F# WinRT Benefits - f#

Wiithout wanting to create an open ended question....
F# is currently absent from the Windows 8 dev preview. There is a mapping layer in WinRT that wraps core objects into CLR objects for C# / VB or through other mappings for different languages.
Given that this model does not force languages through the CLR, my question as a functional programming novice is: Is this any benefit to F# (having a direct mapping to WinRT without the CLR layer could further reduce mutability, more native list types) or would it make sense to have a more purely functional language join the ecosystem and leave F# where it is (bearing in mind that interoperability is no longer restricted to CLR languages)

If anybody creates a pure functional mapping for WinRT, that would be quite interesting. However, there is no single right way of doing functional library for something (just like there is no single right way of doing object-oriented library).
The great thing about F# is that you can easily write your own functional wrapper over the underlying (imperative) API. For WinRT, this means that we can easily implement different functional approaches to WinRT programming, without having to write any COM-based mappings.

Related

If SML.NET had functors why can't F#?

This question started out from
My translating of "ML for the Working Programmer" (WorldCat) by L. C. PAULSON to F# which uses functors for the examples.
Eventual desire to translate "Purely Functional Data Structures" (WorldCat) by Chris Okasaki which uses functors.
Reading "CATEGORIES TYPES AND STRUCTURES - An Introduction to Category Theory for the working computer scientist" (WorldCat) by Andrea Asperti and Giuseppe Longo.
Not understanding it all, mostly the category theory.
SML.NET can do functors and worked with Microsoft .NET.
* See: SML.NET User Guide Section 4.8.2 Class types and functors?
I keep seeing that F# cannot do true functors because of some limitation in Microsoft .NET.
* Can ML functors be fully encoded in .NET (C#/F#)?
* Any workaround for functor?
So if SML.NET could do functors on .NET then why can't F#? What did SML.NET do that F# can't?
The more I learn about functors coming from category theory, the more I see the beauty of them and desire to have them in F#.
EDIT
In a pursuit to better understand the relation between category theory and functional programming see these Q&A at CS:StackExchange.
There's no fundamental limitation of .NET that stops functors from being implemented in F#. True, they can't be represented directly in .NET metadata, but neither can other F# language features like union types. Compilers for languages with functors (e.g., Standard ML, OCaml) have a pass called defunctorize; it works just like C++ template expansion, in that it "flattens" the functors by specializing them into normal modules.
The F# compiler could do the same thing, but you then have to ask: how will this be exposed to other .NET languages? Since functors can't be directly encoded in the .NET type system, you'd need to come up with some way to represent them; and if that representation is difficult/impossible to use from C# or VB.NET, would it still make sense to include F# functors? A non-trivial part of F#'s success comes from it's ability to easily interop (in both directions) with C# and VB.NET.
EDIT: Don't get me wrong -- I'd love to have functors in F#, they'd be really useful to handle a few cases which are currently painful and/or impossible to implement without them. I'm just pointing out that the main reason the language doesn't yet (and maybe won't ever) have functors is that the interop issue hasn't been solved; the metadata-encoding issue is actually the easy part.
EDIT 2: Code for the defunctorize pass of MLton: defunctorize.fun
Update: I had a thought about how functors actually could be expressed within the .NET type system, so I put together a little experiment. It isn't pretty, but it works -- so now we know it's at least plausible that F# could one day support functors. In practice, the complexity you see in my experimental code would all be hidden by the compiler/language. If you want to check it out: experimental-functors

Using of F# in a game engine

I'm currently creating a roguelike game and have already started coding in C# but have not coded much (<1000 lines) so far...
Now again, I have had a look at F# and this language seems to be very cool...I'm considering now using F# for the game engine, which, I think, will be 90% of the codeline (A roguelike has a very 'lean' ASCII-UI).
Do you think, F# would be better suited than C# concerning writing coding for procedural content generation, complex AI and game logic? Do you see any traps (apart from that I have to master the language first, of course)?
I've some concerns if F# is not just a research project and will be abandoned by Microsoft or are there statements that it is now a major .NET language?
Thanks for your input.
I don't see any traps.
F# fully supports .NET and even though it's mainly a functional languague you can implement the OO paradigma without a problem.
Also interop with C# is very well possible, so you could even go back to C# without giving up your F# code.
And as for it's future :
It's now part of VS as a stable language, so it's going very much in the direction of being one of the main .NET languages together with VB and C#.
F# is now a full MS product, and functional programming will be increasingly important in the future, so I wouldn't worry about MS losing interest in it any time soon.
F# should be a great choice here. I suspect you'll have some interesting state machines and I've found F# to be particularly good for that.

