Here's my problem. With Storyboard's segue I am having a popover segue for a bar button. The UIViewController inside the UIPopoverController requires to load the data from a server. With Storyboards, everytime I close the popover the view is released so whenever the popover appears again it tries to load data again from server. I dont want this behavior. How can I prevent Storyboard from resetting the view controller inside popover controller? Something like what UITabBarController does. UITabBarController calls viewDidLoad for the first time and for the subsequent tab switches viewWillAppear is called.
Segue is designed so. Every time you do segue - view will be loaded.
If you need to store it's data - you should store it outside popover and use this method
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
if ([[segue identifier] isEqualToString:#"your segue identifier"])
{
//get popover
ViewController *vc = [segue destinationViewController];
//Set popover data to vc here
}
which calls before segue, and in this method set data to popover.
If you will use it - don't forget to set Segue identifier in Interface Builder.
Related
I'm trying to use a custom segue (at bottom) to present a view controller modally with a blur view. I need to instantiate the view controller with properties before I present the view controller.
Instating the VC works great when I am using pushVC, but when I use perform segue with identifier, I don't see an option to choose an already instantiated VC.
CustomViewController* VC = [self.navigationController.storyboard instantiateViewControllerWithIdentifier:#"customVC"];
[self.navigationController performSegueWithIdentifier:#"blurSegue" sender:self];
How can I perform the custom segue and force it to use the view controller I allocated (called VC above)?
https://github.com/AlvaroFranco/AFBlurSegue
I need to instantiate the view controller with properties before I
present the view controller.
Why do you have to instantiate CustomViewController before triggering the segue. That shouldn't be necessary, if you need access to a property of CustomViewController before it's shown, you can set it in prepareForSegue.
Try this:
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"blurSegue"]) {
CustomViewController *customViewController = (CustomViewController *)segue.destinationViewController;
customViewController.propertyToSet = XXX; // set the property here
}
}
Ah, by the way, instead of
[self.navigationController performSegueWithIdentifier:#"blurSegue" sender:self];
just use:
[self performSegueWithIdentifier:#"blurSegue" sender:self];
I have 2 view controllers - One with a collectionView displaying images, the other it's corresponding detail view - pretty basic. The problems is items in collectionView are not selectable for some reason (touch but nothing happens). Also, I am not using a nav controller to embed the collectionView VC in, prefer to use an unwind segue with custom button - will this work?
I made a connection from the collectionView Cell to the Detail VC.
In prepareForSegue
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"detailSegue"]) {
LPDiaryDetailViewController *destViewController = segue.destinationViewController;
NSIndexPath *indexPath = [self.collectionView indexPathForCell:sender];
LocationImage *image = self.savedItems[indexPath.row];
destViewController.captionString = image.caption;
}
}
The cell is probably not responding to touches because you haven't set the image view's userInteractionEnabled property to YES (it's NO by default).
You can't use an unwind segue to go forward; they're for going back to a previous controller, so your preference to use an unwind segue doesn't make sense. Do you mean for the unwind segue to be used for going back from the detail VC? It's not clear where you want this custom button. You already have the segue connected from the cell, so you don't need a button to invoke the segue.
I have a UIPageViewController and have a button in it. Whenever the button is pressed I want to perform a Segue from the parent view controller (which has a navigation controller embedded) to the next view controller in the navigation stack. I also want to be able to pass data through the segue. I've tried a couple of things but I'm very new to iOS development and have not been successful at all.
You need to select the segue in your storyboard and give it a unique identifier and the put that in the code below.
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
if ([segue.identifier isEqualToString:#"YourSegueIdentifier"]) {
// get a reference to the destination View Controller
UIViewController *destinationVC = [segue destinationViewController];
XXYourViewControllerSubclass *yourVC = (XXYourViewControllerSubclass*)destinationVC;
// create the data and pass it to the view controller
id someData = // create your data (unless you have a property holding it already)
[yourVC acceptData:(id)someData]; // make a public method on your VC subclass to accept the data
}
// after this method has returned the seque will be performed
}
Does that make sense?
I have code that uses Storyboards for seques, like so:
- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"ShowDiagnosis"])
{
[segue.destinationViewController setHappiness:self.diagnosis];
}
...
But I want to do it programmatically. I have myViewController class and when I click on a button I want to animate and push to myUINavigationController.
How is this done programmatically?
First things first, a segue cannot be created programmatically. It is created by the storyboard runtime when it is time to perform. However you may trigger a segue, which is already defined in the interface builder, by calling performSegueWithIdentifier:.
Other than this, you can provide transitions between view controllers without segue objects, for sure. In the corresponding action method, create your view controller instance, either by allocating programmatically or instantiating from storyboard with its identifier. Then, push it to your navigation controller.
- (void)buttonClicked:(UIButton *)sender
{
MyViewController *vc = [self.storyboard instantiateViewControllerWithIdentifier:#"my-vc-identifier"];
// OR MyViewController *vc = [[MyViewController alloc] init];
// any setup code for *vc
[self.navigationController pushViewController:vc animated:YES];
}
First of all segue can be used only with if you have a UINavigationController that will handle the navigation (push, pop, etc).
So if you have a UINavigationController and you want to push another UIViewController on the stack without using segue then you can use pushViewController:animated: method which also has a reverse popViewControllerAnimated:. Also UINavigationController provides other methods for adding/removing UIVIewControllers, for more info check UINavigationController class reference.
I simply want to add a navigation bar (with some nav bar button) on a presented modal controller with storyboard.
Programmatically with XIBs, it looks like that :
SDMapController *mapController = [[SDMapController alloc] initWithNibName:#"SDMapController" bundle:nil];
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:mapController];
[self presentModalViewController:navigationController animated:YES];
But I have no idea how to handle it with Storyboard. I guess i have to implement some code on the -(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender method but since the destinationController property of segue object is readonly, i don't really know how to do this.
Any idea ?
You have to implement the prepare for segue, only if you want to pass on some data to your presented view controller. Otherwise you can leave it empty. The presenting of the View Controller is from the Interface Builder. You add a navigation controller with it's root view controller and make a segue (ctrl + drag) to the navigation controller. Set the segue type to modal, and give it an ID. You can trigger this segue from code by calling [self perforSegueWithIdentiefier:#"MySegueID"];. If you dragged the segue from a button or a table view cell, it will be triggered automatically when you tap on it, without calling this method. As I said, in the prepareForSegue method, the segue.destinationViewController will bee the presented navigation controller. You can access it's topViewController if you need and pass some data to it.