Is it possible to extensively test an iOS app with just an iPad. In particular,
1) Can I easily switch between iOS4 and iOS5 on the iPad?
2) Can I run an iPhone or iPod touch simulator on the iPad?
You can't easily switch between different iOS versions on your iPad.
You can't run a iPhone or iPod Touch simulator on the iPad.
What you can do is testing your application in Xcode with the build-in simulator for iPad and iPhone.
1) No.
2) No.
You could additionally buy an iPod touch and test on that too.
Related
I have developed IOS app for iPod touch and now I want to test My app in
iPAD Mini4 configurations because, one of my client told app was crashing in iPad Mini4.I tried in Xcode simulators but there is no iPAD Mini 4 and i don't have the device also.I have tried to download the iPad mini4 simulators in my Xcode but option for iPad mini4 is not available.Please tell how to test my app in iPad Mini4
Thanks in Advance !!!!
i think you could use the iPad simulator.
You can check this link for reference
I am trying to add ipod in the iOS simulator of xamarin(in Debug mode).Any suggestions.
Apple doesn't provide a specific iPod simulator, only iPhone and iPad in various forms. They have never provided an iPod simulator.
If you want to use an iPod due to the 4" screen, you can use the iPhone 5, iPhone 5s or iPhone SE simulators as they all share the same screen size.
This question already has an answer here:
How to get iPod Touch simulator in Xcode 6.1
(1 answer)
Closed 6 years ago.
I need to develop an application to run on a recent iPod touch. Xcode does not have iPod as an option for device (only iPhone or iPad). Likewise, there are no simulators for iPod touch. I've read you can just select iPhone as the device and simulator but I am skeptical that will create an app I can deploy to a iPod. I've also read you can use iPod's to test iPhone apps but this is not my scenario. Is writing apps for the iPod touch with Xcode a bad idea?
Yes, you can develop for iPod touch using Xcode, just as you do for iPhone and iPad. (There is in fact no other way to develop apps for iPod touch.)
The differences between an iOS Simulator and any physical iOS device are much more significant than those between an iPhone and an iPod touch. (No simulator configuration has telephony capability, for example.) If you want to target the 5th- and 6th-generation iPod touch screen size when testing in Simulator, just choose the iPhone 5, iPhone 5s, or iPhone SE simulator, as those iPhone models have the same screen size as the last two iPod touch models.
When you choose an app template upon starting a new project in Xcode, the choice it offers you between "iPhone", "iPad", and "Universal" really means "phone form-factor" vs "tablet form-factor" vs "support both". If you choose iPhone or Universal, you'll get template UI layouts that support a phone-sized screen (or rather, various phone-sized screens, including 4-inch for iPhone 5/5s/SE, 4.7-inch for iPhone 6/6s/7, and 5.5-inch for iPhone 6/6s/7 Plus).
I developed it only for iPhone but Apple has this rule that iPhone app must support iPad. Therefore, I developed another version that also includes iPad support and design. Is it necessary for app to support all iPad devices.i.e. iPad 2, iPad Air etc? Or only support to one iPad device will work?
It isn't compulsory, you can set your app only for iPhone devices and you can install it in iPad too. The only thing is that the appearance of your app in iPad devices going to be similar than in iPhone devices.
What would be the equivalent version of the iPhone simulator for iPod Touch 4G in xcode?
I am trying to simulate an app that I have on the app-store for close to a year now. Recently, a new user complained that the app crashed on its iPod Touch 4G with IOS 6.0.1. I decided to start the debug with the simulator. But I am not sure which version of iPhone simulator I should use for the iPod 4G. Is it iPhone 5?
BTW, it is a pretty simple app which does not use any hardware features that are not available on iPod Touch 2G. We tested the app on iPod Touch 2G at the time of release as a minimum hardware required. It does use NSTimers and the users complain seems to revolve around it.
I appreciate any help.
Thank you.
Best regards,
The equivalent for iPod Touch 4G would be and iPhone Simulator with 3.5 inch screen size and retina display.
When you launch the simulator, in the menu bar select: Hardware -> Device -> iPhone (Retina 3.5 inch)
The version of the iOS may vary and you can change it from the Hardware -> Version menu. To instal simulators with previous iOS versions go to Xcode -> Preferences -> Downloads
As you said, your application is in app store for almost a year. It should work fine in higher iOS version such as 6.0 and above. But I faced same problem for some UI . Which works fine in 5.0 but fails in 6.0. May be some methods are deprecated.
Make sure you get the perfect logs. Try iPhone 6.0 simulator