I am trying to draw slightly rotated text with Core Graphics on the iOS platform. Text renders fine when not rotating but the rendering system tries to lock onto pixels for rotated text.
For example: If you rotate a Core Graphics context by some small amount (like 2 degrees) and then draw text the individual characters will appear to jump up and down as Core Graphics locks the characters to the pixels (font hinting). I know that the text may become blurry if it would not lock onto the pixel grid but that's acceptable. Jumping characters are not. So how can I disable vertical font hinting? Hinting horizontal would be ok, but turning it all off is ok too.
Code for custom UIView:
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
[self.backgroundColor setFill];
CGContextFillRect(context, rect);
CGContextSaveGState(context);
// rotate context
CGContextTranslateCTM(context, self.bounds.size.width / 2.0, self.bounds.size.width / 2.0);
CGContextRotateCTM(context, 2.0 * M_PI / 180.0);
CGContextTranslateCTM(context, -self.bounds.size.width / 2.0, -self.bounds.size.width / 2.0);
[[UIColor blackColor] setFill];
[self.title drawInRect:[self bounds] withFont:[UIFont systemFontOfSize:15.0]];
CGContextRestoreGState(context);
}
Result (not exactly of this code but similar, red lines inserted to guide to the "error"):
The only solution I have found is to get the actual Bezier paths of the glyphs with Core Text and draw those, which circumvents any vertical hinting. The following code excerpt is rather lengthy:
CGRect textRect = CGRectMake(0.0, 0.0, 300.0, 190.0);
CGContextRef context = UIGraphicsGetCurrentContext();
// Flip coordinate system vertically.
CGContextSaveGState(context);
CGFloat rectHeight = textRect.size.height;
CGContextTranslateCTM(context, 0.0, rectHeight);
CGContextScaleCTM(context, 1.0f, -1.0f);
// Positive degrees because of flip.
CGAffineTransform rotationTransform = CGAffineTransformMakeRotation(2.0 * M_PI/180.0);
CGContextConcatCTM(context, rotationTransform);
CGFloat pointSize = 15.0;
CTFontRef font = CTFontCreateUIFontForLanguage(kCTFontSystemFontType,
pointSize,
NULL);
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
NSDictionary *initialAttributes = (
#{
(NSString *)kCTFontAttributeName : (__bridge id)font,
(NSString *)kCTForegroundColorAttributeName : (__bridge id)[UIColor blackColor].CGColor
}
);
NSMutableAttributedString *attributedString =
[[NSMutableAttributedString alloc] initWithString:[self string]
attributes:initialAttributes];
//
// For typesetting a frame, we should create a paragraph style.
// Includes fix for CTFramesetter’s wrong line spacing behavior.
// See Technical Q&A QA1698: “How do I work-around an issue where some lines
// in my Core Text output have extra line spacing?”
//
// Center alignment looks best when filling an ellipse.
CTTextAlignment alignment = kCTLeftTextAlignment;
CTLineBreakMode lineBreakMode = kCTLineBreakByWordWrapping;
// This is the leading in the historical sense, which is added to the point
// size but does not include it like the line height does.
CGFloat leading = 2.0;
// Still, for the fix we do need the line height.
CGFloat lineHeight = pointSize + leading;
CTParagraphStyleSetting paragraphStyleSettings[] =
{
{
kCTParagraphStyleSpecifierAlignment,
sizeof(alignment),
&alignment
},
{
kCTParagraphStyleSpecifierLineBreakMode,
sizeof(lineBreakMode),
&lineBreakMode
},
// These two specifiers fix the line spacing when set to line height.
{
kCTParagraphStyleSpecifierMinimumLineHeight,
sizeof(lineHeight),
&lineHeight
},
{
kCTParagraphStyleSpecifierMaximumLineHeight,
sizeof(lineHeight),
&lineHeight
}
// Very important: Do not set kCTParagraphStyleSpecifierLineSpacing too,
// or it will be added again!
};
CTParagraphStyleRef paragraphStyle = CTParagraphStyleCreate(
paragraphStyleSettings,
sizeof(paragraphStyleSettings) / sizeof(paragraphStyleSettings[0])
);
// Apply paragraph style to entire string. This cannot be done when the
// string is empty, by the way, because attributes can only be applied to
// existing characters.
NSRange stringRange = NSMakeRange(0, [attributedString length]);
[attributedString addAttribute:(NSString *)kCTParagraphStyleAttributeName
value:(__bridge id)(paragraphStyle)
range:stringRange];
// Create bezier path to contain our text.
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddRect(path, NULL, textRect);
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((__bridge CFAttributedStringRef)(attributedString));
// Range with length 0 indicates that we want to typeset until we run out of
// text or space.
