Check if device is running iOS 5 or higher [duplicate] - ios

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Check iPhone iOS Version
One of the changes made in iOS 5 is the ability to override the drawrect methods. This means I need to change the appearance of the navigationBar and tabBar on a different way. I am able to use apple new methods:
[[UINavigationBar appearance]setBackgroundImage:[UIImage imageNamed:#"navigationBarBackgroundRetro.png"] forBarMetrics:UIBarMetricsDefault];
//I create my TabBar controlelr
tabBarController = [[UITabBarController alloc] init];
// I create the array that will contain all the view controlers
[[UITabBar appearance] setBackgroundImage:
[UIImage imageNamed:#"navigationBarBackgroundRetroTab.png"]];
[[UITabBar appearance] setSelectionIndicatorImage:
[UIImage imageNamed:#"tab_select_indicator"]];
I'm developing an app for iOS 4.3 and 5.0. However, iOS 5 ignores the drawrect method that I'm overriding, so it should run the above code. How can I check the iOS version so I can use the above code if the device is on iOS 5?

The samples below work for any version number. e.g.: to detect iOS 5 instead 7, replace 7 with a 5 in the code.
AvailabilityInternal.h macros
This detects the SDK you are building with:
#ifdef __IPHONE_7_0
// iOS 7.0
#endif
This detects the version set as Deployment Target in the General tab of your target configuration:
#if __IPHONE_OS_VERSION_MIN_REQUIRED >= 70000
// iOS 7.0 or later
#else
// less than 7
#endif
NSFoundation version
BOOL isAtLeastIOS61 = NSFoundationVersionNumber >= NSFoundationVersionNumber_iOS_6_1;
BOOL isAtMost61 = NSFoundationVersionNumber <= NSFoundationVersionNumber_iOS_6_1;
BOOL is7x = floor(NSFoundationVersionNumber) > NSFoundationVersionNumber_iOS_6_1;
If you ⌘ click NSFoundationVersionNumber, you'll see version constants for iOS and OSX. The constant for the current SDK is always missing.
Core Foundation version
BOOL atLeastIOS61 = kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_6_1;
As with NSFoundationVersionNumber, the SDK version is missing.
Device system version
NSString *version = [[UIDevice currentDevice] systemVersion];
BOOL isAtLeast6 = [version floatValue] >= 6.0;
BOOL isAtLeast7 = [version floatValue] >= 7.0;
An alternative way:
BOOL isAtLeast6 = [version hasPrefix:#"6."];
BOOL isAtLeast7 = [version hasPrefix:#"7."];
An alternative way:
BOOL isAtLeast6 = [version compare:#"6.0" options:NSNumericSearch] != NSOrderedAscending
BOOL isAtLeast7 = [version compare:#"7.0" options:NSNumericSearch] != NSOrderedAscending
In case of concerns about float/string conversion, let it be know that everything above reports correctly if the version is equal or greater, for any possible iOS version (6.0, 6.0.1, 6.1, etc.).

Related

Is it possible to hide code based on SDK version

Because my build machine is still using the Xcode 12.5 , So the UITabBar's scrollEdgeAppearance(which will not exist in the Xcode 12.5's SDK) will make the build fail even i'am using the #available to check .
if (#available(iOS 15.0, *)) {
UINavigationBarAppearance* navBarAppearance = [UINavigationBarAppearance new];
navBarAppearance.backgroundColor = [UIColor colorNamed:#"navbar_bg"];
[UINavigationBar appearance].standardAppearance = navBarAppearance;
[UINavigationBar appearance].scrollEdgeAppearance = navBarAppearance;
UITabBarAppearance* tabBarAppearance = [UITabBarAppearance new];
tabBarAppearance.backgroundColor = [UIColor colorNamed:#"second_bg"];
[UITabBar appearance].standardAppearance = tabBarAppearance;
[UITabBar appearance].scrollEdgeAppearance = tabBarAppearance;
[UITableView appearance].sectionHeaderTopPadding = 0;
}
So is it possible to do this kind of SDK checking in code ,when the build SDK is not the newest SDK , these code will not be involved to build? like this
if (BuilDSDK >= someversion)
{
[UITabBar appearance].scrollEdgeAppearance = tabBarAppearance;
}
#available is a runtime availability check, not really usable for compile-time stuff in this situation.
In Objective-C, you can wrap the code part applied on iOS 15 SDK into another, macro condition:
#ifdef __IPHONE_15_0
if (#available(iOS 15.0, *)) {
...
} else {
#endif
// possible legacy branch code
#ifdef __IPHONE_15_0
}
#endif
__IPHONE_15_0 is defined starting with iOS 15 SDK, thus being omitted when building in Xcode 12/iOS 14 SDK. 👍
Another similar solution for Swift classes can be found here: https://stackoverflow.com/a/69583441/1195661:
#if swift(>=5.5) // Only run on Xcode version >= 13 (Swift 5.5 was shipped first with Xcode 13).
if #available(iOS 15.0, *) {
UITabBar.appearance().scrollEdgeAppearance = tabBarAppearance
}
#endif

