VCL events with anonymous methods - what do you think about this implementation? - delphi

Since anonymous methods appeared in Delphi I wanted to use them in VCL components events. Obviously for backward compatibility the VCL wasn't updated, so I managed to make a simple implementation with a few caveats.
type
TNotifyEventDispatcher = class(TComponent)
protected
FClosure: TProc<TObject>;
procedure OnNotifyEvent(Sender: TObject);
public
class function Create(Owner: TComponent; const Closure: TProc<TObject>): TNotifyEvent; overload;
function Attach(const Closure: TProc<TObject>): TNotifyEvent;
end;
implementation
class function TNotifyEventDispatcher.Create(Owner: TComponent; const Closure: TProc<TObject>): TNotifyEvent;
begin
Result := TNotifyEventDispatcher.Create(Owner).Attach(Closure)
end;
function TNotifyEventDispatcher.Attach(const Closure: TProc<TObject>): TNotifyEvent;
begin
FClosure := Closure;
Result := Self.OnNotifyEvent
end;
procedure TNotifyEventDispatcher.OnNotifyEvent(Sender: TObject);
begin
if Assigned(FClosure) then
FClosure(Sender)
end;
end.
And this is how it's used for example:
procedure TForm1.FormCreate(Sender: TObject);
begin
Button1.OnClick := TNotifyEventDispatcher.Create(Self,
procedure (Sender: TObject)
begin
Self.Caption := 'DONE!'
end)
end;
Very simple I believe, there are two drawbacks:
I have to create a component to manage the lifetime of the anonymous method (I waste a bit more of memory, and it's a bit slower for the indirection, still I prefer more clear code in my applications)
I have to implement a new class (very simple) for every event signature. This one is a bit more complicated, still the VCL has very common event signatures, and for every special case when I create the class it's done forever.
What do you think of this implementation? Something to make it better?

You can take a look at my multicast event implementation in DSharp.
Then you can write code like this:
function NotifyEvent(Owner: TComponent; const Delegates: array of TProc<TObject>): TNotifyEvent; overload;
begin
Result := TEventHandler<TNotifyEvent>.Create<TProc<TObject>>(Owner, Delegates).Invoke;
end;
function NotifyEvent(Owner: TComponent; const Delegate: TProc<TObject>): TNotifyEvent; overload;
begin
Result := NotifyEvent(Owner, [Delegate]);
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
Button1.OnClick := NotifyEvent(Button1, [
procedure(Sender: TObject)
begin
Caption := 'Started';
end,
procedure(Sender: TObject)
begin
if MessageDlg('Continue?', mtConfirmation, mbYesNo, 0) <> mrYes then
begin
Caption := 'Canceled';
Abort;
end;
end,
procedure(Sender: TObject)
begin
Caption := 'Finished';
end]);
end;

You could make TNotifyEventDispatcher to be a subclass of TInterfacedObject so you do not need to care about freeing it.
But to be more pragmatic one would use traditional event assignment that takes less lines of code and is supported by the IDE.

Interesting approach.
(Disclaimer: haven't checked this, but it is something to investigate): You may have to be careful though about what goes on in capturing the state of the method that "assigns" the anonymous method to the event. Capturing can be an advantage but can also have side effects you do not want. If your anonymous method needs info about the form at the time it is fired, it may end up with info at the time of its assignment. Update: apparently this is not the case, see comment by Stefan Glienke.
You do not really need different classes. Using overloading you could create different class Create functions that each take a specific signature and return the corresponding event handler and the compiler will sort it out.
Managing lifetime could be simplified if you derived from TInterfacedObject instead of TComponent. Reference counting should then take care of destroying the instance when it is no longer used by the form. Update: this does require keeping a reference to the instance somewhere in the form, or refcounting won't help as the instance will be freed immediately after assigning the notify event. You could add an extra parameter on the class Create functions to which you pass a method that the instance can useto add itself to some list of the form.
Side note: All in all though I have to agree with David in his comment on the question: it does sound like a lot of work for the "sole purpose" of using anonymous methods...

