Downloading images using AWS for ios - ios

I am new to ios programming so forgive me for mistakes.
I am developing an app which requires uploading and downloading files basically image files.I am using AWS ios sdk.I am able to download the image file and save it to Document folder(while testing on simulator).
The problem is once the image gets downloaded i have to move it to photo library of iphone.The code is :-
-(IBAction)downloadButtonAction:(id)sender;
{
NSMutableArray *rowsToBeDownloaded = [[NSMutableArray alloc] init];
NSMutableArray *indexPaths = [[NSMutableArray alloc] init];
int index = 0;
for (NSNumber *rowSelected in selectedArray)
{
if ([rowSelected boolValue])
{
[rowsToBeDownloaded addObject:[objects objectAtIndex:index]];
NSUInteger pathSource[2] = {0, index};
NSIndexPath *path = [NSIndexPath indexPathWithIndexes:pathSource length:2];
[indexPaths addObject:path];
}
index++;
}
if([rowsToBeDownloaded count]==0)
{
UIAlertView *alert=[[UIAlertView alloc]initWithTitle:#"Alert" message:#"Please select a file to download" delegate:self cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[alert show];
[alert release];
}
else
{
for (id value in rowsToBeDownloaded)
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *path = [documentsDirectory stringByAppendingPathComponent:value];
AmazonS3Client *s3Client = [[AmazonS3Client alloc] initWithAccessKey:accessKey withSecretKey:secretKey];
NSOutputStream *stream = [[NSOutputStream alloc] initToFileAtPath:path append:NO];
[stream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[stream open];
S3GetObjectRequest *request = [[S3GetObjectRequest alloc] initWithKey:value withBucket:self.bucket];
request.outputStream = stream;
[s3Client getObject:request];
//UIImageWriteToSavedPhotosAlbum(self.selectedImage, nil,nil,nil);
[stream close];
[stream release];
[request release];
}
}
[indexPaths release];
[rowsToBeDeleted release];
[self populateSelectedArray];
[self transferImagesToPhotolibrary];
}
-(void)transferImagesToPhotolibrary
{
//int index=0;
//
// NSMutableArray*imgArr=[[NSMutableArray alloc] init];
// NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
// NSString *documentsDirectory = [paths objectAtIndex:0];
// NSDirectoryEnumerator *directoryEnumerator = [[NSFileManager defaultManager] enumeratorAtPath:documentsDirectory];
//
//
// for (NSString *path in directoryEnumerator)
// {
// if([[path pathExtension]isEqualToString:#"png"])
// {
// [imgArr addObject:path];
// //UIImage*img=[UIImage imageNamed:path];
// //UIImageWriteToSavedPhotosAlbum(img, nil,nil,nil);
//
// }
// }
NSMutableArray*imgArr=[[NSMutableArray alloc] init];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSDirectoryEnumerator *directoryEnumerator = [[NSFileManager defaultManager] enumeratorAtPath:documentsDirectory];
for (NSString *path in directoryEnumerator)
{
if([[path pathExtension]isEqualToString:#"png"])
{
printf("\n path is %s",[path UTF8String]);
[imgArr addObject:path];
}
}
for(int i=0;i<[imgArr count];i++)
{
UIImage*img=[UIImage imageNamed:[imgArr objectAtindex:i]];
UIImageWriteToSavedPhotosAlbum(img, nil,nil,nil);
}
}
I tried many ways to achieve it but was unable to do it.
The image Array contains the names of the image but I am not able to access those images.
I tried displaying the image in image view also but it's not appering there also..
Please help.
Thanks.

And finally I was able to solve this problem.Here is the code for the people in need.
