Code coverage with Xcode 4.2 - Missing files - ios

I followed Claus's post to set up code coverage on Xcode 4.2 with LLVM 3.0. I'm able to see test coverage files, but they're only for my unit test classes, not my actual project classes. I've tried setting Generate Test Coverage Files and Instrument Program Flow to Yes on my main target, but that didn't help, as it failed with the following error:
fopen$UNIX2003 called from function llvm_gcda_start_file
To clarify, I don't think that's even the right approach - I just tried it to see if it would generate code coverage on my project classes.
At this point, I'd be happy to try anything that gets code coverage working on my app. Any suggestions?

You are expecting linker problem, profile_rt library uses fopen$UNIX2003 and fwrite$UNIX2003 functions instead of fopen and fwrite.
All you need is to add the following .c file to your project:
#include <stdio.h>
FILE *fopen$UNIX2003( const char *filename, const char *mode )
{
return fopen(filename, mode);
}
size_t fwrite$UNIX2003( const void *a, size_t b, size_t c, FILE *d )
{
return fwrite(a, b, c, d);
}
This code just remaps the missing functions to standard ones.
Note on $UNIX2003 suffix:
I've found an Apple document saying:
The UNIX™ conformance variants use the $UNIX2003 suffix.
Important: The work for UNIX™ conformance started in Mac OS 10.4, but was not completed until 10.5. Thus, in the 10.4 versions of libSystem.dylib, many of the conforming variant symbols (with the $UNIX2003 suffix) exist. The list is not complete, and the conforming behavior of the variant symbols may not be complete, so they should be avoided.
Because the 64-bit environment has no legacy to maintain, it was created to be UNIX™ conforming from the start, without the use of the $UNIX2003 suffix. So, for example, _fputs$UNIX2003 in 32-bit and _fputs in 64-bit will have the same conforming behavior.
So I expect libprofile_rt to be linked against 10.4 SDK.

I use CoverStory http://code.google.com/p/coverstory/ a GUI for .gcda and .gcno files.
The documentation explains the settings needed to generate these files http://code.google.com/p/coverstory/wiki/UsingCoverstory.

Related

Getting the address of a section with Clang on OSX/iOS

For quite a while I've been using linker sections for registering elements that are used at runtime. I find that it's a simple way to make generic and extensible interface. A particularly useful use-case is something like unit tests or a multitool (e.g. busybox) so one can do something like:
$ ./tool <handler>
Where handler is a simple string that is "looked up" at runtime by walking the linker section. In this way, your parser doesn't have to "know" what commands are supported. It just finds their handlers in the linker section dedicated for them or it doesn't.
With GCC I've been doing something like (you can do this with Clang as well):
#define __tool __attribute__((__section__("tools")))
Then each handler I want to register gets a simple structure (with more or less information as needed)
struct tool {
const char *name;
const char *help;
int (*handler)(int argc, char **argv);
}
Then, for each tool you just do something like (often conveniently wrapped in a macro):
int example_tool0(int argc, char **argv)
{
return -1;
}
static const struct tool example_tool0 = {
.name = "exmaple_tool0",
.help = "usage: ...",
.handler = example_tool0
};
__tool static const struct tool *ptr = &example_tool0;
And used a such:
$ ./tool example_tool0
And because of __tool, each pointer registered in this way is packed into a linker section that can be walked.
Now, on GCC the linker creates two magic variables for each section: __start_SECTION and __stop_SECTION. So, to "walk" all of our registered handlers you just take the size of this section, divide by the size of a pointer, and then strncmp against the name (in this example) in the struct.
All of the above just to say, how can this be done using the OSX/iOS Clang-based toolchain? I would rather not use a custom linker script to achieve this seemingly simple operation.
Is there a way do this on OSX? I have worked around the issue by registering an empty entry at the beginning of the section and at the end. But doing so requires forcing the link order of the object files.
While OSX/iOS uses Clang as their platform compiler, they do not use the LLVM linker. Rather, they implement their own ld64 (which is open source) for whatever reason. So, it may just not be supported. I didn't readily see anything in man ld on OSX, but it's a bit info-dense.
For reference with ELF and GCC
And so this has been answered by others already. I did search, but I must have missed this answer. I've actually looked for an answer to this question many times before but must've never used the right words.
https://stackoverflow.com/a/22366882/2446071
In summary, apparently the linker supports syntax to define these desired symbols yourself:
extern char __start_SECTION __asm("section$start$SEGMENT$SECTION");
extern char __stop_SECTION __asm("section$end$SEGMENT$SECTION");

How to compile .h file which has struct definition with default values [duplicate]