How to detect iOS version in Objective C?

I'm using Firebase 3.7.x to store my database. Firebase 3.7.x is support iOS 7.0 or higher but my project supports from iOS 6.0. So I want to detect iOS version in device to call #import Firebase. Something like that:
if IOS_7_OR_HIGHER
#import Firebase
else
//do nothing
if IOS_7_OR_HIGHER
- (void)dosomething{}
else
- (void)donothing {}
I know about if #available in swift. Is there any code like if #available in Objective C? Or is there any way to import Firebase for iOS 7 or higher and disable disable for iOS6?
Thanks.
You can get device system version by using
-(NSString*)getDeviceVersion{
return [[UIDevice currentDevice] systemVersion];
}
it will return you device version as string e.g. #"4.0" .
Hope it help you.
Try below code:
NSArray *osVersion = [[UIDevice currentDevice].systemVersion componentsSeparatedByString:#"."];
if ([[osVersion objectAtIndex:0] intValue] >= 7) {
// iOS-7 or greater
} else if ([[osVersion objectAtIndex:0] intValue] == 6) {
// iOS-6 code
} else if ([[osVersion objectAtIndex:0] intValue] > 2) {
// iOS-3,4,5 code
} else {
// iOS-1,2... code
}
To answer your question you can do it like this:
#ifdef __IPHONE_6_0
//Do something patchy!
#else
#import Firebase
#endif
Humble suggestion: You can consider upgrading your app.
A recent iOS version stats counter from Apple showing that there are only 5% devices which are still having iOS 8, 7 or <= 6. Means, you should drop out support for all those versions or you should start supporting iOS9 onwards.
By doing this you will get all the latest iOS features and you will never have to make this kind of patch in future.
Source: https://developer.apple.com/support/app-store/

Use AVSpeechSynthesizer on iOS 7 but retain compatibility for iOS 6

Hello I Understand TTS is only available in iOS 7 but i used many apis in the past by checking if the class is available and managed to retain compatibility on previous versions but with AVSpeechSynthesizer it doesn't seem to work, can you please help me use TTS for iOS 7 and retain compatibility by disabling it in iOS 6, thank you very much.
Here is my code but it doesn't seem to work
if (([[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0)) {
if([AVSpeechSynthesizer class]) {
AVSpeechSynthesizer *synth = [[AVSpeechSynthesizer alloc] init];
AVSpeechUtterance *utterance = [AVSpeechUtterance speechUtteranceWithString:text];
utterance.voice = [AVSpeechSynthesisVoice voiceWithLanguage:#"en-US"];
utterance.rate = AVSpeechUtteranceDefaultSpeechRate/2;
utterance.pitchMultiplier = 0.9;
utterance.preUtteranceDelay = 0;
utterance.postUtteranceDelay = 0;
[synth speakUtterance:utterance];
} else {
// Feature not available, do something else
}
}
i've already linked avfoundation in my project and set deployment target iOS 6 and it seems to work only when runing on iOS 7 devices if its iOS 6 it crashes.
here is the error message i get
dyld: Symbol not found: _AVSpeechUtteranceDefaultSpeechRate
The framework needs to be be weak linked. Do the following:
Click your project file in the Project Navigator (on the left) to open your project in the editor
Click the Build Phases tab in the editor
Expand the Link Binary With Libraries section
Set AVFoundation.framework from Required to Optional
Additionally, you might want to update your version check with one that's safer (and recommended by Apple).