What are the benefits of using Objects in a functional programming language?

What would be a valid reason(s) to use objects in functional programming languages? I see that f# is a functional programming language that lends heavily on the object side when dealing with the .net ecosystem of classes. But apart from this interaction with other assemblies/programs maybe written in c#, why would anyone choose to use objects for decomposition of a program in a function oriented language or style?
Does mixing up a style of program prove a help or a hindrance?
Functional and object oriented designs make different types of extensions easy. Given a discriminated union in a functional setting, it's easy to define any number of functions which work on that type, but it's hard to add additional cases to the type, since that would require going back to add the additional case to each function which pattern matches on the type. On the other hand, given a base type (or interface) an OO setting, it's easy to add new subtypes, but adding new operations to the base type is hard, since it potentially requires modifying existing subtypes to add an implementation of the new operation to each one.
Depending on the type of extensibility that's most relevant to the task at hand, either the functional or the object oriented approach may make more sense, so it's nice to have both options available. One popular approach is to use a functional approach "in the small" and an OO approach "in the large" (e.g. it's mentioned in this podcast with Luke Hoban).
Objects provide encapsulation that makes large-scale programming easier.
What would be a valid reason(s) to use objects in functional programming languages?
Objects are used in functional languages for a variety of reasons:
Large-scale structuring of programs.
Interoperability with existing OOP code (e.g. on the JVM or CLR).
Problems for which the ability to extend class hierarchies with more classes is a natural fit.
Does mixing up a style of program prove a help or a hindrance?
Can be a help but it would not be a good idea to do it without good reason.

ASP.NET MVC and F# Service

My solution is split into 3 projects. Model, Services and Web. In my Service project, I'd like to use some F# features in it. Whats the best way to use 2 separate service projects, one for C# and one for F# and how would I structure these projects?
I think that the best option would be to split your Services project into:
Main C# project (especially if it contains some designer generated code)
An implementation F# library that is built using F# and exports the important algorithms in module or as classes (with a C# friendly interface).
This way you can use C# designers (which are generally not available for F#), but implement all the complicated functionality in F#. This approach is actually quite similar to the one I recomended recently on my blog when developing ASP.NET MVC applications in F#. The main application is written in C#, but all the interesting functionality is moved to an F# library and then used from C#.
Using ILMerge tool to merge two assemblies (as mentioned in the other referenced answer) may work, but it won't give you much benefits (the C# and F# parts won't be able to mutually reference each other), so it is essentially the same as having C# project + F# library.

If you already know LISP, why would you also want to learn F#?

