I do not understand. I have to download xcode and bunches of other stuff to make it work. I don't understand what I'm getting. Is it that I can use Ruby instead of Objective-C and it compiles down to a native app? Thanks.
Rhomobile, selected Best Startup at Interop 2009, lets developers use HTML and Ruby to create native iPhone, BlackBerry, Windows Mobile, Symbian, and Android applications.
The development in it is called rhodes.
Rhodes is a free and open source MVC-based framework written in Ruby under the MIT license for building native cross-platform mobile development applications. Rhodes enables developers to harness their traditional web skills such as HTML, HTML5, CSS, and JavaScript, instead of in Objective-C or other complex native device OS language, to create a native app, and porting the app in cross operating systems such as Android, Appleās iPhone and iPad, BlackBerry, Windows Mobile, Symbian and HP/Palm's Linux-based WebOS.
Download rhoStudio. Using the rhoStudio you can create your iOS, android,BB,WP application easily.
What you have to do is to code in simple html, javascript and if you want to use MVC architecture you have to use Ruby for that. As it is build on Ruby framework.
Good thing is it also supports HTML 5.
Once you build the project you can transform into any of your favorite device application.
with just only couple of commands.
I just coded in html in rhoStudio and now I can run the same application in my Xcode also. its fun.
At the same time of development you can run your project for other devices too.
The ruby that you write is compiled to Ruby bytecode and the compiled bytecode is executed as a resource by Rhodes and compiled to native code. A rubyVM interpreter is integrated into the application.
Related
Reading about Ant Design I am getting confused about which library to use for mobile web development. There are two libraries, antd and antd-mobile. While it is clear that antd-mobile supports react-native on iOS and Android, it is unclear which one is best suited for plain mobile (non-native / SPA) web development.
Reading the antd introduction you see statements like "Ant Design which is specially created for internal desktop applications, ...", while reading the antd-mobile introduction you will see "Support Web / iOS / Android platform (Based on React Native)"
From this I would think that ant is somehow not very suitable for web development other than web based desktop (i.e. Elektron) apps.
But trying to build a normal web app with ant-mobile I couldn't get it to work. For example the Button is showing but DatePicker is not. Switching to ant everything seems to work fine.
Am I right to assume that for any non-native mobile development you need to use ant instead of ant-mobile?
If so, what is this supported "Web" platform that antd-mobile is mentioning?
From my experience:
Antd:
Intended for full browser web only (or electron) development, they are no mobile first design, some cases you have to tweak to make you web page look good in mobile.
Antd-mobile:
Antd mobile exports 2 versions of components, the web one (which uses DOM) and the react native version (uses View, Text etc...)
Web version: You can think it's like jQuery Mobile, Sencha Touch etc, it's intended to build pure mobile web page/application, the application that you are going to see in a mobile browser. example, go and open facebook.com, amazon.com with a mobile browser (they look really different then the desktop one).
React Native version: You will use this to build a Mobile App (a hybrid app) that sits in Google Play store/App Store, an app that needs to be installed.
Hope it helps.
If I made mistakes please let me know.
I want to develop some modules with BlackBerry Java SDK in my application, and develop other modules with BlackBerry WebWorks. That I could take the advantage of both Java SDK & WebWorks. I don't know how to integrate them in one application.
I would seriously consider choosing one or the other. All the major APIs are accessible via WebWorks, and if you need a Java component you can build an extension.
The other way around, I suppose you could use some kind of webview that uses local html/css/js assets alongside a Java app, but that's a mess. You're better off just going with WebWorks.
You can use WebWorks to create your UI and then, what ever Java code you have you would have to import the Extension (.jar file) to your WebWorks project.
https://bdsc.webapps.blackberry.com/html5/documentation/ww_developing/using_javascript_extensions_1866976_11.html
Currently we have an application which allows the user to include/remove the pages, images and text(which is given to the printer, using hooking we are getting the printed document and then processing it).
Now we want to develop the same for Metro UI style application for Windows 8.
So what is the starting point to develop the above said application using XAML and C#?
Should we need to learn HTML5, Javascript to develop Metro UI style application?
If you are familiar with Javascript and HTML, then using Javascript could be what you want. Microsoft claims that Javascript, C++ and C# are just different projections of WinRT APIs. So theoretically, if you can write the app in C#+XMAL, then you should also be able to write it in Javascript+HTML5.
So the question is really which language you are more proficient in or which language do you prefer to use.
Visual Studio 11 Express Beta and Windows 8 Consumer Previews are available for free at this point, so there is no cost for you to start your development.
Here is a bundle of Consumer Preview samples:
http://code.msdn.microsoft.com/windowsapps/Windows-8-Modern-Style-App-Samples
Here is a link for the printing API:
http://msdn.microsoft.com/en-us/library/windows/desktop/hh448418(v=vs.85).aspx
Hope this will get you started on your application.
is it possible to publish a mobile (specifically IOS) app using Flex Builder 3, or is this only available on Flash Builder 4.5 and later?
Mobile support is only available in Flash Builder 4.5 and later. You can use the free command line tools to create mobile applications; but I strongly recommend that you upgrade your tooling because it will save you a lot of headaches.
Although it is possible, I am not sure I would recommend trying to publish a Flex 3 based app to iOS or any mobile platform. Rewriting the app to use Spark components is going to give a much more optimized performance.
A client wants a blackberry application for listening live radio for his radio station. We focused on iPhone development. I know Java language have done several projects. However haven't tried yet J2ME. Which do you recommend J2ME or HTML Javascript framework like PhoneGap or any other cross platform framework? What are the advantages and disadvantages of them? Thanks.
If you are comfortable with Java Swing or other Java UI programming then going with native is probably a great idea.
If you are more comfortable with HTML, JavaScript and CSS then use PhoneGap. If you are planning on deploying your application to more than one platform then definitely use PhoneGap. PhoneGap also allows you to write native BlackBerry Java code and integrate that with the HTML / JS code in case the specific APIs you need are not exposed.
With the imminent release of BlackBerry OS 6 things should get a lot better on that platform for both PhoneGap (since the browser is now WebKit based) and for native Java programming.
There are many other comparisons between PhoneGap and X on stackoverflow, though most other cross platform frameworks don't support BlackBerry.
J2ME: Blackberry supports this (and is fact still the BB's core), however it's a rapidly aging platform. You can't do many interesting things in BB without the proprietary APIs.
Phonegap: Haven't used it myself but I've heard so-so things about it. High footprint, lowest-common-denominator etc.