How to conditionally include code only if above certain iOS version? [duplicate]

This question already has answers here:
Check if a method exists
(5 answers)
Closed 9 years ago.
I have a piece of code that only works on iOS 6 or greater.
control.tintColor = [UIColor greenColor];
Is there a ready to use compiler directive like #ifdef iOS6_or_greater?
It's best if you check against the functionality, instead of the iOS version.
For example you can use respondsToSelector to see if a given method is supported.
[someObject respondsToSelector:#selector(someMethod)]
Failing that, there is a preprocessor directive
#if __IPHONE_OS_VERSION_MIN_REQUIRED >= 60000
- (BOOL)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
#endif
I just give you basic code of compare system version
Write following code in
#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)
your projectName-Prefix.pch so you can access it in anywhere you want .
And apply it as condition such like
if( SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(#"6") )
{
}
else
{
}
you can go for this...........
float currSysVerFloat = [[[UIDevice currentDevice] systemVersion]floatValue];
if (currSysVerFloat>=6.0) {
isversion6=TRUE;
control.tintColor = [UIColor greenColor];
//This is iOS6 or greater
} else {
//do nothing
isversion6 = FALSE;
}

How can I programmatically determine if my app is running in the iphone simulator?

As the question states, I would mainly like to know whether or not my code is running in the simulator, but would also be interested in knowing the specific iphone version that is running or being simulated.
EDIT: I added the word 'programmatically' to the question name. The point of my question is to be able to dynamically include / exclude code depending on which version / simulator is running, so I'd really be looking for something like a pre-processor directive that can provide me this info.
Already asked, but with a very different title.
What #defines are set up by Xcode when compiling for iPhone
I'll repeat my answer from there:
It's in the SDK docs under "Compiling source code conditionally"
The relevant definition is TARGET_OS_SIMULATOR, which is defined in /usr/include/TargetConditionals.h within the iOS framework. On earlier versions of the toolchain, you had to write:
#include "TargetConditionals.h"
but this is no longer necessary on the current (Xcode 6/iOS8) toolchain.
So, for example, if you want to check that you are running on device, you should do
#if TARGET_OS_SIMULATOR
// Simulator-specific code
#else
// Device-specific code
#endif
depending on which is appropriate for your use-case.
Updated code:
This is purported to work officially.
#if TARGET_IPHONE_SIMULATOR
NSString *hello = #"Hello, iPhone simulator!";
#elif TARGET_OS_IPHONE
NSString *hello = #"Hello, device!";
#else
NSString *hello = #"Hello, unknown target!";
#endif
Original post (since deprecated)
This code will tell you if you are running in a simulator.
#ifdef __i386__
NSLog(#"Running in the simulator");
#else
NSLog(#"Running on a device");
#endif
Not pre-processor directive, but this was what I was looking for when i came to this question;
NSString *model = [[UIDevice currentDevice] model];
if ([model isEqualToString:#"iPhone Simulator"]) {
//device is simulator
}
There is a better way now in Swift.
As of Xcode 9.3 and newer, you can use #if targetEnvironment(simulator) to check.
#if targetEnvironment(simulator)
//Your simulator code
#endif
The best way to do this is:
#if TARGET_IPHONE_SIMULATOR
and not
#ifdef TARGET_IPHONE_SIMULATOR
since its always defined: 0 or 1
In case of Swift we can implement following
We can create struct which allows you to create a structured data
struct Platform {
static var isSimulator: Bool {
#if targetEnvironment(simulator)
// We're on the simulator
return true
#else
// We're on a device
return false
#endif
}
}
Then If we wanted to Detect if app is being built for device or simulator in Swift then .
if Platform.isSimulator {
// Do one thing
} else {
// Do the other
}
Works for Swift 4.1 and newer and Xcode 9.3 and newer
Use this code:
#if targetEnvironment(simulator)
// Simulator
#else
// Device
#endif
All those answer are good, but it somehow confuses newbie like me as it does not clarify compile check and runtime check. Preprocessor are before compile time, but we should make it clearer
This blog article shows How to detect the iPhone simulator? clearly
Runtime
First of all, let’s shortly discuss. UIDevice provides you already information about the device
[[UIDevice currentDevice] model]