What is the added value for learning F# when you are already familiar with LISP?
Static typing (with type inference)
Algebraic data types
Pattern matching
Extensible pattern matching with active patterns.
Currying (with a nice syntax)
Monadic programming, called 'workflows', provides a nice way to do asynchronous programming.
A lot of these are relatively recent developments in the programming language world. This is something you'll see in F# that you won't in Lisp, especially Common Lisp, because the F# standard is still under development. As a result, you'll find there is a quite a bit to learn. Of course things like ADTs, pattern matching, monads and currying can be built as a library in Lisp, but it's nicer to learn how to use them in a language where they are conveniently built-in.
The biggest advantage of learning F# for real-world use is its integration with .NET.
Comparing Lisp directly to F# isn't really fair, because at the end of the day with enough time you could write the same app in either language.
However, you should learn F# for the same reasons that a C# or Java developer should learn it - because it allows functional programming on the .NET platform. I'm not 100% familiar with Lisp, but I assume it has some of the same problems as OCaml in that there isn't stellar library support. How do you do Database access in Lisp? What about high-performance graphics?
If you want to learn more about 'Why .NET', check out this SO question.
If you knew F# and Lisp, you'd find this a rather strange question to ask.
As others have pointed out, Lisp is dynamically typed. More importantly, the unique feature of Lisp is that it's homoiconic: Lisp code is a fundamental Lisp data type (a list). The macro system takes advantage of that by letting you write code which executes at compile-time and modifies other code.
F# has nothing like this - it's a statically typed language which borrows a lot of ideas from ML and Haskell, and runs it on .NET
What you are asking is akin to "Why do I need to learn to use a spoon if I know how to use a fork?"
Given that LISP is dynamically typed and F# is statically typed, I find such comparisons strange.
If I were switching from Lisp to F#, it would be solely because I had a task on my hands that hugely benefitted from some .NET-only library.
But I don't, so I'm not.
Money. F# code is already more valuable than Lisp code and this gap will widen very rapidly as F# sees widespread adoption.
In other words, you have a much better chance of earning a stable income using F# than using Lisp.
Cheers,
Jon Harrop.
F# is a very different language compared to most Lisp dialects. So F# gives you a very different angle of programming - an angle that you won't learn from Lisp. Most Lisp dialects are best used for incremental, interactive development of symbolic software. At the same time most Lisp dialects are not Functional Programming Languages, but more like multi-paradigm languages - with different dialects placing different weight on supporting FPL features (free of side effects, immutable data structures, algebraic data types, ...). Thus most Lisp dialects either lack static typing or don't put much emphasis on it.
So, if you know some Lisp dialect, then learning F# can make a lot of sense. Just don't think that much of your Lisp knowledge applies to F#, since F# is a very different language. As much as an imperative programming used to C or Java needs to unlearn some ideas when learning Lisp, one also needs to unlearn Lisp habits (no types, side effects, macros, ...) when using F#. F# is also driven by Microsoft and taking advantage of the .net framework.
F# has the benefit that .NET development (in general) is very widely adopted, easily available, and more mass market.
If you want to code F#, you can get Visual Studio, which many developers will already have...as opposed to getting the LISP environment up and running.
Additionally, existing .NET developers are much more likely to look at F# than LISP, if that means anything to you.
(This is coming from a .NET developer who coded, and loved, LISP, while in college).
I'm not sure if you would? If you find F# interesting that would be a reason. If you work requires it, it would be a reason. If you think it would make you more productive or bring you added value over your current knowledge, that would be a reason.
But if you don't find F# interesting, your work doesn't require it and you don't think it would make you more productive or bring you added value, then why would you?
If the question on the other hand is what F# gives that lisp don't, then type inference, pattern matching and integration with the rest of the .NET framework should be considered.
I know this thread is old but since I stumbled on this one I just wanted to comment on my reasons. I am learning F# simply for professional opportunities since .NET carries a lot of weight in a category of companies that dominate my field. The functional paradigm has been growing in use among more quantitatively and data oriented companies and I'd like to be one of the early comers to this trend. Currently there doesn't an exist a strong functional language that fully and safely integrates with the .NET library. I actually attempted to port some .NET from Lisp code and it's really a pain b/c the FFI only supports C primitives and .NET interoperability requires an 'interface' construct and even though I know how to do this in C it's really a huge pain. It would be really, really, good if Lisp went the extra mile in it's next standard and required a c++ class (including virtual functions w/ vtables), and a C# style interface type in it's FFI. Maybe even throw in a Java interface style type too. This would allow complete interoperability with the .NET library and make Lisp a strong contender as a large-scale language. However with that said, coming from a Lisp background made learning F# rather easy. And I like how F# has gone the extra mile to provide types that you would commonly see it quantitative type work. I believe F# was created with mathematical work in mind and that in itself has value over Lisp.
One way to look at this (the original question) is to match up the language (and associated tools and platforms) to the immediate task. If the task requires an overwhelming percentage of .NET code, and it would require less shoe-horning in one language than another to meet the task head-on, then take the path of least resistance (F#). If you don't need .NET capabilities, and you're comfortable working with LISP and there's no arm-bending to move away from it, keep using it.
Not really much different from comparing a hammer with a wrench. Pick the tool that fits the job most effectively. Trying to pick a tool that's objectively "best" is nonsense. And in any case, in 20 years, all of the currently "hot" languages might be outdated anyway.

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