UIScrollView won't stay in place after user finishes scrolling - ios

Within my UIView, I have a UIScrollView which fills the first view, so than when the content is bigger than the iPhone screen size, the user can scroll the page down. It works well, but when the user finishes the scroll movement - i.e. removes his fingers, the page snaps back into it's original position. Obviously that is not what I want, how can it be avoided?
Here is the relevant code in the UIView class which declares and uses the UIScrollView class.
#implementation TestView
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
// Initialization code.
}
CGRect scrollViewFrame = CGRectMake(0, 0, 320, 460);
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:scrollViewFrame];
scrollView.canCancelContentTouches=NO;
[self addSubview:scrollView];
CGSize scrollViewContentSize = CGSizeMake(320, 500);
[scrollView setContentSize:scrollViewContentSize];
CGRect rectForBigRedSquare = CGRectMake(50, 50, 200, 200);
UILabel *redSquare = [[UILabel alloc] initWithFrame:rectForBigRedSquare];
[redSquare setBackgroundColor:[UIColor redColor]];
[scrollView addSubview:redSquare];
return self;
}
An additional question is this: how is it possible to make it such that the user can only scroll down, that is to see content at the bottom which was out of view, but not to scroll up so that there is space before the start of the content. In

Basically you just have to set contentSize of your scrollview according to the contents.
CGSize scrollViewSize = CGSizeMake(newWidth, newHeight);
[self.myScrollView setContentSize:scrollViewSize];

Okay, the easiest way to get this scrollview working as you desire is to ensure that content size of the scrollview is identical to the frame size of the content you wish to scroll.
You can achieve this by having a content view into which you add all the views you wish to be visible and then add that content view to the scrollview while ensuring that the content size of the scrollview is set to the content view's frame size.
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
UIView* contentView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 1280, 460)];
UIView* redView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
[redView setBackgroundColor:[UIColor redColor]];
[contentView addSubview:redView];
[redView release];
UIView* blueView = [[UIView alloc] initWithFrame:CGRectMake(960, 0, 320, 460)];
[redView setBackgroundColor:[UIColor blueColor]];
[contentView addSubview:blueView];
[blueView release];
CGSize contentViewSize = contentView.frame.size;
[scrollView addSubview:contentView];
[scrollView setContentSize:contentViewSize];
[contentView release];
[self addSubview:scrollView];

The app I was working on had similar symptoms. The user could scroll down but on release the view would snap back to the initial position. The page was set up as follow:
[VIEW]
[SAFE AREA]
[SCROLL VIEW]
[CONTENT VIEW]
I strongly suspect that a combination of Auto-Layout and manual constraints caused by several adjustment iterations was causing the issue. To resolve this all constraints where removed from the View.
The Scroll View was assigned the following constraints:
Scroll View.leading = Safe Area.leading
Scroll View.top = Safe Area.top
Scroll View.trailing= Safe Area.trailing
Scroll View.bottom = Safe Area.bottom
The Content View was then assign the following constraints
ContentView.Leading = Scroll View.Leading
ContentView.top = Scroll View.top
ContentView.centerX = ScrollView.centerX
The Content View was also given the following self constraint
height = 1000

Related

Why the origin of contentview doesn't coincide the origin of scrollview when application setup?

The problem shows in the gif picture. (The view in yellow is the contentview. The view in black is the scrollview.)
The whole project code on Github.
Here is the code :
CGRect frame = CGRectMake( 50, 100, 200, 200);
UIScrollView *scrollView= [[UIScrollView alloc] initWithFrame:frame];
[self.view addSubview:scrollView];
frame= CGRectMake( 0, 0, 500, 500);
UIImageView *myImageView= [[UIImageView alloc] initWithFrame:frame];
[scrollView addSubview:myImageView];
scrollView.contentSize = CGSizeMake(500,500);
scrollView.backgroundColor = [UIColor blackColor];
myImageView.backgroundColor = [UIColor yellowColor];
scrollView.contentOffset = CGPointMake(0, 0)
One more problem shows in the picture:
Why the horizontal scrollbar is not at bottom of scrollview?
When I added a view between the scrollview and self.view the problem disappeared.
The code that I added:
UIView *view = [UIView new];
[self.view addSubview:view];
I found that the problem happened when I used UITabBarController.
Make the UIScrollView a global variable. Make the contentInset of the UIScrollView and UIScrollView's indicators UIEdgeInsetsZero when the views are loaded like this:
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
_scrollView.contentInset = UIEdgeInsetsZero;
_scrollView.scrollIndicatorInsets = UIEdgeInsetsZero;
}