Related

Delphi Interface Reference Counting

I ran into a strange situation while testing something today.
I have a number of interfaces and objects. The code looks like this:
IInterfaceZ = interface(IInterface)
['{DA003999-ADA2-47ED-A1E0-2572A00B6D75}']
procedure DoSomething;
end;
IInterfaceY = interface(IInterface)
['{55BF8A92-FCE4-447D-B58B-26CD9B344EA7}']
procedure DoNothing;
end;
TObjectB = class(TInterfacedObject, IInterfaceZ)
procedure DoSomething;
end;
TObjectC = class(TInterfacedObject, IInterfaceY)
public
FTest: string;
procedure DoNothing;
end;
TObjectA = class(TInterfacedObject, IInterfaceZ, IInterfaceY)
private
FInterfaceB: IInterfaceZ;
FObjectC: TObjectC;
function GetBB: IInterfaceZ;
public
procedure AfterConstruction; override;
procedure BeforeDestruction; override;
property BB: IInterfaceZ read GetBB implements IInterfaceZ;
property CC: TObjectC read FObjectC implements IInterfaceY;
end;
procedure TObjectB.DoSomething;
begin
Sleep(1000);
end;
procedure TObjectA.AfterConstruction;
begin
inherited;
FInterfaceB := TObjectB.Create;
FObjectC := TObjectC.Create;
FObjectC.FTest := 'Testing';
end;
procedure TObjectA.BeforeDestruction;
begin
FreeAndNil(FObjectC);
FInterfaceB := nil;
inherited;
end;
function TObjectA.GetBB: IInterfaceZ;
begin
Result := FInterfaceB;
end;
procedure TObjectC.DoNothing;
begin
ShowMessage(FTest);
end;
Now if I access the various implementations like this I get the following results:
procedure TestInterfaces;
var
AA: TObjectA;
YY: IInterfaceY;
ZZ: IInterfaceZ;
NewYY: IInterfaceY;
begin
AA := TObjectA.Create;
// Make sure that the Supports doesn't kill the object.
// This line of code is necessary in XE2 but not in XE4
AA._AddRef;
// This will add one to the refcount for AA despite the fact
// that AA has delegated the implementation of IInterfaceY to
// to FObjectC.
Supports(AA, IInterfaceY, YY);
YY.DoNothing;
// This will add one to the refcount for FInterfaceB.
// This is also allowing a supports from a delegated interface
// to another delegated interface.
Supports(YY, IInterfaceZ, ZZ);
ZZ.DoSomething;
// This will fail because the underlying object is actually
// the object referenced by FInterfaceB.
Supports(ZZ, IInterfaceY, NewYY);
NewYY.DoNothing;
end;
The first Supports call, which uses the variable in the implements, returns YY which is actually a reference to TObjectA. My AA variable is reference counted. Because the underlying reference counted object is a TObjectA, the second supports, which uses the interface in the supports call, works and returns me an interface. The underlying object is actually now a TObjectB. The internal object behind FInterfaceB is the object being reference counted. This part makes sense because GetBB is actually FInterfaceB. As expected here, the last call to Supports returns a null for NewYY and the call at the end fails.
My question is this, is the reference counting on TObjectA with the first supports call by design? In other words, when the property that implements the interface is returning an object and not an interface does this mean that the owner object will be the one doing the reference counting? I was always under the impression that implements would also result in the internal delegated object being reference counted instead of the main object.
The declarations are as follows:
property BB: IInterfaceZ read GetBB implements IInterfaceZ;
With this option above, the internal object behind FInterfaceB is the one that is reference counted.
property CC: TObjectC read FObjectC implements IInterfaceY;
With this second option above, TObjectA is the one that is being reference counted and not the delegated object FObjectC.
Is this by design?
Edit
I just tested this in XE2 and the behavior is different. The second Supports statement returns nil for ZZ. The debugger in XE4 tells me that the YY is referring to (TObjectA as IInterfaceY). In XE2 it tells me that its a (Pointer as IInterfaceY). Also, in XE2, the AA is not ref counted on the first support statement but the internal FObjectC is reference counted.
Additional Information after the question answered
There is one caveat to this. You can chain the Interface version but not the object version. That means that something like this will work:
TObjectBase = class(TInterfacedObject, IMyInterface)
…
end;
TObjectA = class(TInterfacedObject, IMyInterface)
FMyInterfaceBase: IMyInterface;
property MyDelegate: IMyInterface read GetMyInterface implements IMyInterface;
end;
function TObjectA.GetMyInterface: IMyInterface;
begin
result := FMyInterfaceBase;
end;
TObjectB = class(TInterfacedObject, IMyInterface)
FMyInterfaceA: IMyInterface;
function GetMyInterface2: IMyInterface;
property MyDelegate2: IMyInterface read GetMyInterface2 implements IMyInterface;
end;
function TObjectB.GetMyInterface2: IMyInterface;
begin
result := FMyInterfaceA;
end;
But the object version gives a compiler error with this saying that TObjectB doesn't implement the methods for the interface.
TObjectBase = class(TInterfacedObject, IMyInterface)
…
end;
TObjectA = class(TInterfacedObject, IMyInterface)
FMyObjectBase: TMyObjectBase;
property MyDelegate: TMyObjectBase read FMyObjectBase implements IMyInterface;
end;
TObjectB = class(TInterfacedObject, IMyInterface)
FMyObjectA: TObjectA;
property MyDelegate2: TObjectA read FMyObjectA implements IMyInterface;
end;
So if you want to start chaining the delegation then you need to stick to interfaces or work around it another way.
tl;dr This is all by design – it's just that the design changes between XE2 and XE3.
XE3 and later
There is quite a difference between delegation to an interface type property and delegation to a class type property. Indeed the documentation calls out this difference explicitly with different sections for the two delegation variants.
The difference from your perspective is as follows:
When TObjectA implements IInterfaceY by delegating to class type property CC, the implementing object is the instance of TObjectA.
When TObjectA implements IInterfaceZ by delegating to interface type property BB, the implementing object is the object that implements FInterfaceB.
One key thing to realise in all this is that when you delegate to a class type property, the class that is delegated to need not implement any interfaces. So it need not implement IInterface and so need not have _AddRef and _Release methods.