This question already has an answer here:
Force Header Files to Compile as C++ in Xcode
(1 answer)
Closed 2 years ago.
I'm trying to use a 3rd party sample code as part of my Objective-C application.
However, when trying to compile my project I get a lot of compiler errors.
The objc syntax that is used in the sample is quite strange and I believe that it is compiled as something else within the project.
For example, as part of the header file the struct definition has default values:
File.h
struct Options
{
int count = 100;
}
...
In their project, the above header file would compile just fine, but when I try to compile it I see an Xcode error:
Expected ';' at end of declaration list
I'm not an objective-c expert, but from what I've read and also found as part of other posts data types cannot have default values, but somehow it compiles fine in the Xcode sample app.
Please let me know if you need more info or other examples of what would compile fine in their project and doesn't work when I copy and paste the code into mine.
Edit:
Force Header Files to Compile as C++ in Xcode
Individually header files doesn't compiled. Compiled source files where they included. If you include them in .c they will be compiled like C, if in .m - like Objective-c, if in .cpp - like C++, if in .mm - like Objective-C++.
My issue was that I was using this header file into a .m file which compiles it to an Objective-C standard. When I change the extension to .mm everything worked fine.
When you think of objective-C as actually being C its more clear why defaults are not set in .h files
This does not apply to the rules of default sizes which are needed when no flexible memory allocation for a data type is available by default, like for (as is) most data types in C.
Even this two sentences already show the difficulty to distinguish what is meant with "default".
Which is why you end up with definition of initiation processes and functions to declare what exactly is "default" in the other file.
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
int count;
} Options;
typedef struct {
int foo;
Options bar[100];
} Foo;
struct Bar {
Foo lotsof;
}
void MyInitiationFunction(Bar *b);
// definition of MyInitiationFunction in .m/.c file
#ifdef __cplusplus
}
#endif
but there is the concept of enum that can trick your mind where defined enumeration default states are what you build some stuff on, which is not a value.

How to output list of functions for iOS release binary

We are porting some (mostly written in C++) game to iOS, and we recently introduced a useful macro into C++ code which (as a side effect) generates some redundant code. This code is sort of
void f(D1 *d1) {
f(static_cast<B *>(d1));
}
void f(D2 *d2) {
f(static_cast<B *>(d2));
}
...
void f(DN *dN) {
f(static_cast<B *>(dN));
}
We want to make sure that global optimization step (or whatever you call it) for release build strips away these redundant functions (make them inlined).
What I have is .ipa and .dsym files. So what tool would you suggest to analyze code binary (i.e. to output list of functions in some format) and ... what is code binary in this case? Something inside .ipa?

XCode use of undeclared identifier, only appears if the file is opened

When I clean, build and run my XCode project all goes well, but if I open a file that calls the function, an Use of undeclared identifier 'func()' appears. This is the whole implementation:
The function is called:
func();
And 'func()' is decleared in a .h file like so:
#if __cplusplus
extern "C" {
#endif
extern void func();
#if __cplusplus
}
#endif
and func() is implemented is a cplusplus library.
Why would the error ONLY appears if the file is open, but if I don't open it, it runs and works just fine?
Xcode has two ways of generating error messages. Usually both of these generate the same messages, so you do not detect that there are two systems.
The first system is the editor which does syntax coloring and auto-completion. It will also show error messages almost instantly after you write an error.
The second system is errors shown in the build log.
I suspect that your project has a complicated include setting. This prevents the first system from finding the correct file to include and therefore it cannot find the definition of func().

dyld API on iPhone - strange output

I have three question for you, all related to dyld :)
I have been using this dyld man page as a basis. I have compiled the following code and successfully executed the binary on my jailbroken device.
#include <stdio.h>
#include <mach-o/dyld.h>
int main(int argc, const char* argv[]) {
uint32_t image_count, i;
image_count = _dyld_image_count();
for (i = 0; i < image_count; i++) {
printf("%s\n", _dyld_get_image_name(i));
}
return 0;
}
I thought that these functions let me find all the shared libraries that are loaded in my program's address-space. On my mac, the output is pretty straightforward: It shows the paths to all the libraries that are currently loaded in memory. On my iPhone the output is nearly the same - i also get filepaths - but there are no files at the specified location. (On my mac on the other hand, i can locate the files!)
This is a sample line from the output:
/usr/lib/system/libdyld.dylib
According to ls, iFile and all the other tools i've used, this directory (/usr/lib/system/) is empty. Why? Where are those files?
Another thing i'd like to know is: Is it possible to locate a library in memory? From what offset to what offset the library is mapped into memory? I think i know how to find the beginning but i have no idea how to find the end of the library. To find the beginning, i'd use the address returned by _dyld_get_image_header - Is that correct?
Last question: I wanted to load a dynamic lib system-wide so i assumed i could use DYLD_INSERT_LIBRARIES to do just that. However, every binary i try to execute after inserting my lib crashes and produces a bus error! Did i forget something or is it the dynamic library that causes the crash?
the libraries are located at :
/System/Library/Caches/com.apple.dyld/dyld_shared_cache_armv6 (_armv7)
This is a big file were all the single libraries have been joined into one large one.
See http://iphonedevwiki.net/index.php/MobileSubstrate for hooking on jailbroken device
Yes one can determine the position of a dylib in memory, even on non jailbroken devices.
parse the LC_SEGMENT(_TEXT)-Section Header(_text) of the library then you can get the base address of the library and the size of the TEXT __text segment. Then query for the vmslide. Add this to the base address of the TEXT __text.
A detailed description of the mach-o file format can be found here:
https://developer.apple.com/library/mac/#documentation/DeveloperTools/Conceptual/MachORuntime/Reference/reference.html. Pay special attention to "segment_command"-structure.

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