CTFrameRef frame = CTFramesetterCreateFrame(
framesetter,
CFRangeMake(0, 0),
path,
NULL
);
CFArrayRef lines = CTFrameGetLines(frame);
CFIndex lineCount = CFArrayGetCount(lines);
CFRange range = CFRangeMake(0, 0);
CGPoint lineOrigins[lineCount];
CTFrameGetLineOrigins(frame, range, lineOrigins);
for (NSUInteger lineIndex = 0; lineIndex < lineCount; ++lineIndex)
{
CTLineRef line = CFArrayGetValueAtIndex(lines, lineIndex);
CGPoint lineOrigin = lineOrigins[lineIndex];
CFArrayRef runs = CTLineGetGlyphRuns(line);
CFIndex runCount = CFArrayGetCount(runs);
for (NSUInteger runIndex = 0; runIndex < runCount; ++runIndex)
{
CTRunRef run = CFArrayGetValueAtIndex(runs, runIndex);
CFIndex glyphCount = CTRunGetGlyphCount(run);
CGGlyph glyphBuffer[glyphCount];
CTRunGetGlyphs(run, range, glyphBuffer);
CGPoint positionsBuffer[glyphCount];
CTRunGetPositions(run, range, positionsBuffer);
for (NSUInteger glyphIndex = 0; glyphIndex < glyphCount; ++glyphIndex)
{
CGGlyph glyph = glyphBuffer[glyphIndex];
CGPoint position = positionsBuffer[glyphIndex];
CGAffineTransform positionTransform = CGAffineTransformMakeTranslation(lineOrigin.x + position.x,
lineOrigin.y + position.y);
CGPathRef glyphPath = CTFontCreatePathForGlyph(font, glyph, &positionTransform);
CGContextAddPath(context, glyphPath);
}
}
}
CGContextSetFillColorWithColor(context, [UIColor blackColor].CGColor);
CGContextFillPath(context);
CFRelease(font);
CFRelease(framesetter);
// Use specialized release function when it exists.
CGPathRelease(path);
CGContextRestoreGState(context);
Related
EDIT: Here's a Github Gist of the below code if that is more readable.
I'm writing a method to draw text within a rectangle in a PDF using Core Text. What I've written accomplishes everything I need, except vertical alignment (top, center, bottom). The standard way that the text is currently drawn is the top, and I specifically need the bottom alignment.
- (void)drawText:(NSString *)textToDraw inFrame:(CGRect)frameRect withFont:(UIFont *)originalFont textColor:(UIColor *)textColor alignment:(PDFTextAlignment)alignment verticalAlignment:(PDFTextVerticalAlignment)verticalAlignment {
if (!textToDraw) {
// If nil, give it an empty value to draw
textToDraw = #"";
}
// Prepare font
CTFontRef font = [self ctFontRefFromUIFont:originalFont];
CGColorRef color = textColor.CGColor;
// Paragraph
CTTextAlignment ctAlignment;
switch (alignment) {
case PDFTextAlignmentLeft:
ctAlignment = kCTTextAlignmentLeft;
break;
case PDFTextAlignmentCenter:
ctAlignment = kCTTextAlignmentCenter;
break;
case PDFTextAlignmentRight:
ctAlignment = kCTTextAlignmentRight;
break;
case PDFTextAlignmentJustified:
ctAlignment = kCTTextAlignmentJustified;
break;
default:
ctAlignment = kCTTextAlignmentLeft;
break;
}
CTParagraphStyleSetting settings[] = {
{kCTParagraphStyleSpecifierAlignment, sizeof(ctAlignment), &ctAlignment},
};
CTParagraphStyleRef paragraphStyle = CTParagraphStyleCreate(settings, sizeof(settings) / sizeof(settings[0]));
// Create an attributed string
CFStringRef keys[] = { kCTFontAttributeName, kCTForegroundColorAttributeName, kCTParagraphStyleAttributeName };
CFTypeRef values[] = { font, color, paragraphStyle };
CFDictionaryRef attr = CFDictionaryCreate(NULL, (const void **)&keys, (const void **)&values,
sizeof(keys) / sizeof(keys[0]), &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
CFStringRef stringRef = (__bridge CFStringRef)textToDraw;
// Prepare the text using a Core Text Framesetter.
CFAttributedStringRef currentText = CFAttributedStringCreate(NULL, stringRef, attr);
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString(currentText);
CGMutablePathRef framePath = CGPathCreateMutable();
CGPathAddRect(framePath, NULL, frameRect);
// Get the frame that will do the rendering.
CFRange currentRange = CFRangeMake(0, 0);
CTFrameRef frameRef = CTFramesetterCreateFrame(framesetter, currentRange, framePath, NULL);
CGPathRelease(framePath);
// Get the graphics context.
CGContextRef currentContext = UIGraphicsGetCurrentContext();
// Put the text matrix into a known state. This ensures
// that no old scaling factors are left in place.
CGContextSetTextMatrix(currentContext, CGAffineTransformIdentity);
// Core Text draws from the bottom-left corner up, so flip
// the current transform prior to drawing.