To see this, modify your code's definition of TObjectC to be like so:
TObjectC = class
public
procedure DoNothing;
end;
You will see that this code compiles, runs, and behaves exactly the same way as does your version.
In fact this is ideally how you would declare a class to which an interface is delegated as a class type property. Doing it this way avoids the lifetime issues with mixing interface and class type variables.
So, let's look at your three calls to Supports:
Supports(AA, IInterfaceY, YY);
Here the implementing object is AA and so the reference count of AA is incremented.
Supports(YY, IInterfaceZ, ZZ);
Here the implementing object is the instance of TObjectB so its reference count is incremented.
Supports(ZZ, IInterfaceY, NewYY);
Here, ZZ is an interface implemented by the instance of TObjectB which does not implement IInterfaceY. Hence Supports returns False and NewYY is nil.
XE2 and earlier
The design changes between XE2 and XE3 coincide with the introduction of the mobile ARM compiler and there were many low-level changes to support ARC. Clearly some of these changes apply to the desktop compilers too.
The behavioural difference that I can find concerns delegation of interface implementation to class type properties. And specifically when the class type in question supports IInterface. In that scenario, in XE2, the reference counting is performed by the inner object. That differs from XE3 which has the reference counting performed by the outer object.
Note that for a class type that does not support IInterface, the reference counting is performed by the outer object in all versions. That makes sense since there's no way for the inner object to do it.
Here's my example code to demonstrate the difference:
{$APPTYPE CONSOLE}
uses
SysUtils;
type
Intf1 = interface
['{56FF4B9A-6296-4366-AF82-9901A5287BDC}']
procedure Foo;
end;
Intf2 = interface
['{71B0431C-DB83-49F0-B084-0095C535AFC3}']
procedure Bar;
end;
TInnerClass1 = class(TObject, Intf1)
function QueryInterface(const IID: TGUID; out Obj): HResult; stdcall;
function _AddRef: Integer; stdcall;
function _Release: Integer; stdcall;
procedure Foo;
end;
TInnerClass2 = class
procedure Bar;
end;
TOuterClass = class(TObject, Intf1, Intf2)
private
FInnerObj1: TInnerClass1;
FInnerObj2: TInnerClass2;
public
constructor Create;
function QueryInterface(const IID: TGUID; out Obj): HResult; stdcall;
function _AddRef: Integer; stdcall;
function _Release: Integer; stdcall;
property InnerObj1: TInnerClass1 read FInnerObj1 implements Intf1;
property InnerObj2: TInnerClass2 read FInnerObj2 implements Intf2;
end;
function TInnerClass1.QueryInterface(const IID: TGUID; out Obj): HResult;
begin
if GetInterface(IID, Obj) then
Result := 0
else
Result := E_NOINTERFACE;
end;
function TInnerClass1._AddRef: Integer;
begin
Writeln('TInnerClass1._AddRef');
Result := -1;
end;
function TInnerClass1._Release: Integer;
begin
Writeln('TInnerClass1._Release');
Result := -1;
end;
procedure TInnerClass1.Foo;
begin
Writeln('Foo');
end;
procedure TInnerClass2.Bar;
begin
Writeln('Bar');
end;
constructor TOuterClass.Create;
begin
inherited;
FInnerObj1 := TInnerClass1.Create;
end;
function TOuterClass.QueryInterface(const IID: TGUID; out Obj): HResult;
begin
if GetInterface(IID, Obj) then
Result := 0
else
Result := E_NOINTERFACE;
end;
function TOuterClass._AddRef: Integer;
begin
Writeln('TOuterClass._AddRef');
Result := -1;
end;
function TOuterClass._Release: Integer;
begin
Writeln('TOuterClass._Release');
Result := -1;
end;
var
OuterObj: TOuterClass;
I1: Intf1;
I2: Intf2;
begin
OuterObj := TOuterClass.Create;
Supports(OuterObj, Intf1, I1);
Supports(OuterObj, Intf2, I2);
I1.Foo;
I2.Bar;
I1 := nil;
I2 := nil;
Readln;
end.
The output on XE2 is:
TInnerClass1._AddRef
TOuterClass._AddRef
Foo
Bar
TInnerClass1._Release
TOuterClass._Release
The output on XE3 is:
TOuterClass._AddRef
TOuterClass._AddRef
Foo
Bar
TOuterClass._Release
TOuterClass._Release
Discussion
Why did the design change? I cannot answer that definitively, not being privy to the decision making. However, the behaviour in XE3 feels better to me. If you declare a class type variable you would expect its lifetime to be managed as any other class type variable would be. That is, by explicit calls to destructor on the desktop compilers, and by ARC on the mobile compilers.
The behaviour of XE2 on the other hand feels inconsistent. Why should the fact that a property is used for interface implementation delegation change the way its lifetime is managed?
So, my instincts tell me that this was a design flaw, at best, in the original implementation of interface implementation delegation. The design flaw has led to confusion and lifetime management troubles over the years. The introduction to ARC forced Embarcadero to review this issue and they changed the design. My belief is that the introduction of ARC required a design change because Embarcadero have a track record of not changing behaviour unless absolutely necessary.
The paragraphs above are clearly speculation on my part, but that's the best I have to offer!
You are mixing object pointers and interface pointers, which is always a recipe for disaster. TObjectA is not incrementing the reference count of its inner objects to ensure they stay alive for its entire lifetime, and TestInterfaces() is not incrementing the reference count of AA to ensure it survives through the entire set of tests. Object pointers DO NOT participate in reference counting! You have to manage it manually, eg:
procedure TObjectA.AfterConstruction;
begin
inherited;
FObjectB := TObjectB.Create;
FObjectB._AddRef;
FObjectC := TObjectC.Create;
FObjectC._AddRef;
FObjectC.FTest := 'Testing';
end;
procedure TObjectA.BeforeDestruction;
begin
FObjectC._Release;
FObjectB._Release;
inherited;
end;
AA := TObjectA.Create;
AA._AddRef;
Needless to say, manual reference counting undermines the use of interfaces.
When dealing with interfaces, you need to either:
Disable reference counting completely to avoid premature destructions. TComponent, for instance, does exactly that.
Do EVERYTHING using interface pointers, NEVER with object pointers. This ensures proper reference counting across the board. This is generally the preferred solution.

