd) {
This should be:
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since socket() returns -1 on error, not zero on success (as mentioned here: https://stackoverflow.com/a/1879234/22471)

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