AmazonS3Client *s3Client = [[AmazonS3Client alloc] initWithAccessKey:accessKey withSecretKey:secretKey];
NSOutputStream *stream = [[NSOutputStream alloc] initToFileAtPath:path append:NO];
[stream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[stream open];
S3GetObjectRequest *request = [[S3GetObjectRequest alloc] initWithKey:value withBucket:self.bucket];
request.outputStream = stream;
[s3Client getObject:request];
// NSMutableArray*imgArr=[[NSMutableArray alloc] init];
// NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
// NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *appFile = [documentsDirectory stringByAppendingPathComponent:value];
NSData *myData = [[[NSData alloc] initWithContentsOfFile:appFile] autorelease];
UIImage *img=[UIImage imageWithData:myData];
UIImageWriteToSavedPhotosAlbum(img, nil,nil,nil);
[stream close];
[stream release];
[request release];
}

Related

How to show and play captured photos and videos,Audios in ios [closed]

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Hi i am beginner in Ios and in my project i have given facility for users capturing photos and videos and Audios from camera and i am storing their "paths" in array lists and i am displays them in one table-list so for everything is ok
But here my main requirement is when i click table-list rows then if there is image file it must be shows or if there is video it must be play audio also have to play as like videos for this i have written some code here photos and videos are playing fine but audio files giving problem what did i do here wrong?
my code:-
#import "ViewController2.h"
#import <MobileCoreServices/UTCoreTypes.h>
#import <MediaPlayer/MediaPlayer.h>
#import <AVFoundation/AVFoundation.h>
#interface ViewController2 ()
{
NSMutableArray * arr_mediaType;
UIImagePickerController *imagePicker;
UIImage *snap;
NSData *data1;
NSMutableArray * arr_media;
MPMoviePlayerController * moviePlayer;
UIImageView *dot;
AVAudioRecorder * _audioRecorder;
AVAudioPlayer * player;
}
#end
#implementation ViewController2
#synthesize maintablelist;
- (void)viewDidLoad {
arr_mediaType = [[NSMutableArray alloc]init];
arr_media = [[NSMutableArray alloc]init];
maintablelist.delegate = self;
maintablelist.dataSource = self;
[super viewDidLoad];
}
- (IBAction)takePicture:(id)sender {
imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
imagePicker.mediaTypes = [[NSArray alloc] initWithObjects:(NSString *)kUTTypeImage, nil];
[self presentViewController:imagePicker animated:NO completion:nil];
}
- (IBAction)takeVideo:(id)sender {
NSString *model = [[UIDevice currentDevice] model];
if ([model isEqualToString:#"iPhone Simulator"] || [model isEqualToString:#"iPad Simulator"])
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Angry!!!" message:#"No Camera found!" delegate:nil cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[alert show];
}
else
{
imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.videoMaximumDuration = 10;
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
imagePicker.mediaTypes = [[NSArray alloc] initWithObjects:(NSString *)kUTTypeMovie, nil];
[self presentViewController:imagePicker animated:NO completion:nil];
}
}
- (IBAction)takeAudio:(id)sender {
NSArray *dirPaths;
NSString *docsDir;
dirPaths = NSSearchPathForDirectoriesInDomains(
NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = dirPaths[0];
NSString *fileName = [[NSProcessInfo processInfo] globallyUniqueString]; // to get unique name
NSString *soundfile = [NSString stringWithFormat:#"sound%#.m4a",fileName];
NSString *soundFilePath = [docsDir
stringByAppendingPathComponent:soundfile];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
NSLog(#"FilePath:%#",soundFileURL);
NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init];
[recordSetting setValue:[NSNumber numberWithInt:kAudioFormatMPEG4AAC] forKey:AVFormatIDKey];
[recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey];
[recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];
NSError *error = nil;
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryPlayAndRecord
error:nil];
_audioRecorder = [[AVAudioRecorder alloc]
initWithURL:soundFileURL
settings:recordSetting
error:&error];
if (error)
{
NSLog(#"error: %#", [error localizedDescription]);
}
else {
NSLog(#"ok");
[arr_media addObject:soundFilePath];
[_audioRecorder record];
[maintablelist reloadData];
}
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
NSString *mediaType = [info objectForKey:UIImagePickerControllerMediaType];
if ([mediaType isEqualToString:#"public.image"]){
[mediaType isEqual: #"Photos"];
[arr_mediaType addObject:#"Photos"];
snap = (UIImage *) [info objectForKey:UIImagePickerControllerOriginalImage];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *fileName = [[NSProcessInfo processInfo] globallyUniqueString];
NSString *filePath = [[paths objectAtIndex:0] stringByAppendingPathComponent:[NSString stringWithFormat:#"Pic-%#.png", fileName]];
NSData *data = UIImageJPEGRepresentation(snap, 1.0);
[data writeToFile:filePath atomically:YES];
[picker dismissViewControllerAnimated:YES completion:nil];
NSLog(#"So finally path is%#",filePath);
[arr_media addObject:filePath];
[maintablelist reloadData];
}
else {
[mediaType isEqual: #"Videos"];
[arr_mediaType addObject:#"Video"];
NSURL *videoURL = [info objectForKey:UIImagePickerControllerMediaURL];
NSLog(#"videoURL --->>> %#",videoURL);
NSData *videoData = [NSData dataWithContentsOfURL:videoURL];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *fileName = [[NSProcessInfo processInfo] globallyUniqueString];
NSString *filePath = [[paths objectAtIndex:0] stringByAppendingPathComponent:[NSString stringWithFormat:#"video%#.mov", fileName]];
BOOL success = [videoData writeToFile:filePath atomically:NO];
[arr_media addObject:filePath];
NSLog(#"videoURLPath --->>> %#",filePath);
[picker dismissViewControllerAnimated:YES completion:nil];
[maintablelist reloadData];
}
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return arr_mediaType.count;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
NSString *cells=#"cell";
UITableViewCell *cell=[tableView dequeueReusableCellWithIdentifier:nil];
if (cell==nil) {
cell=[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cells];
}
cell.textLabel.text = [arr_media objectAtIndex:indexPath.row];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if ([[arr_mediaType objectAtIndex:indexPath.row] isEqualToString:#"Photos"]) {
[moviePlayer.view removeFromSuperview];
dot =[[UIImageView alloc] initWithFrame:CGRectMake(40,320,240,128)];
dot.image = [UIImage imageNamed:[arr_media objectAtIndex:indexPath.row]];
[self.view addSubview:dot];
}
else if([[arr_mediaType objectAtIndex:indexPath.row] isEqualToString:#"Videos"])
{
[dot removeFromSuperview];
NSURL*theurl=[NSURL fileURLWithPath:[arr_media objectAtIndex:indexPath.row]];
moviePlayer=[[MPMoviePlayerController alloc] initWithContentURL:theurl];
[moviePlayer.view setFrame:CGRectMake(40, 320, 240, 128)];
[moviePlayer prepareToPlay];
[moviePlayer setShouldAutoplay:NO];
[self.view addSubview:moviePlayer.view];
}
else
{
NSString *filePath = [arr_media objectAtIndex:indexPath.row];
NSData *soundData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:filePath]];
player = [[AVAudioPlayer alloc] initWithData:soundData error:nil];
[player setDelegate:self];
[player play];
}
}
#end
Here, I have modified your piece of code. First of all, there is no need of different arrays to store images and videos. You can access it from one. Simillarly, there is no need of storing media types in two different arrays. You can do it by one array.
Moreover, to save images and videos to document directory, you need to write those file to specific path. You will then be able to access them.
