Disable iPad "Screen Capture" function - ipad

I'm building a program to handle sensitive data. I want to disable the "Screen Capture" function of iPad (press Home & On/Off buttons simultaneously).
Is there any method to do so?

Nope. This is more or less a hardware feature in that it's uninterruptible.

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Get input of switch control via headphone jack on iOS

As a little holiday project I want to control an app via an accessibility switch which is connected via 3,5mm headphone jack to the iOS device.
This is the switch and the plug:
My problem is that I don't have any clue what kind of signal is fired when I press the button - I assumed that it acts similar to a headphone's remote control.
Is there a way to measure the input of this or does anybody know how to get the input of the button on iOS?
Your button is a "Big Buddy Button Switch," designed by AbleNet for persons with moderate to severe upper extremity and motor disabilities. It is not designed to plug into an IOS device nor into any mobile tablet or phone.
There is an "Hook + Switch" interface ($185 at this moment) that is designed to go between this button and an IOS device, allowing connection of two such buttons to the lightning connector. When connected in this way, the button press can be detected and mapped to many different kinds of IOS actions using apple accessibility settings. That's a lot of money, but since new iphones don't even have audio jacks it may end up being worth it.
A link to your button is here.
A link to the Hook+ Switch Interface is here.
A link to Apple information on accessibility switches is here.
The Big Buddy Button is a passive momentary action switch. The mono TS plug attached is connected internally to the momentary action normally open switch, so pressing the switch will short TIP to SLEEVE.
Plugging this TS plug into an ios device designed to receive a TRRS plug will short RING1 and RING2 and SLEEVE together even when the button is not pressed, which will not accomplish anything useful. Pressing the button will further short TIP to RING1 and RING2 and SLEEVE. There is no way to read such a button press from ios internals if the TS plug is plugged in directly.
If you want to hack together a solution that will work for many mobile devices (e.g., android) you can do so simply by replacing the TS plug with a TRRS plug (or wiring up an adaptor) as follows:
One of the two Big Button conductors should be connected to the SLEEVE, which carries power (for a microphone) and is the source of the voltage that is sensed internally for volume changes and switching. The other Big Button conductor should be connected to RING2, which is the ground line for both earbud channels and the microphone. Nothing should be connected to TIP or RING1.
Pressing the Big Button will momentarily short Sleeve to Ring2, which is the same as pressing the switch on an earbud cable. If you wanted to simulate a volume up or volume down command, you would connect a resistor in series with the button (220 ohms for volume down, 600 ohms for volume up).
The electrical connections for the audio jack are the same for iOS devices as for Android, but there's an extra hurdle you must get over if you want to connect up buttons and have them be detected within iOS. As part of their MFI (Made for iPod/iPhone) program, Apple uses a startup recognition chirp sequence when anything is plugged into the audio jack (or the lightning connector). Your device must have the correct chip inside it (or emulate the behavior of that chip) or else the button controls interface will be disabled when you fail to respond to the authentication request. The protocol seems to have changed over time, because aftermarket products that worked with one model of phone did not always work with another. Apple insiders have stated that the MFI chips contain a serial number that Apple can read upon connection. They say that reverse-engineered authentication works today, but that Apple could prevent it from working at any time.
If you want to design this as a product, you can apply for the MFI program here.
If you just want to build a handful of devices, you won't be able to get accepted into the MFI program. In that case you'd need to purchase the Hook + Switch interface (or something like it) or else you'd need to add a small microprocessor like an Arduino or a Teensy to emulate the authentication chirp, as David Carne did here.
If you just want to build one working button, the easiest way would be to use an existing pair of headphones that contain the necessary chip, and simply put your button wires in parallel with SLEEVE and RING2. If I were doing this I'd get a TRRS extension cord and splice the Big Buddy Button wires to the correct two wires of the extension cord. Your Big Button should work so long as a pair of apple-certified headphones are plugged into the extension to provide the authentication. You would then detect the button press as usual (described here).
EDIT: I tested connecting an accessory button to SLEEVE and RING2 of a TRRS extension cable that's plugged into the iPhone, and as long as a functioning headset is
plugged into the extension cable, the accessory button does work. This way the
accessory button ends up in parallel to the built-in button, without
having to cut apart the headset.
There are other alternatives you could pursue. For example, you could build a circuit that transmits a mic-level tone across the two conductors whenever the button is pressed. You'd then plug that signal into the iOS device between SLEEVE and RING2, and then write an iOS program to listen for the sound and treat it as a button press. MFI authentication would not be needed for this approach, and there are existing utilities that would get you 90% of the way there. You can find an example here.
It's also possible to connect to iOS through BLE without signing up for MFI, and since Apple Accessibility includes the ability to use a bluetooth device to control certain iOS functions, you may be able to do this without needing authentication.
An image showing the connection schematic for TRRS connectors on most mobile devices (including iPhone) is here.
Reproduced here for convenience.
Function/Mic == SLEEVE
Common/Gnd == RING2
Right/R+ == RING1
Left/L+ == TIP
If it was as headphone jack, you can handle it using
override func remoteControlReceived(with event: UIEvent?) {}
and toggle inside of it event?.type.subType something like this.
override func remoteControlReceived(with event: UIEvent?) {
if let e = event , e.type == .remoteControl {
if e.subtype == UIEventSubtype.remoteControlPause {
// do something
}else if(e.subtype == .remoteControlPlay){
//do something else
}else if(e.subtype == .remoteControlTogglePlayPause){
// do something else
}
}
}
Apples wired 3.5 mm headphone with volume control have 4 conductors. In your picture I see only 2 conductors. So your switch can't be sending the Apples's own headphone remote commands - since the the microphone ring for sending data is missing.
I'd guess your switch just makes contact between the two conductors.
Here is what I would do.
Verify with a multi meter the resistance of your switch in the open and closed position.
I'd expect on close the resistance is low or close to zero.
Now find an (old) pair of Apple 3.5 mm headphones with volume control. Disassemble the volume control of the headphones and solder your accessibility switch to the volume control pads. Now your accessibility switch simulates pushing the volume control.
Alternatively look at http://david.carne.ca/shuffle_hax/shuffle_remote.html
So use a micro controller to simulate the headphone volume control and use your accessibility switch to control the micro controller. It looks like a fun project - enjoy.

