iOS In App Purchase: can I make the "first one free"? - ios

I'd like to ship a paid application where the user has access to one of the in app purchases for free.
Assume I have a collection of city maps. I'd like the user to pay $0.99 for the app and get one of the maps free, but have to pay $0.99 for successive apps. However, I want to let the user choose which map they get for free rather than it being baked into the application.
Is there a way for IAP to support this? Or do I have to build it outside of the framework?
Sanjay

Well, once you want to give them a list of the maps and the one they choose they get. Make a NSUserDefault for every map and have the application check for that on startup.
If your application supports iCloud use an NSUbiquitousKey or even better, if you have a server, just have it store that their "account" has that map.
Hope it helps. (Comment if I missed the question completely, I feel that I might have misunderstood it). :)

Related

iOS App Submission without IAP

I'm in the process of making an iOS app. This will be my first iOS app. It is based on making phone calls using calling cards. The customer will buy the calling cards in the real world and they will get a pin which they would need to enter in the app. Through this pin they will get the credit to make the calls.
I went through the submission guidelines. Usually when a app requires the user to buy something from with-in the app, then IAP is used but here the purchase is being made in the real world, without using the app. Do I need to integrate IAP into the app? Will Apple accept the app into the app store?
Any help is appreciated.
Thanks
As your requirement suggest
The customer will buy the calling cards in the real world and they will get a pin which they would need to enter in the app. Through this pin they will get the credit to make the calls.
It means you are dealing with somewhat physical stuff like customer will buy the calling cards in the real world so at that time he/she must have to pay something for that. so there is no need to integrate IAP in this scenario.
IAP is only for the stuff/service that will provide within the app by service provider. for physical service you can exclude the IAP. if you give proper description and explanation to apple when you submit your app for the review apple will definitely approve it
hope above answer will help you
I think you're in a grey area because it all depends if Apple thinks the credit is consumed in the app. If considered consumed in the app, you may have a problem. Try to find another iOS telephony app that uses cards, one that's well know enough to be sure that Apple may have had a good look.
If you'd give users game credit with physical cards, it's clear that Apple would not allow this.
What makes this a grey area is the telephony side: If it's a VoIP app you could argue that the the credit is (partly) consumed while using the app. But you could also argue it's outside the app on the VoIP/telephony network.
If it's not a massive investment, I'd try the calling card route first.
You could try ask Apple, but you'll probably won't get a clear answer as they want to see the app first. I've tried this a few times in the past. Makes sense because they don't want to make promised based on what you write in an email.

Develop app only to be used for in app purchases?

I am developing a free app about marine life conservation. I am working with a foundation to help them raise money. I have an paid app in the iOS store now. While i am certain of the answer, i would like to ask and hopefully be pleasantly surprised.
Is it possible to create an app that is only available via an in app purchase? I would like of offer my app with the foundations' logos throughout the app, instead of my own, but i do not want this special app to be readily available on it's own.
Possible via any creative measures?
An interesting problem, a possible solution could be:
You will have your existing application with the in-app purchases that will give the user either a promo code or a deep link to your other application.
The other application will be essentially empty if someone random opens it, then will 'unlock' when a user has a code/link opens it.
If you did want to try the deep-linking, i've used Branch before that is quite easy to use. Link: https://branch.io

Is there a way to check if user has rated your app?

I have been extensively searching through Internet but I could not able to come across so far then I have decided to ask the following question in SOF.
My idea is to implement a selling and buying product in my application. There will be no charge from both sides(seller or buyer). However, I only want to receive user feedback to increase my app reputation in the AppStore.
I would like to know how to check whether or not that an app user rate or leave comment for my application in the App Store. I need to know because I want to give him more advertising opportunities within the app.
Sorry again, I wish to provide a sample code but I could not able to come anything to start with.
As far as I'm aware, there isn't a way to do this. Most apps just direct people to the app store and then assume they rated the app. You can have the user copy and past their review into your app and store it so you can double check that they actually did it. That will ensure more people don't try to cheat the system. Essentially, the more work you make it to unlock the feature, the less likely people are to cheat.
From Apple via #Paulw11's comment:
Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the iOS Developer Program
link: https://developer.apple.com/app-store/review/guidelines/#metadata

Usage of phone number & confusion regrad iOS

All,I am making app for reminders & its kind of social reminders. I can share my reminders with my contacts. I want to make it like whatsapp. Can we use user's mobile number for this purpose? Or will apple reject it? Please tell me more, if anyone has done such app before?
Thanx.
You can ask user for any information, no matter how personal. In terms of Apple guidelines, here's a few things to bear in mind:
asking is fine, but taking (via a hack or whatever) will get you bounced.
the ask has to be essential to the service the app delivers. in other words, it's perfectly okay for a retirement calculator to ask about how much money user has in the bank, but not so okay for a tic-tac-toe app.
editorially, be very clear and honest about how you'll use the information (Apple might not catch you here, but you should do this anyway to motivate the user's answer).
the app must remain functional even if the user opts not to provide the information. for example, the retirement calculator should supply a default bank balance and carry on.

Deploy iOS application from Greece

I understand that this might be an inappropriate question, but I really wanna make sure before I start being "involved" in the App Store.
So, lets say I have developed an application for iPhone with XCode adn want to deploy to the App Store. Also, lets say I want to charge the users for the app. In Google Play, google does not allow you to "earn money" through google play if you live in certain countries (Greece is one of them). Is this the same for the App Store either?
I know I must create a Developer's Account in the app store and that it costs 99$ anually. But in order to charge for the application, do I have to live in (lets say) Russia or USA, or can I do it even if I live in Greece?
Thank you for your patience and your time :)
Is this the same for the App Store either?
No, you can earn money from the first app you sell (even if you sell one single copy).
do I have to live in (lets say) Russia or USA, or can I do it even if I live in Greece?
Doesn't matter where you live. You have the ability to specify in which territories you prefer to provide your app, and the sales reports are sent to you separated by territory.
I just tried to create an Apple ID and selected Greece as country and everything went ok.
I've read in some forums problems a while ago (2010) regarding payment with credit card. The problems were solved by sending a wire transfer to Apple and a PDF with the application (however I think this is not necessary at the moment).
You can try to create a developer account (it's free) and if everything goes well you can then buy the license that you need.

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