// Modify this to take into consideration the origin.
CGContextTranslateCTM(currentContext, 0, frameRect.origin.y*2);
CGContextScaleCTM(currentContext, 1.0, -1.0);
// Draw the frame.
CTFrameDraw(frameRef, currentContext);
// Add these two lines to reverse the earlier transformation.
CGContextScaleCTM(currentContext, 1.0, -1.0);
CGContextTranslateCTM(currentContext, 0, (-1)*frameRect.origin.y*2);
CFRelease(frameRef);
CFRelease(stringRef);
CFRelease(framesetter);
CFRelease(font);
CFRelease(paragraphStyle);
}
Here is an example of how this will currently draw text in a rectangle (note the rectangle drawn with the lines is the same frameRect I'm passing in)...
.
I want this text to appear as bottom aligned in this rectangle, like this...
.
I've gone through the solutions on this SO post, but have not had any luck getting the text to align correctly.
I'm passing in an enumerated value for the vertical alignment, so ideally I will determine the vertical alignment with the following conditional.
if (verticalAlignment == PDFTextVerticalAlignmentTop) {
// Top align
} else if (verticalAlignment == PDFTextVerticalAlignmentCenter) {
// Center (vertical) align
} else if (verticalAlignment == PDFTextVerticalAlignmentBottom) {
// Bottom align
} else {
// Default: Bottom alignment
}
Thanks!
As I am not quite sure how you approached the solutions from the linked post, I will suggest a solution based on one of those answers. This may be exactly what you tried, but it may also be the appropriate solution.
I assume a method exists for obtaining the size of CTFrameRef, leaving that implementation to you, as long as the appropriate CGSize is returned. Apart from the methods shown in the linked SO post, it might also be worth looking at CTFramesetterSuggestFrameSizeWithConstraints. Assuming this function is available, it should be enough to adjust this part of the drawing function
...
CGMutablePathRef framePath = CGPathCreateMutable();
// Get the graphics context.
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGRect textRect = frameRect; // Will also give you the default behavior for top align
CGSize textSize = [self measureFrame:frameref forContext:currentContext];
if (verticalAlignment == PDFTextVerticalAlignmentBottom) {
// Bottom align
textRect.size.height = textSize.height;
textRect.origin.y = frameRect.origin.y + frameRect.size.height - textSize.height;
} else if (verticalAlignment == PDFTextVerticalAlignmentCenter) {
// Center (vertical) align
textRect.size.height = textSize.height;
textRect.origin.y = frameRect.origin.y + (frameRect.size.height - textSize.height) / 2;
}
CGPathAddRect(framePath, NULL, textRect);
...
After going through several blogs & forums I didn't find an appropriate solution for drawing inclined/angled text using core Text on a views context.
So here is how it goes.
I have a view whose - (void)drawRect:(CGRect)rect is invoked to draw a string (multi or single line text) on screen.
CODE:
- (void)drawRect:(CGRect)rect
{
NSString *text = #"This is some text being drawn by CoreText!\nAnd some more text on another line!";
//Core Text (Create Attributed String)
UIColor *textColor = [UIColor blackColor];
CGColorRef color = textColor.CGColor;
CTFontRef font = CTFontCreateWithName((CFStringRef) #"HelveticaNeue", 20.0, NULL);
CTTextAlignment theAlignment = kCTTextAlignmentLeft;
CFIndex theNumberOfSettings = 1;
CTParagraphStyleSetting theSettings[1] =
{
{ kCTParagraphStyleSpecifierAlignment, sizeof(CTTextAlignment),
&theAlignment }
};
CTParagraphStyleRef paragraphStyle = CTParagraphStyleCreate(theSettings, theNumberOfSettings);
NSDictionary *attributesDict = [NSDictionary dictionaryWithObjectsAndKeys:
CFBridgingRelease(font), (NSString *)kCTFontAttributeName,
color, (NSString *)kCTForegroundColorAttributeName,
paragraphStyle, (NSString *) kCTParagraphStyleAttributeName,
nil];
NSAttributedString *stringToDraw = [[NSAttributedString alloc] initWithString:text attributes:attributesDict];
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef)stringToDraw);
//Create Frame
CGMutablePathRef path = CGPathCreateMutable();
CGAffineTransform transform = CGAffineTransformMakeScale(1, -1);
//First translate your image View according to transform
transform = CGAffineTransformTranslate(transform, 0, - self.bounds.size.height);
// Then whenever you want any point according to UIKit related coordinates apply this transformation on the point or rect.
