Windows - Communication channel between driver and application.? - driver

I'm developing an application.My driver has some data to send to application and receive response.But i don't know what's the way to do it.
Can anyone recommend to me?
Thanks so much.
regards,

You can easily send asynchronous read requests to the device and hold them in the driver in a IRP queue.
This is called inverted call.
See this article on the technique.
When you send a request to the driver, you can specify, that the used mode pointer is kept alive. With this, you can directly communicate through this 'shared-memory'.

Related

How to capture and send packets via Macbook

I want to capture and send some packets to the access point for testing purposes. I have the packet captures made via wireshark but I do not know how to proceed to be able to send these packets from my macbook.
I tried things like scapy, colasoft etc, but they do not seem to work as they require an external wifi adapter to be able to relay these packets outwards.
Two main questions:
Is it possible to send custom packets from macbook to a required access point. (Without using external network adapter).
If yes, what are some tooling/Scripting options that I can look at ? Any recommendations?
I am networking novice so please pardon me if the question is trivial. Thank you!
Your builtin Wifi adapter likely does not support Wifi injection.
You can check this by googling the Wifi chip that is within your computer (there are various methods to get that info depending on your OS) whether it supports Wifi injection or not.
So yeah, you'll likely need an external card (check the specs before buying it)

How to get a list of IP of all devices on the LAN?

We used the library SimplePing, but multiple challenges of our network scanner sometimes some devices were not found. ie This scanner does not work reliably.
Prompt another library or a more reliable algorithm for IOS?
Perhaps I need to write a ping using sockets:
socket(AF_INET,SOCK_DGRAM,IPPROTO_ICMP)
But what further code?
You can see the implementation of ping utility in FreeBSD source code: https://svnweb.freebsd.org/base/release/10.1.0/sbin/ping/ping.c?view=markup
Don't be afraid to read source codes of existing implementations for any platforms, because they all use the same basis, and your app will not be an exception.
Btw, you can compile C-code for your app written in Objective-C.
Update.
And here is a good explanation about how to use sockets: http://www.linuxhowtos.org/C_C++/socket.htm
Not all devices respond to ICMP PING (which is what you're using). Are there specific devices that are never discovered? If so, do they respond to the "ping" command?
If it is more erratic, then you need to start with network traces (most commonly using wireshark). You need to determine if the pinged machine received the ping, and separately whether your device received the response. You will generally want to build a small, private network for this so you can control the hardware.
Generally speaking, it is easier to initially develop this kind of code in the simulator rather than a device. Does it work more reliably in the simulator?
Are you receiving errors? Are there firewalls involved? (Firewalls often swallow ICMP without generating errors.)
You're going to need a lot more specific diagnostic information beyond "does not work reliably." You need to know exactly which pieces do and don't work. Did you send the packet? Did they receive the packet? Did they send the response? Did you receive the response? Without those basic data, it's very hard to troubleshoot networking.

TCP Listener in Delphi

I want to implement a demo application to listen data via TCP/IP.
Data Transmitter will transmit a series or ASCII char or a series of string all the time. It feeds data into TCP/IP address (eg. 127.0.0.1:22) This could be a GPS transmitter.
I want to implement a demo application for receiving data by clicking the start button and listening to the data via TCP/IP and display it accordingly.
Correct me if I am wrong, I don't think I can use Server/Client server for this purpose. I tried to create a client application with TIdTcpClient, it receives only one time data. I don't think Indy has a TCP listening component.
Thanks in advance.
If you wanna monitor network comunications between some device and some other program on your computer using of TIdTCPServer won't work. Why? Once Indy will read network data it will mark it as processed and delete it from network buffer. So that data probably won't even reach to the other program on your computer. Workaround for this is that you design your application to actually work similar as network bridge. Your application listens to the data on one port and then forwards that data on another port on which the other program is listening. But the main problem is that you have to make this to work both ways.
What you need is somekind of a component which is able to peek at the network data but don't interact with it. This is usually done on driver level.
Now if it is not abolutely necessary to have such functionality in your own software but you are only interested in getting the data I recomend you try Wireshark (http://www.wireshark.org/). Wireshark is a verry powerfull freware software which alows you to monitor all netwrok traffic on basically all protocols without causing any interuptions. In order for this software to work it instals special driver which serves for intercepting the network data.
Maybe you would want to use same driver in your application if this functionality needs to be in your application.
Based on your diagram I think that your implementation could also be based on a message-oriented middleware, using a message broker which receives the GPS transmitter or other data.
The message broker would then store the data internally and forward it to all interested clients which are connected. A typical messaging pattern in this case is a "Topic", which broadcasts the messages similar to a radio station.
So the middleware will ensure that the information will be collected (optionally also persisted to disk) and then guarantees the delivery to the receivers. This can be done even in a way where receivers which have been off-line for a while still receive the GPS messages created while they where not listening ('retroactive consumers').
There are many popular free open source message brokers, and most of them also can be used with Delphi.

iPhone UDP listener

I'm in need of some advice for how to accomplish something.
I'd like my iPhone app to listen for information from my server and then my server will send out data to all listening devices.
A few questions:
Will the iDevice need to "register" with the server with its IP? So, then on the server side, I store all listening device IPs in an array and fire out data to each.
Is there away for it to simply listen without the initial message?
Is UDP the way to go on this? Obviously I don't want a TCP stream because it's a constant connection. Uses too much data. My goal is use the least amount of data possible to receive a small timestamp from a server.
Any suggestions would be appreciated!
Elijah
If you do not want to use Apple Push Notifications, and you don't want to use long polling, I would look into something like websockets.
PHP has a very good implementation for it (I assume PHP is your server side language?) in Ratchet.
EDIT:
Just to elaborate a little, WebSockets will allow you to transmit from the server directly to the apps of every connected user at once, just like you are asking.

How do I increase the priority of a TCP packet in Delphi?

I have a server application that receives some special TCP packet from a client and needs to react to it as soon as possible by sending an high-level ACK to the client (the TCP ACK won't suite my needs).
However, this server is really network intensive and sometimes the packet will take too long to be sent (like 200ms in a local network, when a simple server application can send it in less than 1ms).
Is there a way to mark this packet with a high-priority tag or something like that in Delphi? Or maybe with the Win32 API?
Thanks in advance.
EDIT
Thanks for all the answers so far. I'll add some details. My product has the following setup: there are several devices that are built upon vehicles with WIFI conectivity. When they arrive at the garage, those device connect to my server and start to transmit data.
Because of hardware limitations, I implemented a high-level ACK to make the device aware that the last packet arrived successfully (please, don't argue about this - the data may be broken even if I got a correct TCP ACK). However, if I use my server software, that communicates with a remote database, to issue this ACK, I get very long delay (>200ms). If I use an exclusive software to do this task, I get small latencies (<1ms). So, I was imagining if I could just tell Windows to send those special packets first, as it seems to me that this package is getting delayed so the database ones can get delivered.
That's the motivation behind my question.
EDIT 2
As requested: this is legacy software and I'm using the legacy dclsockets140.bpl package and Delphi 2010 (14.0.3593.25826).
IMO it is very difficult to realize this. there are a lot of equipment and software involved. first of all, if you communicate between 2 different OS's you got a latency. second, soft and hard firewalls, antiviruses, everything is filtering/delaying your package.
you can try also to 'hack' the system(this involve some very good knowledge on how the frames/segments are packed/send,flow control,congestion,etc), either by altering it from code, either by using some tools like http://half-open.com/ or others.
In short, passing MSG_OOB flag to the send function marks the data as "urgent". Detailed discussion about the OOB in the context of Windows Sockets implementation specifics is available here.

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