#import "ViewController.h"
#import <MobileCoreServices/UTCoreTypes.h>
#import <MediaPlayer/MediaPlayer.h>
#interface ViewController ()
{
NSMutableArray * arr_mediaType;
UIImagePickerController *imagePicker;
UIImage *snap;
NSData *data1;
NSMutableArray * arr_media;
MPMoviePlayerController * moviePlayer;
UIImageView *dot;
}
#end
#implementation ViewController
#synthesize tbl;
- (void)viewDidLoad {
arr_mediaType = [[NSMutableArray alloc]init];
arr_media = [[NSMutableArray alloc]init];
tbl.delegate = self;
tbl.dataSource = self;
[super viewDidLoad];
}
- (IBAction)takePicture:(id)sender {
imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
imagePicker.mediaTypes = [[NSArray alloc] initWithObjects:(NSString *)kUTTypeImage, nil];
[self presentViewController:imagePicker animated:NO completion:nil];
}
- (IBAction)takeVideo:(id)sender {
NSString *model = [[UIDevice currentDevice] model];
if ([model isEqualToString:#"iPhone Simulator"] || [model isEqualToString:#"iPad Simulator"])
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Angry!!!" message:#"No Camera found!" delegate:nil cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[alert show];
}
else
{
imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.videoMaximumDuration = 10;
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
imagePicker.mediaTypes = [[NSArray alloc] initWithObjects:(NSString *)kUTTypeMovie, nil];
[self presentViewController:imagePicker animated:NO completion:nil];
}
}
-(IBAction)takeAudio
{
NSArray *dirPaths;
NSString *docsDir;
dirPaths = NSSearchPathForDirectoriesInDomains(
NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = dirPaths[0];
NSString *fileName = [[NSProcessInfo processInfo] globallyUniqueString]; // to get unique name
NSString *soundfile = [NSString stringWithFormat:#"sound%#.m4a",fileName];
NSString *soundFilePath = [docsDir
stringByAppendingPathComponent:soundfile];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
NSLog(#"FilePath:%#",soundFileURL);
NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init];
[recordSetting setValue:[NSNumber numberWithInt:kAudioFormatMPEG4AAC] forKey:AVFormatIDKey];
[recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey];
[recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];
NSError *error = nil;
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryPlayAndRecord
error:nil];
_audioRecorder = [[AVAudioRecorder alloc]
initWithURL:soundFileURL
settings:recordSettings
error:&error];
if (error)
{
NSLog(#"error: %#", [error localizedDescription]);
} else {
[arr_media addObject:soundFilePath];
[_audioRecorder record];
}
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
NSString *mediaType = [info objectForKey:UIImagePickerControllerMediaType];
if ([mediaType isEqualToString:#"public.image"]){
[mediaType isEqual: #"Photos"];
[arr_mediaType addObject:#"Photos"];
snap = (UIImage *) [info objectForKey:UIImagePickerControllerOriginalImage];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *fileName = [[NSProcessInfo processInfo] globallyUniqueString];
NSString *filePath = [[paths objectAtIndex:0] stringByAppendingPathComponent:[NSString stringWithFormat:#"Pic-%#.png", fileName]];
NSData *data = UIImageJPEGRepresentation(snap, 1.0);
[data writeToFile:filePath atomically:YES];
[picker dismissViewControllerAnimated:YES completion:nil];
//UIImage *image = [[UIImage alloc] initWithContentsOfFile:filePath];
// NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
//
// NSString *Dir = [paths objectAtIndex:0];
// NSString *fileName = [NSString stringWithFormat:#"Pic-%lf.png", [[NSDate date] timeIntervalSince1970]];
//
// //this path if you want save reference path in sqlite
// NSString *pngPath = [NSString stringWithFormat:#"%#/%#",Dir,fileName];
//
NSLog(#"So finally path is%#",filePath);
[arr_media addObject:filePath];
[tbl reloadData];
}
else {
[mediaType isEqual: #"Videos"];
[arr_mediaType addObject:#"Video"];
NSURL *videoURL = [info objectForKey:UIImagePickerControllerMediaURL];
NSLog(#"videoURL --->>> %#",videoURL);
NSData *videoData = [NSData dataWithContentsOfURL:videoURL];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *fileName = [[NSProcessInfo processInfo] globallyUniqueString];
NSString *filePath = [[paths objectAtIndex:0] stringByAppendingPathComponent:[NSString stringWithFormat:#"video%#.mov", fileName]];
BOOL success = [videoData writeToFile:filePath atomically:NO];
[arr_media addObject:filePath];
NSLog(#"videoURLPath --->>> %#",filePath);
[picker dismissViewControllerAnimated:YES completion:nil];
[tbl reloadData];
}