UIScrollView is not scrolling even with setting contentSize

My UIScrollView isn't scrolling. (I'm trying to get it to scroll horizontally) I'm setting the contentSize to be (960, 300). I have set the framesize of the UIScrollView to be width:320 height:300 in the storyboard.
I have a container view inside the scroll view that has a width of 960 points.
At 320 points, I have a subview that has a background color of brown. When I scroll, I can see the brown subview, but it bounces back when I let go of the drag.
This is my viewDidLoad method:
- (void)viewDidLoad
[super viewDidLoad];
self.scrollView.scrollEnabled = YES;
[self.scrollView setFrame:CGRectMake(0,0,320,300)];
self.scrollView.contentSize = CGSizeMake(960, 300);
UIView *subview1 = [[UIView alloc] initWithFrame:CGRectMake(320, 0, 320, 300)];
[subview1 setBackgroundColor:[UIColor brownColor]];
UIView *containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 960, 300)];
[containerView addSubview:subview1];
[self.scrollView addSubview:containerView];
}
Here is a sample code for create a scroll view programmatically:
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
UIScrollView* scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 300)];
scrollView.backgroundColor = [UIColor redColor];
scrollView.scrollEnabled = YES;
scrollView.contentSize = CGSizeMake(960, 300);
[self.view addSubview:scrollView];
UIView *subview1 = [[UIView alloc] initWithFrame:CGRectMake(320, 0, 320, 300)];
[subview1 setBackgroundColor:[UIColor brownColor]];
UIView *containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 960, 300)];
containerView.backgroundColor = [UIColor greenColor];
[containerView addSubview:subview1];
[scrollView addSubview:containerView];
So, there is no issue in your code, but something wrong with your storyboard configure.
I have a few thoughts about what you are trying to accomplish. I don't know how old is your code, but today we have many better ways to work with scrollview and they don't include setting up the intrinsic size or fame.
Well, despite my doubt about the objective of the code, I tried to run it here, using storyboard, a single view, a default configured scrollView and the experiment went well, your code actually works, I think maybe you have some problem with your scrollView. I know this will sound weird but did you checked if the scrollView has the property "Scrolling Enabled" checked?
If you can give me more information about this issue, I can help you.

UIScrollView with autolayout mixed approach?

I am trying to work an example code thats using the 'mixed approach' mention on apple dev link:
I am trying to stack 3 views vertically in UIScrollView. In below example the UIScrollView shows the red view on load but does not scroll as expected. I can scroll a little bit to see the green view below the red view - but the scroll view springs back up and does not scroll to the green view or view below it(blue view). I understand I need a constraint I tried to add one between view 1 & 2 so that view2.top = view1.bottom ,but seems I am missing something.
Also I noticed the content size of the scrollview is zero ( in viewDidAppear method).
Any tips on what I am missing or help on how to get this mixed approach working would be of great!!
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
UIScrollView* scrollView = ((UIScrollView*)self.view);
scrollView.translatesAutoresizingMaskIntoConstraints = NO;
CGFloat w = self.view.frame.size.width;
CGFloat h = self.view.frame.size.height;
contentView = [[UIView alloc] initWithFrame:CGRectMake(0,0, w, h*3)];
[scrollView addSubview:contentView];
v1 =[[UIView alloc] initWithFrame:CGRectMake(0,0, w, h)];
v2 =[[UIView alloc] initWithFrame:CGRectMake(0,h, w, h)];
v3 =[[UIView alloc] initWithFrame:CGRectMake(0,h*2, w, h)];
v1.backgroundColor = [UIColor redColor];
v2.backgroundColor = [UIColor greenColor];
v3.backgroundColor = [UIColor blueColor];
[contentView addSubview:v1];
[contentView addSubview:v2];
[contentView addSubview:v3];
NSLayoutConstraint *myConstraint =[NSLayoutConstraint
constraintWithItem:v1
attribute:NSLayoutAttributeBottom
relatedBy:NSLayoutRelationEqual
toItem:v2
attribute:NSLayoutAttributeTop
multiplier:1.0
constant:0];
[contentView addConstraint:myConstraint];
scrollView.contentSize = contentView.bounds.size;
}
I dont understand why you would need a constraint if you are just trying to stack views in a scroll view. I tried your code and it does not scroll well like you said, but I think it is being caused because you are using a UIScrollView as the main view for the view controller, is there a specific reason you want to do it like this?
I changed the code to instead add a UIScrollView to the normal UIView and it works perfectly as expected without using any complicated constraints. Just remember to define the scroll view at the top by using UIScrollView *scrollView;
- (void)viewDidLoad {
[super viewDidLoad];
scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
[self.view addSubview:scrollView];
CGFloat w = self.view.frame.size.width;
CGFloat h = self.view.frame.size.height;
contentView = [[UIView alloc] initWithFrame:CGRectMake(0,0, w, h*3)];
[scrollView addSubview:contentView];
v1 =[[UIView alloc] initWithFrame:CGRectMake(0,0, w, h)];
v2 =[[UIView alloc] initWithFrame:CGRectMake(0,h, w, h)];
v3 =[[UIView alloc] initWithFrame:CGRectMake(0,h*2, w, h)];
v1.backgroundColor = [UIColor redColor];
v2.backgroundColor = [UIColor greenColor];
v3.backgroundColor = [UIColor blueColor];
[contentView addSubview:v1];
[contentView addSubview:v2];
[contentView addSubview:v3];
scrollView.contentSize = contentView.bounds.size;
}
I had to struggle alot with stupid pure based auto-layout approach for UIScrollView. I wanted a scrollview that is based on subviews that are auto-layout constraint based and works with rotation. In the end the following "Mixed Approach" code worked for me for a vertical scrolling and kept things simple:
- (void)viewDidLoad {
UIView *contentView;
contentView = [[UIView alloc] initWithFrame:self.scrollView.bounds];
//don't add UIViewAutoresizingFlexibleHeight as that messes things up but next line helps with rotation
contentView.autoresizingMask = UIViewAutoresizingFlexibleWidth;
[scrollView addSubview:contentView];
// DON'T change contentView's translatesAutoresizingMaskIntoConstraints,
// which defaults to YES;
// Set the content size of the scroll view to match the size of the content view
[scrollView setContentSize:CGSizeMake(contentWidth, contentHeight)];
/* the rest of your code here... pre auto-layout style and you can change the origins of subviews to position them within contentView */
[contentView addSubview:subView1];
[contentView addSubview:subView2];
}
The key point to realize is that DO NOT change size of contentView any point later after initialization and adding it to scrollview as that would cause its internal constraints to break but you can still continue to add subviews without worrying about its size.
You'll calculate the scroll view content size independently from size of contentView unless you use the systemLayoutSizeFittingSize: method which I haven't tested still

