Split the full contents of cell between UILabel and UIButton - ios

I've got a subclassed UITableViewCell. I'm dynamically adding a UILabel and UIButton to it.
Right now I've overridden layoutSubviews and am setting the x,y absolutely of the button and label. To be able to accommodate both screen layouts as well as larger screens I'd like to make this automatic. Is there a way to tell the label to "float left" and the button to "float right?" Ideally the label should use up all space that the button doesn't need (the button is going to be a fixed size for the most part).

this property of uiview should get you started

You can try something like this assuming cellLbl is the UILabel and cellBtn is the UIButton:
- (void) layoutSubviews
{
CGRect rctFrm;
CGFloat flW;
CGFloat flH;
int iSpacing = 4; // This could be fixed for a percentage of cell width
[super layoutSubviews];
flW = self.contentView.bounds.size.width;
flH = self.contentView.bounds.size.height;
rctFrm = self.cellBtn.frame;
flW -= rctFrm.size.width + iSpacing;
rctFrm.origin.x = flW; // Right justify button
rctFrm.origin.y = (flH - rctFrm.size.height) / 2; // Center button vertically
[self.cellBtn setFrame:rctFrm];
rctFrm = self.cellLbl.frame;
rctFrm.origin.x = iSpacing;
rctFrm.size.width = flW - (2 * iSpacing);
// You can adjust UILabel vertical position and height if desired
[self.cellLbl setFrame:rctFrm];
}

Related

Read CGFloat from Anchor Constraints

I created an UIView and then added the Anchor constraints but I have a problem when I want to read the values ...
In this case as you see, I created an NSLayoutConstraint property to get the Anchor Width of my uiview ... I then created a CGFloat that contains constraint but my NSLog always returns me a ZERO value.
where am I wrong? how can I get the width values of my UIView assigned to the Anchors?
UIView *trackLine = [[UIView alloc] init];
trackLine.backgroundColor = [self trackLineColor];
trackLine.translatesAutoresizingMaskIntoConstraints = NO;
[self addSubview:trackLine];
[trackLine.topAnchor constraintEqualToAnchor:mediaTitle.bottomAnchor constant:25].active = YES;
[trackLine.rightAnchor constraintEqualToAnchor:self.rightAnchor].active = YES;
[trackLine.heightAnchor constraintEqualToConstant:1].active = YES;
self.width = [trackLine.widthAnchor constraintEqualToAnchor:self.widthAnchor multiplier:.8];
self.width.active = YES;
CGFloat trackLineLenght = self.width.constant;
NSLog(#"TRACK LINE %f", trackLineLenght );
NSLog Result:
**2017-10-21 17:10:35.096562+0200 [5501:1994879] TRACK LINE 0.000000**
OK - a little confusion...
First, don't use "width" as a property name... very confusing, since width is used in so many places already.
So, let's assume you have:
#property NSLayoutConstraint *trackLineWidthConstraint;
A .widthAnchor doesn't really have a width in terms of "what's the width of the anchor." The way you are defining your constraints:
self.trackLineWidthConstraint = [trackLine.widthAnchor constraintEqualToAnchor:self.widthAnchor multiplier:.8];
Says "set the .trackLineWidthConstraint property to 80% of the width of self. So, whenever the actual width of self changes, the actual width of your trackLine view will change to 80% of the new width.
The .constant is Zero. If it was something other than zero, that value would be added after calculating 80%. For example:
self.trackLineWidthConstraint = [trackLine.widthAnchor constraintEqualToAnchor:self.widthAnchor multiplier:.8];
// if self is 200-pts wide, trackLine will be 160-pts
self.trackLineWidthConstraint.constant = 10
// trackLine width is now (200 * 0.8) + 10, or 170-pts
If you want to get the current width of trackLine, you can get it from its .frame (after auto-layout has finished).
Hopefully, that didn't just make it more confusing :)