CGRect frameText = CGRectMake(60, 100, 200, 200);
CGRect newRectForUIKit = CGRectApplyAffineTransform(frameText, transform);
CGPathAddRect(path, NULL, newRectForUIKit);
CTFrameRef frame = CTFramesetterCreateFrame(framesetter, CFRangeMake(0, 0), path, NULL);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextSetTextMatrix(ctx, CGAffineTransformIdentity);
CGContextTranslateCTM(ctx, 0, ([self bounds]).size.height );
CGContextScaleCTM(ctx, 1.0, -1.0);
//Draw Frame
CTFrameDraw(frame, ctx);
//Release all retained objects
CFRelease(path);
}
Output:
Apart from drawing text I want to add an angle to the entire drawn text. Something like this(Required output)
So how do I add an rotation angle to the drawn text in core text?
Note: 1)A single context can have multiple drawn text objects with their respective angles as shown below
I hope my question is clear.
Apply the rotation to the context before drawing the CTFrameRef into it.
Edit :
If you want multiple angles, you need to save/restore the graphics states, each time.
Something like :
- (void)drawRect:(CGRect)rect
{
NSString *text = #"This is some text being drawn by CoreText!\nAnd some more text on another line!";
//Core Text (Create Attributed String)
UIColor *textColor = [UIColor blackColor];
CGColorRef color = textColor.CGColor;
CTFontRef font = CTFontCreateWithName((CFStringRef) #"HelveticaNeue", 20.0, NULL);
CTTextAlignment theAlignment = kCTTextAlignmentLeft;
CFIndex theNumberOfSettings = 1;
CTParagraphStyleSetting theSettings[1] =
{
{ kCTParagraphStyleSpecifierAlignment, sizeof(CTTextAlignment),
&theAlignment }
};
CTParagraphStyleRef paragraphStyle = CTParagraphStyleCreate(theSettings, theNumberOfSettings);
NSDictionary *attributesDict = [NSDictionary dictionaryWithObjectsAndKeys:
CFBridgingRelease(font), (NSString *)kCTFontAttributeName,
color, (NSString *)kCTForegroundColorAttributeName,
paragraphStyle, (NSString *) kCTParagraphStyleAttributeName,
nil];
NSAttributedString *stringToDraw = [[NSAttributedString alloc] initWithString:text attributes:attributesDict];
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef)stringToDraw);
//Create Frame
CGMutablePathRef path = CGPathCreateMutable();
CGRect frameText = CGRectMake(60, 100, 200, 200);
CGPathAddRect(path, NULL, frameText);
CTFrameRef frame = CTFramesetterCreateFrame(framesetter, CFRangeMake(0, 0), path, NULL);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextSaveGState(ctx); /* save Graphic State for context rotation */
// transform (rotate) context
CGAffineTransform transform = CGAffineTransformMakeTranslation(self.bounds.size.width / 2.f, self.bounds.size.height / 2.f);
CGFloat rotation = -M_PI / 2.f;
transform = CGAffineTransformRotate(transform,rotation);
transform = CGAffineTransformTranslate(transform,-self.bounds.size.width / 2.f, -self.bounds.size.height / 2.f);
CGContextConcatCTM(ctx, transform);
CGContextSaveGState(ctx);
CGContextSetTextMatrix(ctx, CGAffineTransformIdentity);
CGContextTranslateCTM(ctx, 0, ([self bounds]).size.height );
CGContextScaleCTM(ctx, 1.0, -1.0);
//Draw Frame
CTFrameDraw(frame, ctx);
//Release all retained objects
CFRelease(path);
CGContextRestoreGState(ctx);
CGContextRestoreGState(ctx); /* restore Graphic State for context rotation */
CGContextSaveGState(ctx); /* save Graphic States for another drawing */
/* lets draw another string with different angle */
attributesDict = [NSDictionary dictionaryWithObjectsAndKeys:
CFBridgingRelease(CTFontCreateWithName((CFStringRef) #"HelveticaNeue", 14.0, NULL)), (NSString *)kCTFontAttributeName,
[UIColor yellowColor].CGColor, (NSString *)kCTForegroundColorAttributeName,
nil];
stringToDraw = [[NSAttributedString alloc] initWithString:#"another piece of text to drawn on same context with no angle" attributes:attributesDict];
framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef)stringToDraw);
path = CGPathCreateMutable();
CGPathAddRect(path, NULL, CGRectMake(60, -100, 200, 200));
frame = CTFramesetterCreateFrame(framesetter, CFRangeMake(0, 0), path, NULL);
CFRelease(path);
CGContextSetTextMatrix(ctx, CGAffineTransformIdentity);
CGContextTranslateCTM(ctx, 0, ([self bounds]).size.height );
CGContextScaleCTM(ctx, 1.0, -1.0);
CTFrameDraw(frame, ctx);
/**
* #note don't forget to restore a previously saved GState, or this will be source of problems
*/
CGContextRestoreGState(ctx);
CFRelease(frame);
CFRelease(framesetter);
}
This is the first time I've used core graphics and text so could be doing something very simple thats incorrect. I've been reading the documentation to try and see where i'm going wrong but can't see it so wonder if someone can help me spot the issue.