ios ScrollView empty blank area does not scroll

I have created a scrollview programmatically in ios.
I am displaying 2-3 images on that scrollview and adding images vertically one below other.
When I touch on the image and scroll vertically it works. But if I touch the empty space between the images and try to scroll it does not work. Scrollview does not respond to that.
Here is the relevant code :
UIImageView* imageView = [[UIImageView alloc] initWithFrame:imageRect];
[imageView setImage:[UIImage imageNamed:#"background.png"]];
[scrollView addSubview:imageView];
[self didAddSubview:imageView];
.....
......
[scrollView setScrollEnabled:YES];
[[self view] addSubview:scrollView];
Any inputs will be helpful.
Thanks.
You can set the content size of scrollView use this code hope it will help you :-
- (void) viewDidLoad
{
[super viewDidLoad];
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 568)];
[scrollView setScrollEnabled:YES];
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(20, 20, 250, 200)];
[imageView setImage:[UIImage imageNamed:#"background.png"]];
[scrollView addSubview:imageView];
[self.view addSubview:scrollView];
scrollView.contentSize = CGSizeMake(320, 600);
}
Set,
[scrollView setFrame:size];
[scrollView setContentSize:contentsize];
If it will not scroll vertically or horizontally then you have to change content size it should be greater then current size.
This question is old but I was having the exact same issue with my scrollview, and this was the only page I found about this all over the internet.
I was using a content view inside scroll view, and I just set a background color on my contentView and it worked.
Content size was being set automatically throw auto layout, so no need to set it manually.

How to create a UIScrollView?

I have 4 labels on UIViewController. Now I want to know how can i make my current view to scrollable view using UIScrollView ?
You have to create and add these labels there. Something like this (Warning: untested)
UIScrollView * content = [[UIScrollView alloc] initWithFrame:self.view.bounds];
[content setContentSize:CGSizeMake(width, height)];
//Here you can add those labels to content view
[self.view addSubView:content];
To get scrolling to work you must specify size of the content (setContentSize:) larger than main view size. And don't forget to release the scroll view.
Simplest method:
-(void)scrollview
{
UIScrollView *scrollview=[[UIScrollView alloc]initWithFrame:CGRectMake(10, 10, 250, 150)];
scrollview.showsVerticalScrollIndicator=YES;
scrollview.scrollEnabled=YES;
scrollview.userInteractionEnabled=YES;
scrollview.backgroundColor = [UIColor greenColor];
[mainScrollView addSubview:scrollview];
scrollview.contentSize = CGSizeMake(250,150);
}

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