How to detect that a form is being destroyed across the Application?

We have many forms in our application, and I need a global event handler to detect when one of the forms is being destroyed (and then take some action).
p.s: I want to avoid adding code to each form that will need to send a message to the main form when it's about to destroy. also most of the forms are created and destroyed dynamicaly at run-time.
I was thinking about maybe use a global TApplicationEvents.
What is the best approach for this?
Contrary to David's answer, there is a suitable framework. It's built in higher up in the class hierarchy at TComponent. Sir Rufo is on the right track, but you don't need to force your forms to be owned by this object.
You're welcome to write any number of classes that can take specialised action when a form (or any other component for that matter) is destroyed. E.g.
TDestroyedFormLogger = class(TComponent)
protected
{ Write to log file when forms are destroyed. }
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
end;
TMenuManager = class(TComponent)
protected
{ Remove/hide a menu item corresponding to the form that has been destroyed. }
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
end;
Now whenever you create a form, simply set a notification as follows (assuming you have given yourself access to suitable instances of the above objects):
LForm := TMyForm.Create(Application);
LForm.FreeNotification(DestroyedFormLogger);
LForm.FreeNotification(MenuManager);
This approach is better than using the OnDestroy event because that permits only 1 observer, whereas FreeNotification permits any number of observers.
NOTE: As with any useful technique, don't force-fit a problem to the technique. There may be a more appropriate technique to your specific problem. E.g. The MenuManager idea might be better solved by using the global Screen object to iterate forms OnPopup.
EDIT: Explanation of Observer Pattern
The TComponent notification mechanism is a built-in implementation of the Observer Pattern for when a component is destroyed. FreeNotification (perhaps not ideally named) is the equivalent of registerObserver and RemoveNotification the equivalent of unregisterObserver.
The whole point of the observer pattern is that the subject being observed (sometimes called publisher) has no type-specific knowledge of the objects that are observing it (sometimes called subscribers). Publishers only know that they are able to call a generic notification method on each registered subscriber (observer). This allows objects to be loosely coupled from those that are watching it. In fact the publisher doesn't even need to be observed at all. Obviously the registration method needs to be called either from the subscribers themselves or from a third-party - otherwise the decoupling objective is defeated.
Observers can be implemented at varying degrees of complexity. The simplest being an event or callback. The most complex being a dispatcher that manages registrations in-between and independent of both publishers and subscribers. The dispatcher might even implement thread switching so that publishers don't even get impacted by performance side-effects of slow subscribers.
TComponent's observer implementation has a limitation that both the publisher and subscriber must inherit from TComponent. Basically any component can register with another component to be notified of its destruction.
Perhaps the most common use of this feature in Delphi is: When component A has a reference to component B; If component B is destroyed, component A is notified so that it can set its reference to nil.
What you are wanting is for the framework to fire an event when a form is destroyed. When a form is destroyed, its destructor is run. So, in order for the framework to fire such an event, it would need to be implemented from within the form's destructor. If you take a look inside TCustomForm.Destroy, you will find that there is not such event.
From this we can conclude that there can be no application wide event fired whenever a form is destroyed. This means that you will have to implement a solution yourself. One obvious way to make this happen is to introduce a common base class for all your forms. Ensure that every form in your program derives ultimately from this common base class. Then arrange for the base class to surface an event that is fired whenever an instance is destroyed.
There seems to be some mis-understanding about what I am saying above. Craig demonstrates how to subscribe to notification of a single form's destruction. The ability to do that does not contradict what I am saying. My point is that there is no mechanism in place that allows you to subscribe to receive notification when any form is destroyed.
A constraint on modifying code in existing forms, or creation of forms, as can be seen from other answers and comments, leaves hacks and hooks. A local CBT hook, f.i., would be a little work but probably work fine. Below is one of the simpler hacky solutions.
Screen global object holds a list of forms at all times via a regular TList. TList has a virtual Notify procedure which is called every time an item is added/removed. The idea is to employ a TList derivative that overrides this method and use it in the Screen object.
type
TNotifyList = class(TList)
protected
procedure Notify(Ptr: Pointer; Action: TListNotification); override;
end;
procedure TNotifyList.Notify(Ptr: Pointer; Action: TListNotification);
begin
inherited;
if (Action = lnDeleted) and (csDestroying in TForm(Ptr).ComponentState) and
(TForm(Ptr) <> Application.MainForm) then
// do not use ShowMessage or any 'TForm' based dialog here
MessageBox(0,
PChar(Format('%s [%s]', [TForm(Ptr).ClassName, TForm(Ptr).Name])), '', 0);
end;
Testing for csDestroying is required because the Screen adds/removes forms to its list not only when forms are created/destroyed but also when they are activated etc..
Then make the Screen use this list. This requires an "accessing private fields" hack, as the FForms list is private. You can read about this hack on Hallvard Vassbotn's blog. It also requires "changing the class of an object at run time" hack. You can read about this hack on Hallvard Vassbotn's blog.
type
THackScreenFForms = class
{$IF CompilerVersion = 15}
Filler: array [1..72] of Byte;
{$ELSE}
{$MESSAGE ERROR 'verify/modify field position before compiling'}
{$IFEND}
Forms: TList;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
PPointer(THackScreenFForms(Screen).Forms)^ := TNotifyList;
end;
Note that the notification will be called for every form destruction. This also includes forms created through MessageDlg, ShowMessage etc..
This is not the best practice (have a look at David's answer) but a way to go.
Since every form can have an owner (type TComponent) and this owner gets notified, if a child component is destroyed, just create a global form owner and pass this as the owner of every created form you want to get notified on destroy.
You have to override the TComponent.Notification method and do what you have to (e.g. fire an event)
unit GlobalViewHolder;
interface
uses
Forms,
Classes;
type
TComponentNotificationEvent = procedure( Sender : TObject; AComponent : TComponent; Operation : TOperation ) of object;
TGlobalViewHolder = class( TComponent )
private
FOnNotification : TComponentNotificationEvent;
protected
procedure Notification( AComponent : TComponent; Operation : TOperation ); override;
public
property OnNotification : TComponentNotificationEvent read FOnNotification write FOnNotification;