I'm trying to draw a simple little banner of information at the top of the screen but the text i want to appear in the banner is not drawn in the correct place.
In my view i'm creating my control as follows:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.banner = [[Banner alloc] initWithFrame:CGRectMake(0,20,768,200)];
[self.view addSubview:self.banner];
}
The controls code is as follows:
#import <CoreText/CoreText.h>
#import "Banner.h"
#implementation Banner
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.backgroundColor = [UIColor colorWithRed:0.9 green:0.9 blue:0.9 alpha:1];
}
return self;
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Get the graphics context.
CGContextRef context = UIGraphicsGetCurrentContext();
// Draw the banner border.
CGContextSaveGState(context);
UIColor *strokeColor = [UIColor blackColor];
CGContextSetStrokeColorWithColor(context, strokeColor.CGColor);
CGContextSetLineWidth(context, 5);
CGContextStrokeRect(context, CGRectMake(2,2,self.frame.size.width -4,100));
CGContextRestoreGState(context);
// Setup the text label & value.
NSString *addressLabelText = #"Address";
NSString *addressValue = #"123 Letsby Avenue\nSome Place\nSome City\nSome County\nSome Postcode";
UIFont *font = [UIFont fontWithName:#"Helvetica" size:14.0];
CGSize labelSize = [self getBoundsForString:addressLabelText usingFont:font];
CGSize valueSize = [self getBoundsForString:addressValue usingFont:font];
// So I want to Draw the label at X:10 Y:10 and the Value At X:65 Y:10
// So we get Something like:
// =============================
// || Address 123 letsby avenue
// || Some Place
// || Some City
// || Some County
// || Some Postcode
// =============================
CGRect labelBounds = CGRectMake(10,10,labelSize.width,labelSize.height);
// Move the address value over the margin width(10) + the label width + some spacing(5)
CGRect valueBounds = CGRectMake(10 + labelSize.width + 5, 10, valueSize.width, valueSize.height);
[self drawString: addressLabelText withFont: font inRect:labelBounds usingContext:context];
[self drawString: addressValue withFont: font inRect:valueBounds usingContext:context];
// The text hasn't drawn where i thought it should. Draw a rect there to make sure i had the right bounds
UIColor *rectFillColor = [UIColor colorWithRed:0 green:0 blue:1 alpha:0.3];
CGContextSaveGState(context);
CGContextSetFillColorWithColor(context, [rectFillColor CGColor]);
CGContextFillRect(context, labelBounds);
CGContextFillRect(context, valueBounds);
CGContextRestoreGState(context);
//Hmm that is drawing in the right place. Whats going wrong with drawing the text.
[self setNeedsDisplay];
}
-(void) drawString:(NSString*) string withFont:(UIFont*)font inRect:(CGRect)rect usingContext:(CGContextRef) context
{
CGContextSaveGState(context);
// flipping the coordinate system.
CGContextTranslateCTM(context, 0, 200); // The control is rendered in a frame 200 high.
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
// Define the path we are going to draw the text on.
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddRect(path, NULL, rect);
CFMutableAttributedStringRef attrString = CFAttributedStringCreateMutable(kCFAllocatorDefault, 0);
CFAttributedStringReplaceString (attrString, CFRangeMake(0, 0), (CFStringRef)string);
// Create the framesetter with the attributed string.
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString(attrString);
CFRelease(attrString);
// Create a frame.
CTFrameRef frame = CTFramesetterCreateFrame(framesetter, CFRangeMake(0, 0), path, NULL);
// Draw the specified frame in the given context.
CTFrameDraw(frame, context);
CGContextRestoreGState(context);
CFRelease(frame);
CFRelease(path);
CFRelease(framesetter);
}
-(CGSize) getBoundsForString:(NSString *)string usingFont:(UIFont *)font
{
return [string boundingRectWithSize:CGSizeMake(999,999)
options:NSStringDrawingUsesLineFragmentOrigin
attributes:[NSDictionary dictionaryWithObject:font forKey:NSFontAttributeName]
context:nil].size;
}
#end
The result of this is some blue rects drawn in the banner where i would expect the text to be but the text actually appears outside of the banner and I'm puzzled why.
https://www.dropbox.com/s/q2ap9tl4okaka49/Banner.png
I've found what seems to work for my code above... changing this:
-(void) drawString:(NSString*) string withFont:(UIFont*)font inRect:(CGRect)rect usingContext:(CGContextRef) context
{
CGContextSaveGState(context);
// flipping the coordinate system.
CGContextTranslateCTM(context, 0, 200); // The control is rendered in a frame 200 high.
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
to
-(void) drawString:(NSString*) string withFont:(UIFont*)font inRect:(CGRect)rect usingContext:(CGContextRef) context
{
CGContextSaveGState(context);
// flipping the coordinate system.