Trigger camera shutter on iPhone from Macbook

I'm writing a script on my macbook to trigger the camera shutter on my iPhone.
I'm struggling to understand how to do this programmatically. I've tried:
Using macbook as bluetooth keyboard (don't know how to simulate a volume press)
Using "Switch Control" functionality on Macbook to control the iPhone device (unfortunately it seems like the simulated keypresses don't get sent over to the iPhone)
Any other ideas would be greatly appreciated !
You're close! While a bit of a kluge, you can connect a Bluetooth keyboard to your phone, enable Switch Control on iOS, and bind a key to the "Increase Volume" action. If that doesn't work, you can always bind keys to the "Move to Next Item" and "Select Item" actions, and then then move through the interface one element at a time until you reach the shutter button.

Is it possible to programmatically force an iOS app in split view / slide over to go full screen in ios9?

I'm implementing an app that needs a camera preview using AVCaptureSession. Unfortunately iOS9 will interrupt the AVCaptureSession as soon as Split View or Slide Over is on. The system allows to detect such an interruption (see: https://stackoverflow.com/a/33086527/1896336).
The good thing is that we can warn the user to go Full Screen but I was actually wondering if we could programmatically set the app to go Full Screen when the user taps a "yes take me back to full screen" button ?
No. If you don't like this behavior, don't use iPad Multitasking (opt out by insisting on full screen in the Info.plist).

Apple Configurator - Single App Mode

I have successfully locked my iPad to use the Single App Mode.
I notice that I can no longer power off the device by holding the power off button - Is this by design? Can this option be overridden?
I fail to understand why Apple would disable the power off button as part of the Single App Mode.
This is by design.
The intent of the single app mode is that you're using it for something like a store display, and you are restricting it to doing only that one function. You wouldn't want hooligans turning off your display, so it doesn't allow you to.
To my knowledge, there is no way to change how this works.

Is possible to lock screen in browser on mobile devices?

At the moment i am developing a small web application which is based on swipe and for example when i swipe it to right on my iPad or iPod the screen also goes to right. Is it possible somehow to lock screen?
You could download the jquery Dialog plug-in, http://jqueryui.com/dialog/ and set a condition for it to pop up, and also a message stating that the screen is currently locked. This is probably one of the cleanest ways of controlling your screen in regards to users proceeding or staying.

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