end;
// small and simple singleton :o)
function ViewHolder : TGlobalViewHolder;
implementation
var
_ViewHolder : TGlobalViewHolder;
function ViewHolder : TGlobalViewHolder;
begin
if not Assigned( _ViewHolder )
then
_ViewHolder := TGlobalViewHolder.Create( Application );
Result := _ViewHolder;
end;
{ TGlobalViewHolder }
procedure TGlobalViewHolder.Notification( AComponent : TComponent; Operation : TOperation );
begin
inherited;
if Assigned( OnNotification )
then
OnNotification( Self, AComponent, Operation );
end;
end.
The main form owner is always Application but there is no need to track this.
Personally I'd prefer David Heffernan's solution since all my forms are allways based on a template and it would be the cleanest and easiest to implement way.
But coming from you demand
p.s: I want to avoid adding code to each form that will need to send a message to the main form when it's about to destroy. also most of the forms are created and destroyed dynamicaly at run-time.
you would be able to patch Destroy to an own method.
I'd take the latest called destructor in the chain and patch TObject.Destroy to TMyClass.Destroy. The place to implement should be the project.
The code for patching is taken from David Heffernan 's answer on Patch routine call in delphi and only included to keep the answer complete, credits regarding this code go there.
program AInformOnCloseForms;
uses
Forms,
Classes,
Windows,
Dialogs,
Unit3 in 'Unit3.pas' {Mainform},
Unit4 in 'Unit4.pas' {Form2};
{$R *.res}
// PatchCode and RedirectProcedure are taken from David Heffernans answer
// https://stackoverflow.com/a/8978266/1699210
// on "Patch routine call in delphi" , credits regarding this code go there
procedure PatchCode(Address: Pointer; const NewCode; Size: Integer);
var
OldProtect: DWORD;
begin
if VirtualProtect(Address, Size, PAGE_EXECUTE_READWRITE, OldProtect) then
begin
Move(NewCode, Address^, Size);
FlushInstructionCache(GetCurrentProcess, Address, Size);
VirtualProtect(Address, Size, OldProtect, #OldProtect);
end;
end;
type
PInstruction = ^TInstruction;
TInstruction = packed record
Opcode: Byte;
Offset: Integer;
end;
procedure RedirectProcedure(OldAddress, NewAddress: Pointer);
var
NewCode: TInstruction;
begin
NewCode.Opcode := $E9;//jump relative
NewCode.Offset := NativeInt(NewAddress)-NativeInt(OldAddress)-SizeOf(NewCode);
PatchCode(OldAddress, NewCode, SizeOf(NewCode));
end;
type
TMyClass=Class(TObject) // Dummy to handle "events"
public
Destructor Destroy;override;
End;
destructor TMyClass.Destroy;
begin
// pervent recursion from call to Showmessage
if (Self.InheritsFrom(TCustomForm)) and (Self.ClassName<>'TTaskMessageDialog') then
Showmessage(Self.ClassName);
end;
begin
RedirectProcedure(#TObject.Destroy,#TMyClass.Destroy);
Application.Initialize;
Application.MainFormOnTaskbar := True;
Application.CreateForm(TMainform, Mainform);
Application.CreateForm(TForm2, Form2);
Application.Run;
end.
As per Vlad's request this expands on my original answer by explaining how to register all forms owned by Application without any changes to the construction of each form. I.e. forms created using TMyForm.Create(Application); and by implication also Application.CreateForm(TMyForm, MyForm);.
The original answer doesn't specify any particular means of registering for FreeNotification because the options vary according to how forms are created. Since the question answered did not put any constraints on how the forms are created, the original answer is more appropriate in the general case.
If we could ensure that Application referred to a custom subclass of TApplication, the problem would be fairly easy to solve by overriding TApplication.Notification;. That's not possible, so this special case leverages the fact that the component ownership framework notifies all owned components when another component is added or removed. So basically all we need is a component tracker also owned by Application and we can react on its "sibling" notifications.
The following test case will demonstrate that new notifications work.
procedure TComponentTrackerTests.TestNewNotifications;
var
LComponentTracker: TComponentTracker;
LInitialFormCount: Integer;
LForm: TObject;
begin
LComponentTracker := TComponentTracker.Create(Application);
try
LComponentTracker.OnComponentNotification := CountOwnedForms;
LInitialFormCount := FOwnedFormCount;
LForm := TForm.Create(Application);
CheckEquals(LInitialFormCount + 1, FOwnedFormCount, 'Form added');
LForm.Free;
CheckEquals(LInitialFormCount, FOwnedFormCount, 'Form removed');
finally
LComponentTracker.Free;
end;
end;
procedure TComponentTrackerTests.CountOwnedForms(AComponent: TComponent; AOperation: TOperation);
begin
if (AComponent is TCustomForm) then
begin
case AOperation of
opInsert: Inc(FOwnedFormCount);
opRemove: Dec(FOwnedFormCount);
end;
end;
end;
TComponentTracker is implemented as follows:
TComponentNotificationEvent = procedure (AComponent: TComponent; AOperation: TOperation) of object;
TComponentTracker = class(TComponent)
private
FOnComponentNotification: TComponentNotificationEvent;
procedure SetOnComponentNotification(const Value: TComponentNotificationEvent);
procedure DoComponentNotification(AComponent: TComponent; AOperation: TOperation);
protected
procedure Notification(AComponent: TComponent; AOperation: TOperation); override;
public
property OnComponentNotification: TComponentNotificationEvent read FOnComponentNotification write SetOnComponentNotification;
end;
procedure TComponentTracker.DoComponentNotification(AComponent: TComponent; AOperation: TOperation);
begin
if Assigned(FOnComponentNotification) then
begin
FOnComponentNotification(AComponent, AOperation);
end;
end;
procedure TComponentTracker.Notification(AComponent: TComponent; AOperation: TOperation);
begin
inherited Notification(AComponent, AOperation);
DoComponentNotification(AComponent, AOperation);
end;
procedure TComponentTracker.SetOnComponentNotification(const Value: TComponentNotificationEvent);
var
LComponent: TComponent;
begin
FOnComponentNotification := Value;
if Assigned(Value) then
begin
{ Report all currently owned components }
for LComponent in Owner do
begin
DoComponentNotification(LComponent, opInsert);
end;
end;
end;
WARNING
You could implement anything you choose in the OnComponentNotification event handler. This would include logging that the form is "destroyed". However, such a simplistic approach would actually be flawed because TComponent.InsertComponent allows a component's owner to be changed without destroying it.
Therefore to accurately report destruction, you would have to combine this with using FreeNotification as in my first answer.
This is quite easily done by setting LComponentTracker.OnComponentNotification := FDestructionLogger.RegisterFreeNotification; where RegisterFreeNotification is implemented as follows:
procedure TDestructionLogger.RegisterFreeNotification(AComponent: TComponent; AOperation: TOperation);
begin
if (AComponent is TCustomForm) then
begin
case AOperation of
opInsert: AComponent.FreeNotification(Self);
end;
end;
end;
A very simple approach could be keeping track of the Form count. When it lowers, then there is a Form destroyed. Check in Application.OnIdle:
procedure TMainForm.ApplicationEvents1Idle(Sender: TObject; var Done: Boolean);
begin
if Screen.CustomFormCount < FFormCount then
FormDestroyed;
if FFormCount <> Screen.CustomFormCount then
FFormCount := Screen.CustomFormCount;
end;
Depending on what action should be taken, you can loop through Screen.CustomForms to determine which Form was destroyed.