CGContextTranslateCTM(context, 0, rect.size.height+(2*rect.origin.y));
CGContextScaleCTM(context, 1.0, -1.0);
The line following line doesn't seem to change anything.
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
And changing this line:
CGContextTranslateCTM(context, 0, 200);
to
CGContextTranslateCTM(context, 0, rect.size.height+(2*rect.origin.y));
places the text correctly where i'd expect it to be.... using Xamarin and the equivalent c# I have to invert the result of the height + 2Y result :-S
I want to draw text on an image. I've tried using CGContextShowTextAtPoint and NSString drawAtPoint, but they both fail to show text with accented characters (i.e. if the text is in French). Basically I want to be able to show unicode characters. Any hints/solutions?
My solution with Core-Graphics (UIImage category method):
- (UIImage *)overlayText:(NSString *)overlayText withFontName:(NSString *)fontName andFontSize:(CGFloat)fontSize {
// Refererence:
// http://iphonesdksnippets.com/post/2009/05/05/Add-text-to-image-%28UIImage%29.aspx
int w = self.size.width;
int h = self.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), self.CGImage);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1);
char *charText = (char *)[overlayText cStringUsingEncoding:NSASCIIStringEncoding];
char *charFontName = (char *)[fontName cStringUsingEncoding:NSASCIIStringEncoding];
CGContextSelectFont(context, charFontName, fontSize, kCGEncodingMacRoman);
CGContextSetTextDrawingMode(context, kCGTextFill);
CGContextSetRGBFillColor(context, 255, 255, 255, 1);
// rotate text
// CGContextSetTextMatrix(context, CGAffineTransformMakeRotation(-M_PI / 4));
CGFloat textWidth = [overlayText calculateCGTextWidthWithFont:charFontName size:fontSize];
CGFloat xTextPosition = MAX(10.0, w - textWidth - 10.0); // 10.0 inset
CGFloat yTextPosition = 10.0;
CGContextShowTextAtPoint(context, xTextPosition, yTextPosition, charText, strlen(charText));
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
return [UIImage imageWithCGImage:imageMasked];
}
My solution with NSString (UIImage category method):
- (UIImage *)overlayText:(NSString *)overlayText withFontName:(NSString *)fontName andFontSize:(CGFloat)fontSize {
UIFont *font = [UIFont fontWithName:fontName size:fontSize];
char *charFontName = (char *)[fontName cStringUsingEncoding:NSASCIIStringEncoding];
CGFloat textWidth = [overlayText calculateCGTextWidthWithFont:charFontName size:fontSize];
CGFloat xTextPosition = MAX(10.0, self.size.width - textWidth - 10.0); // 10.0 margin/inset
CGFloat yTextPosition = self.size.height - fontSize - 10.0; // 10.0 margin/inset
UIGraphicsBeginImageContext(self.size);
[self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)];
[[UIColor whiteColor] set];
[overlayText drawAtPoint:CGPointMake(xTextPosition, yTextPosition) withFont:font];
UIImage *overlayTextImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return overlayTextImage;
}
My solution with Core-Text (UIImage category method):
- (UIImage *)overlayText:(NSString *)overlayText withFontName:(NSString *)fontName andFontSize:(CGFloat)fontSize {
char *charFontName = (char *)[fontName cStringUsingEncoding:NSASCIIStringEncoding];
CGFloat textWidth = [overlayText calculateCGTextWidthWithFont:charFontName size:fontSize];
CGFloat xTextPosition = 10.0; // MAX(10.0, self.size.width - textWidth - 10.0); // 10.0 margin/inset
CGFloat yTextPosition = self.size.height - fontSize - 10.0; // 10.0 margin/inset
UIGraphicsBeginImageContext(self.size);
[self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)];
// flip the coordinate system
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
CGContextTranslateCTM(context, 0, self.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
// create an attributed string
CFMutableAttributedStringRef attributedOverlayText = CFAttributedStringCreateMutable(kCFAllocatorDefault, 0);
if (overlayText != nil)
CFAttributedStringReplaceString(attributedOverlayText, CFRangeMake(0, 0), (CFStringRef)overlayText);
CFAttributedStringSetAttribute(attributedOverlayText, CFRangeMake(0, CFAttributedStringGetLength(attributedOverlayText)), kCTForegroundColorAttributeName, [[UIColor whiteColor] CGColor]);
CTFontRef ctFont = CTFontCreateWithName((CFStringRef)fontName, fontSize, NULL);
CFAttributedStringSetAttribute(attributedOverlayText, CFRangeMake(0, CFAttributedStringGetLength(attributedOverlayText)), kCTFontAttributeName, ctFont);
CFRelease(ctFont);
// draw attributed string using CTLineDraw
CTLineRef line = CTLineCreateWithAttributedString((CFAttributedStringRef)attributedOverlayText);
CGContextSetTextPosition(context, xTextPosition, yTextPosition);
CTLineDraw(line, context);
UIImage *overlayTextImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return overlayTextImage;
}
I problem with the above solution is that I'm essentially not getting the proper "width" for the text.