Make background UILabel bigger

I have a question in my app I have a number label (IBOutlet). And when I write self.numberLabel.backgroundColor = [UIColor redColor]; is showing a red color fit in the height of number, All I want is to make the background a little bit bigger. Thanks
self.numberLabel.frame = CGRectMake(self.numberLabel.frame.origin.x, self.numberLabel.frame.origin.y, widht, newHeight);
and to make sure font stay same size if needed
[self.numberLabel setFont:[UIFont systemFontOfSize:35]];
You have to set constraints in Interface Builder / Storyboard to fix your label height/width.
If your label's content changes in width, you can use this to calculate a new width with a bit of space left:
float labelWidth =
[self.myLabel.text
boundingRectWithSize:self.myLabel.frame.size
options:NSStringDrawingUsesLineFragmentOrigin
attributes:#{ NSFontAttributeName:self.myLabel.font }
context:nil]
.size.width;
CGRect rect = self.myLabel.bounds;
rect.size.width = labelWidth + 15.0f; //replace 15.0F with the value you want
[self.myLabel setBounds:rect];
There're many ways to skin a cat... in my case the content of the "uilabel" determines its size. I just want the background to be slightly bigger -- 5 points vertically, 7 points horizontally. So I use autolayout to solve it.
Add a uilabel as a subview to the background which is a uiview
Add constraints in IB between the uilabel and the uiview
Add constraints in IB between the uiview and its superview

what to use instead of scrollRangeToVisible in iOS7 or TextKit

In previous versions of iOS, my UITextView will scroll to the bottom using
[displayText scrollRangeToVisible:NSMakeRange(0,[displayText.text length])];
or
CGFloat topCorrect = displayText.contentSize.height -[displayText bounds].size.height;
topCorrect = (topCorrect<0.0?0.0:topCorrect);
displayText.contentOffset = (CGPoint){.x=0, .y=topCorrect};
But the former will now have the weird effect of starting at the top of a long length of text and animating the scroll to the bottom each time I append text to the view. Is there a way to pop down to the bottom of the text when I add text?
textView.scrollEnabled = NO;
[textView scrollRangeToVisible:NSMakeRange(textView.text.length - 1,0)];
textView.scrollEnabled = YES;
This really works for me in iOS 7.1.2.
For future travelers, building off of #mikeho's post, I found something that worked wonders for me, but is a bit simpler.
1) Be sure your UITextView's contentInsets are properly set & your textView is already firstResponder() before doing this.
2) After my the insets are ready to go, and the cursor is active, I call the following function:
private func scrollToCursorPosition() {
let caret = textView.caretRectForPosition(textView.selectedTextRange!.start)
let keyboardTopBorder = textView.bounds.size.height - keyboardHeight!
// Remember, the y-scale starts in the upper-left hand corner at "0", then gets
// larger as you go down the screen from top-to-bottom. Therefore, the caret.origin.y
// being larger than keyboardTopBorder indicates that the caret sits below the
// keyboardTopBorder, and the textView needs to scroll to the position.
if caret.origin.y > keyboardTopBorder {
textView.scrollRectToVisible(caret, animated: true)
}
}
I believe this is a bug in iOS 7. Toggling scrollEnabled on the UITextView seems to fix it:
[displayText scrollRangeToVisible:NSMakeRange(0,[displayText.text length])];
displayText.scrollEnabled = NO;
displayText.scrollEnabled = YES;
I think your parameters are reversed in NSMakeRange. Location is the first one, then how many you want to select (length).
NSMakeRange(0,[displayText.text length])
...would create a selection starting with the 0th (first?) character and going the entire length of the string. To scroll to the bottom you probably just want to select a single character at the end.
This is working for me in iOS SDK 7.1 with Xcdoe 5.1.1.
[textView scrollRangeToVisible:NSMakeRange(textView.text.length - 1,0)];
textView.scrollEnabled = NO;
textView.scrollEnabled = YES;
I do this as I add text programmatically, and the text views stays at the bottom like Terminal or command line output.
The best way is to set the bounds for the UITextView. It does not trigger scrolling and has an immediate effect of repositioning what is visible. You can do this by finding the location of the caret and then repositioning:
- (void)userInsertingNewText {
UITextView *textView;
// find out where the caret is located
CGRect caret = [textView caretRectForPosition:textView.selectedTextRange.start];
// there are insets that offset the text, so make sure we use that to determine the actual text height
UIEdgeInsets textInsets = textView.textContainerInset;
CGFloat textViewHeight = textView.frame.size.height - textInsets.top - textInsets.bottom;
// only set the offset if the caret is out of view
if (textViewHeight < caret.origin.y) {
[self repositionScrollView:textView newOffset:CGPointMake(0, caret.origin.y - textViewHeight)];
}
}
/**
This method allows for changing of the content offset for a UIScrollView without triggering the scrollViewDidScroll: delegate method.
*/
- (void)repositionScrollView:(UIScrollView *)scrollView newOffset:(CGPoint)offset {
CGRect scrollBounds = scrollView.bounds;
scrollBounds.origin = offset;
scrollView.bounds = scrollBounds;
}