How to pass a method as callback to a Windows API call?

I'd like to pass a method of a class as callback to a WinAPI function. Is this possible and if yes, how?
Example case for setting a timer:
TMyClass = class
public
procedure TimerProc(Wnd:HWND; uMsg:DWORD; idEvent:PDWORD; dwTime:DWORD);
procedure DoIt;
end;
[...]
procedure TMyClass.DoIt;
begin
SetTimer(0, 0, 8, #TimerProc); // <-???- that's what I want to do (last param)
end;
Thanks for your help!
Edit: The goal is to specify a method of this class as callback. No procedure outside the class.
Edit2: I appreciate all your help but as long as the method has no "TMyClass." in front of its name it is not what I am searching for. I used to do it this way but wondered if could stay fully in the object oriented world. Pointer magic welcome.
Madshi has a MethodToProcedure procedure. It's in the "madTools.pas" which is in the "madBasic" package. If you use it, you should change the calling convention for "TimerProc" to stdcall and DoIt procedure would become,
TMyClass = class
private
Timer: UINT;
SetTimerProc: Pointer;
[...]
procedure TMyClass.DoIt;
begin
SetTimerProc := MethodToProcedure(Self, #TMyClass.TimerProc);
Timer := SetTimer(0, 0, 8, SetTimerProc);
end;
// After "KillTimer(0, Timer)" is called call:
// VirtualFree(SetTimerProc, 0, MEM_RELEASE);
I've never tried but I think one could also try to duplicate the code in the "classses.MakeObjectInstance" for passing other procedure types than TWndMethod.
Which version of Delphi are you using?
In recent ones you can use static class methods for this:
TMyClass = class
public
class procedure TimerProc(Wnd:HWND; uMsg:DWORD; idEvent:PDWORD; dwTime:DWORD); stdcall; static;
procedure DoIt;
end;
[...]
procedure TMyClass.DoIt;
begin
SetTimer(0, 0, 8, #TimerProc);
end;
The TimerProc procedure should be a standard procedure, not a method pointer.
A method pointer is really a pair of
pointers; the first stores the address
of a method, and the second stores a
reference to the object the method
belongs to
Edit
This might be as much OOP as you are going to get it. All the nasty stuff is hidden from anyone using your TMyClass.
unit Unit2;
interface
type
TMyClass = class
private
FTimerID: Integer;
FPrivateValue: Boolean;
public
constructor Create;
destructor Destroy; override;
procedure DoIt;
end;
implementation
uses
Windows, Classes;
var
ClassList: TList;
constructor TMyClass.Create;
begin
inherited Create;
ClassList.Add(Self);
end;
destructor TMyClass.Destroy;
var
I: Integer;
begin
I := ClassList.IndexOf(Self);
if I <> -1 then
ClassList.Delete(I);
inherited;
end;
procedure TimerProc(Wnd:HWND; uMsg:DWORD; idEvent:PDWORD; dwTime:DWORD); stdcall;
var
I: Integer;
myClass: TMyClass;
begin
for I := 0 to Pred(ClassList.Count) do
begin
myClass := TMyClass(ClassList[I]);
if myClass.FTimerID = Integer(idEvent) then
myClass.FPrivateValue := True;
end;
end;
procedure TMyClass.DoIt;
begin
FTimerID := SetTimer(0, 0, 8, #TimerProc); // <-???- that's what I want to do (last param)
end;
initialization
ClassList := TList.Create;
finalization
ClassList.Free;
end.
Edit: (as mentioned by glob)
Don't forget to add the stdcall calling convention.
Response to your second edit:
If you want a reply that includes a pointer to a TMyClass instance, you may be out of luck. Fundamentally, the procedure Windows will call has a certain signature and is not an object method. You cannot directly work around that, not even with __closure or procedure of object magic, except as described below and in other answers. Why?
Windows has no knowledge of it being an object method, and wants to call a procedure with a specific signature.
The pointer is no longer a simple pointer - it has two halves, the object instance and the method. It needs to save the Self, as well as the method.
By the way, I don't understand what is wrong with a short dip outside the object-oriented world. Non-OO code is not necessarily dirty if used well.
Original, pre-your-edit answer:
It's not possible exactly as you are trying to do it. The method that SetTimer wants must exactly follow the TIMERPROC signature - see the MSDN documentation. This is a simple, non-object procedure.
However, the method TMyClass.DoIt is an object method. It actually has two parts: the object on which it is called, and the method itself. In Delphi, this is a "procedure of object" or a "closure" (read about procedural types here). So, the signatures are not compatible, and you cannot store the object instance, which you need in order to call an object method. (There are also calling convention problems - standard Delphi methods are implemented using the fastcall convention, whereas TIMERPROC specifies CALLBACK which, from memory, is a macro that expands to stdcall. Read more about calling conventions and especially fastcall.)
So, what do you do? You need to map your non-object-oriented callback into object-oriented code.
There are several ways, and the simplest is this:
If you only have one timer ever, then you know that when your timer callback is called it is that specific timer that fired. Save a method pointer in a variable that is of type procedure of object with the appropriate signature. See the Embarcadero documentation link above for more details. It will probably look like:
type TMyObjectProc = procedure of object;
var pfMyProc : TMyObjectProc;
Then, initialise pfMyProc to nil. In TMyClass.DoIt, set pfMyProc to #DoIt - that is, it is now pointing at the DoIt procedure in the context of that specific TMyClass instantiation. Your callback can then call that method.
(If you're interested, class variables that are of a procedural type like this are how event handlers are stored internally. The OnFoo properties of a VCL object are pointers to object procedures.)
Unfortunately this procedural architecture is not object-oriented, but it's how it has to be done.
Here's what some full code might look like (I'm not at a compiler, so it may not work as written, but it should be close):
type TMyObjectProc = procedure of object;
var pfMyProc : TMyObjectProc;
initialization
pfMyProc = nil;
procedure MyTimerCallback(hWnd : HWND; uMsg : DWORD; idEvent : PDWORD; dwTime : DWORD); stdcall;
begin
if Assigned(pfMyProc) then begin
pfMyProc(); // Calls DoIt, for the object that set the timer
pfMyProc = nil;
end;
end;
procedure TMyClass.MyOOCallback;
begin
// Handle your callback here
end;
procedure TMyClass.DoIt;
begin
pfMyProc = #MyOOCallback;
SetTimer(0, 0, 8, # MyTimerCallback);
end;
Another way would be to take advantage of the fact your timer has a unique ID. Save a mapping between the timer ID and the the object. In the callback, convert from the ID to the pointer, and call the object's method.
Edit: I've noticed a comment to another answer suggesting using the address of your object as the timer ID. This will work, but is a potentially dangerous hack if you end up having two objects at the same address at different times, and you don't call KillTimer. I've used that method but don't personally like it - I think the extra bookkeeping of keeping a (timer ID, object pointer) map is better. It really comes down to personal style, though.
I've used MakeObjectInstance a few times to do the same.
Here's an article on the subject:
How to use a VCL class member-function as a Win32 callback
TMyClass = class
public
procedure DoIt;
procedure DoOnTimerViaMethod;
end;
var MyReceiverObject: TMyClass;
[...]
procedure TimerProc(Wnd:HWND; uMsg:DWORD; idEvent:PDWORD; dwTime:DWORD); stdcall:
begin
if Assigned(MyReceiverObject) then
MyReceiverObject.DoOnTimerViaMethod;
end;
procedure TMyClass.DoIt;
begin
MyReceiverObject := Self;
SetTimer(0, 0, 8, #TimerProc); // <-???- that's what I want to do (last param)
end;
Not perfect. Watch for the threads, variable overwriting etc. But it does the job.