Here's the solution that worked for me (using Core Text):
- (UIImage *)overlayText:(NSString *)overlayText withFontName:(NSString *)fontName andFontSize:(CGFloat)fontSize {
// Develope's Note:
// Problem with implementing a solution using CG is that it doesn't support unicode character drawing i.e French
// Begin new image context
UIGraphicsBeginImageContext(self.size);
// Draw image
[self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)];
// Flip the coordinate system
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
CGContextTranslateCTM(context, 0, self.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
// Create an attributed string
CFMutableAttributedStringRef attributedOverlayText = CFAttributedStringCreateMutable(kCFAllocatorDefault, 0);
if (overlayText != nil)
CFAttributedStringReplaceString(attributedOverlayText, CFRangeMake(0, 0), (__bridge CFStringRef)overlayText);
// Set text color
CFAttributedStringSetAttribute(attributedOverlayText,
CFRangeMake(0, CFAttributedStringGetLength(attributedOverlayText)),
kCTForegroundColorAttributeName,
[[UIColor whiteColor] CGColor]);
// Set text font
CTFontRef ctFont = CTFontCreateWithName((__bridge CFStringRef)fontName, fontSize, NULL);
CFAttributedStringSetAttribute(attributedOverlayText,
CFRangeMake(0, CFAttributedStringGetLength(attributedOverlayText)),
kCTFontAttributeName,
ctFont);
CFRelease(ctFont);
// Set text alignment (paragraph style)
CTTextAlignment alignment = kCTRightTextAlignment;
CTParagraphStyleSetting settings[] = {kCTParagraphStyleSpecifierAlignment, sizeof(alignment), &alignment};
CTParagraphStyleRef paragraphStyle = CTParagraphStyleCreate(settings, sizeof(settings) / sizeof(settings[0]));
CFAttributedStringSetAttribute(attributedOverlayText,
CFRangeMake(0, CFAttributedStringGetLength(attributedOverlayText)),
kCTParagraphStyleAttributeName,
paragraphStyle);
CFRelease(paragraphStyle);
// Create framesetter with the attributed text
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString(attributedOverlayText);
CFRange stringRange = CFRangeMake(0, CFAttributedStringGetLength(attributedOverlayText));
CGSize fitRange = CTFramesetterSuggestFrameSizeWithConstraints(framesetter,
CFRangeMake(0, 0),
NULL,
CGSizeMake(self.size.width - (2 * 10.0), CGFLOAT_MAX),
NULL);
// Developer's Note:
// We can't use fontSize for the framesetter's height.
// We can't use fitRange.height in the bounding rectangle, because then we won't get the correct text alignment
// Calculate the width (and correspondingly the xTextPosition)
CGRect boundingRect = CGRectMake(10.0,
10.0,
self.size.width - (2 * 10.0),
fitRange.height);
CGMutablePathRef boundingPath = CGPathCreateMutable();
CGPathAddRect(boundingPath, NULL, boundingRect);
// Draw attributed text using CTFrameDraw
CTFrameRef frame = CTFramesetterCreateFrame(framesetter, stringRange, boundingPath, NULL);
CTFrameDraw(frame, context);
CFRelease(framesetter);
// Draw boundary (debugging purposes only)
if (NO) {
// Inner boundary
CGContextSetStrokeColorWithColor(context, [UIColor yellowColor].CGColor);
CGContextSetLineWidth(context, 2.0);
CGContextStrokeRect(context, CGPathGetBoundingBox(boundingPath));
// Outer boundary
CGMutablePathRef controlBoundaryPath = CGPathCreateMutable();
CGPathAddRect(controlBoundaryPath, NULL, CGRectMake(0, 0, self.size.width, self.size.height));
CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor);
CGContextSetLineWidth(context, 2.0);
CGContextStrokeRect(context, CGPathGetBoundingBox(controlBoundaryPath));
CFRelease(controlBoundaryPath);
}
// Draw attributed string using CTLineDraw
// (Doesn't work if we want to right align the text)
// CTLineRef line = CTLineCreateWithAttributedString((CFAttributedStringRef)attributedOverlayText);
// CGContextSetTextPosition(context, xTextPosition, yTextPosition);
// CTLineDraw(line, context);
UIImage *overlayTextImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return overlayTextImage;
}
Hope this helps someone.
How do I change the vertical alignment of the text in a CTFramesetter frame? I want my text to be in the middle instead of being at the top. I am using Core Text framework. There is a setting of the paragraph to change horizontal aligment but not vertical.
Finally figured it out ...