will return you “iPhone Simulator” or “iPhone” according to where the app is running.
Compile time
However what you want is to use compile time defines. Why? Because you compile your app strictly to be run either inside the Simulator or on the device. Apple makes a define called TARGET_IPHONE_SIMULATOR. So let’s look at the code :
#if TARGET_IPHONE_SIMULATOR
NSLog(#"Running in Simulator - no app store or giro");
#endif
For Swift 4.2 / Xcode 10
I created an extension on UIDevice, so I can easily ask for if the simulator is running.
// UIDevice+CheckSimulator.swift
import UIKit
extension UIDevice {
/// Checks if the current device that runs the app is xCode's simulator
static func isSimulator() -> Bool {
#if targetEnvironment(simulator)
return true
#else
return false
#endif
}
}
In my AppDelegate for example I use this method to decide wether registering for remote notification is necessary, which is not possible for the simulator.
// CHECK FOR REAL DEVICE / OR SIMULATOR
if UIDevice.isSimulator() == false {
// REGISTER FOR SILENT REMOTE NOTIFICATION
application.registerForRemoteNotifications()
}
The previous answers are a little dated. I found that all you need to do is query the TARGET_IPHONE_SIMULATOR macro (no need to include any other header files [assuming you are coding for iOS]).
I attempted TARGET_OS_IPHONE but it returned the same value (1) when running on an actual device and simulator, that's why I recommend using TARGET_IPHONE_SIMULATOR instead.
In swift :
#if (arch(i386) || arch(x86_64))
...
#endif
From Detect if app is being built for device or simulator in Swift
Has anyone considered the answer provided here?
I suppose the objective-c equivalent would be
+ (BOOL)isSimulator {
NSOperatingSystemVersion ios9 = {9, 0, 0};
NSProcessInfo *processInfo = [NSProcessInfo processInfo];
if ([processInfo isOperatingSystemAtLeastVersion:ios9]) {
NSDictionary<NSString *, NSString *> *environment = [processInfo environment];
NSString *simulator = [environment objectForKey:#"SIMULATOR_DEVICE_NAME"];
return simulator != nil;
} else {
UIDevice *currentDevice = [UIDevice currentDevice];
return ([currentDevice.model rangeOfString:#"Simulator"].location != NSNotFound);
}
}
I had the same problem, both TARGET_IPHONE_SIMULATOR and TARGET_OS_IPHONE are always defined, and are set to 1. Pete's solution works, of course, but if you ever happen to build on something other than intel (unlikely, but who knows), here's something that's safe as long as the iphone hardware doesn't change (so your code will always work for the iphones currently out there):
#if defined __arm__ || defined __thumb__
#undef TARGET_IPHONE_SIMULATOR
#define TARGET_OS_IPHONE
#else
#define TARGET_IPHONE_SIMULATOR 1
#undef TARGET_OS_IPHONE
#endif
Put that somewhere convenient, and then pretend that the TARGET_* constants were defined correctly.
To include all types of "simulators"
NSString *model = [[UIDevice currentDevice] model];
if([model rangeOfString:#"Simulator" options:NSCaseInsensitiveSearch].location !=NSNotFound)
{
// we are running in a simulator
}
With Swift 4.2 (Xcode 10), we can do this
#if targetEnvironment(simulator)
//simulator code
#else
#warning("Not compiling for simulator")
#endif
My answer is based on #Daniel Magnusson answer and comments of #Nuthatch and #n.Drake. and I write it to save some time for swift users working on iOS9 and onwards.
This is what worked for me:
if UIDevice.currentDevice().name.hasSuffix("Simulator"){
//Code executing on Simulator
} else{
//Code executing on Device
}
/// Returns true if its simulator and not a device
public static var isSimulator: Bool {
#if (arch(i386) || arch(x86_64)) && os(iOS)
return true
#else
return false
#endif
}
Apple has added support for checking the app is targeted for the simulator with the following:
#if targetEnvironment(simulator)
let DEVICE_IS_SIMULATOR = true
#else
let DEVICE_IS_SIMULATOR = false
#endif
if nothing worked, try this
public struct Platform {
public static var isSimulator: Bool {
return TARGET_OS_SIMULATOR != 0 // Use this line in Xcode 7 or newer
}
}
This worked for me best
NSString *name = [[UIDevice currentDevice] name];
if ([name isEqualToString:#"iPhone Simulator"]) {
}
In my opinion, the answer (presented above and repeated below):
NSString *model = [[UIDevice currentDevice] model];
if ([model isEqualToString:#"iPhone Simulator"]) {
//device is simulator
}
is the best answer because it is obviously executed at RUNTIME versus being a COMPILE DIRECTIVE.

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