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return arr_mediaType.count;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
NSString *cells=#"cell";
UITableViewCell *cell=[tableView dequeueReusableCellWithIdentifier:nil];
if (cell==nil) {
cell=[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cells];
}
cell.textLabel.text = [arr_media objectAtIndex:indexPath.row];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if ([[arr_mediaType objectAtIndex:indexPath.row] isEqualToString:#"Photos"]) {
[moviePlayer.view removeFromSuperview];
dot =[[UIImageView alloc] initWithFrame:CGRectMake(40,320,240,128)];
dot.image = [UIImage imageNamed:[arr_media objectAtIndex:indexPath.row]];
[self.view addSubview:dot];
}
else if([[arr_mediaType objectAtIndex:indexPath.row] isEqualToString:#"Videos"])
{
[dot removeFromSuperview];
// NSString*thePath=[[NSBundle mainBundle] pathForResource:[arr_media objectAtIndex:indexPath.row] ofType:#"MOV"];
NSURL*theurl=[NSURL fileURLWithPath:[arr_media objectAtIndex:indexPath.row]];
moviePlayer=[[MPMoviePlayerController alloc] initWithContentURL:theurl];
[moviePlayer.view setFrame:CGRectMake(40, 320, 240, 128)];
[moviePlayer prepareToPlay];
[moviePlayer setShouldAutoplay:NO];
[self.view addSubview:moviePlayer.view];
}
else
{
NSString *filePath = [arr_media objectAtIndex:indexPath.row];
NSData *soundData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:filePath]];
player = [[AVAudioPlayer alloc] initWithData:soundData error:nil];
[player setDelegate:self];
[player play];
}
#end
Your issue is that you are not saving the captured images/photos and simply trying to use the paths. Please take a look at Apple Documentation on how to use it. You can save them in your project's Documents directory, save the file name and path as you are doing then use those paths for rendering/playing later on.
As a side note, in your implementation, there are few lines of code that you are executing after [picker dismissViewControllerAnimated:YES completion:nil]. I would advise to utilize completion block here and load your table view once image picker view dismissal is complete. This avoid run time crashes.
EDIT: On OP request
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSString *mediaType = [info objectForKey:UIImagePickerControllerMediaType];
if ([mediaType isEqualToString:(NSString *)kUTTypeImage])
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory, #“image1.png”];
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
NSData *imageData = UIImageJPEGRepresentation(image, 1);
[imageData writeToFile: filePath atomically:YES];
[picker dismissViewControllerAnimated:YES completion:^{
// Save your model data and reload table here
}];
}
}

How to load images from documents directory into image view in Objective-C

NSString *path = [NSString stringWithFormat:#"%#/%#",[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES) objectAtIndex:0], parentFolderName] ;
NSArray *dirContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:path error:nil];
NSEnumerator *enumerator = [dirContents objectEnumerator] ;
id fileName ;
NSMutableArray *fileArray = [[NSMutableArray alloc] init] ;
while (fileName = [enumerator nextObject])
{
NSString *fullFilePath = [path stringByAppendingPathComponent:fileName];
NSRange textRangeJpg = [[fileName lowercaseString] rangeOfString:[#".png" lowercaseString]];
if (textRangeJpg.location != NSNotFound)
{
originalImage = [UIImage imageWithContentsOfFile:fullFilePath];
[fileArray addObject:originalImage];
}
}
You should try this code to save and retrieve image from the document directory:
I have implemented these methods in AppDelegate.m
-(NSString *)getDocumentDirectoryPath:(NSString *)Name
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:Name];
NSLog(#"savedImagePath: %#", savedImagePath);
return savedImagePath;
}
-(BOOL)saveImage:(UIImage *)image withName:(NSString *)Name
{
NSData *imageData = UIImagePNGRepresentation(image);
BOOL success = [imageData writeToFile:[AppDelegate getDocumentDirectoryPath:Name] atomically:NO];
return success;
}
-(UIImage *)getRealtorImage:(NSString *)Name
{
UIImage *img = [UIImage imageWithContentsOfFile:[AppDelegate getDocumentDirectoryPath:Name]];
return img;
}
#Sandy Please try the following code
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(100,100,200,200)];
NSData *imgData = [[NSData alloc] initWithContentsOfURL:[NSURL fileURLWithPath:imageFilePath]];
if (imgData != nil)
{
UIImage *thumbNail = [[UIImage alloc] initWithData:imgData];
imageView.image = thumbNail;
}
[self.view addSubView:imageView];

Fetch Images from NSArray of FilePath?