Delphi: How to set text in TEdit/TMaskEdit without invoking the onchange event

I've got a pretty big setup form which I'd like to populate with data from a class. so I'm doing a lot of
Edt1.text := ASettings.FirstThing;
I'd like to avoid
Edt1.onchange := nil;
Edt1.text := ASettings.FirstThing;
Edt1.onchange := edt1Onchange;
How do I change the text in a text box and sidestep the onchange event.
I have used something like changing the OnChange handler, but more often, I use a flag.
updatingFromCode := true;
Edt1.Text := ASettings.FirstThing;
updatingFromCode := false;
then
procedure TForm1.OnChange(...);
begin
if updatingFromCode then
Exit;
...
Also, rather than hardcoding the OnChange the the actual OnChange procedure, I would store the Edit control's current value, then reset it (which will work if it is not set, or if another place has changed it, etc.)
oldOnChange := Edt1.OnChange;
Edt1.OnChange := nil;
Edt1.Text := ASettings.FirstThing;
Edt1.OnChange := oldOnChange;
You might consider using an object to manage the NIL'ing of the event and restoring the previously installed event handler. It's a little dangerous to assume that the event to be restored just happens to be the one assigned at design-time/which happens to have the "name that fits" - you should always save/restore the currently assigned handler, just to be safe.
This would provide an even more re-usable utility than the SetTextWithoutOnChange() routine:
TSuspendEvent = class
private
fObject: TObject;
fEvent: String;
fHandler: TMethod;
public
constructor Create(const aObject: TObject; aEvent: String);
destructor Destroy; override;
end;
constructor TSuspendEvent.Create(const aObject: TObject; aEvent: String);
const
NILEvent : TMethod = (Code: NIL; Data: NIL);
begin
inherited Create;
fObject := aObject;
fEvent := aEvent;
fHandler := GetMethodProp(aObject, aEvent);
SetMethodProp(aObject, aEvent, NILEvent);
end;
destructor TSuspendEvent.Destroy;
begin
SetMethodProp(fObject, fEvent, fHandler);
inherited;
end;
In usage, this would look something like:
with TSuspendEvent.Create(Edit1, 'OnChange') do
try
Edit1.Text := 'Reset!';
finally
Free;
end;
For the "Thou shalt not use 'with' crowd" - by all means declare yourself an additional local variable and use that if it will help you sleep easier at night. :)
Or, to make it even more convenient to use and eliminate "with", I would make the TSuspendEvent class an interfaced object and wrap its use in a function that yielded an interface reference to it that could be allowed to "live in scope", as exemplified by my AutoFree() implementation. In fact, you could use AutoFree() as-is to manage this already:
AutoFree(TSuspendEvent.Create(Edit1, 'OnChange'));
Edit1.Text := 'Reset!';
Dsabling events for a period that extends beyond the scope of a single procedure requires more management than any helper utilities are likely to be able to provide in a generic fashion I think, at least not without also having specific means for restoring events explicitly, rather than automatically.
If you simply wrapped TSuspendEvent inside it's own interface yielding function, following the same pattern as AutoFree() you could simplify this further to:
SuspendEvent(Edit1, 'OnChange');
Edit1.Text := 'Reset!';
As a final note, I think it should be fairly easy to see how this could be quite simply extended to support suspending multiple events on an object in a single call, if required, for example:
SuspendEvent(Edit1, ['OnChange', 'OnEnter']);
As far as I know if the OnChange of your object is designed to fire when the Text property is changed you have to stick with setting the event to nil temporarly. Myself, I do it this way (in a try finally):
Edt1.onchange := nil;
try
Edt1.text := ASettings.FirstThing;
finally
Edt1.onchange := edt1Onchange;
end;
You could also do some procedure to handle it for you:
procedure SetTextWithoutOnChange(anEdit: TEdit; str: String);
var
anEvent: TNotifyEvent;
begin
anEvent := anEdit.OnChange;
anEdit.OnChange := nil;
try
anEdit.Text := str;
finally
anEdit.OnChange := anEvent;
end;
end;
I know this is an old question but I thought I would add my solution that does not involve any of the complicated procedures outlined in the previous answers in case it comes up in another search.
The problem is the onChange event itself. I don't use it at all for text fields.
remove all OnChange and use the OnExit instead and tie it to the OnKeyUp.
All Edits have a common ancestor TCustomEdit.
I generally use one method called CustomEditKeyUp and point all the edits on a form to this single method (TEdit, TLabeledEdit etc etc.)
type THack = class(TCustomEdit);
procedure TForm1.CustomeEditKeyUP(Sender: TObject; var Key: Word;
Shift: TShiftState);
begin
if (Key=VK_RETURN) and (Sender is TCustomEdit) then
{This is just to isolate the one occasion when they press the
enter but don't exit immediately}
if Assigned(THack(Sender).OnExit) then THack(Sender).OnExit(Sender);
end;
For some reason, the OnExit is private in a TCustomEdit so the Hack is needed. If you know that the edits are from a different route where the OnExit is public, cast if differently and the Hack is not necessary.
Then For each Edit control, use a specific OnExit
procedure TForm1.MyEditExit(Sender: TObject);
begin
if MyEdit.Modified then
begin
{Do Something here}
MyEdit.Modified := false;
end;
end;
If you want to change the value programmatically without it firing 'OnExit'
....
MyEdit.Text :='I've changed it'
MyEdit.Modified := false;
....
The big advantage for me is that when I am parsing the input for say a valid number, I only have to do this once when editing is completed and not for every single backspace, delete insert etc all surrounded by try except as the various formating functions error out as they don't understand spaces etc.. For database etc, the number of calls will be greatly reduced.
That's my two penneth.
Another way is by using Class Helpers introduced in Delphi 8.
http://docwiki.embarcadero.com/RADStudio/Tokyo/en/Class_and_Record_Helpers_(Delphi)
You could write:
type
TEditHelper = class helper for TEdit
public
procedure SetTextDisableOnChange(const AText: string);
end;
{ TEditHelper }
procedure TEditHelper.SetTextDisableOnChange(const AText: string);
var
OnChangeTmp: TNotifyEvent;
begin
OnChangeTmp:=OnChange;
try
OnChange:=nil;
Text:=AText;
finally
OnChange:=OnChangeTmp;
end;
end;
and then:
EditCtrl.SetTextDisableOnChange('I do not invoke OnChange!');
EditCtrl.Text:='I invoke OnChange';