Centering and sizeToFit subview at run time and during orientation changes

The is the first of several problems I'm having setting up some UIViews and subviews. I have a UIView that is dynamically positioned on screen at run time. That UIView (master) contains another UIView (child) which wraps a UIImageView and a UILabel. Here are the requirements I have for this arrangement:
The child UIView must stay centered in the master UIView when the device rotates.
The text in the UILabel can be very long or very short and the child UIView with the image and text must still remain centered.
I would like to avoid subclassing UIView to handle this scenario and I would also like to avoid any frame/positioning code in willRotateToInterfaceOrientation. I'd like to handle all of this with some autoresizingMask settings in I.B. and maybe a little forced resizing code, if possible.
This is the arrangement of controls in Interface Builder(highlighted in red):
With Interface Builder, the autoresizingMask properties have been set like so, for the described controls
UIView (master): Flexible top margin, Flexible left margin, Flexible right margin, Flexible width
UIView (child): Flexible top margin, Flexible bottom margin, Flexible left margin, Flexible right margin, Flexible width, Flexible height. (All modes, except None)
UIImageView: Flexible right margin
UILabel: Flexible right margin
This is the view (red bar with image and text) after it's been added programmatically at run time while in portrait mode:
The master UIView's background is a light-red colored image. The child UIView's background is slightly darker than that, and the UILabel's background is even darker. I colored them so that I could see their bounds as the app responded to rotation.
It's clear to me that:
It is not centered but ...
After changing the text from it's default value in I.B from "There is no data in this map extent." to "TEST1, 123." the label contracts correctly.
This is the view after it's been added while in portrait and then rotated to landscape mode:
From here I can see that:
It is still not centered and perhaps at its original frame origin prior to rotation
The UIView (child) has expanded to fill more of the screen when it shouldn't.
The UIView (master) has properly expanded to fill the screen width.
This is the code that got me where I am now. I call the method showNoDataStatusView from viewDidLoad:
// Assuming
#define kStatusViewHeight 20
- (void)showNoDataStatusView {
if (!self.noDataStatusView.superview) {
self.noDataStatusView.frame = CGRectMake(self.mapView.frame.origin.x,
self.mapView.frame.origin.y,
self.mapView.frame.size.width,
kStatusViewHeight);
self.noDataStatusView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"bgRedStatus.png"]];
// Position the label view in the center
self.noDataStatusLabelView.center = CGPointMake(self.noDataStatusView.frame.size.width/2,
self.noDataStatusView.frame.size.height/2);
// Test different text
self.noDataStatusLabel.text = #"Testing, 123.";
// Size to fit label
[self.noDataStatusLabel sizeToFit];
// Test the status label view resizing
[self.noDataStatusLabelView resizeToFitSubviews];
// Add view as subview
[self.view addSubview:self.noDataStatusView];
}
}
Please note the following:
resizeToFitSubviews is a category I placed on UIView once I found that UIView's won't automatically resize to fit their subviews even when you call sizeToFit. This question, and this question explained the issue. See the code for the category, below.
I have thought about creating a UIView subclass that handles all this logic for me, but it seems like overkill. It should be simple to arrange this in I.B. right?
I have tried setting every resizing mask setting in the book, as well as adjusting the order in which the resizing of the label and view occur as well as the point at which the master view is added as a subview. Nothing seems to be working as I get odd results every time.
UIView resizeToFitSubviews category implementation method:
-(void)resizeToFitSubviews
{
float width = 0;
float height = 0;
// Loop through subviews to determine max height/width
for (UIView *v in [self subviews]) {
float fw = v.frame.origin.x + v.frame.size.width;
float fh = v.frame.origin.y + v.frame.size.height;
width = MAX(fw, width);
height = MAX(fh, height);
}
[self setFrame:CGRectMake(self.frame.origin.x, self.frame.origin.y, width, height)];
}
What I want to know is why the UIView (child) is not properly centered after it's superview is added to the view hierarchy. It looks as though its got the proper width, but is somehow retaining the frame it had in I.B. when the label read "There is no data in this map extent."
I want to also know why it's not centered after device rotation and whether or not the approach I'm taking here is wise. Perhaps this is causing the other issues I'm having. Any UIView layout help here would be greatly appreciated.
Thanks!
If you are able to target iOS 6 you could use the new Auto Layout functionality to make this much much easier to manage - I've been reading a great tutorial by Ray Wenderlich that seems to be perfect to solve the problem you are seeing.
The problem here is that my UIView (master) does not layout it's subviews automatically when the device rotates and the "springs & struts" layout method used to position the image and interior UIView was inefficient. I solved the problem by doing two things.
I got rid of the internal UIView (child) instance, leaving only the UIView (master) and inside of that a UILabel and UIImageView.
I then created a UIView subclass called StatusView and in it I implement the layoutSubviews method. In its constructor I add a UIImageView and UILabel and position them dynamically. The UILabel is positioned first based on the size of the text and then the UIImageView is placed just to the left of it and vertically centered. That's it. In layoutSubviews I ensure that the positions of the elements are adjusted for the new frame.