CGRect boundingBox = CTFontGetBoundingBox(font);
//Get the position on the y axis
float midHeight = self.frame.size.height / 2;
midHeight -= boundingBox.size.height / 2;
CGPathAddRect(path, NULL, CGRectMake(0, midHeight, self.frame.size.width, boundingBox.size.height));
Thanks Nick, that was a great snippet.
Just expanding on that, if your doing Top, Middle and Bottom alignment with an enum, for example you could do it like so:
if (VerticalAlignmentTop == currentTextAlignment) {
CGPathAddRect(path, NULL, rect); // Draw normally (top)
}
else if (VerticalAlignmentMiddle == currentTextAlignment) {
CGRect boundingBox = CTFontGetBoundingBox(fontRef);
//Get the position on the y axis (middle)
float midHeight = rect.size.height / 2;
midHeight -= boundingBox.size.height / 2;
CGPathAddRect(path, NULL, CGRectMake(0, midHeight, rect.size.width, boundingBox.size.height));
}
else {
CGRect boundingBox = CTFontGetBoundingBox(fontRef);
CGPathAddRect(path, NULL, CGRectMake(0, 0, rect.size.width, boundingBox.size.height));
}
You can use [NSString boundingRectWithSize:options:attributes:context:] to get the rectangle of your string's bounding box, which allows multi-line text as well.
In your draw text method, do the following (RECT is the rectangle where you want to draw the text):
// get the graphics context
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
// flip the context coordinate
CGContextTranslateCTM(context, 0.0f, 2*RECT.origin.y+RECT.size.height);
CGContextScaleCTM(context, 1.0f, -1.0f);
// Set the text matrix.
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
// set text horizontal alignment
NSMutableParagraphStyle *paragraphStyle = [[NSMutableParagraphStyle alloc] init];
paragraphStyle.alignment = NSTextAlignmentCenter;
NSDictionary *attributes = #{NSParagraphStyleAttributeName:paragraphStyle, NSFontAttributeName:YOUR_FONT, NSForegroundColorAttributeName:TEXT_COLOR};
NSAttributedString *attrString = [[NSAttributedString alloc] initWithString:YOUR_TEXT attributes:attributes];
CGMutablePathRef path = CGPathCreateMutable();
// set text vertical alignment
CGSize textSize = [text boundingRectWithSize:RECT.size options:NSStringDrawingUsesLineFragmentOrigin attributes:attributes context:nil].size;
CGPathAddRect(path, NULL, CGRectMake(RECT.origin.x, RECT.origin.y-(RECT.size.height-textSize.height)/2.0f, RECT.size.width, RECT.size.height));
CTFramesetterRef frameSetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef)attrString);
CTFrameRef frame = CTFramesetterCreateFrame(frameSetter, CFRangeMake(0, attrString.length), path, NULL);
CTFrameDraw(frame, context);
CFRelease(frame);
CFRelease(path);
CFRelease(frameSetter);
[attrString release];
[paragraphStyle release];
CGContextRestoreGState(context);
This accounts for the fact that multiple font types and styles can be used in a frame (calculates both height and width of text, look in the if(index == lastLineIndex) block to see where the height is calculated):
- (CGSize) measureFrame: (CTFrameRef) frame forContext: (CGContext *) cgContext
{
CGPathRef framePath = CTFrameGetPath(frame);
CGRect frameRect = CGPathGetBoundingBox(framePath);
CFArrayRef lines = CTFrameGetLines(frame);
CFIndex numLines = CFArrayGetCount(lines);
CGFloat maxWidth = 0;
CGFloat textHeight = 0;
// Now run through each line determining the maximum width of all the lines.
// We special case the last line of text. While we've got it's descent handy,
// we'll use it to calculate the typographic height of the text as well.
CFIndex lastLineIndex = numLines - 1;
for(CFIndex index = 0; index < numLines; index++)
{
CGFloat ascent, descent, leading, width;
CTLineRef line = (CTLineRef) CFArrayGetValueAtIndex(lines, index);
width = CTLineGetTypographicBounds(line, &ascent, &descent, &leading);
if(width > maxWidth)
{
maxWidth = width;
}
if(index == lastLineIndex)
{
// Get the origin of the last line. We add the descent to this
// (below) to get the bottom edge of the last line of text.
CGPoint lastLineOrigin;
CTFrameGetLineOrigins(frame, CFRangeMake(lastLineIndex, 1), &lastLineOrigin);
// The height needed to draw the text is from the bottom of the last line
// to the top of the frame.
textHeight = CGRectGetMaxY(frameRect) - lastLineOrigin.y + descent;
}
}
// For some text the exact typographic bounds is a fraction of a point too
// small to fit the text when it is put into a context. We go ahead and round
// the returned drawing area up to the nearest point. This takes care of the
// discrepencies.
return CGSizeMake(ceil(maxWidth), ceil(textHeight));
}
Reference: Scott Thompson (http://lists.apple.com/archives/quartz-dev/2008/Mar/msg00079.html)