How to automatically free classes/objects?

What techniques exist to automatically free objects in delphi applications?
Use interfaces instead of objects. They are reference counted and freed automatically when the reference count reaches 0.
I have written a function GC(obj: TObject) (for Garbage Collect) which takes an object and frees it when the execution leaves the current method. It's kind of like a one-line shorthand function for a Try Finally Free block.
Instead of:
procedure Test;
var AQuery: TQuery;
begin
AQuery := TQuery.Create(nil);
try
...
finally
FreeAndNil(AQuery);
end;
end;
I just have:
procedure Test;
var AQuery: TQuery;
begin
AQuery := TQuery.Create(nil);
GC(AQuery);
...
end;
The GC function simply returns an object in the form of an interface.
function GC(obj: TObject): IGarbo;
begin
Result := TGarbo.Create(obj);
end;
Because the TGarbo class descends from TInterfacedObject, when the TGarbo object goes out of scope it will automatically get freed. In the destructor of the TGarbo object, it also frees the object you passed to it in it's constructor (the object you passed in the GC function).
type
IGarbo = interface
['{A6E17957-C233-4433-BCBD-3B53C0C2C596}']
function Obj: TObject;
end;
TGarbo = class(TInterfacedObject, IGarbo)
private
FObj: TObject;
public
constructor Create(AObjectToGC: TObject);
destructor Destroy; override;
function Obj: TObject;
end;
{ TGarbo }
constructor TGarbo.Create(AObjectToGC: TObject);
begin
inherited Create;
FObj := AObjectToGC;
end;
destructor TGarbo.Destroy;
begin
if Assigned(FObj) then
FreeAndNil(FObj);
inherited;
end;
function TGarbo.Obj: TObject;
begin
Result := FObj;
end;
Being stuck in the world of Delphi 7 with no sight of upgrading to a version of Delphi with built-in garbage collection in the near future, I'm addicted to using this short-hand method of easily freeing local temporary objects! :)
Along the lines of interfaces, you can try the Guard function in the JclSysUtils unit, part of the free Jedi Code Library. It allows you to associate an object with a separate interface reference, so when that interface reference is destroyed, the object is destroyed along with it. This can be useful when you don't have the option of modifying the classes you're using to make them support interfaces of their own.
var
G: ISafeGuard;
foo: TStrings;
begin
// Guard returns TObject, so a type-cast is necessary
foo := Guard(TStringList.Create, G) as TStrings;
// Use the object as normal
foo.Add('bar');
end; // foo gets freed automatically as G goes out of scope
There are overloads for objects and GetMem-allocated pointers. There is also IMultiSafeGuard, which can ensure that multiple objects get freed.
If you have a factory function, you might be creating an object, setting some of its properties, and then returning it. If an exception occurs while setting the properties, you'll want to make sure you free the object since you can't return it. One way to do that is like this:
function Slurp(const source: TFileName): TStrings;
begin
Result := TStringList.Create;
try
Result.LoadFromFile(source);
except
Result.Free;
raise;
end;
end;
With Guard, it would become this:
function Slurp(const source: TFileName): TStrings;
var
G: ISafeGuard;
begin
Result := Guard(TStringList.Create, G) as TStrings;
Result.LoadFromFile(source);
G.ReleaseItem;
end;
The ReleaseItem method revokes the ISafeGuard's ownership of the object. If an exception occurs before that happens, then as the stack unwinds and the interface is released, the guard will free the object.
I have to say, I don't like "hiding" the Free of an object. Far better to have the traditional code:
MyObject := TObject.Create;
try
// do stuff
finally
FreeAndNil(MyObject);
end;
No way it can go wrong, works as expected, and people recognise the pattern.
Use the object ownership of components that the VCL provides. As long as you create objects with a non-nil owner you don't need to free them explicitely. See also my answer to this question.
Here is the API for Boehm Garbage Collector DLL for Delphi. The Delphi API is written by Barry Kelly, who works for CodeGear writing the compiler now.
Smart Pointers work really well if you have Delphi 2009.
If you use Delphi for .Net / Delphi Prism you get Garbage Collection which takes care of all the freeing.

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