Additionally, since I need to swap the background, message and possibly the image in some circumstances, it made sense to go with a custom class. There may be memory issues here/there but I'll iron them out when I run through this with the profiling tool.
Finally, I'm not totally certain if this code is rock solid but it does work. I don't know if I need the layout code in my init method, either. Layout subviews seems to be called shortly after the view is added as a subview.
Here's my class header:
#import <UIKit/UIKit.h>
typedef enum {
StatusViewRecordCountType = 0,
StatusViewReachedMaxRecordCountType = 1,
StatusViewZoomInType = 2,
StatusViewConnectionLostType = 3,
StatusViewConnectionFoundType = 4,
StatusViewNoDataFoundType = 5,
StatusViewGeographyIntersectionsType = 6,
StatusViewRetreivingRecordsType = 7
} StatusViewType;
#interface StatusView : UIView
#property (strong, nonatomic) NSString *statusMessage;
#property (nonatomic) StatusViewType statusViewType;
- (id)initWithFrame:(CGRect)frame message:(NSString*)message type:(StatusViewType)type;
#end
... and implementation:
#import "StatusView.h"
#define kConstrainSizeWidthOffset 10
#define kImageBufferWidth 15
#interface StatusView ()
#property (nonatomic, strong) UILabel *statusMessageLabel;
#property (nonatomic, strong) UIFont *statusMessageFont;
#property (nonatomic, strong) UIImage *statusImage;
#property (nonatomic, strong) UIImageView *statusImageView;
#end
#implementation StatusView
#synthesize statusMessageLabel = _statusMessageLabel;
#synthesize statusMessageFont = _statusMessageFont;
#synthesize statusImageView = _statusImageView;
#synthesize statusMessage = _statusMessage;
#synthesize statusViewType = _statusViewType;
#synthesize statusImage = _statusImage;
- (id)initWithFrame:(CGRect)frame message:(NSString *)message type:(StatusViewType)type {
self = [super initWithFrame:frame];
if (self) {
if (message != nil) {
_statusMessage = message;
_statusMessageFont = [UIFont fontWithName:#"Avenir-Roman" size:15.0];
CGSize constrainSize = CGSizeMake(self.frame.size.width - kImageBufferWidth - kConstrainSizeWidthOffset, self.frame.size.height);
// Find the size appropriate for this message
CGSize messageSize = [_statusMessage sizeWithFont:_statusMessageFont constrainedToSize:constrainSize];
// Create label and position at center of status view
CGRect labelFrame = CGRectMake(self.frame.origin.x,
self.frame.origin.y,
messageSize.width,
messageSize.height);
_statusMessageLabel = [[UILabel alloc] initWithFrame:labelFrame];
_statusMessageLabel.backgroundColor = [UIColor clearColor];
_statusMessageLabel.textColor = [UIColor whiteColor];
_statusMessageLabel.font = _statusMessageFont;
// Set shadow and color
_statusMessageLabel.shadowOffset = CGSizeMake(0, 1);
_statusMessageLabel.shadowColor = [UIColor blackColor];
// Center the label
CGPoint centerPoint = CGPointMake(self.frame.size.width / 2, self.frame.size.height / 2);
_statusMessageLabel.center = centerPoint;
// Gets rid of fuzziness
_statusMessageLabel.frame = CGRectIntegral(_statusMessageLabel.frame);
// Flex both the width and height as well as left and right margins
_statusMessageLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
// Set label text
_statusMessageLabel.text = _statusMessage;
[self addSubview:_statusMessageLabel];
}
self.statusViewType = type;
if (_statusImage != nil) {
// Create image view
_statusImageView = [[UIImageView alloc] initWithImage:_statusImage];
// Vertically center the image
CGPoint centerPoint = CGPointMake(_statusMessageLabel.frame.origin.x - kImageBufferWidth,
self.frame.size.height / 2);
_statusImageView.center = centerPoint;
[self addSubview:_statusImageView];
}
}
return self;
}
- (void)layoutSubviews {
CGSize constrainSize = CGSizeMake(self.frame.size.width - kImageBufferWidth - kConstrainSizeWidthOffset, self.frame.size.height);
// Find the size appropriate for this message
CGSize messageSize = [_statusMessage sizeWithFont:_statusMessageFont constrainedToSize:constrainSize];
// Create label and position at center of status view
CGRect labelFrame = CGRectMake(self.frame.origin.x,
self.frame.origin.y,
messageSize.width,
messageSize.height);
_statusMessageLabel.frame = labelFrame;
// Center the label
CGPoint centerPoint = CGPointMake(self.frame.size.width / 2, self.frame.size.height / 2);
_statusMessageLabel.center = centerPoint;
// Gets rid of fuzziness
_statusMessageLabel.frame = CGRectIntegral(_statusMessageLabel.frame);
if (_statusImageView != nil) {
// Vertically center the image
CGPoint centerPoint = CGPointMake(_statusMessageLabel.frame.origin.x - kImageBufferWidth,
self.frame.size.height / 2);
_statusImageView.center = centerPoint;
}
}
#pragma mark - Custom setters
- (void)setStatusMessage:(NSString *)message {
if (_statusMessage == message) return;
_statusMessage = message;
_statusMessageLabel.text = _statusMessage;
// Force layout of subviews
[self setNeedsLayout];
[self layoutIfNeeded];
}
- (void)setStatusViewType:(StatusViewType)statusViewType {
_statusViewType = statusViewType;
UIColor *bgColor = nil;
switch (_statusViewType) {
// Changes background and image based on type
}
self.backgroundColor = bgColor;
if (_statusImageView != nil) {
_statusImageView.image = _statusImage;
}
}
#end
Then in my view controller I can do this:
CGRect statusFrame = CGRectMake(self.mapView.frame.origin.x,
self.mapView.frame.origin.y,
self.mapView.frame.size.width,
kStatusViewHeight);
self.staticStatusView = [[StatusView alloc] initWithFrame:statusFrame message:#"600 records found :)" type:StatusViewRecordCountType];
self.staticStatusView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
[self.view addSubview:self.staticStatusView];
... and later on I can change it up by doing this:
self.staticStatusView.statusMessage = #"No data was found here";
self.staticStatusView.statusViewType = StatusViewNoDataFoundType;
Now I've got a reusable class rather than 12 UIView instances floating around my NIB with various settings and properties.