I am trying to fetch Images which i am storing in directory which i have shown in below code . I have tried a lot in StachOverFlow And Chats but not able to achieve the task . Actually i want to generate array of images from the array of filePath which are storing the path of images . Which i will show in UICollectionView . Please check my code and tell me what all can be done to achieve the needed . Thanks in advance
I have array of filepath already generated , i just want to fetch images from them and show it in grid view
-(void)plistRender{
// get paths from root direcory
NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES);
// get documents path
NSString *documentsPath = [paths objectAtIndex:0];
// get the path to our Data/plist file
NSString *plistPath = [documentsPath stringByAppendingPathComponent:#"PhotoBucket.plist"];
//pngDATA.....
NSString *totalName = [NSString stringWithFormat:#"EGK_%# ", [NSDate date]];
PhotodocumentsPath = [paths objectAtIndex:0];
PhotofilePath = [PhotodocumentsPath stringByAppendingPathComponent:totalName]; //Add the file name
NSData *pngData = UIImagePNGRepresentation(printingImage);
//Write image to the file directory .............
[pngData writeToFile:[self documentsPathForFileName:PhotofilePath] atomically:YES];
[photos_URL addObject:PhotofilePath];
[photos addObject:totalName];
[grid_copy addObject:[NSNumber numberWithInteger:count]];
[grids addObject:whichProduct];
[Totalamount addObject:[NSNumber numberWithInteger:amt]];
NSDictionary *plistDictionary = [NSDictionary dictionaryWithObjects: [NSArray arrayWithObjects: photos,grids,grid_copy,Totalamount,nil] forKeys:[NSArray arrayWithObjects: #"Photo_URL",#"Product",#"Copy",#"Amount", nil]];
NSString *error = nil;
// create NSData from dictionary
NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:plistDictionary format:NSPropertyListXMLFormat_v1_0 errorDescription:&error];
// check is plistData exists
if(plistData)
{
// write plistData to our Data.plist file
[plistData writeToFile:plistPath atomically:YES];
}
else
{
NSLog(#"Error in saveData: %#", error);
}
NSString *string = [[NSString alloc] initWithData:plistData encoding:NSUTF8StringEncoding];
NSLog(#" plist Data %#", string);
}
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"PhotoBucket"]){
RecipeCollectionViewController *photoBucket = [segue destinationViewController];
NSLog(#"Prepare Segue%#",photoBucket.photoCollection);
NSLog(#"Number of photos %#",photos_URL);
NSMutableArray *imgQueue = [[NSMutableArray alloc] initWithCapacity:photos_URL.count];
for (NSString* path in photos_URL) {
[imgQueue addObject:[UIImage imageWithContentsOfFile:path]];
}
photoBucket.photoCollection = imgQueue;
}
}
try this
for(int i=0;i<[filePathsArray count];i++)
{
NSString *strFilePath = [filePathsArray objectAtIndex:i];
if ([[strFilePath pathExtension] isEqualToString:#"jpg"] || [[strFilePath pathExtension] isEqualToString:#"png"] || [[strFilePath pathExtension] isEqualToString:#"PNG"])
{
NSString *imagePath = [[stringPath stringByAppendingFormat:#"/"] stringByAppendingFormat:strFilePath];
NSData *data = [NSData dataWithContentsOfFile:imagePath];
if(data)
{
UIImage *image = [UIImage imageWithData:data];
}
}
}
Hi you can fetch like this:
NSArray *pathPlist1 =
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectoryStr1 = [pathPlist1 objectAtIndex:0];
NSString *plistLocation1 =
[documentsDirectoryStr1 stringByAppendingPathComponent:#"ImageStorage"];
NSFileManager *filemgr;
NSArray *filelist;
int i;
filemgr =[NSFileManager defaultManager];
filelist = [filemgr contentsOfDirectoryAtPath:plistLocation1 error:NULL];
NSLog(#"filelist =%lu",[filelist count]);
cacheImagesArray=[[NSMutableArray alloc] init];
cacheImagesDataArray=[[NSMutableArray alloc] init];
for (i = 0; i < [filelist count]; i++){
NSLog(#"%#", [filelist objectAtIndex: i]);
NSString *imageName=[NSString stringWithFormat:#"%#",[filelist objectAtIndex: i]];
NSString *path=[NSString stringWithFormat:#"%#/%#",plistLocation1, [filelist objectAtIndex: i]];
NSLog(#"Path is =%#",path);
NSData* data = [NSData dataWithContentsOfFile:path];
[cacheImagesDataArray addObject:data];
[cacheImagesArray addObject:imageName];
}
thanks

Array just keeps adding object and memory Crash

I am recently having a memory crash and I am suspecting that I am failing to empty the array, This is my code for the array
- (void)viewDidLoad
{
allImagesArray = [[NSMutableArray alloc] init];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *location=#"Bottoms";
NSString *fPath = [documentsDirectory stringByAppendingPathComponent:location];
NSArray *directoryContent = [[NSFileManager defaultManager] directoryContentsAtPath: fPath];
collectionBottoms.delegate =self;
collectionBottoms.dataSource=self;
for(NSString *str in directoryContent){
NSLog(#"i");
NSString *finalFilePath = [fPath stringByAppendingPathComponent:str];
NSData *data = [NSData dataWithContentsOfFile:finalFilePath];
if(data)
{
UIImage *image = [UIImage imageWithData:data];
[allImagesArray addObject:image];
NSLog(#"array:%#",[allImagesArray description]);
}}
}
Ho can I free the memory by releasing the object in the array?
You save the image array in Plist. After save you just re initialize your array it will clear the memory in array. Then are you using ARC or not? Because ARC is more comfortable for this. Then re-initialze or removeAllObject from array in -viewWillDisappear
Hi Just release the memory once object works is over. Here is the code for you.
- (void)viewDidLoad
{
allImagesArray = [[NSMutableArray alloc] init];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *location=#"Bottoms";
NSString *fPath = [documentsDirectory stringByAppendingPathComponent:location];
NSArray *directoryContent = [[NSFileManager defaultManager] directoryContentsAtPath: fPath];
collectionBottoms.delegate =self;
collectionBottoms.dataSource=self;
for(NSString *str in directoryContent)
{
NSString *finalFilePath = [fPath stringByAppendingPathComponent:str];
NSData *data = [NSData dataWithContentsOfFile:finalFilePath];
if(data)
{
UIImage *image = [UIImage imageWithData:data];
[allImagesArray addObject:image];
NSLog(#"array:%#",[allImagesArray description]);
image = nil;
}
finalFilePath=nil;
data=nil;
}
paths= nil;
documentsDirectory= nil;
location= nil;
fPath= nil;
directoryContent = nil;
}
If you are using this image array, allImagesArray, when the view is visible then put this code in viewWillAppear or viewDidAppear methods of UIViewController.