iOS UIButton with multiple labels

I have a UI button that I'd like to put two labels on it, similar to how a cell has a title text and detail text.
I'd like the button to have a larger font for the main text, and have smaller detail text under that.
Is this possible? I've tried to put multiple lines on a button, but I need to have different text sizes for each line, so setting the lineBreakMode and numberOfLines of the titleLabel doesn't really quite work.
Here's the code we finally used. Assistance from John Wang.
Thanks to everyone for the suggestions!
// Formats a label to add to a button. Supports multiline buttons
// Parameters:
// button - the button to add the label to
// height - height of the label. usual value is 44
// offset - the offset from the top of the button
// labelText - the text for the label
// color - color of the text
// formatAsBold - YES = bold NO = normal weight
// tagNumber - tag for the label
- (void) formatLabelForButton: (UIButton *) button withHeight: (double) height andVerticalOffset: (double) offset andText: (NSString *) labelText withFontSize: (double) fontSize withFontColor: (UIColor *) color andBoldFont:(BOOL) formatAsBold withTag: (NSInteger) tagNumber {
// Get width of button
double buttonWidth= button.frame.size.width;
// Initialize buttonLabel
UILabel *buttonLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, offset, buttonWidth, height)];
// Set font size and weight of label
if (formatAsBold) {
buttonLabel.font = [UIFont boldSystemFontOfSize:fontSize];
}
else {
buttonLabel.font = [UIFont systemFontOfSize:fontSize];
}
// set font color of label
buttonLabel.textColor = color;
// Set background color, text, tag, and font
buttonLabel.backgroundColor = [UIColor clearColor];
buttonLabel.text = labelText;
buttonLabel.tag = tagNumber;
// Center label
buttonLabel.textAlignment = UITextAlignmentCenter;
// Add label to button
[button addSubview:buttonLabel];
[buttonLabel autorelease];
} // End formatLabelForButton
A trick I would recommend is putting a UIButton with a transparent interior on top of UILabels. I've used this trick before and, although it may present some problems in terms of maintenance and i18n, it works like a charm.
Here is a 5 minutes sample using the suggestion above.
Given more time, you can make a better label with round corners.
you should be able to add subviews to it. Since everything is a view, everything can potentially have subviews.
I would subclass it and put the labels on it within the subclass, Then you can extend properties for text and subtext to change their values.
Not saying it can 100% work. But off the top of my head. UIView can have SubViews

Resources