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
allImagesArray = [[NSMutableArray alloc] init];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *location=#"Bottoms";
NSString *fPath = [documentsDirectory stringByAppendingPathComponent:location];
NSArray *directoryContent = [[NSFileManager defaultManager] directoryContentsAtPath: fPath];
collectionBottoms.delegate =self;
collectionBottoms.dataSource=self;
for(NSString *str in directoryContent){
NSLog(#"i");
NSString *finalFilePath = [fPath stringByAppendingPathComponent:str];
NSData *data = [NSData dataWithContentsOfFile:finalFilePath];
if(data)
{
UIImage *image = [UIImage imageWithData:data];
[allImagesArray addObject:image];
NSLog(#"array:%#",[allImagesArray description]);
}
}
}
And, then release it in viewWillDisappear/viewDidDisappear methods of UIViewController.
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
[allImagesArray removeAllObjects];
//[allImagesArray release]; // (Uncomment) Call this only if you are not using ARC.
}
Alternatively, a quick, dirty but safe fix is (without knowing your usage of allImagesArray) -
- (void)viewDidLoad
{
[super viewDidLoad];
// Remove previously added objects.
if (allImagesArray != nil && allImagesArray.count > 0) {
[allImagesArray removeAllObjects];
}
// Allocate memory if not done earlier (i.e. first time).
if (allImagesArray == nil) {
allImagesArray = [[NSMutableArray alloc] init];
}
// Rest of your code as stated in your question
}

How do I load a CSV in IOS after saving it locally

I have a CSV file that I'm downloading from an S3 account and I would like to show it in my ios app by using the Quicklook framework.
The error I'm getting is in my console. It says
QLPreviewController's datasource shouldn't be nil at this point.
This appears after this line of code runs // Set data source
[previewer setDataSource:self];
here's all the code for downloading the file, saving it and then loading with quicklook
-(void)showDocument
{
NSString *stringURL = #"http://jornada.s3.amazonaws.com/Dust.csv";
NSURL *url = [NSURL URLWithString:stringURL];
NSData *urlData = [NSData dataWithContentsOfURL:url options:NSDataReadingUncached error:nil];
if ( urlData )
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"tempfile.csv"];
//[urlData writeToFile:filePath atomically:YES];
BOOL newFile = [[NSFileManager defaultManager] createFileAtPath:filePath contents:urlData attributes:nil];
arrayOfDocuments = [[NSArray alloc] initWithObjects:
filePath, nil];
QLPreviewController *previewer = [[QLPreviewController alloc] init];
[self addSubview:previewer.view];
// Set data source
[previewer setDataSource:self];
// Which item to preview
[previewer setCurrentPreviewItemIndex:0];
}
}
/*---------------------------------------------------------------------------
*
*--------------------------------------------------------------------------*/
- (NSInteger) numberOfPreviewItemsInPreviewController: (QLPreviewController *) controller
{
return [arrayOfDocuments count];
}
/*---------------------------------------------------------------------------
*
*--------------------------------------------------------------------------*/
- (id <QLPreviewItem>)previewController: (QLPreviewController *)controller previewItemAtIndex:(NSInteger)index
{
// Break the path into it's components (filename and extension)
NSArray *fileComponents = [[arrayOfDocuments objectAtIndex: index] componentsSeparatedByString:#"."];
NSArray *filePaths = [[fileComponents objectAtIndex:0] componentsSeparatedByString:#"/"];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [documentsDirectory stringByAppendingPathComponent:[((NSString *)[filePaths objectAtIndex:[filePaths count]-1]) stringByAppendingString:(NSString*)[fileComponents objectAtIndex:1]]];
// Use the filename (index 0) and the extension (index 1) to get path
BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:filePath];
if (fileExists) {
//
}
return [NSURL fileURLWithPath:filePath isDirectory:NO];
}
You don't add a preview controller's view to your view - you present the preview controller. And you should do that after setting the data source! So, in this order:
QLPreviewController* preview = [QLPreviewController new];
preview.dataSource = self;
[self presentViewController:preview animated:YES completion:nil];

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